1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
16 void runematch_init();
20 void LogTeamchange(float player_id, float team_number, float type)
22 if(!autocvar_sv_eventlog)
28 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
31 void default_delayedinit()
33 if(!scores_initialized)
37 void ActivateTeamplay()
39 serverflags |= SERVERFLAG_TEAMPLAY;
43 void InitGameplayMode()
45 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
47 qualifying_override = -1;
51 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
56 MapInfo_LoadMapSettings(mapname);
58 serverflags &~= SERVERFLAG_TEAMPLAY;
60 if not(cvar_value_issafe(world.fog))
62 print("The current map contains a potentially harmful fog setting, ignored\n");
63 world.fog = string_null;
65 if(MapInfo_Map_fog != "")
66 if(MapInfo_Map_fog == "none")
67 world.fog = string_null;
69 world.fog = strzone(MapInfo_Map_fog);
70 clientstuff = strzone(MapInfo_Map_clientstuff);
74 // set both here, gamemode can override it later
75 timelimit_override = autocvar_timelimit_override;
76 fraglimit_override = autocvar_fraglimit_override;
77 leadlimit_override = autocvar_leadlimit_override;
78 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
88 if(autocvar_g_tdm_team_spawns)
89 have_team_spawns = -1; // request team spawns
95 fraglimit_override = autocvar_g_domination_point_limit;
96 leadlimit_override = autocvar_g_domination_point_leadlimit;
97 MUTATOR_ADD(gamemode_domination);
98 have_team_spawns = -1; // request team spawns
104 fraglimit_override = autocvar_capturelimit_override;
105 leadlimit_override = autocvar_captureleadlimit_override;
106 MUTATOR_ADD(gamemode_ctf);
107 have_team_spawns = -1; // request team spawns
112 fraglimit_override = 0; // no limits in TD - it's a survival mode
113 leadlimit_override = 0;
114 MUTATOR_ADD(gamemode_td);
120 fraglimit_override = 0;
121 leadlimit_override = 0;
122 MUTATOR_ADD(gamemode_rts);
123 have_team_spawns = -1; // request team spawns
128 // ActivateTeamplay();
129 fraglimit_override = autocvar_g_runematch_point_limit;
130 leadlimit_override = autocvar_g_runematch_point_leadlimit;
136 fraglimit_override = autocvar_g_lms_lives_override;
137 leadlimit_override = 0; // not supported by LMS
138 if(fraglimit_override == 0)
139 fraglimit_override = -1;
140 lms_lowest_lives = 9999;
147 fraglimit_override = autocvar_g_arena_point_limit;
148 leadlimit_override = autocvar_g_arena_point_leadlimit;
149 maxspawned = autocvar_g_arena_maxspawned;
152 arena_roundbased = autocvar_g_arena_roundbased;
158 fraglimit_override = autocvar_g_ca_point_limit;
159 leadlimit_override = autocvar_g_ca_point_leadlimit;
160 precache_sound("ctf/red_capture.wav");
161 precache_sound("ctf/blue_capture.wav");
166 fraglimit_override = autocvar_g_keyhunt_point_limit;
167 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
168 MUTATOR_ADD(gamemode_keyhunt);
174 fraglimit_override = autocvar_g_freezetag_point_limit;
175 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
176 MUTATOR_ADD(gamemode_freezetag);
182 ScoreRules_assault();
183 have_team_spawns = -1; // request team spawns
189 have_team_spawns = -1; // request team spawns
190 MUTATOR_ADD(gamemode_onslaught);
196 if(autocvar_g_race_teams)
199 race_teams = bound(2, autocvar_g_race_teams, 4);
200 have_team_spawns = -1; // request team spawns
205 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
206 fraglimit_override = autocvar_g_race_laps_limit;
207 leadlimit_override = 0; // currently not supported by race
212 g_race_qualifying = 1;
213 fraglimit_override = 0;
214 leadlimit_override = 0;
219 fraglimit_override = autocvar_g_nexball_goallimit;
220 leadlimit_override = autocvar_g_nexball_goalleadlimit;
222 have_team_spawns = -1; // request team spawns
223 MUTATOR_ADD(gamemode_nexball);
228 MUTATOR_ADD(gamemode_keepaway);
234 cache_mutatormsg = strzone("");
235 cache_lastmutatormsg = strzone("");
237 // enforce the server's universal frag/time limits
238 if(!autocvar_g_campaign)
240 if(fraglimit_override >= 0)
241 cvar_set("fraglimit", ftos(fraglimit_override));
242 if(timelimit_override >= 0)
243 cvar_set("timelimit", ftos(timelimit_override));
244 if(leadlimit_override >= 0)
245 cvar_set("leadlimit", ftos(leadlimit_override));
246 if(qualifying_override >= 0)
247 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
252 // we need to find out the correct value for g_race_qualifying
253 if(autocvar_g_campaign)
255 g_race_qualifying = 1;
257 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
259 g_race_qualifying = 2;
260 race_fraglimit = autocvar_fraglimit;
261 race_leadlimit = autocvar_leadlimit;
262 race_timelimit = autocvar_timelimit;
263 cvar_set("fraglimit", "0");
264 cvar_set("leadlimit", "0");
265 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
268 g_race_qualifying = 0;
273 if(g_race_qualifying)
274 independent_players = 1;
279 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
282 string GetClientVersionMessage() {
284 if (self.version_mismatch) {
285 if(self.version < autocvar_gameversion) {
286 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
288 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
291 versionmsg = "^2client version and server version are compatible.^8";
296 string getwelcomemessage(void)
298 string s, modifications, motd;
301 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
302 modifications = ret_string;
305 modifications = strcat(modifications, ", MinstaGib");
308 if(g_weaponarena_random)
309 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
311 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
313 if(autocvar_g_start_weapon_laser == 0)
314 modifications = strcat(modifications, ", No start weapons");
315 if(autocvar_sv_gravity < 800)
316 modifications = strcat(modifications, ", Low gravity");
317 if(g_cloaked && !g_cts)
318 modifications = strcat(modifications, ", Cloaked");
320 modifications = strcat(modifications, ", Hook");
322 modifications = strcat(modifications, ", Midair");
324 modifications = strcat(modifications, ", Piñata");
325 if(g_weapon_stay && !g_cts)
326 modifications = strcat(modifications, ", Weapons stay");
328 modifications = strcat(modifications, ", Blood loss");
330 modifications = strcat(modifications, ", Jet pack");
331 if(autocvar_g_powerups == 0)
332 modifications = strcat(modifications, ", No powerups");
333 if(autocvar_g_powerups > 0)
334 modifications = strcat(modifications, ", Powerups");
335 modifications = substring(modifications, 2, strlen(modifications) - 2);
337 string versionmessage;
338 versionmessage = GetClientVersionMessage();
340 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
341 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
343 if(modifications != "")
344 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
346 if (g_grappling_hook)
347 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
349 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
351 if(cache_lastmutatormsg)
352 strunzone(cache_lastmutatormsg);
354 strunzone(cache_mutatormsg);
355 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
356 cache_mutatormsg = strzone(cache_lastmutatormsg);
359 if (cache_mutatormsg != "") {
360 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
363 motd = autocvar_sv_motd;
365 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
370 void SetPlayerColors(entity pl, float _color)
374 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
376 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
377 pl.clientcolors = 16*cl + cl;*/
380 pants = _color & 0x0F;
381 shirt = _color & 0xF0;
385 setcolor(pl, 16*pants + pants);
387 setcolor(pl, shirt + pants);
391 void SetPlayerTeam(entity pl, float t, float s, float noprint)
396 _color = NUM_TEAM_4 - 1;
398 _color = NUM_TEAM_3 - 1;
400 _color = NUM_TEAM_2 - 1;
402 _color = NUM_TEAM_1 - 1;
404 SetPlayerColors(pl,_color);
407 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
410 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
415 // set c1...c4 to show what teams are allowed
416 void CheckAllowedTeams (entity for_whom)
422 c1 = c2 = c3 = c4 = -1;
423 cb1 = cb2 = cb3 = cb4 = 0;
425 teament_name = string_null;
428 // onslaught is special
429 head = findchain(classname, "onslaught_generator");
432 if (head.team == NUM_TEAM_1) c1 = 0;
433 if (head.team == NUM_TEAM_2) c2 = 0;
434 if (head.team == NUM_TEAM_3) c3 = 0;
435 if (head.team == NUM_TEAM_4) c4 = 0;
439 else if(g_domination)
440 teament_name = "dom_team";
442 teament_name = "ctf_team";
444 teament_name = "tdm_team";
446 teament_name = "nexball_team";
448 c1 = c2 = 0; // Assault always has 2 teams
451 // cover anything else by treating it like tdm with no teams spawned
458 MUTATOR_CALLHOOK(GetTeamCount);
462 c1 = c2 = c3 = c4 = 0;
469 // find out what teams are allowed if necessary
472 head = find(world, classname, teament_name);
475 if(!(g_domination && head.netname == ""))
477 if(head.team == NUM_TEAM_1)
479 else if(head.team == NUM_TEAM_2)
481 else if(head.team == NUM_TEAM_3)
483 else if(head.team == NUM_TEAM_4)
486 head = find(head, classname, teament_name);
490 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
492 if(autocvar_bot_vs_human && for_whom)
494 if(autocvar_bot_vs_human > 0)
497 if(clienttype(for_whom) == CLIENTTYPE_BOT)
505 if(clienttype(for_whom) == CLIENTTYPE_BOT)
512 // if player has a forced team, ONLY allow that one
513 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
515 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
517 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
519 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
523 float PlayerValue(entity p)
526 // FIXME: it always returns 1...
529 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
530 // teams that are allowed will now have their player counts stored in c1...c4
531 void GetTeamCounts(entity ignore)
535 // now count how many players are on each team already
537 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
538 // also remember the lowest-scoring player
540 FOR_EACH_CLIENT(head)
543 if(head.classname == "player")
545 else if(head.team_forced > 0)
546 t = head.team_forced; // reserve the spot
549 if(head != ignore)// && head.netname != "")
551 value = PlayerValue(head);
552 if(clienttype(head) == CLIENTTYPE_BOT)
591 // if the player who has a forced team has not joined yet, reserve the spot
592 if(autocvar_g_campaign)
594 switch(autocvar_g_campaign_forceteam)
596 case 1: if(c1 == cb1) ++c1; break;
597 case 2: if(c2 == cb2) ++c2; break;
598 case 3: if(c3 == cb3) ++c3; break;
599 case 4: if(c4 == cb4) ++c4; break;
604 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
606 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
608 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
612 case 1: ca = c1; cba = cb1; sa = team1_score; break;
613 case 2: ca = c2; cba = cb2; sa = team2_score; break;
614 case 3: ca = c3; cba = cb3; sa = team3_score; break;
615 case 4: ca = c4; cba = cb4; sa = team4_score; break;
619 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
620 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
621 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
622 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
633 if(clienttype(e) == CLIENTTYPE_REAL)
642 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
658 // the more we're at the end of the match, the more take scores into account
659 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
666 // returns # of smallest team (1, 2, 3, 4)
667 // NOTE: Assumes CheckAllowedTeams has already been called!
668 float FindSmallestTeam(entity pl, float ignore_pl)
673 // find out what teams are available
674 //CheckAllowedTeams();
676 // make sure there are at least 2 teams to join
678 totalteams = totalteams + 1;
680 totalteams = totalteams + 1;
682 totalteams = totalteams + 1;
684 totalteams = totalteams + 1;
686 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
691 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
692 return 1; // special case for campaign and player joining
693 else if(g_domination)
694 error("Too few teams available for domination\n");
696 error("Too few teams available for ctf\n");
698 error("Too few teams available for key hunt\n");
700 error("Too few teams available for freeze tag\n");
702 error("Too few teams available for team deathmatch\n");
705 // count how many players are in each team
709 GetTeamCounts(world);
711 RandomSelection_Init();
714 if(TeamSmallerEqThanTeam(2, t, pl))
716 if(TeamSmallerEqThanTeam(3, t, pl))
718 if(TeamSmallerEqThanTeam(4, t, pl))
721 // now t is the minimum, or A minimum!
722 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
723 RandomSelection_Add(world, 1, string_null, 1, 1);
724 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
725 RandomSelection_Add(world, 2, string_null, 1, 1);
726 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
727 RandomSelection_Add(world, 3, string_null, 1, 1);
728 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
729 RandomSelection_Add(world, 4, string_null, 1, 1);
731 return RandomSelection_chosen_float;
734 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
736 float smallest, selectedteam;
738 // don't join a team if we're not playing a team game
742 // find out what teams are available
743 CheckAllowedTeams(pl);
745 // if we don't care what team he ends up on, put him on whatever team he entered as.
746 // if he's not on a valid team, then let other code put him on the smallest team
749 if( c1 >= 0 && pl.team == NUM_TEAM_1)
750 selectedteam = pl.team;
751 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
752 selectedteam = pl.team;
753 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
754 selectedteam = pl.team;
755 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
756 selectedteam = pl.team;
762 if(!only_return_best)
764 SetPlayerColors(pl, selectedteam - 1);
766 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
767 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
768 LogTeamchange(pl.playerid, pl.team, 99);
772 // otherwise end up on the smallest team (handled below)
775 smallest = FindSmallestTeam(pl, TRUE);
777 if(!only_return_best && !pl.bot_forced_team)
779 TeamchangeFrags(self);
782 SetPlayerColors(pl, NUM_TEAM_1 - 1);
784 else if(smallest == 2)
786 SetPlayerColors(pl, NUM_TEAM_2 - 1);
788 else if(smallest == 3)
790 SetPlayerColors(pl, NUM_TEAM_3 - 1);
792 else if(smallest == 4)
794 SetPlayerColors(pl, NUM_TEAM_4 - 1);
798 error("smallest team: invalid team\n");
801 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
803 if(pl.deadflag == DEAD_NO)
804 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
810 //void() ctf_playerchanged;
811 void SV_ChangeTeam(float _color)
813 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
815 // in normal deathmatch we can just apply the color and we're done
817 SetPlayerColors(self, _color);
821 scolor = self.clientcolors & 0x0F;
822 dcolor = _color & 0x0F;
824 if(scolor == NUM_TEAM_1 - 1)
826 else if(scolor == NUM_TEAM_2 - 1)
828 else if(scolor == NUM_TEAM_3 - 1)
830 else // if(scolor == NUM_TEAM_4 - 1)
832 if(dcolor == NUM_TEAM_1 - 1)
834 else if(dcolor == NUM_TEAM_2 - 1)
836 else if(dcolor == NUM_TEAM_3 - 1)
838 else // if(dcolor == NUM_TEAM_4 - 1)
841 CheckAllowedTeams(self);
843 if(dteam == 1 && c1 < 0) dteam = 4;
844 if(dteam == 4 && c4 < 0) dteam = 3;
845 if(dteam == 3 && c3 < 0) dteam = 2;
846 if(dteam == 2 && c2 < 0) dteam = 1;
848 // not changing teams
851 //bprint("same team change\n");
852 SetPlayerTeam(self, dteam, steam, TRUE);
856 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
857 sprint(self, "Team changes not allowed\n");
858 return; // changing teams is not allowed
861 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
862 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
865 if(!TeamSmallerEqThanTeam(dteam, steam, self))
867 sprint(self, "Cannot change to a larger/better/shinier team\n");
872 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
874 if(self.classname == "player" && steam != dteam)
876 // reduce frags during a team change
877 TeamchangeFrags(self);
880 SetPlayerTeam(self, dteam, steam, FALSE);
882 if(self.classname == "player" && steam != dteam)
884 // kill player when changing teams
885 if(self.deadflag == DEAD_NO)
886 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
890 void ShufflePlayerOutOfTeam (float source_team)
892 float smallestteam, smallestteam_count, steam;
893 float lowest_bot_score, lowest_player_score;
894 entity head, lowest_bot, lowest_player, selected;
897 smallestteam_count = 999999999;
899 if(c1 >= 0 && c1 < smallestteam_count)
902 smallestteam_count = c1;
904 if(c2 >= 0 && c2 < smallestteam_count)
907 smallestteam_count = c2;
909 if(c3 >= 0 && c3 < smallestteam_count)
912 smallestteam_count = c3;
914 if(c4 >= 0 && c4 < smallestteam_count)
917 smallestteam_count = c4;
922 bprint("warning: no smallest team\n");
928 else if(source_team == 2)
930 else if(source_team == 3)
932 else // if(source_team == 4)
936 lowest_bot_score = 999999999;
937 lowest_player = world;
938 lowest_player_score = 999999999;
940 // find the lowest-scoring player & bot of that team
941 FOR_EACH_PLAYER(head)
943 if(head.team == steam)
947 if(head.totalfrags < lowest_bot_score)
950 lowest_bot_score = head.totalfrags;
955 if(head.totalfrags < lowest_player_score)
957 lowest_player = head;
958 lowest_player_score = head.totalfrags;
964 // prefers to move a bot...
965 if(lowest_bot != world)
966 selected = lowest_bot;
967 // but it will move a player if it has to
969 selected = lowest_player;
970 // don't do anything if it couldn't find anyone
973 bprint("warning: couldn't find a player to move from team\n");
977 // smallest team gains a member
978 if(smallestteam == 1)
982 else if(smallestteam == 2)
986 else if(smallestteam == 3)
990 else if(smallestteam == 4)
996 bprint("warning: destination team invalid\n");
999 // source team loses a member
1000 if(source_team == 1)
1004 else if(source_team == 2)
1008 else if(source_team == 3)
1012 else if(source_team == 4)
1018 bprint("warning: source team invalid\n");
1022 // move the player to the new team
1023 TeamchangeFrags(selected);
1024 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1026 if(selected.deadflag == DEAD_NO)
1027 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1028 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1031 // code from here on is just to support maps that don't have team entities
1032 void tdm_spawnteam (string teamname, float teamcolor)
1036 e.classname = "tdm_team";
1037 e.netname = teamname;
1042 // spawn some default teams if the map is not set up for tdm
1043 void tdm_spawnteams()
1047 numteams = autocvar_g_tdm_teams_override;
1049 numteams = autocvar_g_tdm_teams;
1050 numteams = bound(2, numteams, 4);
1052 tdm_spawnteam("Red", NUM_TEAM_1-1);
1053 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1055 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1057 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1060 void tdm_delayedinit()
1062 // if no teams are found, spawn defaults
1063 if (find(world, classname, "tdm_team") == world)
1069 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);