1 void spawnfunc_turret_fusionreactor();
2 void turret_fusionreactor_dinit();
3 void turret_fusionreactor_fire();
5 void turret_fusionreactor_fire()
9 self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
10 if(g_td) // auto repair?
12 self.enemy.health = min(self.enemy.health + self.shot_dmg,self.enemy.max_health);
13 self.enemy.tur_health = min(self.enemy.tur_health + self.shot_dmg,self.enemy.max_health);
15 if(g_rts) // monster healing
17 self.enemy.heal_delay = time + 0.5;
18 self.enemy.health = min(self.enemy.health + self.shot_dmg,self.enemy.max_health);
19 WaypointSprite_UpdateHealth(self.enemy.sprite, self.enemy.health);
21 fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
22 te_smallflash(fl_org);
25 void turret_fusionreactor_postthink()
27 self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
31 void turret_fusionreactor_respawnhook()
33 self.tur_head.avelocity = '0 50 0';
38 ** Preforms pre-fire checks for fusionreactor
40 float turret_fusionreactor_firecheck()
42 if (self.attack_finished_single > time)
45 if (self.enemy.deadflag != DEAD_NO)
48 if (self.enemy == world)
51 if (self.ammo < self.shot_dmg)
54 if (vlen(self.enemy.origin - self.origin) > self.target_range)
59 if(self.realowner != self.enemy.realowner)
62 if(self.enemy.turrcaps_flags & TFL_TURRCAPS_AMMOSOURCE)
65 if(self.enemy.health >= self.enemy.max_health)
70 if(IsDifferentTeam(self, self.enemy))
73 if not(self.enemy.flags & FL_MONSTER)
76 if(self.enemy.health >= self.enemy.max_health)
79 if(time < self.enemy.heal_delay)
82 return 1; // this is for monsters, so don't do the other checks
85 if (self.enemy.ammo >= self.enemy.ammo_max)
88 if(teamplay && self.team != self.enemy.team)
91 if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
97 void turret_fusionreactor_dinit()
99 if (self.netname == "") self.netname = "Fusionreactor";
101 self.turrcaps_flags = TFL_TURRCAPS_SUPPORT | TFL_TURRCAPS_AMMOSOURCE;
102 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
103 self.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMTS;
104 self.firecheck_flags = TFL_FIRECHECK_OWM_AMMO | TFL_FIRECHECK_OTHER_AMMO | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
105 self.shoot_flags = TFL_SHOOT_HITALLVALID;
106 self.aim_flags = TFL_AIM_NO;
107 self.track_flags = TFL_TRACK_NO;
108 // self.turret_respawnhook = turret_fusionreactor_respawnhook;
110 if (turret_stdproc_init("fusreac_std", "models/turrets/base.md3", "models/turrets/reactor.md3", TID_FUSION) == 0)
115 self.tur_head.scale = 0.75;
116 self.tur_head.avelocity = '0 50 0';
117 setsize(self,'-34 -34 0','34 34 90');
119 self.turret_firecheckfunc = turret_fusionreactor_firecheck;
120 self.turret_firefunc = turret_fusionreactor_fire;
121 self.turret_postthink = turret_fusionreactor_postthink;
124 /*QUAKED turret_fusionreactor (0 .5 .8) ?
126 void spawnfunc_turret_fusionreactor()
128 precache_model ("models/turrets/reactor.md3");
129 precache_model ("models/turrets/base.md3");
131 self.think = turret_fusionreactor_dinit;
132 self.nextthink = time + 0.5;