1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &= ~SERVERFLAG_TEAMPLAY;
59 if (!cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = autocvar_g_lms_lives_override;
112 leadlimit_override = 0; // not supported by LMS
113 if(fraglimit_override == 0)
114 fraglimit_override = -1;
115 MUTATOR_ADD(gamemode_lms);
121 fraglimit_override = autocvar_g_ca_point_limit;
122 leadlimit_override = autocvar_g_ca_point_leadlimit;
123 MUTATOR_ADD(gamemode_ca);
124 if(autocvar_g_ca_team_spawns)
125 have_team_spawns = -1; // request team spawns
131 fraglimit_override = autocvar_g_keyhunt_point_limit;
132 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133 MUTATOR_ADD(gamemode_keyhunt);
139 fraglimit_override = autocvar_g_freezetag_point_limit;
140 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141 MUTATOR_ADD(gamemode_freezetag);
142 if(autocvar_g_freezetag_team_spawns)
143 have_team_spawns = -1; // request team spawns
149 MUTATOR_ADD(gamemode_assault);
150 have_team_spawns = -1; // request team spawns
156 have_team_spawns = -1; // request team spawns
157 MUTATOR_ADD(gamemode_onslaught);
162 if(autocvar_g_race_teams)
165 race_teams = bound(2, autocvar_g_race_teams, 4);
166 have_team_spawns = -1; // request team spawns
171 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
172 fraglimit_override = autocvar_g_race_laps_limit;
173 leadlimit_override = 0; // currently not supported by race
175 MUTATOR_ADD(gamemode_race);
180 g_race_qualifying = 1;
181 fraglimit_override = 0;
182 leadlimit_override = 0;
183 MUTATOR_ADD(gamemode_cts);
188 fraglimit_override = autocvar_g_nexball_goallimit;
189 leadlimit_override = autocvar_g_nexball_goalleadlimit;
191 have_team_spawns = -1; // request team spawns
192 MUTATOR_ADD(gamemode_nexball);
197 MUTATOR_ADD(gamemode_keepaway);
202 fraglimit_override = autocvar_g_invasion_point_limit;
203 if(autocvar_g_invasion_teams >= 2)
206 if(autocvar_g_invasion_team_spawns)
207 have_team_spawns = -1; // request team spawns
209 MUTATOR_ADD(gamemode_invasion);
215 cache_mutatormsg = strzone("");
216 cache_lastmutatormsg = strzone("");
218 // enforce the server's universal frag/time limits
219 if(!autocvar_g_campaign)
221 if(fraglimit_override >= 0)
222 cvar_set("fraglimit", ftos(fraglimit_override));
223 if(timelimit_override >= 0)
224 cvar_set("timelimit", ftos(timelimit_override));
225 if(leadlimit_override >= 0)
226 cvar_set("leadlimit", ftos(leadlimit_override));
227 if(qualifying_override >= 0)
228 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
233 // we need to find out the correct value for g_race_qualifying
234 if(autocvar_g_campaign)
236 g_race_qualifying = 1;
238 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
240 g_race_qualifying = 2;
241 race_fraglimit = autocvar_fraglimit;
242 race_leadlimit = autocvar_leadlimit;
243 race_timelimit = autocvar_timelimit;
244 cvar_set("fraglimit", "0");
245 cvar_set("leadlimit", "0");
246 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
249 g_race_qualifying = 0;
253 if(g_race_qualifying)
254 independent_players = 1;
256 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
259 string GetClientVersionMessage() {
261 if (self.version_mismatch) {
262 if(self.version < autocvar_gameversion) {
263 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
265 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
268 versionmsg = "^2client version and server version are compatible.^8";
273 string getwelcomemessage(void)
275 string s, modifications, motd;
278 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
279 modifications = ret_string;
283 if(g_weaponarena_random)
284 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
286 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
288 if(autocvar_g_start_weapon_laser == 0)
289 modifications = strcat(modifications, ", No start weapons");
290 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
291 modifications = strcat(modifications, ", Low gravity");
292 if(g_cloaked && !g_cts)
293 modifications = strcat(modifications, ", Cloaked");
295 modifications = strcat(modifications, ", Hook");
296 if(g_weapon_stay && !g_cts)
297 modifications = strcat(modifications, ", Weapons stay");
299 modifications = strcat(modifications, ", Jet pack");
300 if(autocvar_g_powerups == 0)
301 modifications = strcat(modifications, ", No powerups");
302 if(autocvar_g_powerups > 0)
303 modifications = strcat(modifications, ", Powerups");
304 modifications = substring(modifications, 2, strlen(modifications) - 2);
306 string versionmessage;
307 versionmessage = GetClientVersionMessage();
309 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
310 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
312 if(modifications != "")
313 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
315 if (g_grappling_hook)
316 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
318 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
320 if(cache_lastmutatormsg)
321 strunzone(cache_lastmutatormsg);
323 strunzone(cache_mutatormsg);
324 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
325 cache_mutatormsg = strzone(cache_lastmutatormsg);
328 if (cache_mutatormsg != "") {
329 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
332 motd = autocvar_sv_motd;
334 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
339 void SetPlayerColors(entity pl, float _color)
343 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
345 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
346 pl.clientcolors = 16*cl + cl;*/
349 pants = _color & 0x0F;
350 shirt = _color & 0xF0;
354 setcolor(pl, 16*pants + pants);
356 setcolor(pl, shirt + pants);
360 void SetPlayerTeam(entity pl, float t, float s, float noprint)
365 _color = NUM_TEAM_4 - 1;
367 _color = NUM_TEAM_3 - 1;
369 _color = NUM_TEAM_2 - 1;
371 _color = NUM_TEAM_1 - 1;
373 SetPlayerColors(pl,_color);
376 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
379 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
384 // set c1...c4 to show what teams are allowed
385 void CheckAllowedTeams (entity for_whom)
391 c1 = c2 = c3 = c4 = -1;
392 cb1 = cb2 = cb3 = cb4 = 0;
394 teament_name = string_null;
397 // onslaught is special
398 head = findchain(classname, "onslaught_generator");
401 if (head.team == NUM_TEAM_1) c1 = 0;
402 if (head.team == NUM_TEAM_2) c2 = 0;
403 if (head.team == NUM_TEAM_3) c3 = 0;
404 if (head.team == NUM_TEAM_4) c4 = 0;
408 else if(g_domination)
409 teament_name = "dom_team";
411 teament_name = "ctf_team";
413 teament_name = "tdm_team";
415 teament_name = "nexball_team";
417 c1 = c2 = 0; // Assault always has 2 teams
420 // cover anything else by treating it like tdm with no teams spawned
424 MUTATOR_CALLHOOK(GetTeamCount);
428 c1 = c2 = c3 = c4 = 0;
435 // find out what teams are allowed if necessary
438 head = find(world, classname, teament_name);
441 if(!(g_domination && head.netname == ""))
443 if(head.team == NUM_TEAM_1)
445 else if(head.team == NUM_TEAM_2)
447 else if(head.team == NUM_TEAM_3)
449 else if(head.team == NUM_TEAM_4)
452 head = find(head, classname, teament_name);
456 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
458 if(autocvar_bot_vs_human && for_whom)
460 if(autocvar_bot_vs_human > 0)
463 if(IS_BOT_CLIENT(for_whom))
471 if(IS_BOT_CLIENT(for_whom))
478 // if player has a forced team, ONLY allow that one
479 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
481 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
483 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
485 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
489 float PlayerValue(entity p)
492 // FIXME: it always returns 1...
495 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
496 // teams that are allowed will now have their player counts stored in c1...c4
497 void GetTeamCounts(entity ignore)
501 // now count how many players are on each team already
503 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
504 // also remember the lowest-scoring player
506 FOR_EACH_CLIENT(head)
511 else if(head.team_forced > 0)
512 t = head.team_forced; // reserve the spot
515 if(head != ignore)// && head.netname != "")
517 value = PlayerValue(head);
518 if(IS_BOT_CLIENT(head))
557 // if the player who has a forced team has not joined yet, reserve the spot
558 if(autocvar_g_campaign)
560 switch(autocvar_g_campaign_forceteam)
562 case 1: if(c1 == cb1) ++c1; break;
563 case 2: if(c2 == cb2) ++c2; break;
564 case 3: if(c3 == cb3) ++c3; break;
565 case 4: if(c4 == cb4) ++c4; break;
570 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
572 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
574 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
578 case 1: ca = c1; cba = cb1; sa = team1_score; break;
579 case 2: ca = c2; cba = cb2; sa = team2_score; break;
580 case 3: ca = c3; cba = cb3; sa = team3_score; break;
581 case 4: ca = c4; cba = cb4; sa = team4_score; break;
585 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
586 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
587 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
588 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
599 if(IS_REAL_CLIENT(e))
608 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
624 // the more we're at the end of the match, the more take scores into account
625 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
632 // returns # of smallest team (1, 2, 3, 4)
633 // NOTE: Assumes CheckAllowedTeams has already been called!
634 float FindSmallestTeam(entity pl, float ignore_pl)
639 // find out what teams are available
640 //CheckAllowedTeams();
642 // make sure there are at least 2 teams to join
644 totalteams = totalteams + 1;
646 totalteams = totalteams + 1;
648 totalteams = totalteams + 1;
650 totalteams = totalteams + 1;
652 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
657 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
658 return 1; // special case for campaign and player joining
659 else if(g_domination)
660 error("Too few teams available for domination\n");
662 error("Too few teams available for ctf\n");
664 error("Too few teams available for key hunt\n");
666 error("Too few teams available for freeze tag\n");
668 error("Too few teams available for team deathmatch\n");
671 // count how many players are in each team
675 GetTeamCounts(world);
677 RandomSelection_Init();
680 if(TeamSmallerEqThanTeam(2, t, pl))
682 if(TeamSmallerEqThanTeam(3, t, pl))
684 if(TeamSmallerEqThanTeam(4, t, pl))
687 // now t is the minimum, or A minimum!
688 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
689 RandomSelection_Add(world, 1, string_null, 1, 1);
690 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
691 RandomSelection_Add(world, 2, string_null, 1, 1);
692 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
693 RandomSelection_Add(world, 3, string_null, 1, 1);
694 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
695 RandomSelection_Add(world, 4, string_null, 1, 1);
697 return RandomSelection_chosen_float;
700 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
702 float smallest, selectedteam;
704 // don't join a team if we're not playing a team game
708 // find out what teams are available
709 CheckAllowedTeams(pl);
711 // if we don't care what team he ends up on, put him on whatever team he entered as.
712 // if he's not on a valid team, then let other code put him on the smallest team
715 if( c1 >= 0 && pl.team == NUM_TEAM_1)
716 selectedteam = pl.team;
717 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
718 selectedteam = pl.team;
719 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
720 selectedteam = pl.team;
721 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
722 selectedteam = pl.team;
728 if(!only_return_best)
730 SetPlayerColors(pl, selectedteam - 1);
732 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
733 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
734 LogTeamchange(pl.playerid, pl.team, 99);
738 // otherwise end up on the smallest team (handled below)
741 smallest = FindSmallestTeam(pl, TRUE);
743 if(!only_return_best && !pl.bot_forced_team)
745 TeamchangeFrags(self);
748 SetPlayerColors(pl, NUM_TEAM_1 - 1);
750 else if(smallest == 2)
752 SetPlayerColors(pl, NUM_TEAM_2 - 1);
754 else if(smallest == 3)
756 SetPlayerColors(pl, NUM_TEAM_3 - 1);
758 else if(smallest == 4)
760 SetPlayerColors(pl, NUM_TEAM_4 - 1);
764 error("smallest team: invalid team\n");
767 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
769 if(pl.deadflag == DEAD_NO)
770 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
776 //void() ctf_playerchanged;
777 void SV_ChangeTeam(float _color)
779 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
781 // in normal deathmatch we can just apply the color and we're done
783 SetPlayerColors(self, _color);
787 scolor = self.clientcolors & 0x0F;
788 dcolor = _color & 0x0F;
790 if(scolor == NUM_TEAM_1 - 1)
792 else if(scolor == NUM_TEAM_2 - 1)
794 else if(scolor == NUM_TEAM_3 - 1)
796 else // if(scolor == NUM_TEAM_4 - 1)
798 if(dcolor == NUM_TEAM_1 - 1)
800 else if(dcolor == NUM_TEAM_2 - 1)
802 else if(dcolor == NUM_TEAM_3 - 1)
804 else // if(dcolor == NUM_TEAM_4 - 1)
807 CheckAllowedTeams(self);
809 if(dteam == 1 && c1 < 0) dteam = 4;
810 if(dteam == 4 && c4 < 0) dteam = 3;
811 if(dteam == 3 && c3 < 0) dteam = 2;
812 if(dteam == 2 && c2 < 0) dteam = 1;
814 // not changing teams
817 //bprint("same team change\n");
818 SetPlayerTeam(self, dteam, steam, TRUE);
822 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
823 sprint(self, "Team changes not allowed\n");
824 return; // changing teams is not allowed
827 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
828 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
831 if(!TeamSmallerEqThanTeam(dteam, steam, self))
833 sprint(self, "Cannot change to a larger/better/shinier team\n");
838 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
840 if(IS_PLAYER(self) && steam != dteam)
842 // reduce frags during a team change
843 TeamchangeFrags(self);
846 SetPlayerTeam(self, dteam, steam, FALSE);
848 if(IS_PLAYER(self) && steam != dteam)
850 // kill player when changing teams
851 if(self.deadflag == DEAD_NO)
852 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
856 void ShufflePlayerOutOfTeam (float source_team)
858 float smallestteam, smallestteam_count, steam;
859 float lowest_bot_score, lowest_player_score;
860 entity head, lowest_bot, lowest_player, selected;
863 smallestteam_count = 999999999;
865 if(c1 >= 0 && c1 < smallestteam_count)
868 smallestteam_count = c1;
870 if(c2 >= 0 && c2 < smallestteam_count)
873 smallestteam_count = c2;
875 if(c3 >= 0 && c3 < smallestteam_count)
878 smallestteam_count = c3;
880 if(c4 >= 0 && c4 < smallestteam_count)
883 smallestteam_count = c4;
888 bprint("warning: no smallest team\n");
894 else if(source_team == 2)
896 else if(source_team == 3)
898 else // if(source_team == 4)
902 lowest_bot_score = 999999999;
903 lowest_player = world;
904 lowest_player_score = 999999999;
906 // find the lowest-scoring player & bot of that team
907 FOR_EACH_PLAYER(head)
909 if(head.team == steam)
913 if(head.totalfrags < lowest_bot_score)
916 lowest_bot_score = head.totalfrags;
921 if(head.totalfrags < lowest_player_score)
923 lowest_player = head;
924 lowest_player_score = head.totalfrags;
930 // prefers to move a bot...
931 if(lowest_bot != world)
932 selected = lowest_bot;
933 // but it will move a player if it has to
935 selected = lowest_player;
936 // don't do anything if it couldn't find anyone
939 bprint("warning: couldn't find a player to move from team\n");
943 // smallest team gains a member
944 if(smallestteam == 1)
948 else if(smallestteam == 2)
952 else if(smallestteam == 3)
956 else if(smallestteam == 4)
962 bprint("warning: destination team invalid\n");
965 // source team loses a member
970 else if(source_team == 2)
974 else if(source_team == 3)
978 else if(source_team == 4)
984 bprint("warning: source team invalid\n");
988 // move the player to the new team
989 TeamchangeFrags(selected);
990 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
992 if(selected.deadflag == DEAD_NO)
993 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
994 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
997 // code from here on is just to support maps that don't have team entities
998 void tdm_spawnteam (string teamname, float teamcolor)
1002 e.classname = "tdm_team";
1003 e.netname = teamname;
1008 // spawn some default teams if the map is not set up for tdm
1009 void tdm_spawnteams()
1013 numteams = autocvar_g_tdm_teams_override;
1015 numteams = autocvar_g_tdm_teams;
1016 numteams = bound(2, numteams, 4);
1018 tdm_spawnteam("Red", NUM_TEAM_1-1);
1019 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1021 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1023 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1026 void tdm_delayedinit()
1028 // if no teams are found, spawn defaults
1029 if (find(world, classname, "tdm_team") == world)
1035 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);