1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(float player_id, float team_number, float type)
77 if(!cvar("sv_eventlog"))
83 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
88 cvar_set("g_dm", ftos(g_dm));
89 cvar_set("g_tdm", ftos(g_tdm));
90 cvar_set("g_domination", ftos(g_domination));
91 cvar_set("g_ctf", ftos(g_ctf));
92 cvar_set("g_runematch", ftos(g_runematch));
93 cvar_set("g_lms", ftos(g_lms));
94 cvar_set("g_arena", ftos(g_arena));
95 cvar_set("g_ca", ftos(g_ca));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
101 cvar_set("g_cts", ftos(g_cts));
111 prev = cvar("gamecfg");
112 for(i = 0; i < 2; ++i)
114 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
122 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
123 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
124 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
125 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
126 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
127 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
132 prev = -1; // second attempt takes place WITHOUT prev set
138 if(g_dm && cvar("deathmatch_force_teamplay"))
147 void default_delayedinit()
149 if(!scores_initialized)
150 ScoreRules_generic();
153 void ActivateTeamplay()
155 float teamplay_default;
156 teamplay_default = cvar("teamplay_default");
159 teamplay = teamplay_default;
162 cvar_set("teamplay", ftos(teamplay));
167 void InitGameplayMode()
169 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171 qualifying_override = -1;
176 cvar_set("teamplay", "0");
178 // make sure only ONE type is selected
182 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
187 MapInfo_LoadMapSettings(mapname);
189 if not(cvar_value_issafe(world.fog))
191 print("The current map contains a potentially harmful fog setting, ignored\n");
192 world.fog = string_null;
194 if(MapInfo_Map_fog != "")
195 if(MapInfo_Map_fog == "none")
196 world.fog = string_null;
198 world.fog = strzone(MapInfo_Map_fog);
199 clientstuff = strzone(MapInfo_Map_clientstuff);
201 MapInfo_ClearTemps();
203 // in case mapinfo switched the type
206 // set both here, gamemode can override it later
207 timelimit_override = cvar("timelimit_override");
208 fraglimit_override = cvar("fraglimit_override");
209 leadlimit_override = cvar("leadlimit_override");
211 if(cvar("g_dodging"))
212 MUTATOR_ADD(dodging);
216 game = GAME_DEATHMATCH;
217 gamemode_name = "Deathmatch";
222 game = GAME_TEAM_DEATHMATCH;
223 gamemode_name = "Team Deathmatch";
226 if(cvar("g_tdm_team_spawns"))
227 have_team_spawns = -1; // request team spawns
232 game = GAME_DOMINATION;
233 gamemode_name = "Domination";
235 fraglimit_override = cvar("g_domination_point_limit");
236 leadlimit_override = cvar("g_domination_point_leadlimit");
238 have_team_spawns = -1; // request team spawns
244 gamemode_name = "Capture the Flag";
246 if(cvar("g_campaign"))
249 g_ctf_win_mode = cvar("g_ctf_win_mode");
250 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
251 if(g_ctf_win_mode == 2)
253 fraglimit_override = cvar("g_ctf_capture_limit");
254 leadlimit_override = cvar("g_ctf_capture_leadlimit");
258 fraglimit_override = cvar("capturelimit_override");
259 leadlimit_override = cvar("captureleadlimit_override");
262 have_team_spawns = -1; // request team spawns
267 game = GAME_RUNEMATCH;
268 gamemode_name = "Rune Match";
269 if(cvar("deathmatch_force_teamplay"))
271 fraglimit_override = cvar("g_runematch_point_limit");
272 leadlimit_override = cvar("g_runematch_point_leadlimit");
279 gamemode_name = "Last Man Standing";
280 fraglimit_override = cvar("g_lms_lives_override");
281 leadlimit_override = 0; // not supported by LMS
282 if(fraglimit_override == 0)
283 fraglimit_override = -1;
284 lms_lowest_lives = 9999;
292 gamemode_name = "Arena";
293 fraglimit_override = cvar("g_arena_point_limit");
294 leadlimit_override = cvar("g_arena_point_leadlimit");
295 maxspawned = cvar("g_arena_maxspawned");
298 arena_roundbased = cvar("g_arena_roundbased");
304 gamemode_name = "Clan Arena";
306 fraglimit_override = cvar("g_ca_point_limit");
307 leadlimit_override = cvar("g_ca_point_leadlimit");
308 precache_sound("ctf/red_capture.wav");
309 precache_sound("ctf/blue_capture.wav");
314 gamemode_name = "Key Hunt";
316 fraglimit_override = cvar("g_keyhunt_point_limit");
317 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
318 MUTATOR_ADD(gamemode_keyhunt);
324 gamemode_name = "Assault";
326 ScoreRules_assault();
327 have_team_spawns = -1; // request team spawns
332 game = GAME_ONSLAUGHT;
333 gamemode_name = "Onslaught";
335 have_team_spawns = -1; // request team spawns
341 gamemode_name = "Race";
343 if(cvar("g_race_teams"))
346 race_teams = bound(2, cvar("g_race_teams"), 4);
347 have_team_spawns = -1; // request team spawns
352 qualifying_override = cvar("g_race_qualifying_timelimit_override");
353 fraglimit_override = cvar("g_race_laps_limit");
354 leadlimit_override = 0; // currently not supported by race
360 gamemode_name = "CTS";
361 g_race_qualifying = 1;
362 fraglimit_override = 0;
363 leadlimit_override = 0;
369 gamemode_name = "Nexball";
370 fraglimit_override = cvar("g_nexball_goallimit");
371 leadlimit_override = cvar("g_nexball_goalleadlimit");
374 have_team_spawns = -1; // request team spawns
380 // save it (for the next startup)
381 cvar_set("gamecfg", ftos(game));
383 cache_mutatormsg = strzone("");
384 cache_lastmutatormsg = strzone("");
386 // enforce the server's universal frag/time limits
387 if(!cvar("g_campaign"))
389 if(fraglimit_override >= 0)
390 cvar_set("fraglimit", ftos(fraglimit_override));
391 if(timelimit_override >= 0)
392 cvar_set("timelimit", ftos(timelimit_override));
393 if(leadlimit_override >= 0)
394 cvar_set("leadlimit", ftos(leadlimit_override));
395 if(qualifying_override >= 0)
396 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
401 // we need to find out the correct value for g_race_qualifying
402 if(cvar("g_campaign"))
404 g_race_qualifying = 1;
406 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
408 g_race_qualifying = 2;
409 race_fraglimit = cvar("fraglimit");
410 race_leadlimit = cvar("leadlimit");
411 race_timelimit = cvar("timelimit");
412 cvar_set("fraglimit", "0");
413 cvar_set("leadlimit", "0");
414 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
417 g_race_qualifying = 0;
422 if(g_race_qualifying)
423 independent_players = 1;
428 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
431 string GetClientVersionMessage() {
432 local string versionmsg;
433 if (self.version_mismatch) {
434 if(self.version < cvar("gameversion")) {
435 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
437 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
440 versionmsg = "^2client version and server version are compatible.^8";
446 void PrintWelcomeMessage(entity pl)
448 string s, modifications, motd;
450 if(self.cvar_scr_centertime == 0) return;
452 if(cvar("g_campaign"))
454 if(self.classname == "player" && !self.BUTTON_INFO)
459 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
463 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
464 if(self.welcomemessage_time > time) return;
465 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
468 if(cvar("g_campaign"))
470 centerprint(pl, campaign_message);
474 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
475 if(!self.BUTTON_INFO)
477 // TODO get rid of this too
478 local string specString;
479 specString = NEWLINES;
480 //if(time < game_starttime) //also show the countdown when being a spectator
481 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
483 if (timeoutStatus != 0)
484 specString = strcat(specString, "\n\n", getTimeoutText(1));
487 if(self.classname == "player")
491 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
496 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
497 modifications = ret_string;
500 modifications = strcat(modifications, ", MinstaGib");
503 if(g_weaponarena_random)
504 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
506 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
508 if(cvar("g_start_weapon_laser") == 0)
509 modifications = strcat(modifications, ", No start weapons");
510 if(cvar("sv_gravity") < 800)
511 modifications = strcat(modifications, ", Low gravity");
513 modifications = strcat(modifications, ", Cloaked");
515 modifications = strcat(modifications, ", Steps");
517 modifications = strcat(modifications, ", Hook");
518 if(g_laserguided_missile)
519 modifications = strcat(modifications, ", LG missiles");
521 modifications = strcat(modifications, ", Midair");
523 modifications = strcat(modifications, ", Vampire");
525 modifications = strcat(modifications, ", Pinata");
527 modifications = strcat(modifications, ", Weapons stay");
529 modifications = strcat(modifications, ", Bloodloss");
531 modifications = strcat(modifications, ", Jet pack");
532 modifications = substring(modifications, 2, strlen(modifications) - 2);
534 local string versionmessage;
535 versionmessage = GetClientVersionMessage();
537 s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
538 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
540 if(modifications != "")
541 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
543 if(timeoutStatus != 0)
544 s = strcat(s, "\n\n", getTimeoutText(1));
546 if (g_grappling_hook)
547 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
549 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
551 if(cache_lastmutatormsg)
552 strunzone(cache_lastmutatormsg);
554 strunzone(cache_mutatormsg);
555 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
556 cache_mutatormsg = strzone(cache_lastmutatormsg);
559 if (cache_mutatormsg != "") {
560 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
563 motd = cvar_string("sv_motd");
565 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
573 void SetPlayerColors(entity pl, float _color)
577 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
579 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
580 pl.clientcolors = 16*cl + cl;*/
583 pants = _color & 0x0F;
584 shirt = _color & 0xF0;
588 setcolor(pl, 16*pants + pants);
590 setcolor(pl, shirt + pants);
594 void SetPlayerTeam(entity pl, float t, float s, float noprint)
599 _color = COLOR_TEAM4 - 1;
601 _color = COLOR_TEAM3 - 1;
603 _color = COLOR_TEAM2 - 1;
605 _color = COLOR_TEAM1 - 1;
607 SetPlayerColors(pl,_color);
610 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
613 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
618 // set c1...c4 to show what teams are allowed
619 void CheckAllowedTeams (entity for_whom)
625 c1 = c2 = c3 = c4 = -1;
626 cb1 = cb2 = cb3 = cb4 = 0;
628 if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
630 c1 = 0; // only allow RED team for player joining
634 // onslaught is special
635 head = findchain(classname, "onslaught_generator");
638 if (head.team == COLOR_TEAM1) c1 = 0;
639 if (head.team == COLOR_TEAM2) c2 = 0;
640 if (head.team == COLOR_TEAM3) c3 = 0;
641 if (head.team == COLOR_TEAM4) c4 = 0;
645 else if(g_domination)
646 teament_name = "dom_team";
648 teament_name = "ctf_team";
650 teament_name = "tdm_team";
652 teament_name = "nexball_team";
654 c1 = c2 = 0; // Assault always has 2 teams
657 // cover anything else by treating it like tdm with no teams spawned
664 MUTATOR_CALLHOOK(GetTeamCount);
668 c1 = c2 = c3 = c4 = 0;
675 // find out what teams are allowed if necessary
678 head = find(world, classname, teament_name);
681 if(!(g_domination && head.netname == ""))
683 if(head.team == COLOR_TEAM1)
685 else if(head.team == COLOR_TEAM2)
687 else if(head.team == COLOR_TEAM3)
689 else if(head.team == COLOR_TEAM4)
692 head = find(head, classname, teament_name);
696 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
698 if(cvar("bot_vs_human") && for_whom)
700 if(cvar("bot_vs_human") > 0)
703 if(clienttype(for_whom) == CLIENTTYPE_BOT)
711 if(clienttype(for_whom) == CLIENTTYPE_BOT)
719 float PlayerValue(entity p)
721 if(IsTeamBalanceForced() == 1)
726 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
727 // teams that are allowed will now have their player counts stored in c1...c4
728 void GetTeamCounts(entity ignore)
732 // now count how many players are on each team already
734 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
735 // also remember the lowest-scoring player
737 FOR_EACH_PLAYER(head)
739 if(head != ignore)// && head.netname != "")
741 value = PlayerValue(head);
742 if(clienttype(head) == CLIENTTYPE_BOT)
746 if(head.team == COLOR_TEAM1)
754 if(head.team == COLOR_TEAM2)
762 if(head.team == COLOR_TEAM3)
770 if(head.team == COLOR_TEAM4)
782 // returns # of smallest team (1, 2, 3, 4)
783 // NOTE: Assumes CheckAllowedTeams has already been called!
784 float FindSmallestTeam(entity pl, float ignore_pl)
786 float totalteams, balance_type, maxc;
789 // find out what teams are available
790 //CheckAllowedTeams();
792 // make sure there are at least 2 teams to join
794 totalteams = totalteams + 1;
796 totalteams = totalteams + 1;
798 totalteams = totalteams + 1;
800 totalteams = totalteams + 1;
802 if(cvar("bot_vs_human"))
807 if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
808 return 1; // special case for campaign and player joining
809 else if(g_domination)
810 error("Too few teams available for domination\n");
812 error("Too few teams available for ctf\n");
814 error("Too few teams available for key hunt\n");
816 error("Too few teams available for team deathmatch\n");
819 // count how many players are in each team
823 GetTeamCounts(world);
825 // c1...c4 now have counts of each team
826 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
828 // 2 gives priority to what team you're already on, 1 goes in order
829 // 2 doesn't seem to work though...
833 //if(pl.classname != "player")
834 if(clienttype(pl) != CLIENTTYPE_BOT)
836 c1 -= cb1 * 255.0/256.0;
837 c2 -= cb2 * 255.0/256.0;
838 c3 -= cb3 * 255.0/256.0;
839 c4 -= cb4 * 255.0/256.0;
841 maxc = max4(c1, c2, c3, c4);
843 RandomSelection_Init();
844 if(balance_type == 1)
846 // 1: use team count, then score (note: can only use 8 significant bits of score)
847 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
848 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
849 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
850 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
852 else if(balance_type == 2)
854 // 1: use team count, if equal prefer own team
855 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
856 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
857 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
858 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
860 else if(balance_type == 3)
862 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
863 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
864 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
865 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
866 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
868 return RandomSelection_chosen_float;
871 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
873 float smallest, selectedteam;
875 // don't join a team if we're not playing a team game
879 // find out what teams are available
880 CheckAllowedTeams(pl);
882 // if we want the player in a certain team for campaign, force him there
883 if(cvar("g_campaign"))
884 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
886 switch(cvar("g_campaign_forceteam"))
889 SetPlayerColors(pl, COLOR_TEAM1 - 1);
890 LogTeamchange(pl.playerid, pl.team, 2);
893 SetPlayerColors(pl, COLOR_TEAM2 - 1);
894 LogTeamchange(pl.playerid, pl.team, 2);
897 SetPlayerColors(pl, COLOR_TEAM3 - 1);
898 LogTeamchange(pl.playerid, pl.team, 2);
901 SetPlayerColors(pl, COLOR_TEAM4 - 1);
902 LogTeamchange(pl.playerid, pl.team, 2);
909 // if we don't care what team he ends up on, put him on whatever team he entered as.
910 // if he's not on a valid team, then let other code put him on the smallest team
913 if( c1 >= 0 && pl.team == COLOR_TEAM1)
914 selectedteam = pl.team;
915 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
916 selectedteam = pl.team;
917 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
918 selectedteam = pl.team;
919 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
920 selectedteam = pl.team;
926 if(!only_return_best)
928 SetPlayerColors(pl, selectedteam - 1);
930 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
931 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
932 LogTeamchange(pl.playerid, pl.team, 99);
936 // otherwise end up on the smallest team (handled below)
939 smallest = FindSmallestTeam(pl, TRUE);
941 if(!only_return_best && !pl.bot_forced_team)
943 TeamchangeFrags(self);
946 SetPlayerColors(pl, COLOR_TEAM1 - 1);
948 else if(smallest == 2)
950 SetPlayerColors(pl, COLOR_TEAM2 - 1);
952 else if(smallest == 3)
954 SetPlayerColors(pl, COLOR_TEAM3 - 1);
956 else if(smallest == 4)
958 SetPlayerColors(pl, COLOR_TEAM4 - 1);
962 error("smallest team: invalid team\n");
965 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
967 if(pl.deadflag == DEAD_NO)
968 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
974 //void() ctf_playerchanged;
975 void SV_ChangeTeam(float _color)
977 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
979 // in normal deathmatch we can just apply the color and we're done
981 SetPlayerColors(self, _color);
985 scolor = self.clientcolors & 0x0F;
986 dcolor = _color & 0x0F;
988 if(scolor == COLOR_TEAM1 - 1)
990 else if(scolor == COLOR_TEAM2 - 1)
992 else if(scolor == COLOR_TEAM3 - 1)
994 else // if(scolor == COLOR_TEAM4 - 1)
996 if(dcolor == COLOR_TEAM1 - 1)
998 else if(dcolor == COLOR_TEAM2 - 1)
1000 else if(dcolor == COLOR_TEAM3 - 1)
1002 else // if(dcolor == COLOR_TEAM4 - 1)
1005 CheckAllowedTeams(self);
1007 if(dteam == 1 && c1 < 0) dteam = 4;
1008 if(dteam == 4 && c4 < 0) dteam = 3;
1009 if(dteam == 3 && c3 < 0) dteam = 2;
1010 if(dteam == 2 && c2 < 0) dteam = 1;
1012 // not changing teams
1013 if(scolor == dcolor)
1015 //bprint("same team change\n");
1016 SetPlayerTeam(self, dteam, steam, TRUE);
1020 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
1021 sprint(self, "Team changes not allowed\n");
1022 return; // changing teams is not allowed
1025 if(cvar("g_balance_teams_prevent_imbalance"))
1027 // only allow changing to a smaller or equal size team
1029 // find out what teams are available
1030 //CheckAllowedTeams();
1031 // count how many players on each team
1032 GetTeamCounts(world);
1035 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1040 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1045 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1050 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1057 sprint(self, "Cannot change to an invalid team\n");
1062 // get starting team
1063 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1065 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1067 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1069 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1072 if(scount) // started at a valid, nonempty team
1074 // check if we're trying to change to a larger team that doens't have bots to swap with
1075 if(dcount >= scount && dbotcount <= 0)
1077 sprint(self, "Cannot change to a larger team\n");
1078 return; // can't change to a larger team
1083 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1085 if(self.classname == "player" && steam != dteam)
1087 // reduce frags during a team change
1088 TeamchangeFrags(self);
1091 SetPlayerTeam(self, dteam, steam, FALSE);
1093 if(self.classname == "player" && steam != dteam)
1095 // kill player when changing teams
1096 if(self.deadflag == DEAD_NO)
1097 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1099 //ctf_playerchanged();
1102 void ShufflePlayerOutOfTeam (float source_team)
1104 float smallestteam, smallestteam_count, steam;
1105 float lowest_bot_score, lowest_player_score;
1106 entity head, lowest_bot, lowest_player, selected;
1109 smallestteam_count = 999999999;
1111 if(c1 >= 0 && c1 < smallestteam_count)
1114 smallestteam_count = c1;
1116 if(c2 >= 0 && c2 < smallestteam_count)
1119 smallestteam_count = c2;
1121 if(c3 >= 0 && c3 < smallestteam_count)
1124 smallestteam_count = c3;
1126 if(c4 >= 0 && c4 < smallestteam_count)
1129 smallestteam_count = c4;
1134 bprint("warning: no smallest team\n");
1138 if(source_team == 1)
1139 steam = COLOR_TEAM1;
1140 else if(source_team == 2)
1141 steam = COLOR_TEAM2;
1142 else if(source_team == 3)
1143 steam = COLOR_TEAM3;
1144 else if(source_team == 4)
1145 steam = COLOR_TEAM4;
1148 lowest_bot_score = 999999999;
1149 lowest_player = world;
1150 lowest_player_score = 999999999;
1152 // find the lowest-scoring player & bot of that team
1153 FOR_EACH_PLAYER(head)
1155 if(head.team == steam)
1159 if(head.totalfrags < lowest_bot_score)
1162 lowest_bot_score = head.totalfrags;
1167 if(head.totalfrags < lowest_player_score)
1169 lowest_player = head;
1170 lowest_player_score = head.totalfrags;
1176 // prefers to move a bot...
1177 if(lowest_bot != world)
1178 selected = lowest_bot;
1179 // but it will move a player if it has to
1181 selected = lowest_player;
1182 // don't do anything if it couldn't find anyone
1185 bprint("warning: couldn't find a player to move from team\n");
1189 // smallest team gains a member
1190 if(smallestteam == 1)
1194 else if(smallestteam == 2)
1198 else if(smallestteam == 3)
1202 else if(smallestteam == 4)
1208 bprint("warning: destination team invalid\n");
1211 // source team loses a member
1212 if(source_team == 1)
1216 else if(source_team == 2)
1220 else if(source_team == 3)
1224 else if(source_team == 4)
1230 bprint("warning: source team invalid\n");
1234 // move the player to the new team
1235 TeamchangeFrags(selected);
1236 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1238 if(selected.deadflag == DEAD_NO)
1239 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1240 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1243 void CauseRebalance(float source_team, float howmany_toomany)
1245 if(IsTeamBalanceForced() == 1)
1247 bprint("Rebalancing Teams\n");
1248 ShufflePlayerOutOfTeam(source_team);
1252 // part of g_balance_teams_force
1253 // occasionally perform an audit of the teams to make
1254 // sure they're more or less balanced in player count.
1257 float numplayers, numteams, smallest, toomany;
1259 balance = IsTeamBalanceForced();
1263 if(audit_teams_time > time)
1266 audit_teams_time = time + 4 + random();
1268 // bprint("Auditing teams\n");
1270 CheckAllowedTeams(world);
1271 GetTeamCounts(world);
1274 numteams = numplayers = smallest = 0;
1277 numteams = numteams + 1;
1278 numplayers = numplayers + c1;
1283 numteams = numteams + 1;
1284 numplayers = numplayers + c2;
1290 numteams = numteams + 1;
1291 numplayers = numplayers + c3;
1297 numteams = numteams + 1;
1298 numplayers = numplayers + c4;
1304 return; // no players to move around
1306 return; // don't bother shuffling if for some reason there aren't any teams
1308 toomany = smallest + 1;
1310 if(c1 && c1 > toomany)
1311 CauseRebalance(1, c1 - toomany);
1312 if(c2 && c2 > toomany)
1313 CauseRebalance(2, c2 - toomany);
1314 if(c3 && c3 > toomany)
1315 CauseRebalance(3, c3 - toomany);
1316 if(c4 && c4 > toomany)
1317 CauseRebalance(4, c4 - toomany);
1319 // if teams are still unbalanced, balance them further in the next audit,
1320 // which will happen sooner (keep doing rapid audits until things are in order)
1321 audit_teams_time = time + 0.7 + random()*0.3;
1324 // code from here on is just to support maps that don't have team entities
1325 void tdm_spawnteam (string teamname, float teamcolor)
1329 e.classname = "tdm_team";
1330 e.netname = teamname;
1335 // spawn some default teams if the map is not set up for tdm
1336 void tdm_spawnteams()
1340 numteams = cvar("g_tdm_teams_override");
1342 numteams = cvar("g_tdm_teams");
1343 numteams = bound(2, numteams, 4);
1345 tdm_spawnteam("Red", COLOR_TEAM1-1);
1346 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1348 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1350 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1353 void tdm_delayedinit()
1355 // if no teams are found, spawn defaults
1356 if (find(world, classname, "tdm_team") == world)
1362 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);