1 #define ewheel_amin_stop 0
2 #define ewheel_amin_fwd_slow 1
3 #define ewheel_amin_fwd_fast 2
4 #define ewheel_amin_bck_slow 3
5 #define ewheel_amin_bck_fast 4
11 for (i = 0; i < 1; ++i)
13 turret_do_updates(self);
15 turret_projectile("weapons/lasergun_fire.wav", 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_LASER, TRUE, TRUE);
16 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
18 self.tur_head.frame += 2;
20 if (self.tur_head.frame > 3)
21 self.tur_head.frame = 0;
25 //#define EWHEEL_FANCYPATH
26 void ewheel_move_path()
28 #ifdef EWHEEL_FANCYPATH
29 // Are we close enougth to a path node to switch to the next?
30 if (vlen(self.origin - self.pathcurrent.origin) < 64)
31 if (self.pathcurrent.path_next == world)
33 // Path endpoint reached
34 pathlib_deletepath(self.pathcurrent.owner);
35 self.pathcurrent = world;
39 if (self.pathgoal.use)
42 if (self.pathgoal.enemy)
44 self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin);
45 self.pathgoal = self.pathgoal.enemy;
49 self.pathgoal = world;
52 self.pathcurrent = self.pathcurrent.path_next;
55 if (vlen(self.origin - self.pathcurrent.origin) < 64)
56 self.pathcurrent = self.pathcurrent.enemy;
62 self.moveto = self.pathcurrent.origin;
63 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
65 movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_fast, 0.4);
69 void ewheel_move_enemy()
74 self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal);
76 //self.steerto = steerlib_standoff(self.enemy.origin,self.target_range_optimal);
77 //self.steerto = steerlib_beamsteer(self.steerto,1024,64,68,256);
78 self.moveto = self.origin + self.steerto * 128;
80 if (self.tur_dist_enemy > self.target_range_optimal)
82 if ( self.tur_head.spawnshieldtime < 1 )
84 newframe = ewheel_amin_fwd_fast;
85 movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_fast, 0.4);
87 else if (self.tur_head.spawnshieldtime < 2)
90 newframe = ewheel_amin_fwd_slow;
91 movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_slow, 0.4);
95 newframe = ewheel_amin_fwd_slow;
96 movelib_move_simple(v_forward, autocvar_g_turrets_unit_ewheel_speed_slower, 0.4);
99 else if (self.tur_dist_enemy < self.target_range_optimal * 0.5)
101 newframe = ewheel_amin_bck_slow;
102 movelib_move_simple(v_forward * -1, autocvar_g_turrets_unit_ewheel_speed_slow, 0.4);
106 newframe = ewheel_amin_stop;
107 movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
110 turrets_setframe(newframe , FALSE);
112 /*if(self.frame != newframe)
114 self.frame = newframe;
115 self.SendFlags |= TNSF_ANIM;
116 self.anim_start_time = time;
121 void ewheel_move_idle()
125 self.SendFlags |= TNSF_ANIM;
126 self.anim_start_time = time;
130 if (vlen(self.velocity))
131 movelib_beak_simple(autocvar_g_turrets_unit_ewheel_speed_stop);
134 void ewheel_postthink()
137 vector wish_angle, real_angle;
139 vz = self.velocity_z;
141 self.angles_x = anglemods(self.angles_x);
142 self.angles_y = anglemods(self.angles_y);
144 fixedmakevectors(self.angles);
146 wish_angle = normalize(self.steerto);
147 wish_angle = vectoangles(wish_angle);
148 real_angle = wish_angle - self.angles;
149 real_angle = shortangle_vxy(real_angle, self.tur_head.angles);
151 self.tur_head.spawnshieldtime = fabs(real_angle_y);
152 real_angle_y = bound(-self.tur_head.aim_speed, real_angle_y, self.tur_head.aim_speed);
153 self.angles_y = (self.angles_y + real_angle_y);
157 else if(self.pathcurrent)
163 self.velocity_z = vz;
165 if(vlen(self.velocity))
166 self.SendFlags |= TNSF_MOVE;
169 void ewheel_respawnhook()
173 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
174 if(self.movetype != MOVETYPE_WALK)
177 self.velocity = '0 0 0';
180 setorigin(self, self.pos1);
182 if (self.target != "")
184 e = find(world,targetname,self.target);
187 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
191 if (e.classname != "turret_checkpoint")
192 dprint("Warning: not a turrret path\n");
196 #ifdef EWHEEL_FANCYPATH
197 self.pathcurrent = WALKER_PATH(self.origin,e.origin);
200 self.pathcurrent = e;
206 void ewheel_diehook()
208 self.velocity = '0 0 0';
210 #ifdef EWHEEL_FANCYPATH
211 if (self.pathcurrent)
212 pathlib_deletepath(self.pathcurrent.owner);
214 self.pathcurrent = world;
217 void turret_ewheel_dinit()
221 if (self.netname == "")
222 self.netname = "eWheel Turret";
224 if (self.target != "")
226 e = find(world,targetname,self.target);
229 bprint("Warning! initital waypoint for ewheel does NOT exsist!\n");
233 if (e.classname != "turret_checkpoint")
234 dprint("Warning: not a turrret path\n");
236 self.goalcurrent = e;
239 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
240 self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE | TFL_TURRCAPS_ROAM ;
241 self.turret_respawnhook = ewheel_respawnhook;
243 self.turret_diehook = ewheel_diehook;
245 if (turret_stdproc_init("ewheel_std", "models/turrets/ewheel-base2.md3", "models/turrets/ewheel-gun1.md3", TID_EWHEEL) == 0)
252 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
253 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
254 self.iscreature = TRUE;
255 self.damagedbycontents = TRUE;
256 self.movetype = MOVETYPE_WALK;
257 self.solid = SOLID_SLIDEBOX;
258 self.takedamage = DAMAGE_AIM;
259 self.idle_aim = '0 0 0';
260 self.pos1 = self.origin;
262 setsize(self, '-32 -32 0', '32 32 48');
265 self.turret_firefunc = ewheel_attack;
266 self.turret_postthink = ewheel_postthink;
267 self.tur_head.frame = 1;
269 // Convert from dgr / sec to dgr / tic
270 self.tur_head.aim_speed = autocvar_g_turrets_unit_ewheel_turnrate;
271 self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate);
273 //setorigin(self,self.origin + '0 0 128');
274 if (self.target != "")
276 e = find(world,targetname,self.target);
279 dprint("Initital waypoint for ewheel does NOT exsist, fix your map!\n");
283 if (e.classname != "turret_checkpoint")
284 dprint("Warning: not a turrret path\n");
287 #ifdef EWHEEL_FANCYPATH
288 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
291 self.pathcurrent = e;
297 void spawnfunc_turret_ewheel()
299 g_turrets_common_precash();
301 precache_model ("models/turrets/ewheel-base2.md3");
302 precache_model ("models/turrets/ewheel-gun1.md3");
304 self.think = turret_ewheel_dinit;
305 self.nextthink = time + 0.5;