4 /* function */ w_porto,
7 /* flags */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
10 /* shortname */ "porto",
11 /* fullname */ _("Port-O-Launch")
15 .entity porto_current;
16 .vector porto_v_angle; // holds "held" view angles
17 .float porto_v_angle_held;
20 void W_Porto_Success (void)
22 if(self.realowner == world)
24 objerror("Cannot succeed successfully: no owner\n");
28 self.realowner.porto_current = world;
32 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
33 void W_Porto_Fail (float failhard)
35 if(self.realowner == world)
37 objerror("Cannot fail successfully: no owner\n");
44 Portal_ClearWithID(self.realowner, self.portal_id);
47 self.realowner.porto_current = world;
49 if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !WEPSET_CONTAINS_EW(self.realowner, WEP_PORTO))
51 setsize (self, '-16 -16 0', '16 16 32');
52 setorigin(self, self.origin + trace_plane_normal);
53 if(move_out_of_solid(self))
56 self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
57 tracetoss(self, self);
58 if(vlen(trace_endpos - self.realowner.origin) < 128)
60 W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
61 centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
68 void W_Porto_Remove (entity p)
70 if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
74 self = p.porto_current;
80 void W_Porto_Think (void)
82 trace_plane_normal = '0 0 0';
83 if(self.realowner.playerid != self.playerid)
89 void W_Porto_Touch (void)
93 // do not use PROJECTILE_TOUCH here
94 // FIXME but DO handle warpzones!
96 if(other.classname == "portal")
97 return; // handled by the portal
99 norm = trace_plane_normal;
100 if(trace_ent.iscreature)
102 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
103 if(trace_fraction >= 1)
105 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
107 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
111 if(self.realowner.playerid != self.playerid)
113 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
116 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
118 spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
120 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
121 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
123 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
125 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
128 Portal_ClearAll_PortalsOnly(self.realowner);
130 else if(self.cnt == 0)
133 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
135 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
136 trace_plane_normal = norm;
137 centerprint(self.realowner, "^1In^7-portal created.");
142 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
143 trace_plane_normal = norm;
147 else if(self.cnt == 1)
150 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
152 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
153 trace_plane_normal = norm;
154 centerprint(self.realowner, "^1Out^7-portal created.");
159 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
160 trace_plane_normal = norm;
164 else if(self.effects & EF_RED)
166 self.effects += EF_BLUE - EF_RED;
167 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
169 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
170 trace_plane_normal = norm;
171 centerprint(self.realowner, "^1In^7-portal created.");
172 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
173 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
174 CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
178 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
179 trace_plane_normal = norm;
180 Portal_ClearAll_PortalsOnly(self.realowner);
186 if(self.realowner.portal_in.portal_id == self.portal_id)
188 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
190 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
191 trace_plane_normal = norm;
192 centerprint(self.realowner, "^4Out^7-portal created.");
197 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
198 Portal_ClearAll_PortalsOnly(self.realowner);
204 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
205 Portal_ClearAll_PortalsOnly(self.realowner);
211 void W_Porto_Attack (float type)
215 W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
216 // always shoot from the eye
217 w_shotdir = v_forward;
218 w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
220 //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
224 gren.owner = gren.realowner = self;
225 gren.playerid = self.playerid;
226 gren.classname = "porto";
227 gren.bot_dodge = TRUE;
228 gren.bot_dodgerating = 200;
229 gren.movetype = MOVETYPE_BOUNCEMISSILE;
230 PROJECTILE_MAKETRIGGER(gren);
231 gren.effects = EF_RED;
233 setorigin(gren, w_shotorg);
234 setsize(gren, '0 0 0', '0 0 0');
237 gren.nextthink = time + autocvar_g_balance_porto_secondary_lifetime;
239 gren.nextthink = time + autocvar_g_balance_porto_primary_lifetime;
240 gren.think = W_Porto_Think;
241 gren.touch = W_Porto_Touch;
245 if(self.items & IT_STRENGTH)
246 W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed * autocvar_g_balance_powerup_strength_force, 0);
248 W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_secondary_speed, 0);
252 if(self.items & IT_STRENGTH)
253 W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed * autocvar_g_balance_powerup_strength_force, 0);
255 W_SetupProjectileVelocity(gren, autocvar_g_balance_porto_primary_speed, 0);
258 gren.angles = vectoangles (gren.velocity);
259 gren.flags = FL_PROJECTILE;
261 gren.portal_id = time;
262 self.porto_current = gren;
263 gren.playerid = self.playerid;
264 fixedmakevectors(fixedvectoangles(gren.velocity));
265 gren.right_vector = v_right;
267 gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
270 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
272 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
274 other = gren; MUTATOR_CALLHOOK(EditProjectile);
277 void spawnfunc_weapon_porto (void)
279 weapon_defaultspawnfunc(WEP_PORTO);
282 float w_nexball_weapon(float req);
283 float w_porto(float req)
285 //vector v_angle_save;
287 if (g_nexball) { return w_nexball_weapon(req); }
290 self.BUTTON_ATCK = FALSE;
291 self.BUTTON_ATCK2 = FALSE;
292 if(!autocvar_g_balance_porto_secondary)
293 if(bot_aim(autocvar_g_balance_porto_primary_speed, 0, autocvar_g_balance_grenadelauncher_primary_lifetime, FALSE))
294 self.BUTTON_ATCK = TRUE;
296 else if (req == WR_THINK)
298 if(autocvar_g_balance_porto_secondary)
300 if (self.BUTTON_ATCK)
301 if (!self.porto_current)
302 if (!self.porto_forbidden)
303 if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
306 weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
309 if (self.BUTTON_ATCK2)
310 if (!self.porto_current)
311 if (!self.porto_forbidden)
312 if (weapon_prepareattack(1, autocvar_g_balance_porto_secondary_refire))
315 weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_porto_secondary_animtime, w_ready);
320 if(self.porto_v_angle_held)
322 if(!self.BUTTON_ATCK2)
324 self.porto_v_angle_held = 0;
326 ClientData_Touch(self);
331 if(self.BUTTON_ATCK2)
333 self.porto_v_angle = self.v_angle;
334 self.porto_v_angle_held = 1;
336 ClientData_Touch(self);
339 if(self.porto_v_angle_held)
340 makevectors(self.porto_v_angle); // override the previously set angles
342 if (self.BUTTON_ATCK)
343 if (!self.porto_current)
344 if (!self.porto_forbidden)
345 if (weapon_prepareattack(0, autocvar_g_balance_porto_primary_refire))
348 weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_porto_primary_animtime, w_ready);
352 else if (req == WR_PRECACHE)
354 precache_model ("models/weapons/g_porto.md3");
355 precache_model ("models/weapons/v_porto.md3");
356 precache_model ("models/weapons/h_porto.iqm");
357 precache_model ("models/portal.md3");
358 precache_sound ("porto/bounce.wav");
359 precache_sound ("porto/create.wav");
360 precache_sound ("porto/expire.wav");
361 precache_sound ("porto/explode.wav");
362 precache_sound ("porto/fire.wav");
363 precache_sound ("porto/unsupported.wav");
365 else if (req == WR_SETUP)
367 weapon_setup(WEP_PORTO);
368 self.current_ammo = ammo_none;
370 else if (req == WR_RESETPLAYER)
372 self.porto_current = world;
378 float w_porto(float req)
380 if(req == WR_IMPACTEFFECT)
382 print("Since when does Porto send DamageInfo?\n");
384 else if(req == WR_PRECACHE)