1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &= ~SERVERFLAG_TEAMPLAY;
59 if (!cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = autocvar_g_lms_lives_override;
112 leadlimit_override = 0; // not supported by LMS
113 if(fraglimit_override == 0)
114 fraglimit_override = -1;
115 MUTATOR_ADD(gamemode_lms);
121 fraglimit_override = autocvar_g_ca_point_limit;
122 leadlimit_override = autocvar_g_ca_point_leadlimit;
123 MUTATOR_ADD(gamemode_ca);
124 if(autocvar_g_ca_team_spawns)
125 have_team_spawns = -1; // request team spawns
131 fraglimit_override = autocvar_g_keyhunt_point_limit;
132 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133 MUTATOR_ADD(gamemode_keyhunt);
139 fraglimit_override = autocvar_g_freezetag_point_limit;
140 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141 MUTATOR_ADD(gamemode_freezetag);
142 if(autocvar_g_freezetag_team_spawns)
143 have_team_spawns = -1; // request team spawns
149 MUTATOR_ADD(gamemode_assault);
150 have_team_spawns = -1; // request team spawns
156 have_team_spawns = -1; // request team spawns
157 MUTATOR_ADD(gamemode_onslaught);
163 if(autocvar_g_race_teams)
166 race_teams = bound(2, autocvar_g_race_teams, 4);
167 have_team_spawns = -1; // request team spawns
172 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
173 fraglimit_override = autocvar_g_race_laps_limit;
174 leadlimit_override = 0; // currently not supported by race
179 g_race_qualifying = 1;
180 fraglimit_override = 0;
181 leadlimit_override = 0;
186 fraglimit_override = autocvar_g_nexball_goallimit;
187 leadlimit_override = autocvar_g_nexball_goalleadlimit;
189 have_team_spawns = -1; // request team spawns
190 MUTATOR_ADD(gamemode_nexball);
195 MUTATOR_ADD(gamemode_keepaway);
200 timelimit_override = 0; // no timelimit in invasion, round based
201 fraglimit_override = autocvar_g_invasion_round_limit;
202 MUTATOR_ADD(gamemode_invasion);
208 cache_mutatormsg = strzone("");
209 cache_lastmutatormsg = strzone("");
211 // enforce the server's universal frag/time limits
212 if(!autocvar_g_campaign)
214 if(fraglimit_override >= 0)
215 cvar_set("fraglimit", ftos(fraglimit_override));
216 if(timelimit_override >= 0)
217 cvar_set("timelimit", ftos(timelimit_override));
218 if(leadlimit_override >= 0)
219 cvar_set("leadlimit", ftos(leadlimit_override));
220 if(qualifying_override >= 0)
221 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
226 // we need to find out the correct value for g_race_qualifying
227 if(autocvar_g_campaign)
229 g_race_qualifying = 1;
231 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
233 g_race_qualifying = 2;
234 race_fraglimit = autocvar_fraglimit;
235 race_leadlimit = autocvar_leadlimit;
236 race_timelimit = autocvar_timelimit;
237 cvar_set("fraglimit", "0");
238 cvar_set("leadlimit", "0");
239 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
242 g_race_qualifying = 0;
247 inv_maxrounds = cvar("fraglimit");
248 cvar_set("fraglimit", "0");
253 if(g_race_qualifying)
254 independent_players = 1;
259 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
262 string GetClientVersionMessage() {
264 if (self.version_mismatch) {
265 if(self.version < autocvar_gameversion) {
266 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
268 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
271 versionmsg = "^2client version and server version are compatible.^8";
276 string getwelcomemessage(void)
278 string s, modifications, motd;
281 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
282 modifications = ret_string;
286 if(g_weaponarena_random)
287 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
289 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
291 if(autocvar_g_start_weapon_laser == 0)
292 modifications = strcat(modifications, ", No start weapons");
293 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
294 modifications = strcat(modifications, ", Low gravity");
295 if(g_cloaked && !g_cts)
296 modifications = strcat(modifications, ", Cloaked");
298 modifications = strcat(modifications, ", Hook");
299 if(g_weapon_stay && !g_cts)
300 modifications = strcat(modifications, ", Weapons stay");
302 modifications = strcat(modifications, ", Jet pack");
303 if(autocvar_g_powerups == 0)
304 modifications = strcat(modifications, ", No powerups");
305 if(autocvar_g_powerups > 0)
306 modifications = strcat(modifications, ", Powerups");
307 modifications = substring(modifications, 2, strlen(modifications) - 2);
309 string versionmessage;
310 versionmessage = GetClientVersionMessage();
312 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
313 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
315 if(modifications != "")
316 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
318 if (g_grappling_hook)
319 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
321 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
323 if(cache_lastmutatormsg)
324 strunzone(cache_lastmutatormsg);
326 strunzone(cache_mutatormsg);
327 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
328 cache_mutatormsg = strzone(cache_lastmutatormsg);
331 if (cache_mutatormsg != "") {
332 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
335 motd = autocvar_sv_motd;
337 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
342 void SetPlayerColors(entity pl, float _color)
346 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
348 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
349 pl.clientcolors = 16*cl + cl;*/
352 pants = _color & 0x0F;
353 shirt = _color & 0xF0;
357 setcolor(pl, 16*pants + pants);
359 setcolor(pl, shirt + pants);
363 void SetPlayerTeam(entity pl, float t, float s, float noprint)
368 _color = NUM_TEAM_4 - 1;
370 _color = NUM_TEAM_3 - 1;
372 _color = NUM_TEAM_2 - 1;
374 _color = NUM_TEAM_1 - 1;
376 SetPlayerColors(pl,_color);
379 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
382 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
387 // set c1...c4 to show what teams are allowed
388 void CheckAllowedTeams (entity for_whom)
394 c1 = c2 = c3 = c4 = -1;
395 cb1 = cb2 = cb3 = cb4 = 0;
397 teament_name = string_null;
400 // onslaught is special
401 head = findchain(classname, "onslaught_generator");
404 if (head.team == NUM_TEAM_1) c1 = 0;
405 if (head.team == NUM_TEAM_2) c2 = 0;
406 if (head.team == NUM_TEAM_3) c3 = 0;
407 if (head.team == NUM_TEAM_4) c4 = 0;
411 else if(g_domination)
412 teament_name = "dom_team";
414 teament_name = "ctf_team";
416 teament_name = "tdm_team";
418 teament_name = "nexball_team";
420 c1 = c2 = 0; // Assault always has 2 teams
423 // cover anything else by treating it like tdm with no teams spawned
430 MUTATOR_CALLHOOK(GetTeamCount);
434 c1 = c2 = c3 = c4 = 0;
441 // find out what teams are allowed if necessary
444 head = find(world, classname, teament_name);
447 if(!(g_domination && head.netname == ""))
449 if(head.team == NUM_TEAM_1)
451 else if(head.team == NUM_TEAM_2)
453 else if(head.team == NUM_TEAM_3)
455 else if(head.team == NUM_TEAM_4)
458 head = find(head, classname, teament_name);
462 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
464 if(autocvar_bot_vs_human && for_whom)
466 if(autocvar_bot_vs_human > 0)
469 if(IS_BOT_CLIENT(for_whom))
477 if(IS_BOT_CLIENT(for_whom))
484 // if player has a forced team, ONLY allow that one
485 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
487 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
489 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
491 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
495 float PlayerValue(entity p)
498 // FIXME: it always returns 1...
501 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
502 // teams that are allowed will now have their player counts stored in c1...c4
503 void GetTeamCounts(entity ignore)
507 // now count how many players are on each team already
509 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
510 // also remember the lowest-scoring player
512 FOR_EACH_CLIENT(head)
517 else if(head.team_forced > 0)
518 t = head.team_forced; // reserve the spot
521 if(head != ignore)// && head.netname != "")
523 value = PlayerValue(head);
524 if(IS_BOT_CLIENT(head))
563 // if the player who has a forced team has not joined yet, reserve the spot
564 if(autocvar_g_campaign)
566 switch(autocvar_g_campaign_forceteam)
568 case 1: if(c1 == cb1) ++c1; break;
569 case 2: if(c2 == cb2) ++c2; break;
570 case 3: if(c3 == cb3) ++c3; break;
571 case 4: if(c4 == cb4) ++c4; break;
576 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
578 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
580 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
584 case 1: ca = c1; cba = cb1; sa = team1_score; break;
585 case 2: ca = c2; cba = cb2; sa = team2_score; break;
586 case 3: ca = c3; cba = cb3; sa = team3_score; break;
587 case 4: ca = c4; cba = cb4; sa = team4_score; break;
591 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
592 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
593 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
594 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
605 if(IS_REAL_CLIENT(e))
614 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
630 // the more we're at the end of the match, the more take scores into account
631 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
638 // returns # of smallest team (1, 2, 3, 4)
639 // NOTE: Assumes CheckAllowedTeams has already been called!
640 float FindSmallestTeam(entity pl, float ignore_pl)
645 // find out what teams are available
646 //CheckAllowedTeams();
648 // make sure there are at least 2 teams to join
650 totalteams = totalteams + 1;
652 totalteams = totalteams + 1;
654 totalteams = totalteams + 1;
656 totalteams = totalteams + 1;
658 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
663 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
664 return 1; // special case for campaign and player joining
665 else if(g_domination)
666 error("Too few teams available for domination\n");
668 error("Too few teams available for ctf\n");
670 error("Too few teams available for key hunt\n");
672 error("Too few teams available for freeze tag\n");
674 error("Too few teams available for team deathmatch\n");
677 // count how many players are in each team
681 GetTeamCounts(world);
683 RandomSelection_Init();
686 if(TeamSmallerEqThanTeam(2, t, pl))
688 if(TeamSmallerEqThanTeam(3, t, pl))
690 if(TeamSmallerEqThanTeam(4, t, pl))
693 // now t is the minimum, or A minimum!
694 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
695 RandomSelection_Add(world, 1, string_null, 1, 1);
696 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
697 RandomSelection_Add(world, 2, string_null, 1, 1);
698 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
699 RandomSelection_Add(world, 3, string_null, 1, 1);
700 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
701 RandomSelection_Add(world, 4, string_null, 1, 1);
703 return RandomSelection_chosen_float;
706 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
708 float smallest, selectedteam;
710 // don't join a team if we're not playing a team game
714 // find out what teams are available
715 CheckAllowedTeams(pl);
717 // if we don't care what team he ends up on, put him on whatever team he entered as.
718 // if he's not on a valid team, then let other code put him on the smallest team
721 if( c1 >= 0 && pl.team == NUM_TEAM_1)
722 selectedteam = pl.team;
723 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
724 selectedteam = pl.team;
725 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
726 selectedteam = pl.team;
727 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
728 selectedteam = pl.team;
734 if(!only_return_best)
736 SetPlayerColors(pl, selectedteam - 1);
738 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
739 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
740 LogTeamchange(pl.playerid, pl.team, 99);
744 // otherwise end up on the smallest team (handled below)
747 smallest = FindSmallestTeam(pl, TRUE);
749 if(!only_return_best && !pl.bot_forced_team)
751 TeamchangeFrags(self);
754 SetPlayerColors(pl, NUM_TEAM_1 - 1);
756 else if(smallest == 2)
758 SetPlayerColors(pl, NUM_TEAM_2 - 1);
760 else if(smallest == 3)
762 SetPlayerColors(pl, NUM_TEAM_3 - 1);
764 else if(smallest == 4)
766 SetPlayerColors(pl, NUM_TEAM_4 - 1);
770 error("smallest team: invalid team\n");
773 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
775 if(pl.deadflag == DEAD_NO)
776 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
782 //void() ctf_playerchanged;
783 void SV_ChangeTeam(float _color)
785 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
787 // in normal deathmatch we can just apply the color and we're done
789 SetPlayerColors(self, _color);
793 scolor = self.clientcolors & 0x0F;
794 dcolor = _color & 0x0F;
796 if(scolor == NUM_TEAM_1 - 1)
798 else if(scolor == NUM_TEAM_2 - 1)
800 else if(scolor == NUM_TEAM_3 - 1)
802 else // if(scolor == NUM_TEAM_4 - 1)
804 if(dcolor == NUM_TEAM_1 - 1)
806 else if(dcolor == NUM_TEAM_2 - 1)
808 else if(dcolor == NUM_TEAM_3 - 1)
810 else // if(dcolor == NUM_TEAM_4 - 1)
813 CheckAllowedTeams(self);
815 if(dteam == 1 && c1 < 0) dteam = 4;
816 if(dteam == 4 && c4 < 0) dteam = 3;
817 if(dteam == 3 && c3 < 0) dteam = 2;
818 if(dteam == 2 && c2 < 0) dteam = 1;
820 // not changing teams
823 //bprint("same team change\n");
824 SetPlayerTeam(self, dteam, steam, TRUE);
828 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
829 sprint(self, "Team changes not allowed\n");
830 return; // changing teams is not allowed
833 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
834 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
837 if(!TeamSmallerEqThanTeam(dteam, steam, self))
839 sprint(self, "Cannot change to a larger/better/shinier team\n");
844 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
846 if(IS_PLAYER(self) && steam != dteam)
848 // reduce frags during a team change
849 TeamchangeFrags(self);
852 SetPlayerTeam(self, dteam, steam, FALSE);
854 if(IS_PLAYER(self) && steam != dteam)
856 // kill player when changing teams
857 if(self.deadflag == DEAD_NO)
858 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
862 void ShufflePlayerOutOfTeam (float source_team)
864 float smallestteam, smallestteam_count, steam;
865 float lowest_bot_score, lowest_player_score;
866 entity head, lowest_bot, lowest_player, selected;
869 smallestteam_count = 999999999;
871 if(c1 >= 0 && c1 < smallestteam_count)
874 smallestteam_count = c1;
876 if(c2 >= 0 && c2 < smallestteam_count)
879 smallestteam_count = c2;
881 if(c3 >= 0 && c3 < smallestteam_count)
884 smallestteam_count = c3;
886 if(c4 >= 0 && c4 < smallestteam_count)
889 smallestteam_count = c4;
894 bprint("warning: no smallest team\n");
900 else if(source_team == 2)
902 else if(source_team == 3)
904 else // if(source_team == 4)
908 lowest_bot_score = 999999999;
909 lowest_player = world;
910 lowest_player_score = 999999999;
912 // find the lowest-scoring player & bot of that team
913 FOR_EACH_PLAYER(head)
915 if(head.team == steam)
919 if(head.totalfrags < lowest_bot_score)
922 lowest_bot_score = head.totalfrags;
927 if(head.totalfrags < lowest_player_score)
929 lowest_player = head;
930 lowest_player_score = head.totalfrags;
936 // prefers to move a bot...
937 if(lowest_bot != world)
938 selected = lowest_bot;
939 // but it will move a player if it has to
941 selected = lowest_player;
942 // don't do anything if it couldn't find anyone
945 bprint("warning: couldn't find a player to move from team\n");
949 // smallest team gains a member
950 if(smallestteam == 1)
954 else if(smallestteam == 2)
958 else if(smallestteam == 3)
962 else if(smallestteam == 4)
968 bprint("warning: destination team invalid\n");
971 // source team loses a member
976 else if(source_team == 2)
980 else if(source_team == 3)
984 else if(source_team == 4)
990 bprint("warning: source team invalid\n");
994 // move the player to the new team
995 TeamchangeFrags(selected);
996 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
998 if(selected.deadflag == DEAD_NO)
999 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1000 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1003 // code from here on is just to support maps that don't have team entities
1004 void tdm_spawnteam (string teamname, float teamcolor)
1008 e.classname = "tdm_team";
1009 e.netname = teamname;
1014 // spawn some default teams if the map is not set up for tdm
1015 void tdm_spawnteams()
1019 numteams = autocvar_g_tdm_teams_override;
1021 numteams = autocvar_g_tdm_teams;
1022 numteams = bound(2, numteams, 4);
1024 tdm_spawnteam("Red", NUM_TEAM_1-1);
1025 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1027 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1029 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1032 void tdm_delayedinit()
1034 // if no teams are found, spawn defaults
1035 if (find(world, classname, "tdm_team") == world)
1041 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);