]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge branch 'Mario/race_cts_mutators'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 //float audit_teams_time;
10
11 void TeamchangeFrags(entity e)
12 {
13         PlayerScore_Clear(e);
14 }
15
16 void tdm_init();
17 void entcs_init();
18
19 void LogTeamchange(float player_id, float team_number, float type)
20 {
21         if(!autocvar_sv_eventlog)
22                 return;
23
24         if(player_id < 1)
25                 return;
26
27         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
28 }
29
30 void default_delayedinit()
31 {
32         if(!scores_initialized)
33                 ScoreRules_generic();
34 }
35
36 void ActivateTeamplay()
37 {
38         serverflags |= SERVERFLAG_TEAMPLAY;
39         teamplay = 1;
40 }
41
42 void InitGameplayMode()
43 {
44         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
45
46         qualifying_override = -1;
47
48         VoteReset();
49
50         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
51         get_mi_min_max(1);
52         world.mins = mi_min;
53         world.maxs = mi_max;
54
55         MapInfo_LoadMapSettings(mapname);
56         teamplay = 0;
57         serverflags &= ~SERVERFLAG_TEAMPLAY;
58
59         if (!cvar_value_issafe(world.fog))
60         {
61                 print("The current map contains a potentially harmful fog setting, ignored\n");
62                 world.fog = string_null;
63         }
64         if(MapInfo_Map_fog != "")
65                 if(MapInfo_Map_fog == "none")
66                         world.fog = string_null;
67                 else
68                         world.fog = strzone(MapInfo_Map_fog);
69         clientstuff = strzone(MapInfo_Map_clientstuff);
70
71         MapInfo_ClearTemps();
72
73         // set both here, gamemode can override it later
74         timelimit_override = autocvar_timelimit_override;
75         fraglimit_override = autocvar_fraglimit_override;
76         leadlimit_override = autocvar_leadlimit_override;
77         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
78
79         if(g_dm)
80         {
81         }
82
83         if(g_tdm)
84         {
85                 ActivateTeamplay();
86                 tdm_init();
87                 if(autocvar_g_tdm_team_spawns)
88                         have_team_spawns = -1; // request team spawns
89         }
90
91         if(g_domination)
92         {
93                 ActivateTeamplay();
94                 fraglimit_override = autocvar_g_domination_point_limit;
95                 leadlimit_override = autocvar_g_domination_point_leadlimit;
96                 MUTATOR_ADD(gamemode_domination);
97                 have_team_spawns = -1; // request team spawns
98         }
99
100         if(g_ctf)
101         {
102                 ActivateTeamplay();
103                 fraglimit_override = autocvar_capturelimit_override;
104                 leadlimit_override = autocvar_captureleadlimit_override;
105                 MUTATOR_ADD(gamemode_ctf);
106                 have_team_spawns = -1; // request team spawns
107         }
108
109         if(g_lms)
110         {
111                 fraglimit_override = autocvar_g_lms_lives_override;
112                 leadlimit_override = 0; // not supported by LMS
113                 if(fraglimit_override == 0)
114                         fraglimit_override = -1;
115                 MUTATOR_ADD(gamemode_lms);
116         }
117
118         if(g_ca)
119         {
120                 ActivateTeamplay();
121                 fraglimit_override = autocvar_g_ca_point_limit;
122                 leadlimit_override = autocvar_g_ca_point_leadlimit;
123                 MUTATOR_ADD(gamemode_ca);
124                 if(autocvar_g_ca_team_spawns)
125                         have_team_spawns = -1; // request team spawns
126         }
127
128         if(g_keyhunt)
129         {
130                 ActivateTeamplay();
131                 fraglimit_override = autocvar_g_keyhunt_point_limit;
132                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
133                 MUTATOR_ADD(gamemode_keyhunt);
134         }
135
136         if(g_freezetag)
137         {
138                 ActivateTeamplay();
139                 fraglimit_override = autocvar_g_freezetag_point_limit;
140                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
141                 MUTATOR_ADD(gamemode_freezetag);
142                 if(autocvar_g_freezetag_team_spawns)
143                         have_team_spawns = -1; // request team spawns
144         }
145
146         if(g_assault)
147         {
148                 ActivateTeamplay();
149                 MUTATOR_ADD(gamemode_assault);
150                 have_team_spawns = -1; // request team spawns
151         }
152
153         if(g_onslaught)
154         {
155                 ActivateTeamplay();
156                 have_team_spawns = -1; // request team spawns
157                 MUTATOR_ADD(gamemode_onslaught);
158         }
159
160         if(g_race)
161         {
162                 if(autocvar_g_race_teams)
163                 {
164                         ActivateTeamplay();
165                         race_teams = bound(2, autocvar_g_race_teams, 4);
166                         have_team_spawns = -1; // request team spawns
167                 }
168                 else
169                         race_teams = 0;
170
171                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
172                 fraglimit_override = autocvar_g_race_laps_limit;
173                 leadlimit_override = 0; // currently not supported by race
174
175                 MUTATOR_ADD(gamemode_race);
176         }
177
178         if(g_cts)
179         {
180                 g_race_qualifying = 1;
181                 fraglimit_override = 0;
182                 leadlimit_override = 0;
183                 MUTATOR_ADD(gamemode_cts);
184         }
185
186         if(g_nexball)
187         {
188         fraglimit_override = autocvar_g_nexball_goallimit;
189         leadlimit_override = autocvar_g_nexball_goalleadlimit;
190         ActivateTeamplay();
191         have_team_spawns = -1; // request team spawns
192             MUTATOR_ADD(gamemode_nexball);
193         }
194
195         if(g_keepaway)
196         {
197                 MUTATOR_ADD(gamemode_keepaway);
198         }
199
200         if(g_invasion)
201         {
202                 fraglimit_override = autocvar_g_invasion_point_limit;
203                 if(autocvar_g_invasion_teams >= 2)
204                 {
205                         ActivateTeamplay();
206                         if(autocvar_g_invasion_team_spawns)
207                                 have_team_spawns = -1; // request team spawns
208                 }
209                 MUTATOR_ADD(gamemode_invasion);
210         }
211
212         if(teamplay)
213                 entcs_init();
214
215         cache_mutatormsg = strzone("");
216         cache_lastmutatormsg = strzone("");
217
218         // enforce the server's universal frag/time limits
219         if(!autocvar_g_campaign)
220         {
221                 if(fraglimit_override >= 0)
222                         cvar_set("fraglimit", ftos(fraglimit_override));
223                 if(timelimit_override >= 0)
224                         cvar_set("timelimit", ftos(timelimit_override));
225                 if(leadlimit_override >= 0)
226                         cvar_set("leadlimit", ftos(leadlimit_override));
227                 if(qualifying_override >= 0)
228                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
229         }
230
231         if(g_race)
232         {
233                 // we need to find out the correct value for g_race_qualifying
234                 if(autocvar_g_campaign)
235                 {
236                         g_race_qualifying = 1;
237                 }
238                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
239                 {
240                         g_race_qualifying = 2;
241                         race_fraglimit = autocvar_fraglimit;
242                         race_leadlimit = autocvar_leadlimit;
243                         race_timelimit = autocvar_timelimit;
244                         cvar_set("fraglimit", "0");
245                         cvar_set("leadlimit", "0");
246                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
247                 }
248                 else
249                         g_race_qualifying = 0;
250         }
251
252         if(g_race || g_cts)
253         if(g_race_qualifying)
254                 independent_players = 1;
255
256         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
257 }
258
259 string GetClientVersionMessage() {
260         string versionmsg;
261         if (self.version_mismatch) {
262                 if(self.version < autocvar_gameversion) {
263                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
264                 } else {
265                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
266                 }
267         } else {
268                 versionmsg = "^2client version and server version are compatible.^8";
269         }
270         return versionmsg;
271 }
272
273 string getwelcomemessage(void)
274 {
275         string s, modifications, motd;
276
277         ret_string = "";
278         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
279         modifications = ret_string;
280
281         if(g_weaponarena)
282         {
283                 if(g_weaponarena_random)
284                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
285                 else
286                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
287         }
288         if(autocvar_g_start_weapon_laser == 0)
289                 modifications = strcat(modifications, ", No start weapons");
290         if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
291                 modifications = strcat(modifications, ", Low gravity");
292         if(g_cloaked && !g_cts)
293                 modifications = strcat(modifications, ", Cloaked");
294         if(g_grappling_hook)
295                 modifications = strcat(modifications, ", Hook");
296         if(g_weapon_stay && !g_cts)
297                 modifications = strcat(modifications, ", Weapons stay");
298         if(g_jetpack)
299                 modifications = strcat(modifications, ", Jet pack");
300         if(autocvar_g_powerups == 0)
301                 modifications = strcat(modifications, ", No powerups");
302         if(autocvar_g_powerups > 0)
303                 modifications = strcat(modifications, ", Powerups");
304         modifications = substring(modifications, 2, strlen(modifications) - 2);
305
306         string versionmessage;
307         versionmessage = GetClientVersionMessage();
308
309         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
310         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
311
312         if(modifications != "")
313                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
314
315         if (g_grappling_hook)
316                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
317
318         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
319         {
320                 if(cache_lastmutatormsg)
321                         strunzone(cache_lastmutatormsg);
322                 if(cache_mutatormsg)
323                         strunzone(cache_mutatormsg);
324                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
325                 cache_mutatormsg = strzone(cache_lastmutatormsg);
326         }
327
328         if (cache_mutatormsg != "") {
329                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
330         }
331
332         motd = autocvar_sv_motd;
333         if (motd != "") {
334                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
335         }
336         return s;
337 }
338
339 void SetPlayerColors(entity pl, float _color)
340 {
341         /*string s;
342         s = ftos(cl);
343         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
344         pl.team = cl + 1;
345         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
346         pl.clientcolors = 16*cl + cl;*/
347
348         float pants, shirt;
349         pants = _color & 0x0F;
350         shirt = _color & 0xF0;
351
352
353         if(teamplay) {
354                 setcolor(pl, 16*pants + pants);
355         } else {
356                 setcolor(pl, shirt + pants);
357         }
358 }
359
360 void SetPlayerTeam(entity pl, float t, float s, float noprint)
361 {
362         float _color;
363
364         if(t == 4)
365                 _color = NUM_TEAM_4 - 1;
366         else if(t == 3)
367                 _color = NUM_TEAM_3 - 1;
368         else if(t == 2)
369                 _color = NUM_TEAM_2 - 1;
370         else
371                 _color = NUM_TEAM_1 - 1;
372
373         SetPlayerColors(pl,_color);
374
375         if(t != s) {
376                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
377
378                 if(!noprint)
379                 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
380         }
381
382 }
383
384 // set c1...c4 to show what teams are allowed
385 void CheckAllowedTeams (entity for_whom)
386 {
387         float dm;
388         entity head;
389         string teament_name;
390
391         c1 = c2 = c3 = c4 = -1;
392         cb1 = cb2 = cb3 = cb4 = 0;
393
394         teament_name = string_null;
395         if(g_onslaught)
396         {
397                 // onslaught is special
398                 head = findchain(classname, "onslaught_generator");
399                 while (head)
400                 {
401                         if (head.team == NUM_TEAM_1) c1 = 0;
402                         if (head.team == NUM_TEAM_2) c2 = 0;
403                         if (head.team == NUM_TEAM_3) c3 = 0;
404                         if (head.team == NUM_TEAM_4) c4 = 0;
405                         head = head.chain;
406                 }
407         }
408         else if(g_domination)
409                 teament_name = "dom_team";
410         else if(g_ctf)
411                 teament_name = "ctf_team";
412         else if(g_tdm)
413                 teament_name = "tdm_team";
414         else if(g_nexball)
415                 teament_name = "nexball_team";
416         else if(g_assault)
417                 c1 = c2 = 0; // Assault always has 2 teams
418         else
419         {
420                 // cover anything else by treating it like tdm with no teams spawned
421                 dm = 2;
422
423                 ret_float = dm;
424                 MUTATOR_CALLHOOK(GetTeamCount);
425                 dm = ret_float;
426
427                 if(dm >= 4)
428                         c1 = c2 = c3 = c4 = 0;
429                 else if(dm >= 3)
430                         c1 = c2 = c3 = 0;
431                 else
432                         c1 = c2 = 0;
433         }
434
435         // find out what teams are allowed if necessary
436         if(teament_name)
437         {
438                 head = find(world, classname, teament_name);
439                 while(head)
440                 {
441                         if(!(g_domination && head.netname == ""))
442                         {
443                                 if(head.team == NUM_TEAM_1)
444                                         c1 = 0;
445                                 else if(head.team == NUM_TEAM_2)
446                                         c2 = 0;
447                                 else if(head.team == NUM_TEAM_3)
448                                         c3 = 0;
449                                 else if(head.team == NUM_TEAM_4)
450                                         c4 = 0;
451                         }
452                         head = find(head, classname, teament_name);
453                 }
454         }
455
456         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
457         if(c3==-1 && c4==-1)
458         if(autocvar_bot_vs_human && for_whom)
459         {
460                 if(autocvar_bot_vs_human > 0)
461                 {
462                         // bots are all blue
463                         if(IS_BOT_CLIENT(for_whom))
464                                 c1 = c3 = c4 = -1;
465                         else
466                                 c2 = -1;
467                 }
468                 else
469                 {
470                         // bots are all red
471                         if(IS_BOT_CLIENT(for_whom))
472                                 c2 = c3 = c4 = -1;
473                         else
474                                 c1 = -1;
475                 }
476         }
477
478         // if player has a forced team, ONLY allow that one
479         if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
480                 c2 = c3 = c4 = -1;
481         else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
482                 c1 = c3 = c4 = -1;
483         else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
484                 c1 = c2 = c4 = -1;
485         else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
486                 c1 = c2 = c3 = -1;
487 }
488
489 float PlayerValue(entity p)
490 {
491         return 1;
492         // FIXME: it always returns 1...
493 }
494
495 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
496 // teams that are allowed will now have their player counts stored in c1...c4
497 void GetTeamCounts(entity ignore)
498 {
499         entity head;
500         float value, bvalue;
501         // now count how many players are on each team already
502
503         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
504         // also remember the lowest-scoring player
505
506         FOR_EACH_CLIENT(head)
507         {
508                 float t;
509                 if(IS_PLAYER(head))
510                         t = head.team;
511                 else if(head.team_forced > 0)
512                         t = head.team_forced; // reserve the spot
513                 else
514                         continue;
515                 if(head != ignore)// && head.netname != "")
516                 {
517                         value = PlayerValue(head);
518                         if(IS_BOT_CLIENT(head))
519                                 bvalue = value;
520                         else
521                                 bvalue = 0;
522                         if(t == NUM_TEAM_1)
523                         {
524                                 if(c1 >= 0)
525                                 {
526                                         c1 = c1 + value;
527                                         cb1 = cb1 + bvalue;
528                                 }
529                         }
530                         if(t == NUM_TEAM_2)
531                         {
532                                 if(c2 >= 0)
533                                 {
534                                         c2 = c2 + value;
535                                         cb2 = cb2 + bvalue;
536                                 }
537                         }
538                         if(t == NUM_TEAM_3)
539                         {
540                                 if(c3 >= 0)
541                                 {
542                                         c3 = c3 + value;
543                                         cb3 = cb3 + bvalue;
544                                 }
545                         }
546                         if(t == NUM_TEAM_4)
547                         {
548                                 if(c4 >= 0)
549                                 {
550                                         c4 = c4 + value;
551                                         cb4 = cb4 + bvalue;
552                                 }
553                         }
554                 }
555         }
556
557         // if the player who has a forced team has not joined yet, reserve the spot
558         if(autocvar_g_campaign)
559         {
560                 switch(autocvar_g_campaign_forceteam)
561                 {
562                         case 1: if(c1 == cb1) ++c1; break;
563                         case 2: if(c2 == cb2) ++c2; break;
564                         case 3: if(c3 == cb3) ++c3; break;
565                         case 4: if(c4 == cb4) ++c4; break;
566                 }
567         }
568 }
569
570 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
571 {
572         // we assume that CheckAllowedTeams and GetTeamCounts have already been called
573         float f;
574         float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
575
576         switch(ta)
577         {
578                 case 1: ca = c1; cba = cb1; sa = team1_score; break;
579                 case 2: ca = c2; cba = cb2; sa = team2_score; break;
580                 case 3: ca = c3; cba = cb3; sa = team3_score; break;
581                 case 4: ca = c4; cba = cb4; sa = team4_score; break;
582         }
583         switch(tb)
584         {
585                 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
586                 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
587                 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
588                 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
589         }
590
591         // invalid
592         if(ca < 0 || cb < 0)
593                 return FALSE;
594
595         // equal
596         if(ta == tb)
597                 return TRUE;
598
599         if(IS_REAL_CLIENT(e))
600         {
601                 if(bots_would_leave)
602                 {
603                         ca -= cba * 0.999;
604                         cb -= cbb * 0.999;
605                 }
606         }
607
608         // keep teams alive (teams of size 0 always count as smaller, ignoring score)
609         if(ca < 1)
610                 if(cb >= 1)
611                         return TRUE;
612         if(ca >= 1)
613                 if(cb < 1)
614                         return FALSE;
615
616         // first, normalize
617         f = max(ca, cb, 1);
618         ca /= f;
619         cb /= f;
620         f = max(sa, sb, 1);
621         sa /= f;
622         sb /= f;
623
624         // the more we're at the end of the match, the more take scores into account
625         f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
626         ca += (sa - ca) * f;
627         cb += (sb - cb) * f;
628
629         return ca <= cb;
630 }
631
632 // returns # of smallest team (1, 2, 3, 4)
633 // NOTE: Assumes CheckAllowedTeams has already been called!
634 float FindSmallestTeam(entity pl, float ignore_pl)
635 {
636         float totalteams, t;
637         totalteams = 0;
638
639         // find out what teams are available
640         //CheckAllowedTeams();
641
642         // make sure there are at least 2 teams to join
643         if(c1 >= 0)
644                 totalteams = totalteams + 1;
645         if(c2 >= 0)
646                 totalteams = totalteams + 1;
647         if(c3 >= 0)
648                 totalteams = totalteams + 1;
649         if(c4 >= 0)
650                 totalteams = totalteams + 1;
651
652         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
653                 totalteams += 1;
654
655         if(totalteams <= 1)
656         {
657                 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
658                         return 1; // special case for campaign and player joining
659                 else if(g_domination)
660                         error("Too few teams available for domination\n");
661                 else if(g_ctf)
662                         error("Too few teams available for ctf\n");
663                 else if(g_keyhunt)
664                         error("Too few teams available for key hunt\n");
665                 else if(g_freezetag)
666                         error("Too few teams available for freeze tag\n");
667                 else
668                         error("Too few teams available for team deathmatch\n");
669         }
670
671         // count how many players are in each team
672         if(ignore_pl)
673                 GetTeamCounts(pl);
674         else
675                 GetTeamCounts(world);
676
677         RandomSelection_Init();
678
679         t = 1;
680         if(TeamSmallerEqThanTeam(2, t, pl))
681                 t = 2;
682         if(TeamSmallerEqThanTeam(3, t, pl))
683                 t = 3;
684         if(TeamSmallerEqThanTeam(4, t, pl))
685                 t = 4;
686
687         // now t is the minimum, or A minimum!
688         if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
689                 RandomSelection_Add(world, 1, string_null, 1, 1);
690         if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
691                 RandomSelection_Add(world, 2, string_null, 1, 1);
692         if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
693                 RandomSelection_Add(world, 3, string_null, 1, 1);
694         if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
695                 RandomSelection_Add(world, 4, string_null, 1, 1);
696
697         return RandomSelection_chosen_float;
698 }
699
700 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
701 {
702         float smallest, selectedteam;
703
704         // don't join a team if we're not playing a team game
705         if(!teamplay)
706                 return 0;
707
708         // find out what teams are available
709         CheckAllowedTeams(pl);
710
711         // if we don't care what team he ends up on, put him on whatever team he entered as.
712         // if he's not on a valid team, then let other code put him on the smallest team
713         if(!forcebestteam)
714         {
715                 if(     c1 >= 0 && pl.team == NUM_TEAM_1)
716                         selectedteam = pl.team;
717                 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
718                         selectedteam = pl.team;
719                 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
720                         selectedteam = pl.team;
721                 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
722                         selectedteam = pl.team;
723                 else
724                         selectedteam = -1;
725
726                 if(selectedteam > 0)
727                 {
728                         if(!only_return_best)
729                         {
730                                 SetPlayerColors(pl, selectedteam - 1);
731
732                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
733                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
734                                 LogTeamchange(pl.playerid, pl.team, 99);
735                         }
736                         return selectedteam;
737                 }
738                 // otherwise end up on the smallest team (handled below)
739         }
740
741         smallest = FindSmallestTeam(pl, TRUE);
742
743         if(!only_return_best && !pl.bot_forced_team)
744         {
745                 TeamchangeFrags(self);
746                 if(smallest == 1)
747                 {
748                         SetPlayerColors(pl, NUM_TEAM_1 - 1);
749                 }
750                 else if(smallest == 2)
751                 {
752                         SetPlayerColors(pl, NUM_TEAM_2 - 1);
753                 }
754                 else if(smallest == 3)
755                 {
756                         SetPlayerColors(pl, NUM_TEAM_3 - 1);
757                 }
758                 else if(smallest == 4)
759                 {
760                         SetPlayerColors(pl, NUM_TEAM_4 - 1);
761                 }
762                 else
763                 {
764                         error("smallest team: invalid team\n");
765                 }
766
767                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
768
769                 if(pl.deadflag == DEAD_NO)
770                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
771         }
772
773         return smallest;
774 }
775
776 //void() ctf_playerchanged;
777 void SV_ChangeTeam(float _color)
778 {
779         float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
780
781         // in normal deathmatch we can just apply the color and we're done
782         if(!teamplay) {
783                 SetPlayerColors(self, _color);
784                 return;
785         }
786
787         scolor = self.clientcolors & 0x0F;
788         dcolor = _color & 0x0F;
789
790         if(scolor == NUM_TEAM_1 - 1)
791                 steam = 1;
792         else if(scolor == NUM_TEAM_2 - 1)
793                 steam = 2;
794         else if(scolor == NUM_TEAM_3 - 1)
795                 steam = 3;
796         else // if(scolor == NUM_TEAM_4 - 1)
797                 steam = 4;
798         if(dcolor == NUM_TEAM_1 - 1)
799                 dteam = 1;
800         else if(dcolor == NUM_TEAM_2 - 1)
801                 dteam = 2;
802         else if(dcolor == NUM_TEAM_3 - 1)
803                 dteam = 3;
804         else // if(dcolor == NUM_TEAM_4 - 1)
805                 dteam = 4;
806
807         CheckAllowedTeams(self);
808
809         if(dteam == 1 && c1 < 0) dteam = 4;
810         if(dteam == 4 && c4 < 0) dteam = 3;
811         if(dteam == 3 && c3 < 0) dteam = 2;
812         if(dteam == 2 && c2 < 0) dteam = 1;
813
814         // not changing teams
815         if(scolor == dcolor)
816         {
817                 //bprint("same team change\n");
818                 SetPlayerTeam(self, dteam, steam, TRUE);
819                 return;
820         }
821
822         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
823                 sprint(self, "Team changes not allowed\n");
824                 return; // changing teams is not allowed
825         }
826
827         // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
828         if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
829         {
830                 GetTeamCounts(self);
831                 if(!TeamSmallerEqThanTeam(dteam, steam, self))
832                 {
833                         sprint(self, "Cannot change to a larger/better/shinier team\n");
834                         return;
835                 }
836         }
837
838 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
839
840         if(IS_PLAYER(self) && steam != dteam)
841         {
842                 // reduce frags during a team change
843                 TeamchangeFrags(self);
844         }
845
846         SetPlayerTeam(self, dteam, steam, FALSE);
847
848         if(IS_PLAYER(self) && steam != dteam)
849         {
850                 // kill player when changing teams
851                 if(self.deadflag == DEAD_NO)
852                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
853         }
854 }
855
856 void ShufflePlayerOutOfTeam (float source_team)
857 {
858         float smallestteam, smallestteam_count, steam;
859         float lowest_bot_score, lowest_player_score;
860         entity head, lowest_bot, lowest_player, selected;
861
862         smallestteam = 0;
863         smallestteam_count = 999999999;
864
865         if(c1 >= 0 && c1 < smallestteam_count)
866         {
867                 smallestteam = 1;
868                 smallestteam_count = c1;
869         }
870         if(c2 >= 0 && c2 < smallestteam_count)
871         {
872                 smallestteam = 2;
873                 smallestteam_count = c2;
874         }
875         if(c3 >= 0 && c3 < smallestteam_count)
876         {
877                 smallestteam = 3;
878                 smallestteam_count = c3;
879         }
880         if(c4 >= 0 && c4 < smallestteam_count)
881         {
882                 smallestteam = 4;
883                 smallestteam_count = c4;
884         }
885
886         if(!smallestteam)
887         {
888                 bprint("warning: no smallest team\n");
889                 return;
890         }
891
892         if(source_team == 1)
893                 steam = NUM_TEAM_1;
894         else if(source_team == 2)
895                 steam = NUM_TEAM_2;
896         else if(source_team == 3)
897                 steam = NUM_TEAM_3;
898         else // if(source_team == 4)
899                 steam = NUM_TEAM_4;
900
901         lowest_bot = world;
902         lowest_bot_score = 999999999;
903         lowest_player = world;
904         lowest_player_score = 999999999;
905
906         // find the lowest-scoring player & bot of that team
907         FOR_EACH_PLAYER(head)
908         {
909                 if(head.team == steam)
910                 {
911                         if(head.isbot)
912                         {
913                                 if(head.totalfrags < lowest_bot_score)
914                                 {
915                                         lowest_bot = head;
916                                         lowest_bot_score = head.totalfrags;
917                                 }
918                         }
919                         else
920                         {
921                                 if(head.totalfrags < lowest_player_score)
922                                 {
923                                         lowest_player = head;
924                                         lowest_player_score = head.totalfrags;
925                                 }
926                         }
927                 }
928         }
929
930         // prefers to move a bot...
931         if(lowest_bot != world)
932                 selected = lowest_bot;
933         // but it will move a player if it has to
934         else
935                 selected = lowest_player;
936         // don't do anything if it couldn't find anyone
937         if(!selected)
938         {
939                 bprint("warning: couldn't find a player to move from team\n");
940                 return;
941         }
942
943         // smallest team gains a member
944         if(smallestteam == 1)
945         {
946                 c1 = c1 + 1;
947         }
948         else if(smallestteam == 2)
949         {
950                 c2 = c2 + 1;
951         }
952         else if(smallestteam == 3)
953         {
954                 c3 = c3 + 1;
955         }
956         else if(smallestteam == 4)
957         {
958                 c4 = c4 + 1;
959         }
960         else
961         {
962                 bprint("warning: destination team invalid\n");
963                 return;
964         }
965         // source team loses a member
966         if(source_team == 1)
967         {
968                 c1 = c1 + 1;
969         }
970         else if(source_team == 2)
971         {
972                 c2 = c2 + 2;
973         }
974         else if(source_team == 3)
975         {
976                 c3 = c3 + 3;
977         }
978         else if(source_team == 4)
979         {
980                 c4 = c4 + 4;
981         }
982         else
983         {
984                 bprint("warning: source team invalid\n");
985                 return;
986         }
987
988         // move the player to the new team
989         TeamchangeFrags(selected);
990         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
991
992         if(selected.deadflag == DEAD_NO)
993                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
994         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
995 }
996
997 // code from here on is just to support maps that don't have team entities
998 void tdm_spawnteam (string teamname, float teamcolor)
999 {
1000         entity e;
1001         e = spawn();
1002         e.classname = "tdm_team";
1003         e.netname = teamname;
1004         e.cnt = teamcolor;
1005         e.team = e.cnt + 1;
1006 }
1007
1008 // spawn some default teams if the map is not set up for tdm
1009 void tdm_spawnteams()
1010 {
1011         float numteams;
1012
1013         numteams = autocvar_g_tdm_teams_override;
1014         if(numteams < 2)
1015                 numteams = autocvar_g_tdm_teams;
1016         numteams = bound(2, numteams, 4);
1017
1018         tdm_spawnteam("Red", NUM_TEAM_1-1);
1019         tdm_spawnteam("Blue", NUM_TEAM_2-1);
1020         if(numteams >= 3)
1021                 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1022         if(numteams >= 4)
1023                 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1024 }
1025
1026 void tdm_delayedinit()
1027 {
1028         // if no teams are found, spawn defaults
1029         if (find(world, classname, "tdm_team") == world)
1030                 tdm_spawnteams();
1031 }
1032
1033 void tdm_init()
1034 {
1035         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1036 }