]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
fix a stupid interaction between weapon throwing and weapon load (loaded ammo was...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teamplay)
16                 return 0;
17         if(autocvar_g_campaign)
18                 return 0;
19         if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
20                 return 0;
21         if(!autocvar_g_balance_teams_force)
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 void ctf_init();
72 void runematch_init();
73 void tdm_init();
74 void entcs_init();
75
76 void LogTeamchange(float player_id, float team_number, float type)
77 {
78         if(!autocvar_sv_eventlog)
79                 return;
80
81         if(player_id < 1)
82                 return;
83
84         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
85 }
86
87 void default_delayedinit()
88 {
89         if(!scores_initialized)
90                 ScoreRules_generic();
91 }
92
93 void ActivateTeamplay()
94 {
95         serverflags |= SERVERFLAG_TEAMPLAY;
96         teamplay = 1;
97 }
98
99 void InitGameplayMode()
100 {
101         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
102
103         qualifying_override = -1;
104
105         VoteReset();
106
107         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
108         get_mi_min_max(1);
109         world.mins = mi_min;
110         world.maxs = mi_max;
111
112         MapInfo_LoadMapSettings(mapname);
113         teamplay = 0;
114         serverflags &~= SERVERFLAG_TEAMPLAY;
115
116         if not(cvar_value_issafe(world.fog))
117         {
118                 print("The current map contains a potentially harmful fog setting, ignored\n");
119                 world.fog = string_null;
120         }
121         if(MapInfo_Map_fog != "")
122                 if(MapInfo_Map_fog == "none")
123                         world.fog = string_null;
124                 else
125                         world.fog = strzone(MapInfo_Map_fog);
126         clientstuff = strzone(MapInfo_Map_clientstuff);
127
128         MapInfo_ClearTemps();
129
130         // set both here, gamemode can override it later
131         timelimit_override = autocvar_timelimit_override;
132         fraglimit_override = autocvar_fraglimit_override;
133         leadlimit_override = autocvar_leadlimit_override;
134         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
135
136         if(g_dm)
137         {
138         }
139
140         if(g_tdm)
141         {
142                 ActivateTeamplay();
143                 tdm_init();
144                 if(autocvar_g_tdm_team_spawns)
145                         have_team_spawns = -1; // request team spawns
146         }
147
148         if(g_domination)
149         {
150                 ActivateTeamplay();
151                 fraglimit_override = autocvar_g_domination_point_limit;
152                 leadlimit_override = autocvar_g_domination_point_leadlimit;
153                 dom_init();
154                 have_team_spawns = -1; // request team spawns
155         }
156
157         if(g_ctf)
158         {
159                 ActivateTeamplay();
160                 g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
161                 fraglimit_override = autocvar_capturelimit_override;
162                 leadlimit_override = autocvar_captureleadlimit_override;
163                 ctf_init();
164                 have_team_spawns = -1; // request team spawns
165         }
166
167         if(g_runematch)
168         {
169                 // ActivateTeamplay();
170                 fraglimit_override = autocvar_g_runematch_point_limit;
171                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
172                 runematch_init();
173         }
174
175         if(g_lms)
176         {
177                 fraglimit_override = autocvar_g_lms_lives_override;
178                 leadlimit_override = 0; // not supported by LMS
179                 if(fraglimit_override == 0)
180                         fraglimit_override = -1;
181                 lms_lowest_lives = 9999;
182                 lms_next_place = 0;
183                 ScoreRules_lms();
184         }
185
186         if(g_arena)
187         {
188                 fraglimit_override = autocvar_g_arena_point_limit;
189                 leadlimit_override = autocvar_g_arena_point_leadlimit;
190                 maxspawned = autocvar_g_arena_maxspawned;
191                 if(maxspawned < 2)
192                         maxspawned = 2;
193                 arena_roundbased = autocvar_g_arena_roundbased;
194         }
195
196         if(g_ca)
197         {
198                 ActivateTeamplay();
199                 fraglimit_override = autocvar_g_ca_point_limit;
200                 leadlimit_override = autocvar_g_ca_point_leadlimit;
201                 precache_sound("ctf/red_capture.wav");
202                 precache_sound("ctf/blue_capture.wav");
203         }
204         if(g_keyhunt)
205         {
206                 ActivateTeamplay();
207                 fraglimit_override = autocvar_g_keyhunt_point_limit;
208                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
209                 MUTATOR_ADD(gamemode_keyhunt);
210         }
211
212         if(g_freezetag)
213         {
214                 ActivateTeamplay();
215                 fraglimit_override = autocvar_g_freezetag_point_limit;
216                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
217                 MUTATOR_ADD(gamemode_freezetag);
218         }
219
220         if(g_assault)
221         {
222                 ActivateTeamplay();
223                 ScoreRules_assault();
224                 have_team_spawns = -1; // request team spawns
225         }
226
227         if(g_onslaught)
228         {
229                 ActivateTeamplay();
230                 have_team_spawns = -1; // request team spawns
231         }
232
233         if(g_race)
234         {
235
236                 if(autocvar_g_race_teams)
237                 {
238                         ActivateTeamplay();
239                         race_teams = bound(2, autocvar_g_race_teams, 4);
240                         have_team_spawns = -1; // request team spawns
241                 }
242                 else
243                         race_teams = 0;
244
245                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
246                 fraglimit_override = autocvar_g_race_laps_limit;
247                 leadlimit_override = 0; // currently not supported by race
248         }
249
250         if(g_cts)
251         {
252                 g_race_qualifying = 1;
253                 fraglimit_override = 0;
254                 leadlimit_override = 0;
255         }
256
257         if(g_nexball)
258         {
259         fraglimit_override = autocvar_g_nexball_goallimit;
260         leadlimit_override = autocvar_g_nexball_goalleadlimit;
261         ActivateTeamplay();
262         have_team_spawns = -1; // request team spawns
263             MUTATOR_ADD(gamemode_nexball);
264         }
265         
266         if(g_keepaway)
267         {
268                 MUTATOR_ADD(gamemode_keepaway);
269         }
270
271         if(teamplay)
272                 entcs_init();
273
274         cache_mutatormsg = strzone("");
275         cache_lastmutatormsg = strzone("");
276
277         // enforce the server's universal frag/time limits
278         if(!autocvar_g_campaign)
279         {
280                 if(fraglimit_override >= 0)
281                         cvar_set("fraglimit", ftos(fraglimit_override));
282                 if(timelimit_override >= 0)
283                         cvar_set("timelimit", ftos(timelimit_override));
284                 if(leadlimit_override >= 0)
285                         cvar_set("leadlimit", ftos(leadlimit_override));
286                 if(qualifying_override >= 0)
287                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
288         }
289
290         if(g_race)
291         {
292                 // we need to find out the correct value for g_race_qualifying
293                 if(autocvar_g_campaign)
294                 {
295                         g_race_qualifying = 1;
296                 }
297                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
298                 {
299                         g_race_qualifying = 2;
300                         race_fraglimit = autocvar_fraglimit;
301                         race_leadlimit = autocvar_leadlimit;
302                         race_timelimit = autocvar_timelimit;
303                         cvar_set("fraglimit", "0");
304                         cvar_set("leadlimit", "0");
305                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
306                 }
307                 else
308                         g_race_qualifying = 0;
309         }
310
311         if(g_race || g_cts)
312         {
313                 if(g_race_qualifying)
314                         independent_players = 1;
315
316                 ScoreRules_race();
317         }
318
319         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
320 }
321
322 string GetClientVersionMessage() {
323         string versionmsg;
324         if (self.version_mismatch) {
325                 if(self.version < autocvar_gameversion) {
326                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
327                 } else {
328                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
329                 }
330         } else {
331                 versionmsg = "^2client version and server version are compatible.^8";
332         }
333         return versionmsg;
334 }
335
336 string getwelcomemessage(void)
337 {
338         string s, modifications, motd;
339
340         ret_string = "";
341         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
342         modifications = ret_string;
343         
344         if(g_minstagib)
345                 modifications = strcat(modifications, ", MinstaGib");
346         if(g_weaponarena)
347         {
348                 if(g_weaponarena_random)
349                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
350                 else
351                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
352         }
353         if(autocvar_g_start_weapon_laser == 0)
354                 modifications = strcat(modifications, ", No start weapons");
355         if(autocvar_sv_gravity < 800)
356                 modifications = strcat(modifications, ", Low gravity");
357         if(g_cloaked && !g_cts)
358                 modifications = strcat(modifications, ", Cloaked");
359         if(g_grappling_hook)
360                 modifications = strcat(modifications, ", Hook");
361         if(g_midair)
362                 modifications = strcat(modifications, ", Midair");
363         if(g_pinata)
364                 modifications = strcat(modifications, ", Piñata");
365         if(g_weapon_stay && !g_cts)
366                 modifications = strcat(modifications, ", Weapons stay");
367         if(g_bloodloss > 0)
368                 modifications = strcat(modifications, ", Blood loss");
369         if(g_jetpack)
370                 modifications = strcat(modifications, ", Jet pack");
371         if(autocvar_g_powerups == 0)
372                 modifications = strcat(modifications, ", No powerups");
373         if(autocvar_g_powerups > 0)
374                 modifications = strcat(modifications, ", Powerups");
375         modifications = substring(modifications, 2, strlen(modifications) - 2);
376
377         string versionmessage;
378         versionmessage = GetClientVersionMessage();
379
380         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
381         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
382
383         if(modifications != "")
384                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
385
386         if (g_grappling_hook)
387                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
388
389         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
390         {
391                 if(cache_lastmutatormsg)
392                         strunzone(cache_lastmutatormsg);
393                 if(cache_mutatormsg)
394                         strunzone(cache_mutatormsg);
395                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
396                 cache_mutatormsg = strzone(cache_lastmutatormsg);
397         }
398
399         if (cache_mutatormsg != "") {
400                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
401         }
402
403         motd = autocvar_sv_motd;
404         if (motd != "") {
405                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
406         }
407         return s;
408 }
409
410 void SetPlayerColors(entity pl, float _color)
411 {
412         /*string s;
413         s = ftos(cl);
414         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
415         pl.team = cl + 1;
416         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
417         pl.clientcolors = 16*cl + cl;*/
418
419         float pants, shirt;
420         pants = _color & 0x0F;
421         shirt = _color & 0xF0;
422
423
424         if(teamplay) {
425                 setcolor(pl, 16*pants + pants);
426         } else {
427                 setcolor(pl, shirt + pants);
428         }
429 }
430
431 void SetPlayerTeam(entity pl, float t, float s, float noprint)
432 {
433         float _color;
434
435         if(t == 4)
436                 _color = COLOR_TEAM4 - 1;
437         else if(t == 3)
438                 _color = COLOR_TEAM3 - 1;
439         else if(t == 2)
440                 _color = COLOR_TEAM2 - 1;
441         else
442                 _color = COLOR_TEAM1 - 1;
443
444         SetPlayerColors(pl,_color);
445
446         if(t != s) {
447                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
448
449                 if(!noprint)
450                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
451         }
452
453 }
454
455 // set c1...c4 to show what teams are allowed
456 void CheckAllowedTeams (entity for_whom)
457 {
458         float dm;
459         entity head;
460         string teament_name;
461
462         c1 = c2 = c3 = c4 = -1;
463         cb1 = cb2 = cb3 = cb4 = 0;
464
465         if(g_onslaught)
466         {
467                 // onslaught is special
468                 head = findchain(classname, "onslaught_generator");
469                 while (head)
470                 {
471                         if (head.team == COLOR_TEAM1) c1 = 0;
472                         if (head.team == COLOR_TEAM2) c2 = 0;
473                         if (head.team == COLOR_TEAM3) c3 = 0;
474                         if (head.team == COLOR_TEAM4) c4 = 0;
475                         head = head.chain;
476                 }
477         }
478         else if(g_domination)
479                 teament_name = "dom_team";
480         else if(g_ctf)
481                 teament_name = "ctf_team";
482         else if(g_tdm)
483                 teament_name = "tdm_team";
484         else if(g_nexball)
485                 teament_name = "nexball_team";
486         else if(g_assault)
487                 c1 = c2 = 0; // Assault always has 2 teams
488         else
489         {
490                 // cover anything else by treating it like tdm with no teams spawned
491                 if(g_race)
492                         dm = race_teams;
493                 else
494                         dm = 2;
495
496                 ret_float = dm;
497                 MUTATOR_CALLHOOK(GetTeamCount);
498                 dm = ret_float;
499
500                 if(dm >= 4)
501                         c1 = c2 = c3 = c4 = 0;
502                 else if(dm >= 3)
503                         c1 = c2 = c3 = 0;
504                 else
505                         c1 = c2 = 0;
506         }
507
508         // find out what teams are allowed if necessary
509         if(teament_name)
510         {
511                 head = find(world, classname, teament_name);
512                 while(head)
513                 {
514                         if(!(g_domination && head.netname == ""))
515                         {
516                                 if(head.team == COLOR_TEAM1)
517                                         c1 = 0;
518                                 else if(head.team == COLOR_TEAM2)
519                                         c2 = 0;
520                                 else if(head.team == COLOR_TEAM3)
521                                         c3 = 0;
522                                 else if(head.team == COLOR_TEAM4)
523                                         c4 = 0;
524                         }
525                         head = find(head, classname, teament_name);
526                 }
527         }
528
529         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
530         if(c3==-1 && c4==-1)
531         if(autocvar_bot_vs_human && for_whom)
532         {
533                 if(autocvar_bot_vs_human > 0)
534                 {
535                         // bots are all blue
536                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
537                                 c1 = c3 = c4 = -1;
538                         else
539                                 c2 = -1;
540                 }
541                 else
542                 {
543                         // bots are all red
544                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
545                                 c2 = c3 = c4 = -1;
546                         else
547                                 c1 = -1;
548                 }
549         }
550
551         // if player has a forced team, ONLY allow that one
552         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
553                 c2 = c3 = c4 = -1;
554         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
555                 c1 = c3 = c4 = -1;
556         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
557                 c1 = c2 = c4 = -1;
558         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
559                 c1 = c2 = c3 = -1;
560 }
561
562 float PlayerValue(entity p)
563 {
564         if(IsTeamBalanceForced() == 1)
565                 return 1;
566         return 1;
567         // FIXME: it always returns 1...
568 }
569
570 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
571 // teams that are allowed will now have their player counts stored in c1...c4
572 void GetTeamCounts(entity ignore)
573 {
574         entity head;
575         float value, bvalue;
576         // now count how many players are on each team already
577
578         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
579         // also remember the lowest-scoring player
580
581         FOR_EACH_CLIENT(head)
582         {
583                 float t;
584                 if(head.classname == "player")
585                         t = head.team;
586                 else if(head.team_forced > 0)
587                         t = head.team_forced; // reserve the spot
588                 else
589                         continue;
590                 if(head != ignore)// && head.netname != "")
591                 {
592                         value = PlayerValue(head);
593                         if(clienttype(head) == CLIENTTYPE_BOT)
594                                 bvalue = value;
595                         else
596                                 bvalue = 0;
597                         if(t == COLOR_TEAM1)
598                         {
599                                 if(c1 >= 0)
600                                 {
601                                         c1 = c1 + value;
602                                         cb1 = cb1 + bvalue;
603                                 }
604                         }
605                         if(t == COLOR_TEAM2)
606                         {
607                                 if(c2 >= 0)
608                                 {
609                                         c2 = c2 + value;
610                                         cb2 = cb2 + bvalue;
611                                 }
612                         }
613                         if(t == COLOR_TEAM3)
614                         {
615                                 if(c3 >= 0)
616                                 {
617                                         c3 = c3 + value;
618                                         cb3 = cb3 + bvalue;
619                                 }
620                         }
621                         if(t == COLOR_TEAM4)
622                         {
623                                 if(c4 >= 0)
624                                 {
625                                         c4 = c4 + value;
626                                         cb4 = cb4 + bvalue;
627                                 }
628                         }
629                 }
630         }
631
632         // if the player who has a forced team has not joined yet, reserve the spot
633         if(autocvar_g_campaign)
634         {
635                 switch(autocvar_g_campaign_forceteam)
636                 {
637                         case 1: if(c1 == cb1) ++c1; break;
638                         case 2: if(c2 == cb2) ++c2; break;
639                         case 3: if(c3 == cb3) ++c3; break;
640                         case 4: if(c4 == cb4) ++c4; break;
641                 }
642         }
643 }
644
645 // returns # of smallest team (1, 2, 3, 4)
646 // NOTE: Assumes CheckAllowedTeams has already been called!
647 float FindSmallestTeam(entity pl, float ignore_pl)
648 {
649         float totalteams, balance_type, maxc;
650         totalteams = 0;
651
652         // find out what teams are available
653         //CheckAllowedTeams();
654
655         // make sure there are at least 2 teams to join
656         if(c1 >= 0)
657                 totalteams = totalteams + 1;
658         if(c2 >= 0)
659                 totalteams = totalteams + 1;
660         if(c3 >= 0)
661                 totalteams = totalteams + 1;
662         if(c4 >= 0)
663                 totalteams = totalteams + 1;
664
665         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
666                 totalteams += 1;
667
668         if(totalteams <= 1)
669         {
670                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
671                         return 1; // special case for campaign and player joining
672                 else if(g_domination)
673                         error("Too few teams available for domination\n");
674                 else if(g_ctf)
675                         error("Too few teams available for ctf\n");
676                 else if(g_keyhunt)
677                         error("Too few teams available for key hunt\n");
678                 else if(g_freezetag)
679                         error("Too few teams available for freeze tag\n");
680                 else
681                         error("Too few teams available for team deathmatch\n");
682         }
683
684         // count how many players are in each team
685         if(ignore_pl)
686                 GetTeamCounts(pl);
687         else
688                 GetTeamCounts(world);
689
690         // c1...c4 now have counts of each team
691         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
692
693         // 2 gives priority to what team you're already on, 1 goes in order
694         // 2 doesn't seem to work though...
695         balance_type = 1;
696
697         if(bots_would_leave)
698         //if(pl.classname != "player")
699         if(clienttype(pl) != CLIENTTYPE_BOT)
700         {
701                 c1 -= cb1 * 255.0/256.0;
702                 c2 -= cb2 * 255.0/256.0;
703                 c3 -= cb3 * 255.0/256.0;
704                 c4 -= cb4 * 255.0/256.0;
705         }
706         maxc = max4(c1, c2, c3, c4);
707
708         RandomSelection_Init();
709         if(balance_type == 1)
710         {
711                 // 1: use team count, then score (note: can only use 8 significant bits of score)
712                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
713                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
714                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
715                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
716         }
717         else if(balance_type == 2)
718         {
719                 // 1: use team count, if equal prefer own team
720                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
721                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
722                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
723                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
724         }
725         else if(balance_type == 3)
726         {
727                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
728                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
729                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
730                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
731                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
732         }
733         return RandomSelection_chosen_float;
734 }
735
736 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
737 {
738         float smallest, selectedteam;
739
740         // don't join a team if we're not playing a team game
741         if(!teamplay)
742                 return 0;
743
744         // find out what teams are available
745         CheckAllowedTeams(pl);
746
747         // if we don't care what team he ends up on, put him on whatever team he entered as.
748         // if he's not on a valid team, then let other code put him on the smallest team
749         if(!forcebestteam)
750         {
751                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
752                         selectedteam = pl.team;
753                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
754                         selectedteam = pl.team;
755                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
756                         selectedteam = pl.team;
757                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
758                         selectedteam = pl.team;
759                 else
760                         selectedteam = -1;
761
762                 if(selectedteam > 0)
763                 {
764                         if(!only_return_best)
765                         {
766                                 SetPlayerColors(pl, selectedteam - 1);
767
768                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
769                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
770                                 LogTeamchange(pl.playerid, pl.team, 99);
771                         }
772                         return selectedteam;
773                 }
774                 // otherwise end up on the smallest team (handled below)
775         }
776
777         smallest = FindSmallestTeam(pl, TRUE);
778
779         if(!only_return_best && !pl.bot_forced_team)
780         {
781                 TeamchangeFrags(self);
782                 if(smallest == 1)
783                 {
784                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
785                 }
786                 else if(smallest == 2)
787                 {
788                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
789                 }
790                 else if(smallest == 3)
791                 {
792                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
793                 }
794                 else if(smallest == 4)
795                 {
796                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
797                 }
798                 else
799                 {
800                         error("smallest team: invalid team\n");
801                 }
802
803                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
804
805                 if(pl.deadflag == DEAD_NO)
806                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
807         }
808
809         return smallest;
810 }
811
812 //void() ctf_playerchanged;
813 void SV_ChangeTeam(float _color)
814 {
815         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
816
817         // in normal deathmatch we can just apply the color and we're done
818         if(!teamplay) {
819                 SetPlayerColors(self, _color);
820                 return;
821         }
822
823         scolor = self.clientcolors & 0x0F;
824         dcolor = _color & 0x0F;
825
826         if(scolor == COLOR_TEAM1 - 1)
827                 steam = 1;
828         else if(scolor == COLOR_TEAM2 - 1)
829                 steam = 2;
830         else if(scolor == COLOR_TEAM3 - 1)
831                 steam = 3;
832         else // if(scolor == COLOR_TEAM4 - 1)
833                 steam = 4;
834         if(dcolor == COLOR_TEAM1 - 1)
835                 dteam = 1;
836         else if(dcolor == COLOR_TEAM2 - 1)
837                 dteam = 2;
838         else if(dcolor == COLOR_TEAM3 - 1)
839                 dteam = 3;
840         else // if(dcolor == COLOR_TEAM4 - 1)
841                 dteam = 4;
842
843         CheckAllowedTeams(self);
844
845         if(dteam == 1 && c1 < 0) dteam = 4;
846         if(dteam == 4 && c4 < 0) dteam = 3;
847         if(dteam == 3 && c3 < 0) dteam = 2;
848         if(dteam == 2 && c2 < 0) dteam = 1;
849
850         // not changing teams
851         if(scolor == dcolor)
852         {
853                 //bprint("same team change\n");
854                 SetPlayerTeam(self, dteam, steam, TRUE);
855                 return;
856         }
857
858         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
859                 sprint(self, "Team changes not allowed\n");
860                 return; // changing teams is not allowed
861         }
862
863         if(autocvar_g_balance_teams_prevent_imbalance)
864         {
865                 // only allow changing to a smaller or equal size team
866
867                 // find out what teams are available
868                 //CheckAllowedTeams();
869                 // count how many players on each team
870                 GetTeamCounts(world);
871
872                 // get desired team
873                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
874                 {
875                         dcount = c1;
876                         dbotcount = cb1;
877                 }
878                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
879                 {
880                         dcount = c2;
881                         dbotcount = cb2;
882                 }
883                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
884                 {
885                         dcount = c3;
886                         dbotcount = cb3;
887                 }
888                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
889                 {
890                         dcount = c4;
891                         dbotcount = cb4;
892                 }
893                 else
894                 {
895                         sprint(self, "Cannot change to an invalid team\n");
896
897                         return;
898                 }
899
900                 // get starting team
901                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
902                         scount = c1;
903                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
904                         scount = c2;
905                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
906                         scount = c3;
907                 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
908                         scount = c4;
909
910                 if(scount) // started at a valid, nonempty team
911                 {
912                         // check if we're trying to change to a larger team that doens't have bots to swap with
913                         if(dcount >= scount && dbotcount <= 0)
914                         {
915                                 sprint(self, "Cannot change to a larger team\n");
916                                 return; // can't change to a larger team
917                         }
918                 }
919         }
920
921 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
922
923         if(self.classname == "player" && steam != dteam)
924         {
925                 // reduce frags during a team change
926                 TeamchangeFrags(self);
927         }
928
929         SetPlayerTeam(self, dteam, steam, FALSE);
930
931         if(self.classname == "player" && steam != dteam)
932         {
933                 // kill player when changing teams
934                 if(self.deadflag == DEAD_NO)
935                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
936         }
937         //ctf_playerchanged();
938 }
939
940 void ShufflePlayerOutOfTeam (float source_team)
941 {
942         float smallestteam, smallestteam_count, steam;
943         float lowest_bot_score, lowest_player_score;
944         entity head, lowest_bot, lowest_player, selected;
945
946         smallestteam = 0;
947         smallestteam_count = 999999999;
948
949         if(c1 >= 0 && c1 < smallestteam_count)
950         {
951                 smallestteam = 1;
952                 smallestteam_count = c1;
953         }
954         if(c2 >= 0 && c2 < smallestteam_count)
955         {
956                 smallestteam = 2;
957                 smallestteam_count = c2;
958         }
959         if(c3 >= 0 && c3 < smallestteam_count)
960         {
961                 smallestteam = 3;
962                 smallestteam_count = c3;
963         }
964         if(c4 >= 0 && c4 < smallestteam_count)
965         {
966                 smallestteam = 4;
967                 smallestteam_count = c4;
968         }
969
970         if(!smallestteam)
971         {
972                 bprint("warning: no smallest team\n");
973                 return;
974         }
975
976         if(source_team == 1)
977                 steam = COLOR_TEAM1;
978         else if(source_team == 2)
979                 steam = COLOR_TEAM2;
980         else if(source_team == 3)
981                 steam = COLOR_TEAM3;
982         else if(source_team == 4)
983                 steam = COLOR_TEAM4;
984
985         lowest_bot = world;
986         lowest_bot_score = 999999999;
987         lowest_player = world;
988         lowest_player_score = 999999999;
989
990         // find the lowest-scoring player & bot of that team
991         FOR_EACH_PLAYER(head)
992         {
993                 if(head.team == steam)
994                 {
995                         if(head.isbot)
996                         {
997                                 if(head.totalfrags < lowest_bot_score)
998                                 {
999                                         lowest_bot = head;
1000                                         lowest_bot_score = head.totalfrags;
1001                                 }
1002                         }
1003                         else
1004                         {
1005                                 if(head.totalfrags < lowest_player_score)
1006                                 {
1007                                         lowest_player = head;
1008                                         lowest_player_score = head.totalfrags;
1009                                 }
1010                         }
1011                 }
1012         }
1013
1014         // prefers to move a bot...
1015         if(lowest_bot != world)
1016                 selected = lowest_bot;
1017         // but it will move a player if it has to
1018         else
1019                 selected = lowest_player;
1020         // don't do anything if it couldn't find anyone
1021         if(!selected)
1022         {
1023                 bprint("warning: couldn't find a player to move from team\n");
1024                 return;
1025         }
1026
1027         // smallest team gains a member
1028         if(smallestteam == 1)
1029         {
1030                 c1 = c1 + 1;
1031         }
1032         else if(smallestteam == 2)
1033         {
1034                 c2 = c2 + 1;
1035         }
1036         else if(smallestteam == 3)
1037         {
1038                 c3 = c3 + 1;
1039         }
1040         else if(smallestteam == 4)
1041         {
1042                 c4 = c4 + 1;
1043         }
1044         else
1045         {
1046                 bprint("warning: destination team invalid\n");
1047                 return;
1048         }
1049         // source team loses a member
1050         if(source_team == 1)
1051         {
1052                 c1 = c1 + 1;
1053         }
1054         else if(source_team == 2)
1055         {
1056                 c2 = c2 + 2;
1057         }
1058         else if(source_team == 3)
1059         {
1060                 c3 = c3 + 3;
1061         }
1062         else if(source_team == 4)
1063         {
1064                 c4 = c4 + 4;
1065         }
1066         else
1067         {
1068                 bprint("warning: source team invalid\n");
1069                 return;
1070         }
1071
1072         // move the player to the new team
1073         TeamchangeFrags(selected);
1074         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1075
1076         if(selected.deadflag == DEAD_NO)
1077                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1078         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1079 }
1080
1081 void CauseRebalance(float source_team, float howmany_toomany)
1082 {
1083         if(IsTeamBalanceForced() == 1)
1084         {
1085                 bprint("Rebalancing Teams\n");
1086                 ShufflePlayerOutOfTeam(source_team);
1087         }
1088 }
1089
1090 // part of g_balance_teams_force
1091 // occasionally perform an audit of the teams to make
1092 // sure they're more or less balanced in player count.
1093 void AuditTeams()
1094 {
1095         float numplayers, numteams, smallest, toomany;
1096         float balance;
1097         balance = IsTeamBalanceForced();
1098         if(balance == 0)
1099                 return;
1100
1101         if(audit_teams_time > time)
1102                 return;
1103
1104         audit_teams_time = time + 4 + random();
1105
1106 //      bprint("Auditing teams\n");
1107
1108         CheckAllowedTeams(world);
1109         GetTeamCounts(world);
1110
1111
1112         numteams = numplayers = smallest = 0;
1113         if(c1 >= 0)
1114         {
1115                 numteams = numteams + 1;
1116                 numplayers = numplayers + c1;
1117                 smallest = c1;
1118         }
1119         if(c2 >= 0)
1120         {
1121                 numteams = numteams + 1;
1122                 numplayers = numplayers + c2;
1123                 if(c2 < smallest)
1124                         smallest = c2;
1125         }
1126         if(c3 >= 0)
1127         {
1128                 numteams = numteams + 1;
1129                 numplayers = numplayers + c3;
1130                 if(c3 < smallest)
1131                         smallest = c3;
1132         }
1133         if(c4 >= 0)
1134         {
1135                 numteams = numteams + 1;
1136                 numplayers = numplayers + c4;
1137                 if(c4 < smallest)
1138                         smallest = c4;
1139         }
1140
1141         if(numplayers <= 0)
1142                 return; // no players to move around
1143         if(numteams < 2)
1144                 return; // don't bother shuffling if for some reason there aren't any teams
1145
1146         toomany = smallest + 1;
1147
1148         if(c1 && c1 > toomany)
1149                 CauseRebalance(1, c1 - toomany);
1150         if(c2 && c2 > toomany)
1151                 CauseRebalance(2, c2 - toomany);
1152         if(c3 && c3 > toomany)
1153                 CauseRebalance(3, c3 - toomany);
1154         if(c4 && c4 > toomany)
1155                 CauseRebalance(4, c4 - toomany);
1156
1157         // if teams are still unbalanced, balance them further in the next audit,
1158         // which will happen sooner (keep doing rapid audits until things are in order)
1159         audit_teams_time = time + 0.7 + random()*0.3;
1160 }
1161
1162 // code from here on is just to support maps that don't have team entities
1163 void tdm_spawnteam (string teamname, float teamcolor)
1164 {
1165         entity e;
1166         e = spawn();
1167         e.classname = "tdm_team";
1168         e.netname = teamname;
1169         e.cnt = teamcolor;
1170         e.team = e.cnt + 1;
1171 }
1172
1173 // spawn some default teams if the map is not set up for tdm
1174 void tdm_spawnteams()
1175 {
1176         float numteams;
1177
1178         numteams = autocvar_g_tdm_teams_override;
1179         if(numteams < 2)
1180                 numteams = autocvar_g_tdm_teams;
1181         numteams = bound(2, numteams, 4);
1182
1183         tdm_spawnteam("Red", COLOR_TEAM1-1);
1184         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1185         if(numteams >= 3)
1186                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1187         if(numteams >= 4)
1188                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1189 }
1190
1191 void tdm_delayedinit()
1192 {
1193         // if no teams are found, spawn defaults
1194         if (find(world, classname, "tdm_team") == world)
1195                 tdm_spawnteams();
1196 }
1197
1198 void tdm_init()
1199 {
1200         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1201 }