1 void spawnfunc_turret_mlrs();
2 void turret_mlrs_dinit();
3 void turret_mlrs_attack();
4 void turret_mlrs_rocket_explode();
5 void turret_mlrs_rocket_touch();
7 void turret_mlrs_postthink()
10 // 0 = full, 6 = empty
11 self.tur_head.frame = rint(6 - (self.ammo / self.shot_dmg));
14 void turret_mlrs_attack()
18 turret_tag_fire_update();
20 sound (self, CHAN_WEAPON, "weapons/rocket_fire.wav", VOL_BASE, ATTN_NORM);
23 setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
24 setorigin(missile, self.tur_shotorg);
25 missile.classname = "mlrs_missile";
27 missile.bot_dodge = TRUE;
28 missile.bot_dodgerating = self.shot_dmg;
29 missile.takedamage = DAMAGE_NO;
30 missile.damageforcescale = 4;
31 missile.think = turret_mlrs_rocket_explode;
32 missile.nextthink = time + max(self.tur_impacttime,(self.shot_radius * 2) / self.shot_speed);
33 missile.solid = SOLID_BBOX;
34 missile.movetype = MOVETYPE_FLYMISSILE;
35 missile.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
36 missile.angles = vectoangles(missile.velocity);
37 missile.touch = turret_mlrs_rocket_touch;
38 missile.flags = FL_PROJECTILE;
39 missile.solid = SOLID_BBOX;
40 missile.enemy = self.enemy;
42 CSQCProjectile(missile, TRUE, PROJECTILE_ROCKET, FALSE); // no cull, fly sound
44 te_explosion (missile.origin);
47 void turret_mlrs_rocket_touch()
49 if( (other == self.owner) || (other == self.owner.tur_head) )
54 turret_mlrs_rocket_explode();
57 void turret_mlrs_rocket_explode()
61 if(self.event_damage != SUB_Null)
63 self.event_damage = SUB_Null;
64 self.think = turret_mlrs_rocket_explode;
65 self.nextthink = time;
70 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
71 org2 = findbetterlocation (self.origin, 16);
72 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
73 //w_deathtypestring = "dident escape the rocket barrage";
77 d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
78 self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
79 self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
81 RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg * 0.5, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
84 // Target dead, Tell turret.
85 if ((self.enemy.deadflag != DEAD_NO) && (self.enemy == self.owner.enemy))
86 self.owner.enemy = world;
91 void turret_mlrs_dinit()
93 if (self.netname == "") self.netname = "MLRS turret";
95 self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
96 self.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE;
97 self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE;// | TFL_AIM_GROUND2;
99 if (turret_stdproc_init("mlrs_std",0,"models/turrets/base.md3","models/turrets/mlrs.md3") == 0)
105 self.damage_flags |= TFL_DMG_HEADSHAKE;
106 self.shoot_flags |= TFL_SHOOT_VOLLYALWAYS;
107 self.volly_counter = self.shot_volly;
109 if (!turret_tag_setup())
110 dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
113 self.turret_firefunc = turret_mlrs_attack;
114 self.turret_postthink = turret_mlrs_postthink;
118 /*QUAKED turret_mlrs (0 .5 .8) ?
121 void spawnfunc_turret_mlrs()
123 precache_model ("models/turrets/mlrs.md3");
124 precache_model ("models/turrets/base.md3");
126 self.think = turret_mlrs_dinit;
127 self.nextthink = time + 0.5;