1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
19 float autocvar_g_vehicle_racer_friction;
21 float autocvar_g_vehicle_racer_hovertype;
22 float autocvar_g_vehicle_racer_hoverpower;
24 float autocvar_g_vehicle_racer_turnroll;
25 float autocvar_g_vehicle_racer_turnspeed;
26 float autocvar_g_vehicle_racer_pitchspeed;
28 float autocvar_g_vehicle_racer_energy;
29 float autocvar_g_vehicle_racer_energy_regen;
30 float autocvar_g_vehicle_racer_energy_regen_pause;
32 float autocvar_g_vehicle_racer_health;
33 float autocvar_g_vehicle_racer_health_regen;
34 float autocvar_g_vehicle_racer_health_regen_pause;
36 float autocvar_g_vehicle_racer_shield;
37 float autocvar_g_vehicle_racer_shield_regen;
38 float autocvar_g_vehicle_racer_shield_regen_pause;
40 float autocvar_g_vehicle_racer_cannon_cost;
41 float autocvar_g_vehicle_racer_cannon_damage;
42 float autocvar_g_vehicle_racer_cannon_radius;
43 float autocvar_g_vehicle_racer_cannon_refire;
44 float autocvar_g_vehicle_racer_cannon_speed;
45 float autocvar_g_vehicle_racer_cannon_spread;
46 float autocvar_g_vehicle_racer_cannon_force;
48 float autocvar_g_vehicle_racer_rocket_accel;
49 float autocvar_g_vehicle_racer_rocket_damage;
50 float autocvar_g_vehicle_racer_rocket_radius;
51 float autocvar_g_vehicle_racer_rocket_force;
52 float autocvar_g_vehicle_racer_rocket_refire;
53 float autocvar_g_vehicle_racer_rocket_speed;
54 float autocvar_g_vehicle_racer_rocket_turnrate;
56 float autocvar_g_vehicle_racer_rocket_locktarget;
57 float autocvar_g_vehicle_racer_rocket_locking_time;
58 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
59 float autocvar_g_vehicle_racer_rocket_locked_time;
60 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
62 float autocvar_g_vehicle_racer_respawntime;
64 float autocvar_g_vehicle_racer_blowup_radius;
65 float autocvar_g_vehicle_racer_blowup_coredamage;
66 float autocvar_g_vehicle_racer_blowup_edgedamage;
67 float autocvar_g_vehicle_racer_blowup_forceintensity;
69 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
71 void racer_align4point()
73 vector push_vector, v_add;
74 float fl_push, fr_push, bl_push, br_push;
77 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
78 fr_push = force_fromtag_normpower;
79 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
81 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
82 fl_push = force_fromtag_normpower;
83 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
85 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
86 br_push = force_fromtag_normpower;
87 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
89 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
90 bl_push = force_fromtag_normpower;
91 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
93 self.velocity += (push_vector * frametime);
96 if(self.velocity_z > 0)
97 self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
99 self.velocity += v_add;
100 //self.velocity_z -= autocvar_sv_gravity * frametime;
102 push_vector_x = (fl_push - bl_push);
103 push_vector_x += (fr_push - br_push);
104 push_vector_x *= 360;
106 push_vector_z = (fr_push - fl_push);
107 push_vector_z += (br_push - bl_push);
108 push_vector_z *= 360;
110 // Apply angle diffrance
111 self.angles_z += push_vector_z * frametime;
112 self.angles_x += push_vector_x * frametime;
115 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
116 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
119 void racer_fire_cannon(string tagname)
124 v = gettaginfo(self, gettagindex(self, tagname));
125 bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
126 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
127 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
128 DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE);
130 // Fix z-aim (for chase mode)
131 v = normalize(trace_endpos - bolt.origin);
132 v_forward_z = v_z * 0.5;
133 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
136 void racer_rocket_groundhugger()
138 vector olddir, newdir;
139 float oldvel, newvel;
141 self.nextthink = time;
143 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
149 if not (self.realowner.vehicle)
151 UpdateCSQCProjectile(self);
155 olddir = normalize(self.velocity);
156 oldvel = vlen(self.velocity);
157 newvel = oldvel + self.lip;
159 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
160 if(trace_fraction <= 0.5)
162 // Hitting somethign soon, just speed ahead
163 self.velocity = olddir * newvel;
164 UpdateCSQCProjectile(self);
168 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
169 if(trace_fraction != 1.0)
171 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
172 self.velocity = normalize(olddir + newdir) * newvel;
176 self.velocity = olddir * newvel;
177 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
180 UpdateCSQCProjectile(self);
184 void racer_rocket_tracker()
186 vector olddir, newdir;
187 float oldvel, newvel;
189 self.nextthink = time;
191 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
197 if not (self.realowner.vehicle)
199 UpdateCSQCProjectile(self);
203 olddir = normalize(self.velocity);
204 oldvel = vlen(self.velocity);
205 newvel = oldvel + self.lip;
206 makevectors(vectoangles(olddir));
208 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
209 newdir = normalize(self.enemy.origin - self.origin);
211 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
213 //bprint("Target lost!\n");
214 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
215 self.think = racer_rocket_groundhugger;
219 if(trace_fraction != 1.0)
220 newdir_z += 16 * sys_frametime;
222 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
223 self.velocity_z -= 800 * sys_frametime;
225 UpdateCSQCProjectile(self);
229 void racer_fire_rocket(string tagname, entity trg)
234 v = gettaginfo(self, gettagindex(self, tagname));
235 rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
236 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
237 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
238 DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE);
240 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
241 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
242 rocket.nextthink = time;
244 rocket.cnt = time + 15;
247 rocket.think = racer_rocket_tracker;
249 rocket.think = racer_rocket_groundhugger;
254 entity player, racer;
259 racer = self.vehicle;
261 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
266 racer.SendFlags |= VSF_MOVEMENT;
268 // Send a origin update every 10'th serevr frame.
269 racer.framecounter += 1;
270 if(racer.framecounter >= 600)
272 racer.SendFlags |= VSF_ORIGIN;
273 racer.framecounter = 0;
277 if(player.BUTTON_USE)
279 vehicles_exit(VHEF_NORMAL);
284 if(racer.deadflag != DEAD_NO)
287 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
293 crosshair_trace(player);
295 #if VEHICLES_VIEWROTATE_CROSSHAIR
297 racer.angles_x *= -1;
298 df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
299 if(df_x > 180) df_x -= 360;
300 if(df_x < -180) df_x += 360;
301 if(df_y > 180) df_y -= 360;
302 if(df_y < -180) df_y += 360;
305 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
308 ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
309 ftmp2 = anglemods(racer.angles_y + ftmp);
312 ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
313 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
314 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
317 racer.angles_y = ftmp2;
320 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
323 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
324 racer.angles_x = anglemods(racer.angles_x + ftmp);
326 makevectors(racer.angles);
327 racer.angles_x *= -1;
329 racer.angles_x *= -1;
332 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
333 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
334 racer.angles_y = anglemods(racer.angles_y + ftmp);
337 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
340 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
341 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
342 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
344 makevectors(racer.angles);
345 racer.angles_x *= -1;
348 ftmp = racer.velocity_z;
349 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
350 racer.velocity_z = ftmp;
352 if(player.movement_x != 0)
354 if(player.movement_x > 0)
355 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
356 else if(player.movement_x < 0)
357 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
360 if(player.movement_y != 0)
362 if(player.movement_y < 0)
363 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
364 else if(player.movement_y > 0)
365 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
369 if (player.BUTTON_JUMP)
370 if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
373 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
374 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
375 //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
378 racer.velocity += df * frametime;
380 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
381 racer.velocity = racer.velocity - df;
382 player.movement = racer.velocity;
384 if(player.BUTTON_ATCK)
385 if(time > racer.attack_finished_single)
386 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
388 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
391 crosshair_trace(player);
394 racer_fire_cannon("tag_fire1");
399 racer_fire_cannon("tag_fire2");
402 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
403 //self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
406 if(autocvar_g_vehicle_racer_rocket_locktarget)
408 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
409 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
410 autocvar_g_vehicle_racer_rocket_locked_time);
414 if(racer.lock_strength == 1)
415 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
416 else if(self.lock_strength > 0.5)
417 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
418 else if(self.lock_strength < 0.5)
419 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
423 if(time > racer.delay)
424 if(player.BUTTON_ATCK2)
426 self.misc_bulletcounter += 1;
427 racer.delay = time + 0.2;
428 if(self.misc_bulletcounter == 1)
429 racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
430 else if(self.misc_bulletcounter == 2)
432 racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
433 self.lock_strength = 0;
434 self.lock_target = world;
435 self.misc_bulletcounter = 0;
437 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
441 player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
443 if(self.vehicle_flags & VHF_SHIELDREGEN)
444 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
446 if(self.vehicle_flags & VHF_HEALTHREGEN)
447 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
449 if(self.vehicle_flags & VHF_ENERGYREGEN)
450 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
453 VEHICLE_UPDATE_PLAYER(health, racer);
454 VEHICLE_UPDATE_PLAYER(energy, racer);
456 if(self.vehicle_flags & VHF_HASSHIELD)
457 VEHICLE_UPDATE_PLAYER(shield, racer);
460 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
461 setorigin(player,racer.origin + '0 0 32');
462 player.velocity = racer.velocity;
471 float a, b, c;a = autocvar_g_vehicle_racer_anglestabilizer;
472 b = autocvar_g_vehicle_racer_springlength;
473 c = autocvar_g_vehicle_racer_hoverpower;
475 autocvar_g_vehicle_racer_anglestabilizer = 36;
476 autocvar_g_vehicle_racer_springlength = 96;
477 autocvar_g_vehicle_racer_hoverpower = 300;
480 racer_align4point(); //time - self.nextthink);
482 self.SendFlags |= VSF_MOVEMENT;
484 // Send a origin update every 10'th serevr frame.
485 self.framecounter += 1;
486 if(self.framecounter >= 10)
488 self.SendFlags |= VSF_ORIGIN;
489 self.framecounter = 0;
493 //if(self.velocity_z > 0)
494 // self.velocity_z *= 0.95;
496 autocvar_g_vehicle_racer_anglestabilizer = a;
497 autocvar_g_vehicle_racer_springlength = b;
498 autocvar_g_vehicle_racer_hoverpower = c;
501 self.velocity_x *= 0.9;
502 self.velocity_y *= 0.9;
503 self.velocity_z *= 0.8;
504 self.velocity_z += sin(time * 2) * 16;
505 self.nextthink = time; // + 0.05;
510 self.movetype = MOVETYPE_BOUNCE;
511 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
512 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
514 self.SendFlags |= VSF_SETUP;
517 void racer_exit(float eject)
519 self.think = racer_think;
520 self.nextthink = time;
521 self.movetype = MOVETYPE_TOSS;
526 makevectors(self.angles);
529 setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
530 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
534 setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
535 self.owner.velocity = v_forward * -150;
542 self.think = racer_think;
543 self.nextthink = time;
544 self.vehicle_health = autocvar_g_vehicle_racer_health;
545 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
547 self.movetype = MOVETYPE_TOSS;
548 self.solid = SOLID_SLIDEBOX;
552 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
558 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
559 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
561 self.deadflag = DEAD_DEAD;
562 self.vehicle_exit(VHEF_NORMAL);
564 RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
565 autocvar_g_vehicle_racer_blowup_edgedamage,
566 autocvar_g_vehicle_racer_blowup_radius, world,
567 autocvar_g_vehicle_racer_blowup_forceintensity,
568 DEATH_WAKIBLOWUP, world);
571 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
572 self.think = racer_spawn;
573 self.movetype = MOVETYPE_NONE;
574 self.effects = EF_NODRAW;
576 self.colormod = '0 0 0';
577 self.avelocity = '0 0 0';
578 self.velocity = '0 0 0';
580 setorigin(self, self.pos1);
581 self.think = racer_spawn;
582 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
585 void racer_deadtouch()
587 self.avelocity_x *= 0.7;
596 self.event_damage = SUB_Null;
597 self.iscreature = FALSE;
598 self.solid = SOLID_CORPSE;
599 self.takedamage = DAMAGE_NO;
600 self.deadflag = DEAD_DYING;
601 self.movetype = MOVETYPE_BOUNCE;
603 self.cnt = 1 + random() * 3;
604 self.touch = racer_deadtouch;
606 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
609 self.avelocity_z = 16;
611 self.avelocity_z = -16;
613 self.avelocity_x = -vlen(self.velocity) * 0.2;
614 self.velocity += '0 0 700';
615 self.colormod = '-0.5 -0.5 -0.5';
617 self.think = racer_blowup;
618 self.nextthink = 2 + time + random() * 3;
622 void racer_send_exta(entity to)
630 if not (vehicle_initialize(
632 "models/vehicles/wakizashi.dpm",
634 "models/vehicles/wakizashi_cockpit.dpm",
635 "", "", "tag_viewport",
637 0.5 * RACER_MIN, 0.5 * RACER_MAX,
639 racer_spawn, autocvar_g_vehicle_racer_respawntime,
641 racer_enter, racer_exit,
642 racer_die, racer_think,
649 self.vehile_send_exta = racer_send_exta;
651 if(autocvar_g_vehicle_racer_hovertype != 0)
652 racer_force_from_tag = vehicles_force_fromtag_maglev;
654 racer_force_from_tag = vehicles_force_fromtag_hover;
656 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
658 setattachment(self.vehicle_hudmodel, self, "");
659 setattachment(self.vehicle_viewport, self, "tag_viewport");
664 void spawnfunc_vehicle_racer()
667 precache_sound ("weapons/laserimpact.wav");
668 precache_sound ("weapons/lasergun_fire.wav");
669 precache_sound ("weapons/rocket_fire.wav");
670 precache_sound ("weapons/rocket_impact.wav");
672 precache_model ("models/vhshield.md3");
673 precache_model ("models/vehicles/wakizashi.dpm");
674 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
676 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
677 if(autocvar_g_vehicle_racer_energy)
678 if(autocvar_g_vehicle_racer_energy_regen)
679 self.vehicle_flags |= VHF_ENERGYREGEN;
681 if(autocvar_g_vehicle_racer_shield)
682 self.vehicle_flags |= VHF_HASSHIELD;
684 if(autocvar_g_vehicle_racer_shield_regen)
685 self.vehicle_flags |= VHF_SHIELDREGEN;
687 if(autocvar_g_vehicle_racer_health_regen)
688 self.vehicle_flags |= VHF_HEALTHREGEN;
690 self.think = racer_dinit;
691 self.nextthink = time + 1;
702 dt = time - self.lastupdate;
703 self.lastupdate = time;
707 //self.origin += dt * self.velocity;
708 //self.origin_z -= dt * getstatf(STAT_MOVEVARS_GRAVITY);
709 //setorigin(self, self.origin);
711 if(vehicle_hudmodel.owner == self)
713 setorigin(vehicle_hudmodel, self.origin);
714 vehicle_hudmodel.angles = self.angles;
725 void racer_read_extra()
732 void racer_hud_draw()
737 void vehicle_racer_assemble()
739 setmodel(self, "models/vehicles/wakizashi.dpm");
741 self.movetype = MOVETYPE_BOUNCE;
743 //self.entremove = VehicleRacerRemove;
744 setsize(self, '-60 -60 -20', '60 60 20');
745 self.draw = racer_draw;
746 self.drawmask = MASK_NORMAL;
747 self.solid = SOLID_BBOX;
748 self.lastupdate = time;
749 self.vehile_read_exta = racer_read_extra;
751 if(racer_hud == world)
753 dprint("SpawnHUUUOOOUUUDDD\n");
755 setmodel(racer_hud, "models/vehicles/wakizashi_cockpit.dpm");
756 racer_hud.drawmask = MASK_NORMAL;
757 racer_hud.renderflags = RF_VIEWMODEL;
758 racer_hud.scale = 0.5;
760 vehicle_hudmodel = racer_hud; // FIXME!!
761 racer_hud.draw = racer_hud_draw;