1 void spawnfunc_turret_phaser();
2 void turret_phaser_dinit();
3 void turret_phaser_attack();
7 float turret_phaser_firecheck()
9 if (self.fireflag != 0) return 0;
10 return turret_stdproc_firecheck();
13 void turret_phaser_postthink()
15 if (self.tur_head.frame == 0)
18 if (self.fireflag == 1)
20 if (self.tur_head.frame == 10)
21 self.tur_head.frame = 1;
23 self.tur_head.frame = self.tur_head.frame +1;
25 else if (self.fireflag == 2 )
27 self.tur_head.frame = self.tur_head.frame +1;
28 if (self.tur_head.frame == 15)
30 self.tur_head.frame = 0;
38 if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
40 self.owner.attack_finished_single = time + self.owner.shot_refire;
41 self.owner.fireflag = 2;
42 self.owner.tur_head.frame = 10;
43 sound (self, CHAN_PROJECTILE, "", VOL_BASE, ATTN_NORM);
48 turret_do_updates(self.owner);
50 if (time - self.shot_spread > 0)
52 self.shot_spread = time + 2;
53 sound (self, CHAN_VOICE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
57 self.nextthink = time + self.ticrate;
59 self.owner.attack_finished_single = time + frametime;
63 //w_deathtypestring = "was phased out of existence";
64 FireImoBeam ( self.tur_shotorg,
65 self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
66 '-1 -1 -1' * self.shot_radius,
67 '1 1 1' * self.shot_radius,
73 self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
77 void turret_phaser_attack()
82 beam.ticrate = 0.1; //autocvar_sys_ticrate;
83 setmodel(beam,"models/turrets/phaser_beam.md3");
84 beam.effects = EF_LOWPRECISION;
85 beam.solid = SOLID_NOT;
86 beam.think = beam_think;
87 beam.cnt = time + self.shot_speed;
88 beam.shot_spread = time + 2;
89 beam.nextthink = time;
91 beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
92 beam.scale = self.target_range / 256;
93 beam.movetype = MOVETYPE_NONE;
94 beam.enemy = self.enemy;
95 beam.bot_dodge = TRUE;
96 beam.bot_dodgerating = beam.shot_dmg;
97 sound (beam, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
100 beam.attack_finished_single = self.attack_finished_single;
101 self.attack_finished_single = time; // + autocvar_sys_ticrate;
103 setattachment(beam,self.tur_head,"tag_fire");
105 soundat (self, trace_endpos, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
107 if (self.tur_head.frame == 0)
108 self.tur_head.frame = 1;
111 void turret_phaser_dinit()
113 if (self.netname == "") self.netname = "Phaser Cannon";
115 self.turrcaps_flags = TFL_TURRCAPS_SNIPER|TFL_TURRCAPS_HITSCAN|TFL_TURRCAPS_PLAYERKILL;
116 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
117 self.aim_flags = TFL_AIM_LEAD;
119 if (turret_stdproc_init("phaser_std", "models/turrets/base.md3","models/turrets/phaser.md3", TID_PHASER) == 0)
125 self.turret_firecheckfunc = turret_phaser_firecheck;
126 self.turret_firefunc = turret_phaser_attack;
127 self.turret_postthink = turret_phaser_postthink;
131 /*QUAKED turret_phaser(0 .5 .8) ?
133 void spawnfunc_turret_phaser()
135 precache_sound ("turrets/phaser.wav");
136 precache_model ("models/turrets/phaser.md3");
137 precache_model ("models/turrets/phaser_beam.md3");
138 precache_model ("models/turrets/base.md3");
140 self.think = turret_phaser_dinit;
141 self.nextthink = time + 0.5;