1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(cvar("bot_vs_human") && (c3==-1 && c4==-1))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!cvar("sv_eventlog"))
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_keepaway", ftos(g_keepaway));
114 prev = cvar("gamecfg");
115 for(i = 0; i < 2; ++i)
117 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
118 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
119 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
120 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
121 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
122 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
123 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
124 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
125 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
126 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
127 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
128 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
129 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
130 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
131 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
136 prev = -1; // second attempt takes place WITHOUT prev set
142 if(g_dm && cvar("deathmatch_force_teamplay"))
151 void default_delayedinit()
153 if(!scores_initialized)
154 ScoreRules_generic();
157 void ActivateTeamplay()
159 float teamplay_default;
160 teamplay_default = cvar("teamplay_default");
163 teamplay = teamplay_default;
166 cvar_set("teamplay", ftos(teamplay));
171 void InitGameplayMode()
173 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
175 qualifying_override = -1;
180 cvar_set("teamplay", "0");
182 // make sure only ONE type is selected
186 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
191 MapInfo_LoadMapSettings(mapname);
193 if not(cvar_value_issafe(world.fog))
195 print("The current map contains a potentially harmful fog setting, ignored\n");
196 world.fog = string_null;
198 if(MapInfo_Map_fog != "")
199 if(MapInfo_Map_fog == "none")
200 world.fog = string_null;
202 world.fog = strzone(MapInfo_Map_fog);
203 clientstuff = strzone(MapInfo_Map_clientstuff);
205 MapInfo_ClearTemps();
207 // in case mapinfo switched the type
210 // set both here, gamemode can override it later
211 timelimit_override = cvar("timelimit_override");
212 fraglimit_override = cvar("fraglimit_override");
213 leadlimit_override = cvar("leadlimit_override");
217 game = GAME_DEATHMATCH;
218 gamemode_name = "Deathmatch";
223 game = GAME_TEAM_DEATHMATCH;
224 gamemode_name = "Team Deathmatch";
227 if(cvar("g_tdm_team_spawns"))
228 have_team_spawns = -1; // request team spawns
233 game = GAME_DOMINATION;
234 gamemode_name = "Domination";
236 fraglimit_override = cvar("g_domination_point_limit");
237 leadlimit_override = cvar("g_domination_point_leadlimit");
239 have_team_spawns = -1; // request team spawns
245 gamemode_name = "Capture the Flag";
247 if(cvar("g_campaign"))
250 g_ctf_win_mode = cvar("g_ctf_win_mode");
251 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
252 if(g_ctf_win_mode == 2)
254 fraglimit_override = cvar("g_ctf_capture_limit");
255 leadlimit_override = cvar("g_ctf_capture_leadlimit");
259 fraglimit_override = cvar("capturelimit_override");
260 leadlimit_override = cvar("captureleadlimit_override");
263 have_team_spawns = -1; // request team spawns
268 game = GAME_RUNEMATCH;
269 gamemode_name = "Rune Match";
270 if(cvar("deathmatch_force_teamplay"))
272 fraglimit_override = cvar("g_runematch_point_limit");
273 leadlimit_override = cvar("g_runematch_point_leadlimit");
280 gamemode_name = "Last Man Standing";
281 fraglimit_override = cvar("g_lms_lives_override");
282 leadlimit_override = 0; // not supported by LMS
283 if(fraglimit_override == 0)
284 fraglimit_override = -1;
285 lms_lowest_lives = 9999;
293 gamemode_name = "Arena";
294 fraglimit_override = cvar("g_arena_point_limit");
295 leadlimit_override = cvar("g_arena_point_leadlimit");
296 maxspawned = cvar("g_arena_maxspawned");
299 arena_roundbased = cvar("g_arena_roundbased");
305 gamemode_name = "Clan Arena";
307 fraglimit_override = cvar("g_ca_point_limit");
308 leadlimit_override = cvar("g_ca_point_leadlimit");
309 precache_sound("ctf/red_capture.wav");
310 precache_sound("ctf/blue_capture.wav");
315 gamemode_name = "Key Hunt";
317 fraglimit_override = cvar("g_keyhunt_point_limit");
318 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
319 MUTATOR_ADD(gamemode_keyhunt);
325 gamemode_name = "Assault";
327 ScoreRules_assault();
328 have_team_spawns = -1; // request team spawns
333 game = GAME_ONSLAUGHT;
334 gamemode_name = "Onslaught";
336 have_team_spawns = -1; // request team spawns
342 gamemode_name = "Race";
344 if(cvar("g_race_teams"))
347 race_teams = bound(2, cvar("g_race_teams"), 4);
348 have_team_spawns = -1; // request team spawns
353 qualifying_override = cvar("g_race_qualifying_timelimit_override");
354 fraglimit_override = cvar("g_race_laps_limit");
355 leadlimit_override = 0; // currently not supported by race
361 gamemode_name = "CTS";
362 g_race_qualifying = 1;
363 fraglimit_override = 0;
364 leadlimit_override = 0;
370 gamemode_name = "Nexball";
371 fraglimit_override = cvar("g_nexball_goallimit");
372 leadlimit_override = cvar("g_nexball_goalleadlimit");
375 have_team_spawns = -1; // request team spawns
380 game = GAME_KEEPAWAY;
381 gamemode_name = "Keepaway";
382 MUTATOR_ADD(gamemode_keepaway);
388 // save it (for the next startup)
389 cvar_set("gamecfg", ftos(game));
391 cache_mutatormsg = strzone("");
392 cache_lastmutatormsg = strzone("");
394 // enforce the server's universal frag/time limits
395 if(!cvar("g_campaign"))
397 if(fraglimit_override >= 0)
398 cvar_set("fraglimit", ftos(fraglimit_override));
399 if(timelimit_override >= 0)
400 cvar_set("timelimit", ftos(timelimit_override));
401 if(leadlimit_override >= 0)
402 cvar_set("leadlimit", ftos(leadlimit_override));
403 if(qualifying_override >= 0)
404 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
409 // we need to find out the correct value for g_race_qualifying
410 if(cvar("g_campaign"))
412 g_race_qualifying = 1;
414 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
416 g_race_qualifying = 2;
417 race_fraglimit = cvar("fraglimit");
418 race_leadlimit = cvar("leadlimit");
419 race_timelimit = cvar("timelimit");
420 cvar_set("fraglimit", "0");
421 cvar_set("leadlimit", "0");
422 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
425 g_race_qualifying = 0;
430 if(g_race_qualifying)
431 independent_players = 1;
436 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
439 string GetClientVersionMessage() {
440 local string versionmsg;
441 if (self.version_mismatch) {
442 if(self.version < cvar("gameversion")) {
443 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
445 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
448 versionmsg = "^2client version and server version are compatible.^8";
454 void PrintWelcomeMessage(entity pl)
456 string s, modifications, motd;
458 if(self.cvar_scr_centertime == 0) return;
460 if(cvar("g_campaign"))
462 if(self.classname == "player" && !self.BUTTON_INFO)
467 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
471 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
472 if(self.welcomemessage_time > time) return;
473 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
476 if(cvar("g_campaign"))
478 centerprint(pl, campaign_message);
482 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
483 if(!self.BUTTON_INFO)
485 // TODO get rid of this too
486 local string specString;
487 specString = NEWLINES;
488 //if(time < game_starttime) //also show the countdown when being a spectator
489 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
491 if (timeoutStatus != 0)
492 specString = strcat(specString, "\n\n", getTimeoutText(1));
495 if(self.classname == "player")
499 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
504 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
505 modifications = ret_string;
508 modifications = strcat(modifications, ", MinstaGib");
511 if(g_weaponarena_random)
512 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
514 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
516 if(cvar("g_start_weapon_laser") == 0)
517 modifications = strcat(modifications, ", No start weapons");
518 if(cvar("sv_gravity") < 800)
519 modifications = strcat(modifications, ", Low gravity");
521 modifications = strcat(modifications, ", Cloaked");
523 modifications = strcat(modifications, ", Hook");
525 modifications = strcat(modifications, ", Midair");
527 modifications = strcat(modifications, ", Pinata");
529 modifications = strcat(modifications, ", Weapons stay");
531 modifications = strcat(modifications, ", Bloodloss");
533 modifications = strcat(modifications, ", Jet pack");
534 modifications = substring(modifications, 2, strlen(modifications) - 2);
536 local string versionmessage;
537 versionmessage = GetClientVersionMessage();
539 s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
540 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
542 if(modifications != "")
543 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
545 if(timeoutStatus != 0)
546 s = strcat(s, "\n\n", getTimeoutText(1));
548 if (g_grappling_hook)
549 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
551 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
553 if(cache_lastmutatormsg)
554 strunzone(cache_lastmutatormsg);
556 strunzone(cache_mutatormsg);
557 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
558 cache_mutatormsg = strzone(cache_lastmutatormsg);
561 if (cache_mutatormsg != "") {
562 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
565 motd = cvar_string("sv_motd");
567 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
575 void SetPlayerColors(entity pl, float _color)
579 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
581 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
582 pl.clientcolors = 16*cl + cl;*/
585 pants = _color & 0x0F;
586 shirt = _color & 0xF0;
590 setcolor(pl, 16*pants + pants);
592 setcolor(pl, shirt + pants);
596 void SetPlayerTeam(entity pl, float t, float s, float noprint)
601 _color = COLOR_TEAM4 - 1;
603 _color = COLOR_TEAM3 - 1;
605 _color = COLOR_TEAM2 - 1;
607 _color = COLOR_TEAM1 - 1;
609 SetPlayerColors(pl,_color);
612 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
615 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
620 // set c1...c4 to show what teams are allowed
621 void CheckAllowedTeams (entity for_whom)
627 c1 = c2 = c3 = c4 = -1;
628 cb1 = cb2 = cb3 = cb4 = 0;
630 if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
632 c1 = 0; // only allow RED team for player joining
636 // onslaught is special
637 head = findchain(classname, "onslaught_generator");
640 if (head.team == COLOR_TEAM1) c1 = 0;
641 if (head.team == COLOR_TEAM2) c2 = 0;
642 if (head.team == COLOR_TEAM3) c3 = 0;
643 if (head.team == COLOR_TEAM4) c4 = 0;
647 else if(g_domination)
648 teament_name = "dom_team";
650 teament_name = "ctf_team";
652 teament_name = "tdm_team";
654 teament_name = "nexball_team";
656 c1 = c2 = 0; // Assault always has 2 teams
659 // cover anything else by treating it like tdm with no teams spawned
666 MUTATOR_CALLHOOK(GetTeamCount);
670 c1 = c2 = c3 = c4 = 0;
677 // find out what teams are allowed if necessary
680 head = find(world, classname, teament_name);
683 if(!(g_domination && head.netname == ""))
685 if(head.team == COLOR_TEAM1)
687 else if(head.team == COLOR_TEAM2)
689 else if(head.team == COLOR_TEAM3)
691 else if(head.team == COLOR_TEAM4)
694 head = find(head, classname, teament_name);
698 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
700 if(cvar("bot_vs_human") && for_whom)
702 if(cvar("bot_vs_human") > 0)
705 if(clienttype(for_whom) == CLIENTTYPE_BOT)
713 if(clienttype(for_whom) == CLIENTTYPE_BOT)
720 // if player has a forced team, ONLY allow that one
721 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
723 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
725 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
727 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
731 float PlayerValue(entity p)
733 if(IsTeamBalanceForced() == 1)
736 // FIXME: it always returns 1...
739 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
740 // teams that are allowed will now have their player counts stored in c1...c4
741 void GetTeamCounts(entity ignore)
745 // now count how many players are on each team already
747 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
748 // also remember the lowest-scoring player
750 FOR_EACH_PLAYER(head)
752 if(head != ignore)// && head.netname != "")
754 value = PlayerValue(head);
755 if(clienttype(head) == CLIENTTYPE_BOT)
759 if(head.team == COLOR_TEAM1)
767 if(head.team == COLOR_TEAM2)
775 if(head.team == COLOR_TEAM3)
783 if(head.team == COLOR_TEAM4)
795 // returns # of smallest team (1, 2, 3, 4)
796 // NOTE: Assumes CheckAllowedTeams has already been called!
797 float FindSmallestTeam(entity pl, float ignore_pl)
799 float totalteams, balance_type, maxc;
802 // find out what teams are available
803 //CheckAllowedTeams();
805 // make sure there are at least 2 teams to join
807 totalteams = totalteams + 1;
809 totalteams = totalteams + 1;
811 totalteams = totalteams + 1;
813 totalteams = totalteams + 1;
815 if((cvar("bot_vs_human") || pl.team_forced > 0) && totalteams == 1)
820 if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
821 return 1; // special case for campaign and player joining
822 else if(g_domination)
823 error("Too few teams available for domination\n");
825 error("Too few teams available for ctf\n");
827 error("Too few teams available for key hunt\n");
829 error("Too few teams available for team deathmatch\n");
832 // count how many players are in each team
836 GetTeamCounts(world);
838 // c1...c4 now have counts of each team
839 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
841 // 2 gives priority to what team you're already on, 1 goes in order
842 // 2 doesn't seem to work though...
846 //if(pl.classname != "player")
847 if(clienttype(pl) != CLIENTTYPE_BOT)
849 c1 -= cb1 * 255.0/256.0;
850 c2 -= cb2 * 255.0/256.0;
851 c3 -= cb3 * 255.0/256.0;
852 c4 -= cb4 * 255.0/256.0;
854 maxc = max4(c1, c2, c3, c4);
856 RandomSelection_Init();
857 if(balance_type == 1)
859 // 1: use team count, then score (note: can only use 8 significant bits of score)
860 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
861 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
862 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
863 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
865 else if(balance_type == 2)
867 // 1: use team count, if equal prefer own team
868 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
869 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
870 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
871 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
873 else if(balance_type == 3)
875 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
876 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
877 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
878 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
879 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
881 return RandomSelection_chosen_float;
884 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
886 float smallest, selectedteam;
888 // don't join a team if we're not playing a team game
892 // find out what teams are available
893 CheckAllowedTeams(pl);
895 // if we want the player in a certain team for campaign, force him there
896 if(cvar("g_campaign"))
897 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
899 switch(cvar("g_campaign_forceteam"))
902 SetPlayerColors(pl, COLOR_TEAM1 - 1);
903 LogTeamchange(pl.playerid, pl.team, 2);
906 SetPlayerColors(pl, COLOR_TEAM2 - 1);
907 LogTeamchange(pl.playerid, pl.team, 2);
910 SetPlayerColors(pl, COLOR_TEAM3 - 1);
911 LogTeamchange(pl.playerid, pl.team, 2);
914 SetPlayerColors(pl, COLOR_TEAM4 - 1);
915 LogTeamchange(pl.playerid, pl.team, 2);
922 // if we don't care what team he ends up on, put him on whatever team he entered as.
923 // if he's not on a valid team, then let other code put him on the smallest team
926 if( c1 >= 0 && pl.team == COLOR_TEAM1)
927 selectedteam = pl.team;
928 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
929 selectedteam = pl.team;
930 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
931 selectedteam = pl.team;
932 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
933 selectedteam = pl.team;
939 if(!only_return_best)
941 SetPlayerColors(pl, selectedteam - 1);
943 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
944 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
945 LogTeamchange(pl.playerid, pl.team, 99);
949 // otherwise end up on the smallest team (handled below)
952 smallest = FindSmallestTeam(pl, TRUE);
954 if(!only_return_best && !pl.bot_forced_team)
956 TeamchangeFrags(self);
959 SetPlayerColors(pl, COLOR_TEAM1 - 1);
961 else if(smallest == 2)
963 SetPlayerColors(pl, COLOR_TEAM2 - 1);
965 else if(smallest == 3)
967 SetPlayerColors(pl, COLOR_TEAM3 - 1);
969 else if(smallest == 4)
971 SetPlayerColors(pl, COLOR_TEAM4 - 1);
975 error("smallest team: invalid team\n");
978 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
980 if(pl.deadflag == DEAD_NO)
981 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
987 //void() ctf_playerchanged;
988 void SV_ChangeTeam(float _color)
990 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
992 // in normal deathmatch we can just apply the color and we're done
994 SetPlayerColors(self, _color);
998 scolor = self.clientcolors & 0x0F;
999 dcolor = _color & 0x0F;
1001 if(scolor == COLOR_TEAM1 - 1)
1003 else if(scolor == COLOR_TEAM2 - 1)
1005 else if(scolor == COLOR_TEAM3 - 1)
1007 else // if(scolor == COLOR_TEAM4 - 1)
1009 if(dcolor == COLOR_TEAM1 - 1)
1011 else if(dcolor == COLOR_TEAM2 - 1)
1013 else if(dcolor == COLOR_TEAM3 - 1)
1015 else // if(dcolor == COLOR_TEAM4 - 1)
1018 CheckAllowedTeams(self);
1020 if(dteam == 1 && c1 < 0) dteam = 4;
1021 if(dteam == 4 && c4 < 0) dteam = 3;
1022 if(dteam == 3 && c3 < 0) dteam = 2;
1023 if(dteam == 2 && c2 < 0) dteam = 1;
1025 // not changing teams
1026 if(scolor == dcolor)
1028 //bprint("same team change\n");
1029 SetPlayerTeam(self, dteam, steam, TRUE);
1033 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
1034 sprint(self, "Team changes not allowed\n");
1035 return; // changing teams is not allowed
1038 if(cvar("g_balance_teams_prevent_imbalance"))
1040 // only allow changing to a smaller or equal size team
1042 // find out what teams are available
1043 //CheckAllowedTeams();
1044 // count how many players on each team
1045 GetTeamCounts(world);
1048 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1053 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1058 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1063 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1070 sprint(self, "Cannot change to an invalid team\n");
1075 // get starting team
1076 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1078 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1080 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1082 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1085 if(scount) // started at a valid, nonempty team
1087 // check if we're trying to change to a larger team that doens't have bots to swap with
1088 if(dcount >= scount && dbotcount <= 0)
1090 sprint(self, "Cannot change to a larger team\n");
1091 return; // can't change to a larger team
1096 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1098 if(self.classname == "player" && steam != dteam)
1100 // reduce frags during a team change
1101 TeamchangeFrags(self);
1104 SetPlayerTeam(self, dteam, steam, FALSE);
1106 if(self.classname == "player" && steam != dteam)
1108 // kill player when changing teams
1109 if(self.deadflag == DEAD_NO)
1110 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1112 //ctf_playerchanged();
1115 void ShufflePlayerOutOfTeam (float source_team)
1117 float smallestteam, smallestteam_count, steam;
1118 float lowest_bot_score, lowest_player_score;
1119 entity head, lowest_bot, lowest_player, selected;
1122 smallestteam_count = 999999999;
1124 if(c1 >= 0 && c1 < smallestteam_count)
1127 smallestteam_count = c1;
1129 if(c2 >= 0 && c2 < smallestteam_count)
1132 smallestteam_count = c2;
1134 if(c3 >= 0 && c3 < smallestteam_count)
1137 smallestteam_count = c3;
1139 if(c4 >= 0 && c4 < smallestteam_count)
1142 smallestteam_count = c4;
1147 bprint("warning: no smallest team\n");
1151 if(source_team == 1)
1152 steam = COLOR_TEAM1;
1153 else if(source_team == 2)
1154 steam = COLOR_TEAM2;
1155 else if(source_team == 3)
1156 steam = COLOR_TEAM3;
1157 else if(source_team == 4)
1158 steam = COLOR_TEAM4;
1161 lowest_bot_score = 999999999;
1162 lowest_player = world;
1163 lowest_player_score = 999999999;
1165 // find the lowest-scoring player & bot of that team
1166 FOR_EACH_PLAYER(head)
1168 if(head.team == steam)
1172 if(head.totalfrags < lowest_bot_score)
1175 lowest_bot_score = head.totalfrags;
1180 if(head.totalfrags < lowest_player_score)
1182 lowest_player = head;
1183 lowest_player_score = head.totalfrags;
1189 // prefers to move a bot...
1190 if(lowest_bot != world)
1191 selected = lowest_bot;
1192 // but it will move a player if it has to
1194 selected = lowest_player;
1195 // don't do anything if it couldn't find anyone
1198 bprint("warning: couldn't find a player to move from team\n");
1202 // smallest team gains a member
1203 if(smallestteam == 1)
1207 else if(smallestteam == 2)
1211 else if(smallestteam == 3)
1215 else if(smallestteam == 4)
1221 bprint("warning: destination team invalid\n");
1224 // source team loses a member
1225 if(source_team == 1)
1229 else if(source_team == 2)
1233 else if(source_team == 3)
1237 else if(source_team == 4)
1243 bprint("warning: source team invalid\n");
1247 // move the player to the new team
1248 TeamchangeFrags(selected);
1249 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1251 if(selected.deadflag == DEAD_NO)
1252 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1253 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1256 void CauseRebalance(float source_team, float howmany_toomany)
1258 if(IsTeamBalanceForced() == 1)
1260 bprint("Rebalancing Teams\n");
1261 ShufflePlayerOutOfTeam(source_team);
1265 // part of g_balance_teams_force
1266 // occasionally perform an audit of the teams to make
1267 // sure they're more or less balanced in player count.
1270 float numplayers, numteams, smallest, toomany;
1272 balance = IsTeamBalanceForced();
1276 if(audit_teams_time > time)
1279 audit_teams_time = time + 4 + random();
1281 // bprint("Auditing teams\n");
1283 CheckAllowedTeams(world);
1284 GetTeamCounts(world);
1287 numteams = numplayers = smallest = 0;
1290 numteams = numteams + 1;
1291 numplayers = numplayers + c1;
1296 numteams = numteams + 1;
1297 numplayers = numplayers + c2;
1303 numteams = numteams + 1;
1304 numplayers = numplayers + c3;
1310 numteams = numteams + 1;
1311 numplayers = numplayers + c4;
1317 return; // no players to move around
1319 return; // don't bother shuffling if for some reason there aren't any teams
1321 toomany = smallest + 1;
1323 if(c1 && c1 > toomany)
1324 CauseRebalance(1, c1 - toomany);
1325 if(c2 && c2 > toomany)
1326 CauseRebalance(2, c2 - toomany);
1327 if(c3 && c3 > toomany)
1328 CauseRebalance(3, c3 - toomany);
1329 if(c4 && c4 > toomany)
1330 CauseRebalance(4, c4 - toomany);
1332 // if teams are still unbalanced, balance them further in the next audit,
1333 // which will happen sooner (keep doing rapid audits until things are in order)
1334 audit_teams_time = time + 0.7 + random()*0.3;
1337 // code from here on is just to support maps that don't have team entities
1338 void tdm_spawnteam (string teamname, float teamcolor)
1342 e.classname = "tdm_team";
1343 e.netname = teamname;
1348 // spawn some default teams if the map is not set up for tdm
1349 void tdm_spawnteams()
1353 numteams = cvar("g_tdm_teams_override");
1355 numteams = cvar("g_tdm_teams");
1356 numteams = bound(2, numteams, 4);
1358 tdm_spawnteam("Red", COLOR_TEAM1-1);
1359 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1361 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1363 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1366 void tdm_delayedinit()
1368 // if no teams are found, spawn defaults
1369 if (find(world, classname, "tdm_team") == world)
1375 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);