1 #include "waypointsprites.qh"
6 #include "../common/constants.qh"
7 #include "../common/util.qh"
8 #include "../common/buffs.qh"
9 #include "autocvars.qh"
10 #include "constants.qh"
12 #include "../common/deathtypes.qh"
13 #include "mutators/mutators_include.qh"
14 #include "../common/mapinfo.qh"
15 #include "miscfunctions.qh"
18 void WaypointSprite_UpdateSprites(entity e, string m1, string m2, string m3)
37 void WaypointSprite_UpdateHealth(entity e, float f)
39 f = bound(0, f, e.max_health);
40 if(f != e.health || e.pain_finished)
48 void WaypointSprite_UpdateMaxHealth(entity e, float f)
50 if(f != e.max_health || e.pain_finished)
58 void WaypointSprite_UpdateBuildFinished(entity e, float f)
60 if(f != e.pain_finished || e.max_health)
68 void WaypointSprite_UpdateOrigin(entity e, vector o)
77 void WaypointSprite_UpdateRule(entity e, float t, float r)
79 // no check, as this is never called without doing an actual change (usually only once)
85 void WaypointSprite_UpdateTeamRadar(entity e, float icon, vector col)
87 // no check, as this is never called without doing an actual change (usually only once)
88 e.cnt = (icon & 0x7F) | (e.cnt & 0x80);
93 void WaypointSprite_Ping(entity e)
96 if(time < e.waypointsprite_pingtime)
98 e.waypointsprite_pingtime = time + 0.3;
99 // ALWAYS sends (this causes a radar circle), thus no check
104 void WaypointSprite_HelpMePing(entity e)
106 WaypointSprite_Ping(e);
107 e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
111 void WaypointSprite_FadeOutIn(entity e, float t)
116 e.teleport_time = time + t;
118 else if(t < (e.teleport_time - time))
120 // accelerate the waypoint's dying
122 // (e.teleport_time - time) / wp.fade_time stays
123 // e.teleport_time = time + fadetime
124 float current_fadetime;
125 current_fadetime = e.teleport_time - time;
126 e.teleport_time = time + t;
127 e.fade_time = e.fade_time * t / current_fadetime;
133 void WaypointSprite_Init()
135 waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
136 waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
137 waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
140 void WaypointSprite_InitClient(entity e)
144 void WaypointSprite_Kill(entity wp)
149 wp.owner.(wp.owned_by_field) = world;
153 void WaypointSprite_Disown(entity wp, float fadetime)
157 if(wp.classname != "sprite_waypoint")
159 backtrace("Trying to disown a non-waypointsprite");
164 if(wp.exteriormodeltoclient == wp.owner)
165 wp.exteriormodeltoclient = world;
166 wp.owner.(wp.owned_by_field) = world;
169 WaypointSprite_FadeOutIn(wp, fadetime);
173 void WaypointSprite_Think()
181 if(time >= self.teleport_time)
185 if(self.exteriormodeltoclient)
186 WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
189 WaypointSprite_Kill(self);
191 self.nextthink = time; // WHY?!?
194 float WaypointSprite_visible_for_player(entity e)
196 // personal waypoints
202 if(self.rule == SPRITERULE_SPECTATOR)
204 if(!autocvar_sv_itemstime)
206 if(!warmup_stage && e.classname == "player")
209 else if(self.team && self.rule == SPRITERULE_DEFAULT)
211 if(self.team != e.team)
220 entity WaypointSprite_getviewentity(entity e)
224 /* TODO idea (check this breaks nothing)
225 else if(e.classname == "observer")
231 float WaypointSprite_isteammate(entity e, entity e2)
235 if(e2.team != e.team)
246 float WaypointSprite_Customize()
248 // this is not in SendEntity because it shall run every frame, not just every update
250 // make spectators see what the player would see
251 entity e = WaypointSprite_getviewentity(other);
253 if(MUTATOR_CALLHOOK(CustomizeWaypoint, self, other))
256 return self.waypointsprite_visible_for_player(e);
259 float WaypointSprite_SendEntity(entity to, float sendflags)
263 WriteByte(MSG_ENTITY, ENT_CLIENT_WAYPOINT);
265 sendflags = sendflags & 0x7F;
269 else if(self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
272 WriteByte(MSG_ENTITY, sendflags);
278 WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
282 dt = self.pain_finished - time;
283 dt = bound(0, dt * 32, 16383);
284 WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
285 WriteByte(MSG_ENTITY, (dt & 0x00FF));
291 WriteCoord(MSG_ENTITY, self.origin.x);
292 WriteCoord(MSG_ENTITY, self.origin.y);
293 WriteCoord(MSG_ENTITY, self.origin.z);
298 WriteByte(MSG_ENTITY, self.team);
299 WriteByte(MSG_ENTITY, self.rule);
303 WriteString(MSG_ENTITY, self.model1);
306 WriteString(MSG_ENTITY, self.model2);
309 WriteString(MSG_ENTITY, self.model3);
313 WriteCoord(MSG_ENTITY, self.fade_time);
314 WriteCoord(MSG_ENTITY, self.teleport_time);
315 WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
320 if(self.exteriormodeltoclient == to)
322 WriteByte(MSG_ENTITY, f);
327 WriteByte(MSG_ENTITY, self.cnt); // icon on radar
328 WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
329 WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
330 WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
332 if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
334 dt = (self.waypointsprite_helpmetime - time) / 0.1;
339 WriteByte(MSG_ENTITY, dt);
342 WriteByte(MSG_ENTITY, 0);
348 void WaypointSprite_Reset()
350 // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
352 if(self.fade_time) // there was there before: || g_keyhunt, do we really need this?
353 WaypointSprite_Kill(self);
356 entity WaypointSprite_Spawn(
357 string spr, // sprite
358 float _lifetime, float maxdistance, // lifetime, max distance
359 entity ref, vector ofs, // position
360 entity showto, float t, // show to whom? Use a flag to indicate a team
361 entity own, .entity ownfield, // remove when own gets killed
362 float hideable, // true when it should be controlled by cl_hidewaypoints
363 float icon, vector rgb // initial icon and color
368 wp.classname = "sprite_waypoint";
369 wp.teleport_time = time + _lifetime;
370 wp.fade_time = _lifetime;
371 wp.exteriormodeltoclient = ref;
375 setorigin(wp, ref.origin + ofs);
382 wp.currentammo = hideable;
386 remove(own.(ownfield));
388 wp.owned_by_field = ownfield;
390 wp.fade_rate = maxdistance;
391 wp.think = WaypointSprite_Think;
394 wp.customizeentityforclient = WaypointSprite_Customize;
395 wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
396 wp.reset2 = WaypointSprite_Reset;
399 Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
403 entity WaypointSprite_SpawnFixed(
408 float icon, vector rgb // initial icon and color
411 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon, rgb);
414 entity WaypointSprite_DeployFixed(
418 float icon, vector rgb // initial icon and color
421 float t, maxdistance;
427 maxdistance = waypointsprite_limitedrange;
430 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon, rgb);
433 entity WaypointSprite_DeployPersonal(
436 float icon, vector rgb // initial icon and color
439 return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon, rgb);
442 entity WaypointSprite_Attach(
445 float icon, vector rgb // initial icon and color
448 float t, maxdistance;
449 if(self.waypointsprite_attachedforcarrier)
450 return world; // can't attach to FC
456 maxdistance = waypointsprite_limitedrange;
459 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, false, icon, rgb);
462 entity WaypointSprite_AttachCarrier(
465 float icon, vector rgb // initial icon and color
469 WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
470 e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon, rgb);
473 WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON) * 2);
474 WaypointSprite_UpdateHealth(e, '1 0 0' * healtharmor_maxdamage(carrier.health, carrier.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
479 void WaypointSprite_DetachCarrier(entity carrier)
481 WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
484 void WaypointSprite_ClearPersonal()
486 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
489 void WaypointSprite_ClearOwned()
491 WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
492 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
493 WaypointSprite_Kill(self.waypointsprite_attached);
496 void WaypointSprite_PlayerDead()
498 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
499 WaypointSprite_DetachCarrier(self);
502 void WaypointSprite_PlayerGone()
504 WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
505 WaypointSprite_Kill(self.waypointsprite_deployed_personal);
506 WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
507 WaypointSprite_DetachCarrier(self);