1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(!cvar("g_balance_teams_force"))
24 void TeamchangeFrags(entity e)
29 vector TeamColor(float teem)
34 return '1 0.0625 0.0625';
36 return '0.0625 0.0625 1';
46 string TeamName(float t)
48 return strcat(Team_ColorName(t), " Team");
50 string ColoredTeamName(float t)
52 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
54 string TeamNoName(float t)
56 // fixme: Search for team entities and get their .netname's!
65 return "Neutral Team";
70 void runematch_init();
75 void LogTeamchange(float player_id, float team_number, float type)
77 if(!cvar("sv_eventlog"))
83 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
88 cvar_set("g_dm", ftos(g_dm));
89 cvar_set("g_tdm", ftos(g_tdm));
90 cvar_set("g_domination", ftos(g_domination));
91 cvar_set("g_ctf", ftos(g_ctf));
92 cvar_set("g_runematch", ftos(g_runematch));
93 cvar_set("g_lms", ftos(g_lms));
94 cvar_set("g_arena", ftos(g_arena));
95 cvar_set("g_ca", ftos(g_ca));
96 cvar_set("g_keyhunt", ftos(g_keyhunt));
97 cvar_set("g_assault", ftos(g_assault));
98 cvar_set("g_onslaught", ftos(g_onslaught));
99 cvar_set("g_race", ftos(g_race));
100 cvar_set("g_nexball", ftos(g_nexball));
101 cvar_set("g_cts", ftos(g_cts));
111 prev = cvar("gamecfg");
112 for(i = 0; i < 2; ++i)
114 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
115 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
116 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
117 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
118 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
119 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
120 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
121 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
122 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
123 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
124 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
125 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
126 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
127 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
132 prev = -1; // second attempt takes place WITHOUT prev set
138 if(g_dm && cvar("deathmatch_force_teamplay"))
147 void default_delayedinit()
149 if(!scores_initialized)
150 ScoreRules_generic();
153 void ActivateTeamplay()
155 float teamplay_default;
156 teamplay_default = cvar("teamplay_default");
159 teamplay = teamplay_default;
162 cvar_set("teamplay", ftos(teamplay));
167 void InitGameplayMode()
169 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171 qualifying_override = -1;
176 cvar_set("teamplay", "0");
178 // make sure only ONE type is selected
182 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
187 MapInfo_LoadMapSettings(mapname);
189 if not(cvar_value_issafe(world.fog))
191 print("The current map contains a potentially harmful fog setting, ignored\n");
192 world.fog = string_null;
194 if(MapInfo_Map_fog != "")
195 if(MapInfo_Map_fog == "none")
196 world.fog = string_null;
198 world.fog = strzone(MapInfo_Map_fog);
199 clientstuff = strzone(MapInfo_Map_clientstuff);
201 MapInfo_ClearTemps();
203 // in case mapinfo switched the type
206 // set both here, gamemode can override it later
207 timelimit_override = cvar("timelimit_override");
208 fraglimit_override = cvar("fraglimit_override");
209 leadlimit_override = cvar("leadlimit_override");
211 g_dodging = cvar("g_dodging");
213 MUTATOR_ADD(dodging);
217 game = GAME_DEATHMATCH;
218 gamemode_name = "Deathmatch";
223 game = GAME_TEAM_DEATHMATCH;
224 gamemode_name = "Team Deathmatch";
227 if(cvar("g_tdm_team_spawns"))
228 have_team_spawns = -1; // request team spawns
233 game = GAME_DOMINATION;
234 gamemode_name = "Domination";
236 fraglimit_override = cvar("g_domination_point_limit");
237 leadlimit_override = cvar("g_domination_point_leadlimit");
239 have_team_spawns = -1; // request team spawns
245 gamemode_name = "Capture the Flag";
247 if(cvar("g_campaign"))
250 g_ctf_win_mode = cvar("g_ctf_win_mode");
251 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
252 if(g_ctf_win_mode == 2)
254 fraglimit_override = cvar("g_ctf_capture_limit");
255 leadlimit_override = cvar("g_ctf_capture_leadlimit");
259 fraglimit_override = cvar("capturelimit_override");
260 leadlimit_override = cvar("captureleadlimit_override");
263 have_team_spawns = -1; // request team spawns
268 game = GAME_RUNEMATCH;
269 gamemode_name = "Rune Match";
270 if(cvar("deathmatch_force_teamplay"))
272 fraglimit_override = cvar("g_runematch_point_limit");
273 leadlimit_override = cvar("g_runematch_point_leadlimit");
280 gamemode_name = "Last Man Standing";
281 fraglimit_override = cvar("g_lms_lives_override");
282 leadlimit_override = 0; // not supported by LMS
283 if(fraglimit_override == 0)
284 fraglimit_override = -1;
285 lms_lowest_lives = 9999;
293 gamemode_name = "Arena";
294 fraglimit_override = cvar("g_arena_point_limit");
295 leadlimit_override = cvar("g_arena_point_leadlimit");
296 maxspawned = cvar("g_arena_maxspawned");
299 arena_roundbased = cvar("g_arena_roundbased");
305 gamemode_name = "Clan Arena";
307 fraglimit_override = cvar("g_ca_point_limit");
308 leadlimit_override = cvar("g_ca_point_leadlimit");
309 precache_sound("ctf/red_capture.wav");
310 precache_sound("ctf/blue_capture.wav");
315 gamemode_name = "Key Hunt";
317 fraglimit_override = cvar("g_keyhunt_point_limit");
318 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
319 MUTATOR_ADD(gamemode_keyhunt);
325 gamemode_name = "Assault";
327 ScoreRules_assault();
328 have_team_spawns = -1; // request team spawns
333 game = GAME_ONSLAUGHT;
334 gamemode_name = "Onslaught";
336 have_team_spawns = -1; // request team spawns
342 gamemode_name = "Race";
344 if(cvar("g_race_teams"))
347 race_teams = bound(2, cvar("g_race_teams"), 4);
348 have_team_spawns = -1; // request team spawns
353 qualifying_override = cvar("g_race_qualifying_timelimit_override");
354 fraglimit_override = cvar("g_race_laps_limit");
355 leadlimit_override = 0; // currently not supported by race
361 gamemode_name = "CTS";
362 g_race_qualifying = 1;
363 fraglimit_override = 0;
364 leadlimit_override = 0;
370 gamemode_name = "Nexball";
371 fraglimit_override = cvar("g_nexball_goallimit");
372 leadlimit_override = cvar("g_nexball_goalleadlimit");
375 have_team_spawns = -1; // request team spawns
381 // save it (for the next startup)
382 cvar_set("gamecfg", ftos(game));
384 cache_mutatormsg = strzone("");
385 cache_lastmutatormsg = strzone("");
387 // enforce the server's universal frag/time limits
388 if(!cvar("g_campaign"))
390 if(fraglimit_override >= 0)
391 cvar_set("fraglimit", ftos(fraglimit_override));
392 if(timelimit_override >= 0)
393 cvar_set("timelimit", ftos(timelimit_override));
394 if(leadlimit_override >= 0)
395 cvar_set("leadlimit", ftos(leadlimit_override));
396 if(qualifying_override >= 0)
397 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
402 // we need to find out the correct value for g_race_qualifying
403 if(cvar("g_campaign"))
405 g_race_qualifying = 1;
407 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
409 g_race_qualifying = 2;
410 race_fraglimit = cvar("fraglimit");
411 race_leadlimit = cvar("leadlimit");
412 race_timelimit = cvar("timelimit");
413 cvar_set("fraglimit", "0");
414 cvar_set("leadlimit", "0");
415 cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
418 g_race_qualifying = 0;
423 if(g_race_qualifying)
424 independent_players = 1;
429 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
432 string GetClientVersionMessage() {
433 local string versionmsg;
434 if (self.version_mismatch) {
435 if(self.version < cvar("gameversion")) {
436 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
438 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
441 versionmsg = "^2client version and server version are compatible.^8";
447 void PrintWelcomeMessage(entity pl)
449 string s, modifications, motd;
451 if(self.cvar_scr_centertime == 0) return;
453 if(cvar("g_campaign"))
455 if(self.classname == "player" && !self.BUTTON_INFO)
460 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
464 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
465 if(self.welcomemessage_time > time) return;
466 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
469 if(cvar("g_campaign"))
471 centerprint(pl, campaign_message);
475 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
476 if(!self.BUTTON_INFO)
478 // TODO get rid of this too
479 local string specString;
480 specString = NEWLINES;
481 //if(time < game_starttime) //also show the countdown when being a spectator
482 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
484 if (timeoutStatus != 0)
485 specString = strcat(specString, "\n\n", getTimeoutText(1));
488 if(self.classname == "player")
492 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
497 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
498 modifications = ret_string;
501 modifications = strcat(modifications, ", MinstaGib");
504 if(g_weaponarena_random)
505 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
507 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
509 if(cvar("g_start_weapon_laser") == 0)
510 modifications = strcat(modifications, ", No start weapons");
511 if(cvar("sv_gravity") < 800)
512 modifications = strcat(modifications, ", Low gravity");
514 modifications = strcat(modifications, ", Cloaked");
516 modifications = strcat(modifications, ", Steps");
518 modifications = strcat(modifications, ", Hook");
519 if(g_laserguided_missile)
520 modifications = strcat(modifications, ", LG missiles");
522 modifications = strcat(modifications, ", Midair");
524 modifications = strcat(modifications, ", Vampire");
526 modifications = strcat(modifications, ", Pinata");
528 modifications = strcat(modifications, ", Weapons stay");
530 modifications = strcat(modifications, ", Bloodloss");
532 modifications = strcat(modifications, ", Jet pack");
533 modifications = substring(modifications, 2, strlen(modifications) - 2);
535 local string versionmessage;
536 versionmessage = GetClientVersionMessage();
538 s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
539 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
541 if(modifications != "")
542 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
544 if(timeoutStatus != 0)
545 s = strcat(s, "\n\n", getTimeoutText(1));
547 if (g_grappling_hook)
548 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
550 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
552 if(cache_lastmutatormsg)
553 strunzone(cache_lastmutatormsg);
555 strunzone(cache_mutatormsg);
556 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
557 cache_mutatormsg = strzone(cache_lastmutatormsg);
560 if (cache_mutatormsg != "") {
561 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
564 motd = cvar_string("sv_motd");
566 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
574 void SetPlayerColors(entity pl, float _color)
578 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
580 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
581 pl.clientcolors = 16*cl + cl;*/
584 pants = _color & 0x0F;
585 shirt = _color & 0xF0;
589 setcolor(pl, 16*pants + pants);
591 setcolor(pl, shirt + pants);
595 void SetPlayerTeam(entity pl, float t, float s, float noprint)
600 _color = COLOR_TEAM4 - 1;
602 _color = COLOR_TEAM3 - 1;
604 _color = COLOR_TEAM2 - 1;
606 _color = COLOR_TEAM1 - 1;
608 SetPlayerColors(pl,_color);
611 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
614 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
619 // set c1...c4 to show what teams are allowed
620 void CheckAllowedTeams (entity for_whom)
626 c1 = c2 = c3 = c4 = -1;
627 cb1 = cb2 = cb3 = cb4 = 0;
631 // onslaught is special
632 head = findchain(classname, "onslaught_generator");
635 if (head.team == COLOR_TEAM1) c1 = 0;
636 if (head.team == COLOR_TEAM2) c2 = 0;
637 if (head.team == COLOR_TEAM3) c3 = 0;
638 if (head.team == COLOR_TEAM4) c4 = 0;
642 else if(g_domination)
643 teament_name = "dom_team";
645 teament_name = "ctf_team";
647 teament_name = "tdm_team";
649 teament_name = "nexball_team";
651 c1 = c2 = 0; // Assault always has 2 teams
654 // cover anything else by treating it like tdm with no teams spawned
661 MUTATOR_CALLHOOK(GetTeamCount);
665 c1 = c2 = c3 = c4 = 0;
672 // find out what teams are allowed if necessary
675 head = find(world, classname, teament_name);
678 if(!(g_domination && head.netname == ""))
680 if(head.team == COLOR_TEAM1)
682 else if(head.team == COLOR_TEAM2)
684 else if(head.team == COLOR_TEAM3)
686 else if(head.team == COLOR_TEAM4)
689 head = find(head, classname, teament_name);
693 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
695 if(cvar("bot_vs_human") && for_whom)
697 if(cvar("bot_vs_human") > 0)
700 if(clienttype(for_whom) == CLIENTTYPE_BOT)
708 if(clienttype(for_whom) == CLIENTTYPE_BOT)
716 float PlayerValue(entity p)
718 if(IsTeamBalanceForced() == 1)
723 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
724 // teams that are allowed will now have their player counts stored in c1...c4
725 void GetTeamCounts(entity ignore)
729 // now count how many players are on each team already
731 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
732 // also remember the lowest-scoring player
734 FOR_EACH_PLAYER(head)
736 if(head != ignore)// && head.netname != "")
738 value = PlayerValue(head);
739 if(clienttype(head) == CLIENTTYPE_BOT)
743 if(head.team == COLOR_TEAM1)
751 if(head.team == COLOR_TEAM2)
759 if(head.team == COLOR_TEAM3)
767 if(head.team == COLOR_TEAM4)
779 // returns # of smallest team (1, 2, 3, 4)
780 // NOTE: Assumes CheckAllowedTeams has already been called!
781 float FindSmallestTeam(entity pl, float ignore_pl)
783 float totalteams, balance_type, maxc;
786 // find out what teams are available
787 //CheckAllowedTeams();
789 // make sure there are at least 2 teams to join
791 totalteams = totalteams + 1;
793 totalteams = totalteams + 1;
795 totalteams = totalteams + 1;
797 totalteams = totalteams + 1;
799 if(cvar("bot_vs_human"))
805 error("Too few teams available for domination\n");
807 error("Too few teams available for ctf\n");
809 error("Too few teams available for key hunt\n");
811 error("Too few teams available for team deathmatch\n");
814 // count how many players are in each team
818 GetTeamCounts(world);
820 // c1...c4 now have counts of each team
821 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
823 // 2 gives priority to what team you're already on, 1 goes in order
824 // 2 doesn't seem to work though...
828 //if(pl.classname != "player")
829 if(clienttype(pl) != CLIENTTYPE_BOT)
831 c1 -= cb1 * 255.0/256.0;
832 c2 -= cb2 * 255.0/256.0;
833 c3 -= cb3 * 255.0/256.0;
834 c4 -= cb4 * 255.0/256.0;
836 maxc = max4(c1, c2, c3, c4);
838 RandomSelection_Init();
839 if(balance_type == 1)
841 // 1: use team count, then score (note: can only use 8 significant bits of score)
842 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
843 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
844 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
845 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
847 else if(balance_type == 2)
849 // 1: use team count, if equal prefer own team
850 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
851 if(c2 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
852 if(c3 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
853 if(c4 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
855 else if(balance_type == 3)
857 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
858 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
859 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
860 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
861 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
863 return RandomSelection_chosen_float;
866 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
868 float smallest, selectedteam;
870 // don't join a team if we're not playing a team game
874 // find out what teams are available
875 CheckAllowedTeams(pl);
877 // if we don't care what team he ends up on, put him on whatever team he entered as.
878 // if he's not on a valid team, then let other code put him on the smallest team
881 if( c1 >= 0 && pl.team == COLOR_TEAM1)
882 selectedteam = pl.team;
883 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
884 selectedteam = pl.team;
885 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
886 selectedteam = pl.team;
887 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
888 selectedteam = pl.team;
894 if(!only_return_best)
896 SetPlayerColors(pl, selectedteam - 1);
898 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
899 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
900 LogTeamchange(pl.playerid, pl.team, 99);
904 // otherwise end up on the smallest team (handled below)
907 smallest = FindSmallestTeam(pl, TRUE);
909 if(!only_return_best)
911 TeamchangeFrags(self);
914 SetPlayerColors(pl, COLOR_TEAM1 - 1);
916 else if(smallest == 2)
918 SetPlayerColors(pl, COLOR_TEAM2 - 1);
920 else if(smallest == 3)
922 SetPlayerColors(pl, COLOR_TEAM3 - 1);
924 else if(smallest == 4)
926 SetPlayerColors(pl, COLOR_TEAM4 - 1);
930 error("smallest team: invalid team\n");
933 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
935 if(pl.deadflag == DEAD_NO)
936 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
942 //void() ctf_playerchanged;
943 void SV_ChangeTeam(float _color)
945 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
947 // in normal deathmatch we can just apply the color and we're done
949 SetPlayerColors(self, _color);
953 scolor = self.clientcolors & 0x0F;
954 dcolor = _color & 0x0F;
956 if(scolor == COLOR_TEAM1 - 1)
958 else if(scolor == COLOR_TEAM2 - 1)
960 else if(scolor == COLOR_TEAM3 - 1)
962 else // if(scolor == COLOR_TEAM4 - 1)
964 if(dcolor == COLOR_TEAM1 - 1)
966 else if(dcolor == COLOR_TEAM2 - 1)
968 else if(dcolor == COLOR_TEAM3 - 1)
970 else // if(dcolor == COLOR_TEAM4 - 1)
973 CheckAllowedTeams(self);
975 if(dteam == 1 && c1 < 0) dteam = 4;
976 if(dteam == 4 && c4 < 0) dteam = 3;
977 if(dteam == 3 && c3 < 0) dteam = 2;
978 if(dteam == 2 && c2 < 0) dteam = 1;
980 // not changing teams
983 //bprint("same team change\n");
984 SetPlayerTeam(self, dteam, steam, TRUE);
988 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
989 sprint(self, "Team changes not allowed\n");
990 return; // changing teams is not allowed
993 if(cvar("g_balance_teams_prevent_imbalance"))
995 // only allow changing to a smaller or equal size team
997 // find out what teams are available
998 //CheckAllowedTeams();
999 // count how many players on each team
1000 GetTeamCounts(world);
1003 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1008 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1013 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1018 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1025 sprint(self, "Cannot change to an invalid team\n");
1030 // get starting team
1031 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1033 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1035 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1037 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1040 if(scount) // started at a valid, nonempty team
1042 // check if we're trying to change to a larger team that doens't have bots to swap with
1043 if(dcount >= scount && dbotcount <= 0)
1045 sprint(self, "Cannot change to a larger team\n");
1046 return; // can't change to a larger team
1051 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1053 if(self.classname == "player" && steam != dteam)
1055 // reduce frags during a team change
1056 TeamchangeFrags(self);
1059 SetPlayerTeam(self, dteam, steam, FALSE);
1061 if(self.classname == "player" && steam != dteam)
1063 // kill player when changing teams
1064 if(self.deadflag == DEAD_NO)
1065 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1067 //ctf_playerchanged();
1070 void ShufflePlayerOutOfTeam (float source_team)
1072 float smallestteam, smallestteam_count, steam;
1073 float lowest_bot_score, lowest_player_score;
1074 entity head, lowest_bot, lowest_player, selected;
1077 smallestteam_count = 999999999;
1079 if(c1 >= 0 && c1 < smallestteam_count)
1082 smallestteam_count = c1;
1084 if(c2 >= 0 && c2 < smallestteam_count)
1087 smallestteam_count = c2;
1089 if(c3 >= 0 && c3 < smallestteam_count)
1092 smallestteam_count = c3;
1094 if(c4 >= 0 && c4 < smallestteam_count)
1097 smallestteam_count = c4;
1102 bprint("warning: no smallest team\n");
1106 if(source_team == 1)
1107 steam = COLOR_TEAM1;
1108 else if(source_team == 2)
1109 steam = COLOR_TEAM2;
1110 else if(source_team == 3)
1111 steam = COLOR_TEAM3;
1112 else if(source_team == 4)
1113 steam = COLOR_TEAM4;
1116 lowest_bot_score = 999999999;
1117 lowest_player = world;
1118 lowest_player_score = 999999999;
1120 // find the lowest-scoring player & bot of that team
1121 FOR_EACH_PLAYER(head)
1123 if(head.team == steam)
1127 if(head.totalfrags < lowest_bot_score)
1130 lowest_bot_score = head.totalfrags;
1135 if(head.totalfrags < lowest_player_score)
1137 lowest_player = head;
1138 lowest_player_score = head.totalfrags;
1144 // prefers to move a bot...
1145 if(lowest_bot != world)
1146 selected = lowest_bot;
1147 // but it will move a player if it has to
1149 selected = lowest_player;
1150 // don't do anything if it couldn't find anyone
1153 bprint("warning: couldn't find a player to move from team\n");
1157 // smallest team gains a member
1158 if(smallestteam == 1)
1162 else if(smallestteam == 2)
1166 else if(smallestteam == 3)
1170 else if(smallestteam == 4)
1176 bprint("warning: destination team invalid\n");
1179 // source team loses a member
1180 if(source_team == 1)
1184 else if(source_team == 2)
1188 else if(source_team == 3)
1192 else if(source_team == 4)
1198 bprint("warning: source team invalid\n");
1202 // move the player to the new team
1203 TeamchangeFrags(selected);
1204 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1206 if(selected.deadflag == DEAD_NO)
1207 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1208 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1211 void CauseRebalance(float source_team, float howmany_toomany)
1213 if(IsTeamBalanceForced() == 1)
1215 bprint("Rebalancing Teams\n");
1216 ShufflePlayerOutOfTeam(source_team);
1220 // part of g_balance_teams_force
1221 // occasionally perform an audit of the teams to make
1222 // sure they're more or less balanced in player count.
1225 float numplayers, numteams, smallest, toomany;
1227 balance = IsTeamBalanceForced();
1231 if(audit_teams_time > time)
1234 audit_teams_time = time + 4 + random();
1236 // bprint("Auditing teams\n");
1238 CheckAllowedTeams(world);
1239 GetTeamCounts(world);
1242 numteams = numplayers = smallest = 0;
1245 numteams = numteams + 1;
1246 numplayers = numplayers + c1;
1251 numteams = numteams + 1;
1252 numplayers = numplayers + c2;
1258 numteams = numteams + 1;
1259 numplayers = numplayers + c3;
1265 numteams = numteams + 1;
1266 numplayers = numplayers + c4;
1272 return; // no players to move around
1274 return; // don't bother shuffling if for some reason there aren't any teams
1276 toomany = smallest + 1;
1278 if(c1 && c1 > toomany)
1279 CauseRebalance(1, c1 - toomany);
1280 if(c2 && c2 > toomany)
1281 CauseRebalance(2, c2 - toomany);
1282 if(c3 && c3 > toomany)
1283 CauseRebalance(3, c3 - toomany);
1284 if(c4 && c4 > toomany)
1285 CauseRebalance(4, c4 - toomany);
1287 // if teams are still unbalanced, balance them further in the next audit,
1288 // which will happen sooner (keep doing rapid audits until things are in order)
1289 audit_teams_time = time + 0.7 + random()*0.3;
1292 // code from here on is just to support maps that don't have team entities
1293 void tdm_spawnteam (string teamname, float teamcolor)
1297 e.classname = "tdm_team";
1298 e.netname = teamname;
1303 // spawn some default teams if the map is not set up for tdm
1304 void tdm_spawnteams()
1308 numteams = cvar("g_tdm_teams_override");
1310 numteams = cvar("g_tdm_teams");
1311 numteams = bound(2, numteams, 4);
1313 tdm_spawnteam("Red", COLOR_TEAM1-1);
1314 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1316 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1318 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1321 void tdm_delayedinit()
1323 // if no teams are found, spawn defaults
1324 if (find(world, classname, "tdm_team") == world)
1330 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);