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1 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
2 void vehicles_return();
3 void vehicles_clearrturn();
4
5 #define MAX_AXH 4
6 .entity AuxiliaryXhair[MAX_AXH];
7
8 float SendAuxiliaryXhair(entity to, float sf)
9 {
10
11         WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
12
13         WriteByte(MSG_ENTITY, self.cnt);
14
15         WriteCoord(MSG_ENTITY, self.origin_x);
16         WriteCoord(MSG_ENTITY, self.origin_y);
17         WriteCoord(MSG_ENTITY, self.origin_z);
18
19     WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
20     WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
21     WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
22
23     return TRUE;
24 }
25
26 void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
27 {
28     entity axh;
29
30     axh_id = bound(0, axh_id, MAX_AXH);
31     axh = own.AuxiliaryXhair[axh_id];
32
33     if(axh == world || wasfreed(axh))  // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
34     {
35         axh                     = spawn();
36         axh.cnt                 = axh_id;
37         axh.drawonlytoclient    = own;
38         axh.owner               = own;
39         Net_LinkEntity(axh, FALSE, 0, SendAuxiliaryXhair);
40     }
41
42     setorigin(axh, loc);
43     axh.colormod            = clr;
44     axh.SendFlags           = 0x01;
45     own.AuxiliaryXhair[axh_id] = axh;
46 }
47
48 /*
49 // SVC_TEMPENTITY based, horrible with even 50 ping. hm.
50 // WriteByte(MSG_ONE, SVC_TEMPENTITY) uses reliable messagess, never use for thinsg that need continous updates.
51 void SendAuxiliaryXhair2(entity own, vector loc, vector clr, float axh_id)
52 {
53         msg_entity = own;
54
55         WriteByte(MSG_ONE, SVC_TEMPENTITY);
56         WriteByte(MSG_ONE, TE_CSQC_AUXILIARYXHAIR);
57
58         WriteByte(MSG_ONE, axh_id);
59
60         WriteCoord(MSG_ONE, loc_x);
61         WriteCoord(MSG_ONE, loc_y);
62         WriteCoord(MSG_ONE, loc_z);
63
64     WriteByte(MSG_ONE, rint(clr_x * 255));
65     WriteByte(MSG_ONE, rint(clr_y * 255));
66     WriteByte(MSG_ONE, rint(clr_z * 255));
67
68 }
69 */
70
71 void CSQCVehicleSetup(entity own, float vehicle_id)
72 {
73         msg_entity = own;
74
75         WriteByte(MSG_ONE, SVC_TEMPENTITY);
76         WriteByte(MSG_ONE, TE_CSQC_VEHICLESETUP);
77         WriteByte(MSG_ONE, vehicle_id);
78 }
79
80 .entity lock_target;
81 .float  lock_strength;
82 .float  lock_time;
83 void vehicles_locktarget2(float incr, float decr, float _lock_time)
84 {
85     if(self.lock_target && self.lock_target.deadflag != DEAD_NO)
86         self.lock_target = world;
87
88     if(trace_ent != world)
89     {
90         if(teams_matter && trace_ent.team == self.team)
91             trace_ent = world;
92
93         if(trace_ent.deadflag != DEAD_NO)
94             trace_ent = world;
95
96         if not (trace_ent.vehicle_flags & VHF_ISVEHICLE || trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
97             trace_ent = world;
98     }
99
100     if(self.lock_time > time)
101         return;
102
103     /*if not (trace_ent.vehicle_flags & VHF_ISVEHICLE || trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
104         self.lock_strength = min(self.lock_strength - decr, 1);
105     else if(trace_ent.deadflag != DEAD_NO)
106         self.lock_strength = min(self.lock_strength - decr, 1);*/
107
108     if(self.lock_target == world && trace_ent != world)
109         self.lock_target = trace_ent;
110
111     // Have a locking target
112     // Trace hit current target
113     if(trace_ent == self.lock_target && trace_ent != world)
114     {
115         self.lock_strength = min(self.lock_strength + incr, 1);
116         if(self.lock_strength == 1)
117             self.lock_time = time + _lock_time;
118     }
119     else
120     {
121         self.lock_strength = max(self.lock_strength - decr, 0);
122
123         if(self.lock_strength == 0)
124             self.lock_target = world;
125     }
126 }
127
128
129 #define VEHICLE_UPDATE_PLAYER(fld,vhname) \
130 self.owner.vehicle_##fld = self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld
131
132 #define vehicles_sweap_collision(orig,vel,dt,acm,mult) \
133 traceline(orig, orig + vel * dt, MOVE_NORMAL, self); \
134 if(trace_fraction != 1) \
135     acm += normalize(self.origin - trace_endpos) * (vlen(vel) * mult)
136
137 float  force_fromtag_power;
138 float  force_fromtag_normpower;
139 vector force_fromtag_origin;
140 vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
141 {
142     force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
143     v_forward  = normalize(v_forward) * -1;
144     traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
145
146     force_fromtag_power = (1 - trace_fraction) * max_power;
147     force_fromtag_normpower = force_fromtag_power / max_power;
148
149     return v_forward  * force_fromtag_power;
150 }
151
152 vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
153 {
154
155     force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
156     v_forward  = normalize(v_forward) * -1;
157     traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
158
159     if(trace_fraction == 1.0)
160     {
161         force_fromtag_normpower = -0.25;
162         return '0 0 -200';
163     }
164
165     force_fromtag_power = ((1 - trace_fraction) - trace_fraction) * max_power;
166     force_fromtag_normpower = force_fromtag_power / max_power;
167
168     return v_forward  * force_fromtag_power;
169 }
170
171 void vehicles_enter();
172 void vehicles_touch()
173 {
174     // Vehicle currently
175     if(self.owner)
176     {
177         // Colided with world?
178         if(other == world)
179         {
180             // Apply velocity based self damage here
181         }
182         else
183         {
184             if(other.vehicle_flags & VHF_ISVEHICLE)
185             {
186                 //other.velocity += self.velocity * (self.mass / other.mass);
187             }
188         }
189     }
190
191     if(other.classname != "player")
192         return;
193
194     if(other.deadflag != DEAD_NO)
195         return;
196
197     if(other.vehicle != world)
198         return;
199
200     // Remove this when bots know how to use vehicles.
201     if (clienttype(other) != CLIENTTYPE_REAL)
202         return;
203
204     vehicles_enter();
205 }
206
207 void vehicles_enter()
208 {
209    // Remove this when bots know how to use vehicles
210     if (clienttype(other) != CLIENTTYPE_REAL)
211         return;
212
213     if(self.phase > time)
214         return;
215
216     if(teams_matter)
217     if(self.team)
218     if(self.team != other.team)
219         return;
220
221     self.owner          = other;
222     self.switchweapon   = other.switchweapon;
223
224     self.vehicle_hudmodel.viewmodelforclient = self.owner;
225     self.event_damage         = vehicles_damage;
226     self.nextthink            = 0;
227     self.owner.angles         = self.angles;
228     self.owner.takedamage     = DAMAGE_NO;
229     self.owner.solid          = SOLID_NOT;
230     self.owner.movetype       = MOVETYPE_NOCLIP;
231     self.owner.alpha          = -1;
232     self.owner.vehicle        = self;
233     self.owner.event_damage   = SUB_Null;
234     self.owner.view_ofs       = '0 0 0';
235     self.colormap             = self.owner.colormap;
236     if(self.tur_head)
237         self.tur_head.colormap    = self.owner.colormap;
238
239     self.owner.hud            = self.hud;
240     self.owner.PlayerPhysplug = self.PlayerPhysplug;
241
242     self.owner.vehicle_ammo1    = self.vehicle_ammo1;
243     self.owner.vehicle_ammo2    = self.vehicle_ammo2;
244     self.owner.vehicle_reload1  = self.vehicle_reload1;
245     self.owner.vehicle_reload2  = self.vehicle_reload2;
246
247     other.flags &~= FL_ONGROUND;
248     self.flags  &~= FL_ONGROUND;
249
250     self.team                 = self.owner.team;
251     self.flags               -= FL_NOTARGET;
252
253     msg_entity = other;
254     WriteByte (MSG_ONE, SVC_SETVIEWPORT);
255     WriteEntity(MSG_ONE, self.vehicle_viewport);
256
257     WriteByte (MSG_ONE, SVC_SETVIEWANGLES);  // 10 = SVC_SETVIEWANGLES
258     if(self.tur_head)
259     {
260         WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x);    // tilt
261         WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y);    // yaw
262         WriteAngle(MSG_ONE, 0);    // roll
263     }
264     else
265     {
266         WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
267         WriteAngle(MSG_ONE,  self.angles_x * -1);    // tilt
268         WriteAngle(MSG_ONE,  self.angles_y);    // yaw
269         WriteAngle(MSG_ONE,  0);                // roll
270     }
271
272     vehicles_clearrturn();
273
274     CSQCVehicleSetup(self.owner, self.hud);
275
276     if(self.vehicle_enter)
277         self.vehicle_enter();
278 }
279
280 void vehicles_exit(float eject)
281 {
282         self.flags |= FL_NOTARGET;
283
284     if (self.owner)
285     {
286         msg_entity = self.owner;
287         WriteByte (MSG_ONE, SVC_SETVIEWPORT);
288         WriteEntity( MSG_ONE, self.owner);
289
290         WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES
291         WriteAngle(MSG_ONE, 0);                 // tilt
292         WriteAngle(MSG_ONE, self.angles_y);     // yaw
293         WriteAngle(MSG_ONE, 0);                 // roll
294
295         setsize(self.owner, PL_MIN,PL_MAX);
296
297         self.owner.takedamage     = DAMAGE_AIM;
298         self.owner.solid          = SOLID_SLIDEBOX;
299         self.owner.movetype       = MOVETYPE_WALK;
300         self.owner.effects        &~= EF_NODRAW;
301         self.owner.alpha          = 1;
302         self.owner.PlayerPhysplug = SUB_Null;
303         self.owner.vehicle        = world;
304         self.owner.view_ofs       = PL_VIEW_OFS;
305         self.owner.event_damage   = PlayerDamage;
306         self.owner.hud            = HUD_NORMAL;
307         self.owner.switchweapon   = self.switchweapon;
308     }
309
310     self.vehicle_hudmodel.viewmodelforclient = self;
311         self.tur_head.nodrawtoclient             = self;
312
313     self.phase = time + 1;
314
315     if(!teams_matter)
316         self.team = 0;
317
318     if(self.vehicle_exit)
319         self.vehicle_exit(eject);
320
321     self.owner = world;
322 }
323
324
325 void vehicles_regen(.float timer, .float regen_field, float field_max, float rpause, float regen, float delta_time)
326 {
327     if(self.regen_field < field_max)
328     if(self.timer + rpause < time)
329     {
330         self.regen_field = min(self.regen_field + regen * delta_time, field_max);
331
332         if(self.owner)
333             self.owner.regen_field = self.regen_field / field_max;
334     }
335 }
336
337 void shieldhit_think()
338 {
339     self.alpha -= 0.1;
340     if (self.alpha <= 0)
341     {
342         setmodel(self, "");
343         self.alpha = -1;
344     }
345     else
346     {
347         self.nextthink = time + 0.1;
348     }
349 }
350
351 void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
352 {
353     float ddmg_take;
354
355     self.dmg_time = time;
356
357     if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0))
358     {
359         if (wasfreed(self.tur_head.enemy) || self.tur_head.enemy == world)
360         {
361             self.tur_head.enemy = spawn();
362             self.tur_head.enemy.effects = EF_LOWPRECISION;
363         }
364
365         setmodel(self.tur_head.enemy, "models/vhshield.md3");
366         setattachment(self.tur_head.enemy, self, "");
367
368         self.tur_head.enemy.colormod    = '1 1 1';
369         self.tur_head.enemy.alpha       = 0.45;
370         self.tur_head.enemy.scale       = 256 / vlen(self.maxs - self.mins);
371         self.tur_head.enemy.angles      = vectoangles(normalize(hitloc - self.origin)) - self.angles;
372         self.tur_head.enemy.think       = shieldhit_think;
373         self.tur_head.enemy.nextthink   = time;
374
375         self.vehicle_shield -= damage;
376         if(self.vehicle_shield < 0)
377         {
378             self.tur_head.enemy.colormod = '2 0 0';
379             ddmg_take = fabs(self.vehicle_shield);
380             self.vehicle_shield         = 0;
381             self.tur_head.enemy.alpha   = 0.75;
382             self.vehicle_health         -= ddmg_take;
383         }
384     }
385     else
386         self.vehicle_health -= damage;
387
388     if(self.vehicle_health <= 0)
389     {
390         if(self.owner)
391             if(self.vehicle_flags & VHF_DEATHEJECT)
392                 vehicles_exit(VHEF_EJECT);
393             else
394                 vehicles_exit(VHEF_RELESE);
395
396         self.vehicle_die();
397     }
398 }
399
400 void vehicles_return()
401 {
402     pointparticles(particleeffectnum("teleport"), self.enemy.origin + '0 0 64', '0 0 0', 1);
403     self.enemy.think = self.use;
404     self.enemy.nextthink = time;
405     remove(self);
406 }
407
408 void vehicles_clearrturn()
409 {
410     entity ret;
411     // Remove "return helper", if any.
412     ret = findchain(classname, "vehicle_return");
413     while(ret)
414     {
415         if(ret.enemy == self)
416         {
417             ret.think = SUB_Remove;
418             ret.nextthink = time + 0.1;
419             return;
420         }
421         ret = ret.chain;
422     }
423 }
424
425 void vehicles_setreturn(float retime, void() respawn_proc)
426 {
427     vehicles_clearrturn();
428
429     if (self.deadflag == DEAD_NO)
430     {
431         entity ret;
432
433         ret = spawn();
434         ret.classname = "vehicle_return";
435         ret.enemy = self;
436         ret.think = vehicles_return;
437         ret.nextthink = time + retime;
438         ret.use = respawn_proc;
439     }
440 }
441
442 float vehicles_customizeentityforclient()
443 {
444     if(self.deadflag  == DEAD_DEAD)
445         return FALSE;
446     else
447         return TRUE;
448 }
449
450 void vehicles_configcheck(string  configname, float check_cvar)
451 {
452     if(check_cvar == 0)
453         localcmd(strcat("exec ", configname, "\n"));
454 }
455
456 void vehicles_reset_colors()
457 {
458     entity e;
459     float _effects, _colormap;
460     vector _glowmod, _colormod;
461
462     if(autocvar_g_nodepthtestplayers)
463         _effects = EF_NODEPTHTEST;
464
465     if(autocvar_g_fullbrightplayers)
466         _effects |= EF_FULLBRIGHT;
467
468     if(self.team)
469         _colormap = 1024 + (self.team - 1) * 17;
470     else
471         _colormap = 1024;
472
473     _glowmod    = '0 0 0';
474     _colormod   = '0 0 0';
475
476     // Find all ents attacked to main model and setup effects, colormod etc.
477     e = findchainentity(tag_entity, self);
478     while(e)
479     {
480         e.effects   = _effects;
481         e.colormod  = _colormod;
482         e.colormap  = _colormap;
483         e.alpha     = 1;
484
485         e = e.chain;
486     }
487
488     self.effects  = _effects;
489     self.colormod = _colormod;
490     self.colormap = _colormap;
491
492     self.alpha          = 1;
493     self.avelocity      = '0 0 0';
494     self.velocity       = '0 0 0';
495
496 }
497
498 float vehicle_initialize(string  net_name,
499                          string  bodymodel,
500                          string  topmodel,
501                          string  hudmodel,
502                          string  toptag,
503                          string  hudtag,
504                          string  viewtag,
505                          float   vhud,
506                          vector min_s,
507                          vector max_s,
508                          float  nodrop,
509                          void()  spawnproc,
510                          float() physproc,
511                          void()  enterproc,
512                          void(float extflag) exitfunc,
513                          void() dieproc,
514                          void() thinkproc )
515 {
516     addstat(STAT_HUD, AS_INT,  hud);
517         addstat(STAT_VEHICLESTAT_HEALTH,  AS_FLOAT, vehicle_health);
518         addstat(STAT_VEHICLESTAT_SHIELD,  AS_FLOAT, vehicle_shield);
519         addstat(STAT_VEHICLESTAT_ENERGY,  AS_FLOAT, vehicle_energy);
520
521         addstat(STAT_VEHICLESTAT_AMMO1,   AS_INT,   vehicle_ammo1);
522         addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1);
523
524         addstat(STAT_VEHICLESTAT_AMMO2,   AS_INT,   vehicle_ammo2);
525         addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2);
526
527
528     if(bodymodel == "")
529         error("vehicles: missing bodymodel!");
530
531     if(hudmodel == "")
532         error("vehicles: missing hudmodel!");
533
534     if(net_name == "")
535         self.netname = self.classname;
536     else
537         self.netname = net_name;
538
539     if(self.team && !teams_matter)
540         self.team = 0;
541
542     self.vehicle_flags |= VHF_ISVEHICLE;
543
544     setmodel(self, bodymodel);
545
546     self.vehicle_viewport   = spawn();
547     self.vehicle_hudmodel   = spawn();
548     self.tur_head           = spawn();
549     self.tur_head.owner     = self;
550     self.takedamage         = DAMAGE_AIM;
551     self.bot_attack         = TRUE;
552     self.iscreature         = TRUE;
553     self.hud                = vhud;
554
555     self.customizeentityforclient = vehicles_customizeentityforclient;
556     self.vehicle_die        = dieproc;
557     self.vehicle_exit       = exitfunc;
558     self.vehicle_enter      = enterproc;
559     self.PlayerPhysplug     = physproc;
560     self.event_damage       = vehicles_damage;
561     self.touch              = vehicles_touch;
562     self.think              = spawnproc;
563     self.nextthink          = time;
564
565     if(autocvar_g_nodepthtestplayers)
566         self.effects = self.effects | EF_NODEPTHTEST;
567
568     if(autocvar_g_fullbrightplayers)
569         self.effects = self.effects | EF_FULLBRIGHT;
570
571     setmodel(self.vehicle_hudmodel, hudmodel);
572     setmodel(self.vehicle_viewport, "null");
573
574     if(topmodel != "")
575     {
576         setmodel(self.tur_head, topmodel);
577         setattachment(self.tur_head, self, toptag);
578         setattachment(self.vehicle_hudmodel, self.tur_head, hudtag);
579         setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
580     }
581     else
582     {
583         setattachment(self.tur_head, self, "");
584         setattachment(self.vehicle_hudmodel, self, hudtag);
585         setattachment(self.vehicle_viewport, self.vehicle_hudmodel, viewtag);
586     }
587
588     setsize(self, min_s, max_s);
589     if not (nodrop)
590     {
591         setorigin(self, self.origin);
592         tracebox(self.origin + '0 0 100', min_s, max_s, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
593         setorigin(self, trace_endpos);
594     }
595
596     self.pos1 = self.origin;
597     self.pos2 = self.angles;
598
599     return TRUE;
600 }
601
602
603 void bugmenot()
604 {
605     self.vehicle_exit       = self.vehicle_exit;
606     self.vehicle_enter      = self.vehicle_exit;
607     self.vehicle_die        = self.vehicle_exit;
608     self.vehicle_spawn      = self.vehicle_exit;
609     self.AuxiliaryXhair     = self.AuxiliaryXhair;
610     //self.vehicle_message    = self.vehicle_exit;
611 }