1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(autocvar_g_campaign)
19 if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
21 if(!autocvar_g_balance_teams_force)
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!autocvar_sv_eventlog)
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
105 cvar_set("g_keepaway", ftos(g_keepaway));
115 prev = autocvar_gamecfg;
116 for(i = 0; i < 2; ++i)
118 //#NO AUTOCVARS START
119 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
140 prev = -1; // second attempt takes place WITHOUT prev set
146 if(g_dm && autocvar_deathmatch_force_teamplay)
155 void default_delayedinit()
157 if(!scores_initialized)
158 ScoreRules_generic();
161 void ActivateTeamplay()
163 serverflags |= SERVERFLAG_TEAMPLAY;
167 void InitGameplayMode()
169 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171 qualifying_override = -1;
177 // make sure only ONE type is selected
181 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
186 MapInfo_LoadMapSettings(mapname);
188 if not(cvar_value_issafe(world.fog))
190 print("The current map contains a potentially harmful fog setting, ignored\n");
191 world.fog = string_null;
193 if(MapInfo_Map_fog != "")
194 if(MapInfo_Map_fog == "none")
195 world.fog = string_null;
197 world.fog = strzone(MapInfo_Map_fog);
198 clientstuff = strzone(MapInfo_Map_clientstuff);
200 MapInfo_ClearTemps();
202 // in case mapinfo switched the type
205 // set both here, gamemode can override it later
206 timelimit_override = autocvar_timelimit_override;
207 fraglimit_override = autocvar_fraglimit_override;
208 leadlimit_override = autocvar_leadlimit_override;
212 game = GAME_DEATHMATCH;
213 gamemode_name = "Deathmatch";
218 game = GAME_TEAM_DEATHMATCH;
219 gamemode_name = "Team Deathmatch";
222 if(autocvar_g_tdm_team_spawns)
223 have_team_spawns = -1; // request team spawns
228 game = GAME_DOMINATION;
229 gamemode_name = "Domination";
231 fraglimit_override = autocvar_g_domination_point_limit;
232 leadlimit_override = autocvar_g_domination_point_leadlimit;
234 have_team_spawns = -1; // request team spawns
240 gamemode_name = "Capture the Flag";
242 g_ctf_win_mode = autocvar_g_ctf_win_mode;
243 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
244 if(g_ctf_win_mode == 2)
246 fraglimit_override = autocvar_g_ctf_capture_limit;
247 leadlimit_override = autocvar_g_ctf_capture_leadlimit;
251 fraglimit_override = autocvar_capturelimit_override;
252 leadlimit_override = autocvar_captureleadlimit_override;
255 have_team_spawns = -1; // request team spawns
260 game = GAME_RUNEMATCH;
261 gamemode_name = "Rune Match";
262 if(autocvar_deathmatch_force_teamplay)
264 fraglimit_override = autocvar_g_runematch_point_limit;
265 leadlimit_override = autocvar_g_runematch_point_leadlimit;
272 gamemode_name = "Last Man Standing";
273 fraglimit_override = autocvar_g_lms_lives_override;
274 leadlimit_override = 0; // not supported by LMS
275 if(fraglimit_override == 0)
276 fraglimit_override = -1;
277 lms_lowest_lives = 9999;
285 gamemode_name = "Arena";
286 fraglimit_override = autocvar_g_arena_point_limit;
287 leadlimit_override = autocvar_g_arena_point_leadlimit;
288 maxspawned = autocvar_g_arena_maxspawned;
291 arena_roundbased = autocvar_g_arena_roundbased;
297 gamemode_name = "Clan Arena";
299 fraglimit_override = autocvar_g_ca_point_limit;
300 leadlimit_override = autocvar_g_ca_point_leadlimit;
301 precache_sound("ctf/red_capture.wav");
302 precache_sound("ctf/blue_capture.wav");
307 gamemode_name = "Key Hunt";
309 fraglimit_override = autocvar_g_keyhunt_point_limit;
310 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
311 MUTATOR_ADD(gamemode_keyhunt);
316 game = GAME_FREEZETAG;
317 gamemode_name = "Freeze Tag";
319 fraglimit_override = autocvar_g_freezetag_point_limit;
320 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
321 MUTATOR_ADD(gamemode_freezetag);
327 gamemode_name = "Assault";
329 ScoreRules_assault();
330 have_team_spawns = -1; // request team spawns
335 game = GAME_ONSLAUGHT;
336 gamemode_name = "Onslaught";
338 have_team_spawns = -1; // request team spawns
344 gamemode_name = "Race";
346 if(autocvar_g_race_teams)
349 race_teams = bound(2, autocvar_g_race_teams, 4);
350 have_team_spawns = -1; // request team spawns
355 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
356 fraglimit_override = autocvar_g_race_laps_limit;
357 leadlimit_override = 0; // currently not supported by race
363 gamemode_name = "CTS";
364 g_race_qualifying = 1;
365 fraglimit_override = 0;
366 leadlimit_override = 0;
372 gamemode_name = "Nexball";
373 fraglimit_override = autocvar_g_nexball_goallimit;
374 leadlimit_override = autocvar_g_nexball_goalleadlimit;
377 have_team_spawns = -1; // request team spawns
382 game = GAME_KEEPAWAY;
383 gamemode_name = "Keepaway";
384 MUTATOR_ADD(gamemode_keepaway);
390 // save it (for the next startup)
391 cvar_set("gamecfg", ftos(game));
393 cache_mutatormsg = strzone("");
394 cache_lastmutatormsg = strzone("");
396 // enforce the server's universal frag/time limits
397 if(!autocvar_g_campaign)
399 if(fraglimit_override >= 0)
400 cvar_set("fraglimit", ftos(fraglimit_override));
401 if(timelimit_override >= 0)
402 cvar_set("timelimit", ftos(timelimit_override));
403 if(leadlimit_override >= 0)
404 cvar_set("leadlimit", ftos(leadlimit_override));
405 if(qualifying_override >= 0)
406 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
411 // we need to find out the correct value for g_race_qualifying
412 if(autocvar_g_campaign)
414 g_race_qualifying = 1;
416 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
418 g_race_qualifying = 2;
419 race_fraglimit = autocvar_fraglimit;
420 race_leadlimit = autocvar_leadlimit;
421 race_timelimit = autocvar_timelimit;
422 cvar_set("fraglimit", "0");
423 cvar_set("leadlimit", "0");
424 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
427 g_race_qualifying = 0;
432 if(g_race_qualifying)
433 independent_players = 1;
438 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
441 string GetClientVersionMessage() {
442 local string versionmsg;
443 if (self.version_mismatch) {
444 if(self.version < autocvar_gameversion) {
445 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
447 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
450 versionmsg = "^2client version and server version are compatible.^8";
456 void PrintWelcomeMessage(entity pl)
458 string s, modifications, motd;
460 if(self.cvar_scr_centertime == 0) return;
462 if(autocvar_g_campaign)
464 if(self.classname == "player" && !self.BUTTON_INFO)
469 if((time - self.jointime) > autocvar_welcome_message_time && !self.BUTTON_INFO)
473 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
474 if(self.welcomemessage_time > time) return;
475 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
478 if(autocvar_g_campaign)
480 centerprint(pl, campaign_message);
484 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
485 if(!self.BUTTON_INFO)
487 // TODO get rid of this too
488 local string specString;
489 specString = NEWLINES;
490 //if(time < game_starttime) //also show the countdown when being a spectator
491 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
493 if (timeoutStatus != 0)
494 specString = strcat(specString, "\n\n", getTimeoutText(1));
497 if(self.classname == "player")
501 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
506 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
507 modifications = ret_string;
510 modifications = strcat(modifications, ", MinstaGib");
513 if(g_weaponarena_random)
514 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
516 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
518 if(autocvar_g_start_weapon_laser == 0)
519 modifications = strcat(modifications, ", No start weapons");
520 if(autocvar_sv_gravity < 800)
521 modifications = strcat(modifications, ", Low gravity");
523 modifications = strcat(modifications, ", Cloaked");
525 modifications = strcat(modifications, ", Hook");
527 modifications = strcat(modifications, ", Midair");
529 modifications = strcat(modifications, ", Pinata");
531 modifications = strcat(modifications, ", Weapons stay");
533 modifications = strcat(modifications, ", Bloodloss");
535 modifications = strcat(modifications, ", Jet pack");
536 modifications = substring(modifications, 2, strlen(modifications) - 2);
538 local string versionmessage;
539 versionmessage = GetClientVersionMessage();
541 s = strcat(s, NEWLINES, "This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
542 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
544 if(modifications != "")
545 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
547 if(timeoutStatus != 0)
548 s = strcat(s, "\n\n", getTimeoutText(1));
550 if (g_grappling_hook)
551 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
553 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
555 if(cache_lastmutatormsg)
556 strunzone(cache_lastmutatormsg);
558 strunzone(cache_mutatormsg);
559 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
560 cache_mutatormsg = strzone(cache_lastmutatormsg);
563 if (cache_mutatormsg != "") {
564 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
567 motd = autocvar_sv_motd;
569 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
577 void SetPlayerColors(entity pl, float _color)
581 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
583 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
584 pl.clientcolors = 16*cl + cl;*/
587 pants = _color & 0x0F;
588 shirt = _color & 0xF0;
592 setcolor(pl, 16*pants + pants);
594 setcolor(pl, shirt + pants);
598 void SetPlayerTeam(entity pl, float t, float s, float noprint)
603 _color = COLOR_TEAM4 - 1;
605 _color = COLOR_TEAM3 - 1;
607 _color = COLOR_TEAM2 - 1;
609 _color = COLOR_TEAM1 - 1;
611 SetPlayerColors(pl,_color);
614 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
617 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
622 // set c1...c4 to show what teams are allowed
623 void CheckAllowedTeams (entity for_whom)
629 c1 = c2 = c3 = c4 = -1;
630 cb1 = cb2 = cb3 = cb4 = 0;
632 if(autocvar_g_campaign && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
634 c1 = 0; // only allow RED team for player joining
638 // onslaught is special
639 head = findchain(classname, "onslaught_generator");
642 if (head.team == COLOR_TEAM1) c1 = 0;
643 if (head.team == COLOR_TEAM2) c2 = 0;
644 if (head.team == COLOR_TEAM3) c3 = 0;
645 if (head.team == COLOR_TEAM4) c4 = 0;
649 else if(g_domination)
650 teament_name = "dom_team";
652 teament_name = "ctf_team";
654 teament_name = "tdm_team";
656 teament_name = "nexball_team";
658 c1 = c2 = 0; // Assault always has 2 teams
661 // cover anything else by treating it like tdm with no teams spawned
668 MUTATOR_CALLHOOK(GetTeamCount);
672 c1 = c2 = c3 = c4 = 0;
679 // find out what teams are allowed if necessary
682 head = find(world, classname, teament_name);
685 if(!(g_domination && head.netname == ""))
687 if(head.team == COLOR_TEAM1)
689 else if(head.team == COLOR_TEAM2)
691 else if(head.team == COLOR_TEAM3)
693 else if(head.team == COLOR_TEAM4)
696 head = find(head, classname, teament_name);
700 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
702 if(autocvar_bot_vs_human && for_whom)
704 if(autocvar_bot_vs_human > 0)
707 if(clienttype(for_whom) == CLIENTTYPE_BOT)
715 if(clienttype(for_whom) == CLIENTTYPE_BOT)
722 // if player has a forced team, ONLY allow that one
723 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
725 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
727 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
729 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
733 float PlayerValue(entity p)
735 if(IsTeamBalanceForced() == 1)
738 // FIXME: it always returns 1...
741 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
742 // teams that are allowed will now have their player counts stored in c1...c4
743 void GetTeamCounts(entity ignore)
747 // now count how many players are on each team already
749 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
750 // also remember the lowest-scoring player
752 FOR_EACH_PLAYER(head)
754 if(head != ignore)// && head.netname != "")
756 value = PlayerValue(head);
757 if(clienttype(head) == CLIENTTYPE_BOT)
761 if(head.team == COLOR_TEAM1)
769 if(head.team == COLOR_TEAM2)
777 if(head.team == COLOR_TEAM3)
785 if(head.team == COLOR_TEAM4)
797 // returns # of smallest team (1, 2, 3, 4)
798 // NOTE: Assumes CheckAllowedTeams has already been called!
799 float FindSmallestTeam(entity pl, float ignore_pl)
801 float totalteams, balance_type, maxc;
804 // find out what teams are available
805 //CheckAllowedTeams();
807 // make sure there are at least 2 teams to join
809 totalteams = totalteams + 1;
811 totalteams = totalteams + 1;
813 totalteams = totalteams + 1;
815 totalteams = totalteams + 1;
817 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
822 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
823 return 1; // special case for campaign and player joining
824 else if(g_domination)
825 error("Too few teams available for domination\n");
827 error("Too few teams available for ctf\n");
829 error("Too few teams available for key hunt\n");
831 error("Too few teams available for freeze tag\n");
833 error("Too few teams available for team deathmatch\n");
836 // count how many players are in each team
840 GetTeamCounts(world);
842 // c1...c4 now have counts of each team
843 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
845 // 2 gives priority to what team you're already on, 1 goes in order
846 // 2 doesn't seem to work though...
850 //if(pl.classname != "player")
851 if(clienttype(pl) != CLIENTTYPE_BOT)
853 c1 -= cb1 * 255.0/256.0;
854 c2 -= cb2 * 255.0/256.0;
855 c3 -= cb3 * 255.0/256.0;
856 c4 -= cb4 * 255.0/256.0;
858 maxc = max4(c1, c2, c3, c4);
860 RandomSelection_Init();
861 if(balance_type == 1)
863 // 1: use team count, then score (note: can only use 8 significant bits of score)
864 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
865 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
866 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
867 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
869 else if(balance_type == 2)
871 // 1: use team count, if equal prefer own team
872 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
873 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
874 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
875 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
877 else if(balance_type == 3)
879 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
880 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
881 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
882 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
883 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
885 return RandomSelection_chosen_float;
888 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
890 float smallest, selectedteam;
892 // don't join a team if we're not playing a team game
896 // find out what teams are available
897 CheckAllowedTeams(pl);
899 // if we want the player in a certain team for campaign, force him there
900 if(autocvar_g_campaign)
901 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
903 switch(autocvar_g_campaign_forceteam)
906 SetPlayerColors(pl, COLOR_TEAM1 - 1);
907 LogTeamchange(pl.playerid, pl.team, 2);
910 SetPlayerColors(pl, COLOR_TEAM2 - 1);
911 LogTeamchange(pl.playerid, pl.team, 2);
914 SetPlayerColors(pl, COLOR_TEAM3 - 1);
915 LogTeamchange(pl.playerid, pl.team, 2);
918 SetPlayerColors(pl, COLOR_TEAM4 - 1);
919 LogTeamchange(pl.playerid, pl.team, 2);
926 // if we don't care what team he ends up on, put him on whatever team he entered as.
927 // if he's not on a valid team, then let other code put him on the smallest team
930 if( c1 >= 0 && pl.team == COLOR_TEAM1)
931 selectedteam = pl.team;
932 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
933 selectedteam = pl.team;
934 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
935 selectedteam = pl.team;
936 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
937 selectedteam = pl.team;
943 if(!only_return_best)
945 SetPlayerColors(pl, selectedteam - 1);
947 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
948 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
949 LogTeamchange(pl.playerid, pl.team, 99);
953 // otherwise end up on the smallest team (handled below)
956 smallest = FindSmallestTeam(pl, TRUE);
958 if(!only_return_best && !pl.bot_forced_team)
960 TeamchangeFrags(self);
963 SetPlayerColors(pl, COLOR_TEAM1 - 1);
965 else if(smallest == 2)
967 SetPlayerColors(pl, COLOR_TEAM2 - 1);
969 else if(smallest == 3)
971 SetPlayerColors(pl, COLOR_TEAM3 - 1);
973 else if(smallest == 4)
975 SetPlayerColors(pl, COLOR_TEAM4 - 1);
979 error("smallest team: invalid team\n");
982 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
984 if(pl.deadflag == DEAD_NO)
985 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
991 //void() ctf_playerchanged;
992 void SV_ChangeTeam(float _color)
994 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
996 // in normal deathmatch we can just apply the color and we're done
998 SetPlayerColors(self, _color);
1002 scolor = self.clientcolors & 0x0F;
1003 dcolor = _color & 0x0F;
1005 if(scolor == COLOR_TEAM1 - 1)
1007 else if(scolor == COLOR_TEAM2 - 1)
1009 else if(scolor == COLOR_TEAM3 - 1)
1011 else // if(scolor == COLOR_TEAM4 - 1)
1013 if(dcolor == COLOR_TEAM1 - 1)
1015 else if(dcolor == COLOR_TEAM2 - 1)
1017 else if(dcolor == COLOR_TEAM3 - 1)
1019 else // if(dcolor == COLOR_TEAM4 - 1)
1022 CheckAllowedTeams(self);
1024 if(dteam == 1 && c1 < 0) dteam = 4;
1025 if(dteam == 4 && c4 < 0) dteam = 3;
1026 if(dteam == 3 && c3 < 0) dteam = 2;
1027 if(dteam == 2 && c2 < 0) dteam = 1;
1029 // not changing teams
1030 if(scolor == dcolor)
1032 //bprint("same team change\n");
1033 SetPlayerTeam(self, dteam, steam, TRUE);
1037 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
1038 sprint(self, "Team changes not allowed\n");
1039 return; // changing teams is not allowed
1042 if(autocvar_g_balance_teams_prevent_imbalance)
1044 // only allow changing to a smaller or equal size team
1046 // find out what teams are available
1047 //CheckAllowedTeams();
1048 // count how many players on each team
1049 GetTeamCounts(world);
1052 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1057 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1062 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1067 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1074 sprint(self, "Cannot change to an invalid team\n");
1079 // get starting team
1080 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1082 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1084 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1086 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1089 if(scount) // started at a valid, nonempty team
1091 // check if we're trying to change to a larger team that doens't have bots to swap with
1092 if(dcount >= scount && dbotcount <= 0)
1094 sprint(self, "Cannot change to a larger team\n");
1095 return; // can't change to a larger team
1100 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1102 if(self.classname == "player" && steam != dteam)
1104 // reduce frags during a team change
1105 TeamchangeFrags(self);
1108 SetPlayerTeam(self, dteam, steam, FALSE);
1110 if(self.classname == "player" && steam != dteam)
1112 // kill player when changing teams
1113 if(self.deadflag == DEAD_NO)
1114 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1116 //ctf_playerchanged();
1119 void ShufflePlayerOutOfTeam (float source_team)
1121 float smallestteam, smallestteam_count, steam;
1122 float lowest_bot_score, lowest_player_score;
1123 entity head, lowest_bot, lowest_player, selected;
1126 smallestteam_count = 999999999;
1128 if(c1 >= 0 && c1 < smallestteam_count)
1131 smallestteam_count = c1;
1133 if(c2 >= 0 && c2 < smallestteam_count)
1136 smallestteam_count = c2;
1138 if(c3 >= 0 && c3 < smallestteam_count)
1141 smallestteam_count = c3;
1143 if(c4 >= 0 && c4 < smallestteam_count)
1146 smallestteam_count = c4;
1151 bprint("warning: no smallest team\n");
1155 if(source_team == 1)
1156 steam = COLOR_TEAM1;
1157 else if(source_team == 2)
1158 steam = COLOR_TEAM2;
1159 else if(source_team == 3)
1160 steam = COLOR_TEAM3;
1161 else if(source_team == 4)
1162 steam = COLOR_TEAM4;
1165 lowest_bot_score = 999999999;
1166 lowest_player = world;
1167 lowest_player_score = 999999999;
1169 // find the lowest-scoring player & bot of that team
1170 FOR_EACH_PLAYER(head)
1172 if(head.team == steam)
1176 if(head.totalfrags < lowest_bot_score)
1179 lowest_bot_score = head.totalfrags;
1184 if(head.totalfrags < lowest_player_score)
1186 lowest_player = head;
1187 lowest_player_score = head.totalfrags;
1193 // prefers to move a bot...
1194 if(lowest_bot != world)
1195 selected = lowest_bot;
1196 // but it will move a player if it has to
1198 selected = lowest_player;
1199 // don't do anything if it couldn't find anyone
1202 bprint("warning: couldn't find a player to move from team\n");
1206 // smallest team gains a member
1207 if(smallestteam == 1)
1211 else if(smallestteam == 2)
1215 else if(smallestteam == 3)
1219 else if(smallestteam == 4)
1225 bprint("warning: destination team invalid\n");
1228 // source team loses a member
1229 if(source_team == 1)
1233 else if(source_team == 2)
1237 else if(source_team == 3)
1241 else if(source_team == 4)
1247 bprint("warning: source team invalid\n");
1251 // move the player to the new team
1252 TeamchangeFrags(selected);
1253 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1255 if(selected.deadflag == DEAD_NO)
1256 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1257 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1260 void CauseRebalance(float source_team, float howmany_toomany)
1262 if(IsTeamBalanceForced() == 1)
1264 bprint("Rebalancing Teams\n");
1265 ShufflePlayerOutOfTeam(source_team);
1269 // part of g_balance_teams_force
1270 // occasionally perform an audit of the teams to make
1271 // sure they're more or less balanced in player count.
1274 float numplayers, numteams, smallest, toomany;
1276 balance = IsTeamBalanceForced();
1280 if(audit_teams_time > time)
1283 audit_teams_time = time + 4 + random();
1285 // bprint("Auditing teams\n");
1287 CheckAllowedTeams(world);
1288 GetTeamCounts(world);
1291 numteams = numplayers = smallest = 0;
1294 numteams = numteams + 1;
1295 numplayers = numplayers + c1;
1300 numteams = numteams + 1;
1301 numplayers = numplayers + c2;
1307 numteams = numteams + 1;
1308 numplayers = numplayers + c3;
1314 numteams = numteams + 1;
1315 numplayers = numplayers + c4;
1321 return; // no players to move around
1323 return; // don't bother shuffling if for some reason there aren't any teams
1325 toomany = smallest + 1;
1327 if(c1 && c1 > toomany)
1328 CauseRebalance(1, c1 - toomany);
1329 if(c2 && c2 > toomany)
1330 CauseRebalance(2, c2 - toomany);
1331 if(c3 && c3 > toomany)
1332 CauseRebalance(3, c3 - toomany);
1333 if(c4 && c4 > toomany)
1334 CauseRebalance(4, c4 - toomany);
1336 // if teams are still unbalanced, balance them further in the next audit,
1337 // which will happen sooner (keep doing rapid audits until things are in order)
1338 audit_teams_time = time + 0.7 + random()*0.3;
1341 // code from here on is just to support maps that don't have team entities
1342 void tdm_spawnteam (string teamname, float teamcolor)
1346 e.classname = "tdm_team";
1347 e.netname = teamname;
1352 // spawn some default teams if the map is not set up for tdm
1353 void tdm_spawnteams()
1357 numteams = autocvar_g_tdm_teams_override;
1359 numteams = autocvar_g_tdm_teams;
1360 numteams = bound(2, numteams, 4);
1362 tdm_spawnteam("Red", COLOR_TEAM1-1);
1363 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1365 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1367 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1370 void tdm_delayedinit()
1372 // if no teams are found, spawn defaults
1373 if (find(world, classname, "tdm_team") == world)
1379 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);