1 void trigger_teleport_use()
4 self.team = activator.team;
7 #define TDEATHLOOP(o) \
12 deathmin = (o) + player.mins; \
13 deathmax = (o) + player.maxs; \
14 if(telefragmin != telefragmax) \
16 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x; \
17 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y; \
18 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z; \
19 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x; \
20 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y; \
21 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z; \
23 deathradius = max(vlen(deathmin), vlen(deathmax)); \
24 for(head = findradius(o, deathradius); head; head = head.chain) \
27 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
30 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
32 if (player.classname == "player" && player.health >= 1)
36 if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)
37 if(head.classname == "player")
45 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
47 TDEATHLOOP(player.origin)
49 if (player.classname == "player" && player.health >= 1)
51 if not(teamplay && autocvar_g_telefrags_teamplay && head.team == player.team)
53 if(head.classname == "player")
56 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
59 else // dead bodies and monsters gib themselves instead of telefragging
60 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
64 void spawn_tdeath(vector v0, entity e, vector v)
66 tdeath(e, e, e, '0 0 0', '0 0 0');
70 #define TELEPORT_FLAG_SOUND 1
71 #define TELEPORT_FLAG_PARTICLES 2
72 #define TELEPORT_FLAG_TDEATH 4
73 #define TELEPORT_FLAG_FORCE_TDEATH 8
75 #define TELEPORT_FLAGS_WARPZONE 0
76 #define TELEPORT_FLAGS_PORTAL (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
77 #define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
78 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
84 telefragger = teleporter.owner;
88 makevectors (to_angles);
90 if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
92 if(tflags & TELEPORT_FLAG_SOUND)
93 sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
94 if(tflags & TELEPORT_FLAG_PARTICLES)
96 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
97 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
99 self.pushltime = time + 0.2;
102 // Relocate the player
103 // assuming to allows PL_MIN to PL_MAX box and some more
104 from = player.origin;
105 setorigin (player, to);
106 player.oldorigin = to; // don't undo the teleport by unsticking
107 player.angles = to_angles;
108 player.fixangle = TRUE;
109 player.velocity = to_velocity;
110 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
112 UpdateCSQCProjectileAfterTeleport(player);
114 if(player.classname == "player")
116 if(tflags & TELEPORT_FLAG_TDEATH)
117 if(player.takedamage && player.deadflag == DEAD_NO && !g_race && !g_cts && (autocvar_g_telefrags || (tflags & TELEPORT_FLAG_FORCE_TDEATH)))
118 tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
120 // player no longer is on ground
121 player.flags &~= FL_ONGROUND;
123 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
124 player.oldvelocity = player.velocity;
126 // reset tracking of who pushed you into a hazard (for kill credit)
129 player.pusher = teleporter.owner;
130 player.pushltime = time + autocvar_g_maxpushtime;
134 player.pushltime = 0;
137 player.lastteleporttime = time;
141 void Teleport_Touch (void)
148 if (self.active != ACTIVE_ACTIVE)
151 if not(other.iscreature)
154 // for gameplay: vehicles can't teleport
155 if (other.vehicle_flags & VHF_ISVEHICLE)
158 if (other.deadflag != DEAD_NO)
162 if((self.spawnflags & 4 == 0) == (self.team != other.team))
167 makevectors(self.enemy.mangle);
169 if(other.classname == "player")
170 RemoveGrapplingHook(other);
178 RandomSelection_Init();
179 for(e = world; (e = find(e, targetname, self.target)); )
182 if(autocvar_g_telefrags_avoid)
184 o = e.origin + '0 0 1' * (1 - other.mins_z - 24);
185 if(check_tdeath(other, o, '0 0 0', '0 0 0'))
189 RandomSelection_Add(e, 0, string_null, e.cnt, p);
191 RandomSelection_Add(e, 0, string_null, 1, p);
193 e = RandomSelection_chosen_ent;
198 sprint(other, "Teleport destination vanished. Sorry... please complain to the mapper.\n");
202 if(vlen(other.velocity) > e.speed)
203 other.velocity = normalize(other.velocity) * max(0, e.speed);
204 if(autocvar_g_teleport_maxspeed)
205 if(vlen(other.velocity) > autocvar_g_teleport_maxspeed)
206 other.velocity = normalize(other.velocity) * max(0, autocvar_g_teleport_maxspeed);
208 o = e.origin + '0 0 1' * (1 - other.mins_z - 24);
209 TeleportPlayer(self, other, o, e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
212 s = self.target; self.target = string_null;
214 if not(self.target) self.target = s;
222 void spawnfunc_info_teleport_destination (void)
224 self.classname = "info_teleport_destination";
226 self.mangle = self.angles;
227 self.angles = '0 0 0';
229 //setorigin (self, self.origin + '0 0 27'); // To fix a mappers' habit as old as Quake
230 setorigin (self, self.origin);
236 objerror ("^3Teleport destination without a targetname");
239 void spawnfunc_misc_teleporter_dest (void)
241 spawnfunc_info_teleport_destination();
244 void spawnfunc_target_teleporter (void)
246 spawnfunc_info_teleport_destination();
249 void teleport_findtarget (void)
255 for(e = world; (e = find(e, targetname, self.target)); )
258 if(e.movetype == MOVETYPE_NONE)
259 waypoint_spawnforteleporter(self, e.origin, 0);
260 if(e.classname != "info_teleport_destination")
261 print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
267 objerror ("Teleporter with nonexistant target");
272 // exactly one dest - bots love that
273 self.enemy = find(e, targetname, self.target);
277 // have to use random selection every single time
282 self.touch = Teleport_Touch;
285 void spawnfunc_trigger_teleport (void)
287 self.angles = '0 0 0';
291 self.active = ACTIVE_ACTIVE;
293 self.use = trigger_teleport_use;
295 // this must be called to spawn the teleport waypoints for bots
296 InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
300 objerror ("Teleporter with no target");
305 void WarpZone_PostTeleportPlayer_Callback(entity pl)
307 UpdateCSQCProjectileAfterTeleport(pl);
308 // "disown" projectiles after teleport
309 if(pl.owner == pl.realowner)
311 if(pl.classname == "player")
313 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
314 pl.oldvelocity = pl.velocity;
315 // reset teleport time tracking too (or multijump can cause insane speeds)
316 pl.lastteleporttime = time;