1 #define RACER_MIN '-120 -120 -40'
2 #define RACER_MAX '120 120 40'
3 #define RACER_TICRATE 0.05
5 void racer_exit(float eject);
9 float autocvar_g_vehicle_racer_speed_afterburn;
10 float autocvar_g_vehicle_racer_afterburn_cost;
12 float autocvar_g_vehicle_racer_anglestabilizer;
13 float autocvar_g_vehicle_racer_downforce;
15 float autocvar_g_vehicle_racer_speed_forward;
16 float autocvar_g_vehicle_racer_speed_strafe;
17 float autocvar_g_vehicle_racer_springlength;
18 float autocvar_g_vehicle_racer_upforcedamper;
20 float autocvar_g_vehicle_racer_hovertype;
21 float autocvar_g_vehicle_racer_hoverpower;
23 float autocvar_g_vehicle_racer_turnroll;
24 float autocvar_g_vehicle_racer_turnspeed;
25 float autocvar_g_vehicle_racer_pitchspeed;
27 float autocvar_g_vehicle_racer_energy;
28 float autocvar_g_vehicle_racer_energy_regen;
29 float autocvar_g_vehicle_racer_energy_regen_pause;
31 float autocvar_g_vehicle_racer_health;
32 float autocvar_g_vehicle_racer_health_regen;
33 float autocvar_g_vehicle_racer_health_regen_pause;
35 float autocvar_g_vehicle_racer_shield;
36 float autocvar_g_vehicle_racer_shield_regen;
37 float autocvar_g_vehicle_racer_shield_regen_pause;
39 float autocvar_g_vehicle_racer_cannon_cost;
40 float autocvar_g_vehicle_racer_cannon_damage;
41 float autocvar_g_vehicle_racer_cannon_radius;
42 float autocvar_g_vehicle_racer_cannon_refire;
43 float autocvar_g_vehicle_racer_cannon_speed;
44 float autocvar_g_vehicle_racer_cannon_spread;
45 float autocvar_g_vehicle_racer_cannon_force;
47 float autocvar_g_vehicle_racer_rocket_accel;
48 float autocvar_g_vehicle_racer_rocket_damage;
49 float autocvar_g_vehicle_racer_rocket_radius;
50 float autocvar_g_vehicle_racer_rocket_force;
51 float autocvar_g_vehicle_racer_rocket_refire;
52 float autocvar_g_vehicle_racer_rocket_speed;
53 float autocvar_g_vehicle_racer_rocket_turnrate;
55 float autocvar_g_vehicle_racer_rocket_locktarget;
56 float autocvar_g_vehicle_racer_rocket_locking_time;
57 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
58 float autocvar_g_vehicle_racer_rocket_locked_time;
59 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
61 float autocvar_g_vehicle_racer_respawntime;
62 float autocvar_g_vehicle_racer_collision_multiplier;
64 float autocvar_g_vehicle_racer_blowup_radius;
65 float autocvar_g_vehicle_racer_blowup_coredamage;
66 float autocvar_g_vehicle_racer_blowup_edgedamage;
67 float autocvar_g_vehicle_racer_blowup_forceintensity;
69 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
71 void racer_align4point()
73 vector push_vector, v_add;
74 float fl_push, fr_push, bl_push, br_push;
77 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
78 fr_push = force_fromtag_normpower;
79 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
81 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
82 fl_push = force_fromtag_normpower;
83 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
85 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
86 br_push = force_fromtag_normpower;
87 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
89 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
90 bl_push = force_fromtag_normpower;
91 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, frametime, v_add, autocvar_g_vehicle_racer_collision_multiplier);
93 self.velocity += (push_vector * frametime);
96 if(self.velocity_z > 0)
97 self.velocity_z *= 1 - (autocvar_g_vehicle_racer_upforcedamper * frametime);
99 self.velocity += v_add;
100 self.velocity_z -= autocvar_sv_gravity * frametime;
102 push_vector_x = (fl_push - bl_push);
103 push_vector_x += (fr_push - br_push);
104 push_vector_x *= 360;
106 push_vector_z = (fr_push - fl_push);
107 push_vector_z += (br_push - bl_push);
108 push_vector_z *= 360;
110 // Apply angle diffrance
111 self.angles_z += push_vector_z * frametime;
112 self.angles_x += push_vector_x * frametime;
115 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
116 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * frametime);
119 void racer_fire_cannon(string tagname)
124 v = gettaginfo(self, gettagindex(self, tagname));
125 bolt = vehicles_projectile("wakizashi_gun_impact", "weapons/laserimpact.wav", "wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
126 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
127 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
128 DEATH_WAKIGUN, PROJECTILE_WAKICANNON, 0);
130 // Fix z-aim (for chase mode)
131 v = normalize(trace_endpos - bolt.origin);
132 v_forward_z = v_z * 0.5;
133 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
136 void racer_rocket_groundhugger()
138 vector olddir, newdir;
139 float oldvel, newvel;
141 self.nextthink = time;
143 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
149 if not (self.realowner.vehicle)
151 UpdateCSQCProjectile(self);
155 olddir = normalize(self.velocity);
156 oldvel = vlen(self.velocity);
157 newvel = oldvel + self.lip;
159 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
160 if(trace_fraction <= 0.5)
162 // Hitting somethign soon, just speed ahead
163 self.velocity = olddir * newvel;
164 UpdateCSQCProjectile(self);
168 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
169 if(trace_fraction != 1.0)
171 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
172 self.velocity = normalize(olddir + newdir) * newvel;
176 self.velocity = olddir * newvel;
177 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
180 UpdateCSQCProjectile(self);
184 void racer_rocket_tracker()
186 vector olddir, newdir;
187 float oldvel, newvel;
189 self.nextthink = time;
191 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
197 if not (self.realowner.vehicle)
199 UpdateCSQCProjectile(self);
203 olddir = normalize(self.velocity);
204 oldvel = vlen(self.velocity);
205 newvel = oldvel + self.lip;
206 makevectors(vectoangles(olddir));
208 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
209 newdir = normalize(self.enemy.origin - self.origin);
211 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
213 //bprint("Target lost!\n");
214 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
215 self.think = racer_rocket_groundhugger;
219 if(trace_fraction != 1.0)
220 newdir_z += 16 * sys_frametime;
222 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
223 self.velocity_z -= 800 * sys_frametime;
225 UpdateCSQCProjectile(self);
229 void racer_fire_rocket(string tagname, entity trg)
234 v = gettaginfo(self, gettagindex(self, tagname));
235 rocket = vehicles_projectile("rocket_explode", "weapons/rocket_impact.wav", "", "weapons/rocket_fire.wav",
236 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
237 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
238 DEATH_WAKIROCKET, PROJECTILE_WAKIROCKET, 20);
240 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
241 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
242 rocket.nextthink = time;
244 rocket.cnt = time + 15;
247 rocket.think = racer_rocket_tracker;
249 rocket.think = racer_rocket_groundhugger;
254 entity player, racer;
259 racer = self.vehicle;
261 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
265 if(player.BUTTON_USE)
267 vehicles_exit(VHEF_NORMAL);
272 if(racer.deadflag != DEAD_NO)
275 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
281 crosshair_trace(player);
283 #if VEHICLES_VIEWROTATE_CROSSHAIR
285 racer.angles_x *= -1;
286 df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
287 if(df_x > 180) df_x -= 360;
288 if(df_x < -180) df_x += 360;
289 if(df_y > 180) df_y -= 360;
290 if(df_y < -180) df_y += 360;
293 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
296 ftmp = bound(ftmp2, shortangle_f(df_y - racer.angles_y, racer.angles_y), ftmp);
297 ftmp2 = anglemods(racer.angles_y + ftmp);
300 ftmp = bound(-45, shortangle_f(df_z + ((racer.angles_y - ftmp2) * autocvar_g_vehicle_racer_turnroll), racer.angles_z), 45);
301 ftmp = anglemods(racer.angles_z + ftmp) * frametime;
302 racer.angles_z = bound(-65, racer.angles_z + ftmp, 65);
305 racer.angles_y = ftmp2;
308 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
311 ftmp = bound(ftmp2, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
312 racer.angles_x = anglemods(racer.angles_x + ftmp);
314 makevectors(racer.angles);
315 racer.angles_x *= -1;
317 racer.angles_x *= -1;
320 ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
321 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
322 racer.angles_y = anglemods(racer.angles_y + ftmp);
325 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
328 ftmp = autocvar_g_vehicle_racer_pitchspeed * frametime;
329 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
330 racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
332 makevectors(racer.angles);
333 racer.angles_x *= -1;
336 df = racer.velocity * -0.5;
338 if(player.movement_x != 0)
340 if(player.movement_x > 0)
341 df += v_forward * autocvar_g_vehicle_racer_speed_forward;
342 else if(player.movement_x < 0)
343 df -= v_forward * autocvar_g_vehicle_racer_speed_forward;
346 if(player.movement_y != 0)
348 if(player.movement_y < 0)
349 df -= v_right * autocvar_g_vehicle_racer_speed_strafe;
350 else if(player.movement_y > 0)
351 df += v_right * autocvar_g_vehicle_racer_speed_strafe;
355 if (player.BUTTON_JUMP)
356 if(racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * frametime))
359 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * frametime;
360 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
361 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
364 racer.velocity += df * frametime;
366 df = (vlen(racer.velocity) * autocvar_g_vehicle_racer_downforce * v_up) * frametime;
367 racer.velocity = racer.velocity - df;
368 player.movement = racer.velocity;
370 if(player.BUTTON_ATCK)
371 if(time > racer.attack_finished_single)
372 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
374 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
377 crosshair_trace(player);
380 racer_fire_cannon("tag_fire1");
385 racer_fire_cannon("tag_fire2");
388 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
389 self.owner.vehicle_energy = racer.vehicle_energy / autocvar_g_vehicle_racer_energy;
392 if(autocvar_g_vehicle_racer_rocket_locktarget)
394 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
395 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
396 autocvar_g_vehicle_racer_rocket_locked_time);
400 if(racer.lock_strength == 1)
401 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
402 else if(self.lock_strength > 0.5)
403 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
404 else if(self.lock_strength < 0.5)
405 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
409 if(time > racer.delay)
410 if(player.BUTTON_ATCK2)
412 self.misc_bulletcounter += 1;
413 racer.delay = time + 0.2;
414 if(self.misc_bulletcounter == 1)
415 racer_fire_rocket("tag_rocket_r", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
416 else if(self.misc_bulletcounter == 2)
418 racer_fire_rocket("tag_rocket_l", (self.lock_strength == 1 && self.lock_target) ? self.lock_target : world);
419 self.lock_strength = 0;
420 self.lock_target = world;
421 self.misc_bulletcounter = 0;
423 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
427 player.vehicle_reload1 = (time - racer.lip) / (racer.delay - racer.lip);
429 if(self.vehicle_flags & VHF_SHIELDREGEN)
430 vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime);
432 if(self.vehicle_flags & VHF_HEALTHREGEN)
433 vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime);
435 if(self.vehicle_flags & VHF_ENERGYREGEN)
436 vehicles_regen(wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime);
439 VEHICLE_UPDATE_PLAYER(health, racer);
441 if(self.vehicle_flags & VHF_HASSHIELD)
442 VEHICLE_UPDATE_PLAYER(shield, racer);
445 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
446 setorigin(player,racer.origin + '0 0 32');
447 player.velocity = racer.velocity;
457 a = autocvar_g_vehicle_racer_anglestabilizer;
458 b = autocvar_g_vehicle_racer_springlength;
459 c = autocvar_g_vehicle_racer_hoverpower;
461 autocvar_g_vehicle_racer_anglestabilizer = 36;
462 autocvar_g_vehicle_racer_springlength = 96;
463 autocvar_g_vehicle_racer_hoverpower = 300;
465 racer_align4point(); //time - self.nextthink);
467 //if(self.velocity_z > 0)
468 // self.velocity_z *= 0.95;
470 autocvar_g_vehicle_racer_anglestabilizer = a;
471 autocvar_g_vehicle_racer_springlength = b;
472 autocvar_g_vehicle_racer_hoverpower = c;
474 self.velocity_x *= 0.95;
475 self.velocity_y *= 0.95;
477 self.nextthink = time + 0.05;
482 self.movetype = MOVETYPE_BOUNCE; //MISSILE;
483 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health);
484 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield);
487 void racer_exit(float eject)
489 self.think = racer_think;
490 self.nextthink = time;
491 self.movetype = MOVETYPE_BOUNCEMISSILE;
496 makevectors(self.angles);
499 setorigin(self.owner, self.origin + v_forward * 100 + v_up * 32);
500 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
504 setorigin(self.owner, self.origin - v_forward * 100 + v_up * 32);
505 self.owner.velocity = v_forward * -150;
512 self.think = racer_think;
513 self.nextthink = time;
514 self.vehicle_health = autocvar_g_vehicle_racer_health;
515 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
517 self.movetype = MOVETYPE_TOSS;
518 self.solid = SOLID_SLIDEBOX;
522 setsize(self, RACER_MIN * 0.5, RACER_MAX * 0.5);
529 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
530 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
532 self.deadflag = DEAD_DEAD;
533 self.vehicle_exit(VHEF_NORMAL);
535 RadiusDamage (self, self, autocvar_g_vehicle_racer_blowup_coredamage,
536 autocvar_g_vehicle_racer_blowup_edgedamage,
537 autocvar_g_vehicle_racer_blowup_radius, world,
538 autocvar_g_vehicle_racer_blowup_forceintensity,
539 DEATH_WAKIBLOWUP, world);
542 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
543 self.think = racer_spawn;
544 self.movetype = MOVETYPE_NONE;
545 self.effects = EF_NODRAW;
547 self.colormod = '0 0 0';
548 self.avelocity = '0 0 0';
549 self.velocity = '0 0 0';
551 setorigin(self, self.pos1);
552 self.think = racer_spawn;
553 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
556 void racer_deadtouch()
558 self.avelocity_x *= 0.7;
567 self.event_damage = SUB_Null;
568 self.iscreature = FALSE;
569 self.solid = SOLID_CORPSE;
570 self.takedamage = DAMAGE_NO;
571 self.deadflag = DEAD_DYING;
572 self.movetype = MOVETYPE_BOUNCE;
574 self.cnt = 1 + random() * 3;
575 self.touch = racer_deadtouch;
577 pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
580 self.avelocity_z = 16;
582 self.avelocity_z = -16;
584 self.avelocity_x = -vlen(self.velocity) * 0.2;
585 self.velocity += '0 0 700';
586 self.colormod = '-0.5 -0.5 -0.5';
588 self.think = racer_blowup;
589 self.nextthink = 2 + time + random() * 3;
594 if not (vehicle_initialize(
596 "models/vehicles/wakizashi.dpm",
598 "models/vehicles/wakizashi_cockpit.dpm",
599 "", "", "tag_viewport",
601 0.5 * RACER_MIN, 0.5 * RACER_MAX,
603 racer_spawn, autocvar_g_vehicle_racer_respawntime,
605 racer_enter, racer_exit,
606 racer_die, racer_think))
612 if(autocvar_g_vehicle_racer_hovertype != 0)
613 racer_force_from_tag = vehicles_force_fromtag_maglev;
615 racer_force_from_tag = vehicles_force_fromtag_hover;
617 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
619 setattachment(self.vehicle_hudmodel, self, "");
620 setattachment(self.vehicle_viewport, self, "tag_viewport");
625 void spawnfunc_vehicle_racer()
628 precache_sound ("weapons/laserimpact.wav");
629 precache_sound ("weapons/lasergun_fire.wav");
630 precache_sound ("weapons/rocket_fire.wav");
631 precache_sound ("weapons/rocket_impact.wav");
633 precache_model ("models/vhshield.md3");
634 precache_model ("models/vehicles/wakizashi.dpm");
635 precache_model ("models/vehicles/wakizashi_cockpit.dpm");
637 vehicles_configcheck("vehicle_racer.cfg", autocvar_g_vehicle_racer_health);
638 if(autocvar_g_vehicle_racer_energy)
639 if(autocvar_g_vehicle_racer_energy_regen)
640 self.vehicle_flags |= VHF_ENERGYREGEN;
642 if(autocvar_g_vehicle_racer_shield)
643 self.vehicle_flags |= VHF_HASSHIELD;
645 if(autocvar_g_vehicle_racer_shield_regen)
646 self.vehicle_flags |= VHF_SHIELDREGEN;
648 if(autocvar_g_vehicle_racer_health_regen)
649 self.vehicle_flags |= VHF_HEALTHREGEN;
651 self.think = racer_dinit;
652 self.nextthink = time + 1;