8 TFL_AIM_SHOTTIMECOMPENSATE
10 vector turret_stdproc_aim_generic()
14 float distance, i, mintime;
16 turret_tag_fire_update();
18 if(self.aim_flags & TFL_AIM_SIMPLE)
19 return real_origin(self.enemy);
21 mintime = max(self.attack_finished_single - time,0) + sys_frametime;
24 pre_pos = real_origin(self.enemy);
27 if (self.aim_flags & TFL_AIM_LEAD)
29 if (self.aim_flags & TFL_AIM_SHOTTIMECOMPENSATE) // Need to conpensate for shot traveltime
31 // FIXME: this cant be the best way to do this..
33 float impact_time = 0;
34 for(i = 0; i < 4; ++i)
36 distance = vlen(prep - self.tur_shotorg);
37 impact_time = distance / self.shot_speed;
38 prep = pre_pos + self.enemy.velocity * impact_time;
41 prep = pre_pos + (self.enemy.velocity * (impact_time + mintime));
43 if(self.aim_flags & TFL_AIM_ZPREDICT)
44 if (!(self.enemy.flags & FL_ONGROUND))
45 if(self.enemy.movetype == MOVETYPE_WALK || self.enemy.movetype == MOVETYPE_TOSS || self.enemy.movetype == MOVETYPE_BOUNCE)
49 vz = self.enemy.velocity.z;
50 for(i = 0; i < impact_time; i += sys_frametime)
52 vz = vz - (autocvar_sv_gravity * sys_frametime);
53 prep.z = prep.z + vz * sys_frametime;
59 pre_pos = pre_pos + self.enemy.velocity * mintime;
62 if(self.aim_flags & TFL_AIM_GROUNDGROUND)
64 //tracebox(pre_pos + '0 0 32',self.enemy.mins,self.enemy.maxs,pre_pos -'0 0 64',MOVE_WORLDONLY,self.enemy);
65 traceline(pre_pos + '0 0 32',pre_pos -'0 0 64',MOVE_WORLDONLY,self.enemy);
66 if(trace_fraction != 1.0)
67 pre_pos = trace_endpos;