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1 const vector SPIDERBOT_MIN = '-75 -75 10';
2 const vector SPIDERBOT_MAX  = '75 75 125';
3
4 #ifdef SVQC
5 float autocvar_g_vehicle_spiderbot_respawntime;
6
7 float autocvar_g_vehicle_spiderbot_speed_stop;
8 float autocvar_g_vehicle_spiderbot_speed_strafe;
9 float autocvar_g_vehicle_spiderbot_speed_walk;
10 float autocvar_g_vehicle_spiderbot_turnspeed;
11 float autocvar_g_vehicle_spiderbot_movement_inertia;
12
13 float autocvar_g_vehicle_spiderbot_springlength;
14 float autocvar_g_vehicle_spiderbot_springup;
15 float autocvar_g_vehicle_spiderbot_springblend;
16
17 float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
18 float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
19 float autocvar_g_vehicle_spiderbot_head_pitchspeed;
20 float autocvar_g_vehicle_spiderbot_head_turnlimit;
21 float autocvar_g_vehicle_spiderbot_head_turnspeed;
22
23 //float autocvar_g_vehicle_spiderbot_energy;
24 //float autocvar_g_vehicle_spiderbot_energy_regen;
25 //float autocvar_g_vehicle_spiderbot_energy_regen_pause;
26
27 float autocvar_g_vehicle_spiderbot_health;
28 float autocvar_g_vehicle_spiderbot_health_regen;
29 float autocvar_g_vehicle_spiderbot_health_regen_pause;
30
31 float autocvar_g_vehicle_spiderbot_shield;
32 float autocvar_g_vehicle_spiderbot_shield_regen;
33 float autocvar_g_vehicle_spiderbot_shield_regen_pause;
34
35 float autocvar_g_vehicle_spiderbot_minigun_damage;
36 float autocvar_g_vehicle_spiderbot_minigun_refire;
37 float autocvar_g_vehicle_spiderbot_minigun_spread;
38 float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
39 float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
40 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
41 float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
42
43 float autocvar_g_vehicle_spiderbot_rocket_damage;
44 float autocvar_g_vehicle_spiderbot_rocket_force;
45 float autocvar_g_vehicle_spiderbot_rocket_radius;
46 float autocvar_g_vehicle_spiderbot_rocket_speed;
47 float autocvar_g_vehicle_spiderbot_rocket_refire;
48 float autocvar_g_vehicle_spiderbot_rocket_reload;
49 float autocvar_g_vehicle_spiderbot_rocket_health;
50 float autocvar_g_vehicle_spiderbot_rocket_noise;
51 float autocvar_g_vehicle_spiderbot_rocket_turnrate;
52 float autocvar_g_vehicle_spiderbot_rocket_lifetime;
53
54 void spiderbot_exit(float eject);
55 void spiderbot_enter();
56 void spiderbot_spawn();
57
58 void spiderbot_rocket_unguided()
59 {
60     vector newdir, olddir;
61
62     self.nextthink  = time;
63
64     olddir = normalize(self.velocity);
65     newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
66     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
67
68     UpdateCSQCProjectile(self);
69
70     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
71         self.use();
72 }
73
74 void spiderbot_rocket_guided()
75 {
76     vector newdir, olddir;
77
78     self.nextthink  = time;
79
80     if not (self.realowner.vehicle)
81         self.think = spiderbot_rocket_unguided;
82
83     crosshair_trace(self.realowner);
84     olddir = normalize(self.velocity);
85     newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
86     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
87
88     UpdateCSQCProjectile(self);
89
90     if (self.owner.deadflag != DEAD_NO || self.cnt < time)
91         self.use();
92 }
93
94 void spiderbot_guide_release()
95 {
96     entity rkt;
97     rkt = findchainentity(realowner, self.owner);
98     if not (rkt)
99         return;
100
101     crosshair_trace(self.owner);
102     while(rkt)
103     {
104         if(rkt.think == spiderbot_rocket_guided)
105         {
106             rkt.pos1 = trace_endpos;
107             rkt.think = spiderbot_rocket_unguided;
108         }
109         rkt = rkt.chain;
110     }
111 }
112
113 void spiderbot_rocket_do()
114 {
115
116     vector v;
117     entity rocket;
118
119     if (self.owner.BUTTON_ATCK2)
120     {
121         if (self.wait == 1)
122         if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
123         {
124             if(self.gun2.cnt < time && self.tur_head.frame == 9)
125                 self.tur_head.frame = 1;
126
127             return;
128         }
129         self.wait = 1;
130     }
131     else
132     {
133         if(self.wait)
134             spiderbot_guide_release();
135
136         self.wait = 0;
137     }
138
139     if(self.gun2.cnt > time)
140         return;
141
142     if (self.tur_head.frame >= 9)
143         self.tur_head.frame = 1;
144
145     if not (self.owner.BUTTON_ATCK2)
146         return;
147
148     crosshair_trace(self.owner);
149
150     v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
151     rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
152                            v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
153                            autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
154                            DEATH_SBROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE);
155
156     rocket.cnt        = time + 15;
157     rocket.classname  = "spiderbot_rocket";
158     rocket.pos1       = trace_endpos;
159     rocket.think      = spiderbot_rocket_guided;
160     rocket.nextthink  = time;
161     rocket.cnt        = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
162
163     self.tur_head.frame += 1;
164     if (self.tur_head.frame == 9)
165         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
166     else
167         self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_refire;
168
169     self.gun2.cnt = time + self.attack_finished_single;
170 }
171
172 float spiderbot_frame()
173 {
174     vector ad;
175     entity player, spider;
176     float ftmp;
177
178     player = self;
179     spider = self.vehicle;
180
181     player.BUTTON_ZOOM      = 0;
182     player.BUTTON_CROUCH    = 0;
183     player.switchweapon     = 0;
184
185     if(player.BUTTON_USE)
186     {
187         self = spider;
188         vehicles_exit(VHEF_NORMAL);
189         self = player;
190         return 0;
191     }
192
193     self = spider;
194
195     crosshair_trace(player);
196     //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
197
198 #if VEHICLES_VIEWROTATE_CROSSHAIR
199     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
200     if(ad_x > 180) ad_x -= 360;
201     if(ad_x < -180) ad_x += 360;
202     if(ad_y > 180) ad_y -= 360;
203     if(ad_y < -180) ad_y += 360;
204
205     // Rotate head
206     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
207     ad_y = bound(-ftmp, ad_y, ftmp);
208     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
209
210     // Pitch head
211     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
212     //ad_x = bound(-ftmp, ad_x, ftmp);
213     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
214
215     // Turn Body
216     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
217     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
218 #else
219
220     player.v_angle_x *= -1;
221     ad = player.v_angle - (spider.tur_head.angles + spider.angles);
222     player.v_angle_x *= -1;
223     if(ad_x > 180)  ad_x -= 360;
224     if(ad_x < -180) ad_x += 360;
225     if(ad_y > 180)  ad_y -= 360;
226     if(ad_y < -180) ad_y += 360;
227
228     // Rotate head
229     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
230     ad_y = bound(-ftmp, ad_y, ftmp);
231     spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
232
233     // Pitch head
234 #if 0 // Enable to pich by cross-trace (more precise in chase, but less predictable)
235     ad = vectoangles(normalize(trace_endpos - gettaginfo(spider.tur_head,gettagindex(spider.tur_head,"tag_hud")))) - (spider.tur_head.angles + spider.angles);
236     if(ad_x > 180) ad_x -= 360;
237     if(ad_x < -180) ad_x += 360;
238 #endif
239     ftmp = autocvar_g_vehicle_spiderbot_head_pitchspeed * sys_frametime;
240     ad_x = bound(ftmp * -1, ad_x, ftmp);
241     spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
242
243     // Turn Body
244     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
245     ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
246
247 #endif
248     makevectors(spider.angles + '-2 0 0' * spider.angles_x);
249
250 /*
251     vector ofs;
252     ofs = self.origin + v_up * 128;
253     te_lightning1(world, ofs, ofs + v_up * 32);
254     te_lightning1(world, ofs, ofs + v_right * 128);
255     te_lightning1(world, ofs, ofs + v_forward * 256);
256 */
257
258     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend);
259
260     if(spider.flags & FL_ONGROUND)
261     {
262         if(spider.frame == 4 && self.tur_head.wait != 0)
263         {
264             sound (self, CHAN_VOICE, "vehicles/spiderbot_land.wav", VOL_BASE, ATTN_NORM);
265             spider.frame = 5;            
266         }
267         
268         if(player.BUTTON_JUMP && self.tur_head.wait < time)
269         {        
270             sound (self, CHAN_VOICE, "vehicles/spiderbot_jump.wav", VOL_BASE, ATTN_NORM);
271             //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
272             self.delay = 0;
273
274             self.tur_head.wait = time + 2;
275             player.BUTTON_JUMP = 0;
276             spider.velocity   = v_forward * 700 + v_up * 600;
277             spider.frame = 4;
278         }
279         else
280         {
281             if(vlen(player.movement) == 0)
282             {
283                 if(self.sound_nexttime < time || self.delay != 3)
284                 {                        
285                     self.delay = 3;
286                     self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
287                     //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
288                     sound (self, CHAN_VOICE, "vehicles/spiderbot_idle.wav", VOL_BASE, ATTN_NORM);
289                 }                
290                 movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
291                 spider.frame = 5;
292             }
293             else
294             {
295                 spider.angles_y = anglemods(spider.angles_y + ftmp);
296                 spider.tur_head.angles_y -= ftmp;
297
298                 if(player.movement_x != 0)
299                 {
300                     if(player.movement_x > 0)
301                     {
302                         player.movement_x = 1;
303                         spider.frame = 0;
304                     }
305                     else if(player.movement_x < 0)
306                     {
307                         player.movement_x = -1;
308                         spider.frame = 1;
309                     }
310                     player.movement_y = 0;
311                     movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
312
313                     if(self.sound_nexttime < time || self.delay != 1)
314                     {                        
315                         self.delay = 1;
316                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
317                         sound (self, CHAN_VOICE, "vehicles/spiderbot_walk.wav", VOL_BASE, ATTN_NORM);
318                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
319                     }
320                 }
321                 else if(player.movement_y != 0)
322                 {
323                     if(player.movement_y < 0)
324                     {
325                         player.movement_y = -1;
326                         spider.frame = 2;
327                     }
328                     else if(player.movement_y > 0)
329                     {
330                         player.movement_y = 1;
331                         spider.frame = 3;
332                     }
333                     movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
334                     if(self.sound_nexttime < time || self.delay != 2)
335                     {                        
336                         self.delay = 2;
337                         self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
338                         sound (self, CHAN_VOICE, "vehicles/spiderbot_strafe.wav", VOL_BASE, ATTN_NORM);
339                         //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
340                     }
341                 }
342             }
343         }
344     }
345
346     self.angles_x = bound(-45, self.angles_x, 45);
347     self.angles_z = bound(-45, self.angles_z, 45);
348
349     if(player.BUTTON_ATCK)
350     {
351         spider.cnt = time;
352         if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
353         {
354             entity gun;
355             vector v;
356             spider.misc_bulletcounter += 1;
357
358             self = player;
359
360             mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
361             v = gettaginfo(gun, gettagindex(gun, "barrels"));
362             v_forward = normalize(v_forward);
363             v += v_forward * 50;
364
365             fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
366                 autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
367
368             sound (gun, CHAN_WEAPON, "weapons/uzi_fire.wav", VOL_BASE, ATTN_NORM);
369             trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
370             pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
371
372             self = spider;
373
374             spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
375             spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
376             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
377         }
378     }
379     else
380         vehicles_regen(cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
381                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
382                                            autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime);
383
384     spiderbot_rocket_do();
385
386     if(self.vehicle_flags  & VHF_SHIELDREGEN)
387         vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime);
388
389     if(self.vehicle_flags  & VHF_HEALTHREGEN)
390         vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime);
391
392     player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
393     player.vehicle_ammo2 = spider.tur_head.frame;
394
395     if(spider.gun2.cnt <= time)
396         player.vehicle_reload2 = 100;
397     else
398         player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
399
400     setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
401     player.velocity = spider.velocity;
402
403     VEHICLE_UPDATE_PLAYER(health, spiderbot);
404
405     if(self.vehicle_flags & VHF_HASSHIELD)
406         VEHICLE_UPDATE_PLAYER(shield, spiderbot);
407
408 #if 1 // 0 to enable per-gun impact aux crosshairs
409     // Avarage gun impact point's -> aux cross
410     vector vf;
411     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
412     vf = v_forward;
413     ad += gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
414     vf += v_forward;
415     ad = ad * 0.5;
416     v_forward = vf * 0.5;
417     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
418     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
419
420 #else
421     ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
422     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
423     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
424
425     ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
426     traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
427     UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
428 #endif
429
430     self = player;
431     return 1;
432 }
433
434 void spiderbot_think()
435 {
436     if(self.flags & FL_ONGROUND)
437         movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
438
439     self.nextthink = time;
440 }
441
442 void spiderbot_enter()
443 {
444     self.movetype   = MOVETYPE_WALK;
445     self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health);
446     self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield);
447 }
448
449 void spiderbot_exit(float eject)
450 {
451     entity e;
452     vector spot;
453     
454     e = findchain(classname,"spiderbot_rocket");
455     while(e)
456     {
457         if(e.owner == self.owner)
458         {
459             e.realowner = self.owner;
460             e.owner = world;
461         }
462         e = e.chain;
463     }
464
465     self.velocity   = '0 0 0';
466     self.think      = spiderbot_think;
467     self.nextthink  = time;
468     self.frame      = 5;
469     self.movetype   = MOVETYPE_WALK;
470
471     if not (self.owner)
472         return;
473
474         makevectors(self.angles);
475         if(eject)
476         {
477             spot = self.origin + v_forward * 100 + '0 0 64';
478             spot = vehicles_findgoodexit(spot);
479             setorigin(self.owner , spot);
480             self.owner.velocity = (v_up + v_forward * 0.25) * 750;
481         }
482         else
483         {
484             spot = self.origin - v_forward * 200 + '0 0 64';
485             spot = vehicles_findgoodexit(spot);
486             setorigin(self.owner , spot);
487         }
488         
489     self.owner = world;
490 }
491
492 void spiderbot_spawn()
493 {
494     self.frame              = 5;
495     self.tur_head.frame     = 1;
496     self.think              = spiderbot_think;
497     self.nextthink          = time;
498     self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
499     self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
500     self.movetype           = MOVETYPE_WALK;
501     self.solid              = SOLID_SLIDEBOX;
502     self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
503     self.tur_head.angles    = '0 0 0';
504
505     setorigin(self, self.pos1 + '0 0 128');
506     self.angles = self.pos2;
507 }
508
509 void spiderbot_headfade()
510 {
511         self.think = spiderbot_headfade;
512         self.nextthink = self.fade_time;
513         self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
514
515     if(self.cnt < time || self.alpha < 0.1)
516     {
517         if(self.alpha > 0.1)
518         {
519             sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
520             pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
521         }
522         remove(self);
523     }
524 }
525
526 void spiderbot_blowup()
527 {
528     float i;
529     sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
530
531     for(i = 0; i < 5; ++i)
532         pointparticles(particleeffectnum("rocket_explode"), self.origin + (randomvec() * 100) + '0 0 100', '0 0 0', 1);
533
534     entity h, g1, g2, b;
535     b = spawn();
536     h = spawn();
537     g1 = spawn();
538     g2 = spawn();
539
540     setmodel(b,  "models/vehicles/spiderbot.dpm");
541     setmodel(h,  "models/vehicles/spiderbot_top.dpm");
542     setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
543     setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
544
545     setorigin(b, self.origin);
546     b.frame         = 11;
547     b.angles        = self.angles;
548     setsize(b, self.mins, self.maxs);
549
550     setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
551     h.movetype      = MOVETYPE_BOUNCE;
552     h.solid         = SOLID_BBOX;
553     h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
554     h.modelflags    = MF_ROCKET;
555     h.effects       = EF_FLAME | EF_LOWPRECISION;
556     h.avelocity     = randomvec() * 360;
557
558     h.alpha         = 1;
559     h.cnt           = time + (3.5 * random());
560     h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
561     h.fade_time     = time;
562     h.think         = spiderbot_headfade;
563     h.nextthink     = time;
564
565     setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
566     g1.movetype     = MOVETYPE_TOSS;
567     g1.solid        = SOLID_CORPSE;
568     g1.velocity     = v_forward * 700 + (randomvec() * 32);
569     g1.avelocity    = randomvec() * 180;
570
571     setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
572     g2.movetype     = MOVETYPE_TOSS;
573     g2.solid        = SOLID_CORPSE;
574     g2.velocity     = v_forward * 700 + (randomvec() * 32);
575     g2.avelocity    = randomvec() * 180;
576
577     h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
578
579     SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
580     //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
581     SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
582     SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
583
584     RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_SBBLOWUP, world);
585
586     self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
587     self.movetype   = MOVETYPE_NONE;
588     self.deadflag   = DEAD_DEAD;
589     self.solid      = SOLID_NOT;
590     self.tur_head.effects  &~=  EF_FLAME;
591         self.vehicle_hudmodel.viewmodelforclient = self;
592
593     //self.nextthink  = time + autocvar_g_vehicle_spiderbot_respawntime;
594     //self.think      = spiderbot_spawn;
595
596     //setorigin(self, self.tur_aimpos);
597 }
598
599 void spiderbot_die()
600 {
601     sound (self, CHAN_VOICE, "vehicles/spiderbot_die.wav", VOL_BASE, ATTN_NORM);
602     //sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
603     pointparticles(particleeffectnum("rocket_explode"), self.origin + '0 0 100', '0 0 0', 1);
604
605     self.health         = 0;
606     self.event_damage   = SUB_Null;
607     self.takedamage     = DAMAGE_NO;
608     self.touch          = SUB_Null;
609     self.nextthink      = 3.4 + time + random() * 2;
610     self.think          = spiderbot_blowup;
611     self.deadflag       = DEAD_DYING;
612         self.frame          = 5;
613         self.tur_head.effects        |= EF_FLAME;
614         self.colormod = self.tur_head.colormod = '-1 -1 -1';
615         self.frame = 10;
616         self.movetype = MOVETYPE_TOSS;
617
618 }
619
620 void vewhicle_spiderbot_dinit()
621 {
622     if not (vehicle_initialize(
623              "Spiderbot",
624              "models/vehicles/spiderbot.dpm",
625              "models/vehicles/spiderbot_top.dpm",
626              "models/vehicles/spiderbot_cockpit.dpm",
627              "tag_head", "tag_hud", "",
628              HUD_SPIDERBOT,
629              SPIDERBOT_MIN, SPIDERBOT_MAX,
630              FALSE,
631              spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
632              spiderbot_frame,
633              spiderbot_enter, spiderbot_exit,
634              spiderbot_die,   spiderbot_think,
635              FALSE))
636     {
637         remove(self);
638         return;
639     }
640
641     self.gun1               = spawn();
642     self.gun2               = spawn();
643
644     setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
645     setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
646
647     setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
648     setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
649
650     self.gravity            = 2;
651     self.mass               = 5000;
652 }
653
654 void spawnfunc_vehicle_spiderbot()
655 {
656     precache_model ( "models/vhshield.md3");
657     precache_model ( "models/vehicles/spiderbot.dpm");
658     precache_model ( "models/vehicles/spiderbot_top.dpm");
659     precache_model ( "models/vehicles/spiderbot_barrels.dpm");
660     precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
661     precache_model ( "models/uziflash.md3");
662
663     precache_sound ( "weapons/rocket_impact.wav" );
664     precache_sound ( "weapons/uzi_fire.wav" );
665     precache_sound ( "weapons/rocket_impact.wav");
666     
667     precache_sound ( "vehicles/spiderbot_die.wav");
668     precache_sound ( "vehicles/spiderbot_idle.wav");
669     precache_sound ( "vehicles/spiderbot_jump.wav");
670     precache_sound ( "vehicles/spiderbot_strafe.wav");
671     precache_sound ( "vehicles/spiderbot_walk.wav");
672     precache_sound ( "vehicles/spiderbot_land.wav");
673
674     vehicles_configcheck("vehicle_spiderbot.cfg", autocvar_g_vehicle_spiderbot_health);
675     if(autocvar_g_vehicle_spiderbot_shield)
676         self.vehicle_flags |= VHF_HASSHIELD;
677
678     if(autocvar_g_vehicle_spiderbot_shield_regen)
679         self.vehicle_flags |= VHF_SHIELDREGEN;
680
681     if(autocvar_g_vehicle_spiderbot_health_regen)
682         self.vehicle_flags |= VHF_HEALTHREGEN;
683
684     self.think = vewhicle_spiderbot_dinit;
685     self.nextthink = time + 0.5;
686 }
687 #endif // SVQC
688
689 #ifdef CSQC
690 void spiderbot_draw()
691 {
692
693 }
694
695 void spiderbot_draw2d()
696 {
697
698 }
699
700 void spiderbot_read_extra()
701 {
702
703 }
704
705 void vehicle_spiderbot_assemble()
706 {
707
708 }
709 #endif //CSQC