3 #include "anticheat.qh"
7 #include "spawnpoints.qh"
8 #include <server/gamelog.qh>
12 #include "command/common.qh"
14 #include <server/mutators/_mod.qh>
15 #include "weapons/csqcprojectile.qh"
16 #include <server/compat/quake3.qh>
18 #include "../common/constants.qh"
19 #include "../common/deathtypes/all.qh"
20 #include "../common/debug.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/util.qh"
24 #include "../common/vehicles/all.qh"
25 #include <common/monsters/sv_monsters.qh>
26 #include <common/weapons/_all.qh>
28 #include "../lib/csqcmodel/sv_model.qh"
30 #include "../lib/warpzone/common.qh"
31 #include "../lib/warpzone/server.qh"
33 void CreatureFrame_hotliquids(entity this)
35 if (this.contents_damagetime >= time)
40 this.contents_damagetime = time + autocvar_g_balance_contents_damagerate;
42 if (this.flags & FL_PROJECTILE)
44 if (this.watertype == CONTENT_LAVA)
45 Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
46 else if (this.watertype == CONTENT_SLIME)
47 Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
51 if (STAT(FROZEN, this))
53 if (this.watertype == CONTENT_LAVA)
54 Damage(this, NULL, NULL, 10000, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
55 else if (this.watertype == CONTENT_SLIME)
56 Damage(this, NULL, NULL, 10000, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
58 else if (this.watertype == CONTENT_LAVA)
60 if (this.watersound_finished < time)
62 this.watersound_finished = time + 0.5;
63 sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
65 Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
66 if(autocvar_g_balance_contents_playerdamage_lava_burn)
67 Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
69 else if (this.watertype == CONTENT_SLIME)
71 if (this.watersound_finished < time)
73 this.watersound_finished = time + 0.5;
74 sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
76 Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
81 void CreatureFrame_Liquids(entity this)
83 if (this.watertype <= CONTENT_WATER && this.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
85 if (!(this.flags & FL_INWATER))
87 this.flags |= FL_INWATER;
88 this.contents_damagetime = 0;
91 CreatureFrame_hotliquids(this);
95 if (this.flags & FL_INWATER)
97 // play leave water sound
98 this.flags &= ~FL_INWATER;
99 this.contents_damagetime = 0;
104 void CreatureFrame_FallDamage(entity this)
106 if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
107 return; // vehicles and projectiles don't receive fall damage
108 if(!(this.velocity || this.oldvelocity))
109 return; // if the entity hasn't moved and isn't moving, then don't do anything
111 // check for falling damage
112 bool have_hook = false;
113 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
115 .entity weaponentity = weaponentities[slot];
116 if(this.(weaponentity).hook && this.(weaponentity).hook.state)
124 float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
125 if(autocvar_g_balance_falldamage_onlyvertical)
126 dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
128 dm = vlen(this.oldvelocity) - vlen(this.velocity);
130 dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
132 dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
135 tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
136 if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE))
137 Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
141 if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed))
142 Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
145 void CreatureFrame_All()
147 if(game_stopped || time < game_starttime)
150 IL_EACH(g_damagedbycontents, it.damagedbycontents,
152 if (it.move_movetype == MOVETYPE_NOCLIP) continue;
153 CreatureFrame_Liquids(it);
154 CreatureFrame_FallDamage(it);
155 it.oldvelocity = it.velocity;
159 void Pause_TryPause(bool ispaused)
162 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
163 if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
170 void SV_PausedTic(float elapsedtime)
172 if (!server_is_dedicated) Pause_TryPause(false);
179 Called before each frame by the server
183 bool game_delay_last;
185 bool autocvar_sv_autopause = false;
186 void systems_update();
187 void sys_phys_update(entity this, float dt);
190 // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
191 IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
192 IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
194 execute_next_frame();
195 if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
197 delete_fn = remove_unsafely; // not during spawning!
198 serverprevtime = servertime;
200 serverframetime = frametime;
203 if(time > client_cefc_accumulatortime + 1)
205 float t = client_cefc_accumulator / (time - client_cefc_accumulatortime);
208 FOREACH_CLIENT(true, {
209 if(IS_REAL_CLIENT(it))
215 "CEFC time: ", ftos(t * 1000), "ms; ",
216 "CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ",
217 "CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0')
219 client_cefc_accumulatortime = time;
220 client_cefc_accumulator = 0;
224 IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
226 if (RedirectionThink()) return;
228 UncustomizeEntitiesRun();
229 InitializeEntitiesRun();
231 WarpZone_StartFrame();
233 sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
234 if (sys_frametime <= 0) sys_frametime = 1.0 / 60.0; // somewhat safe fallback
236 if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE)
237 orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
239 // detect when the pre-game countdown (if any) has ended and the game has started
240 bool game_delay = (time < game_starttime);
241 if (autocvar_sv_eventlog && game_delay_last && !game_delay)
242 GameLogEcho(":startdelay_ended");
243 game_delay_last = game_delay;
248 if (warmup_stage && !game_stopped && warmup_limit > 0 && time >= warmup_limit) {
254 anticheat_startframe();
255 MUTATOR_CALLHOOK(SV_StartFrame);
257 GlobalStats_updateglobal();
258 FOREACH_CLIENT(true, GlobalStats_update(it));
259 IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
262 .vector originjitter;
263 .vector anglesjitter;
265 .string gametypefilter;
269 * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
270 * +: all must match. this is the default
271 * -: one must NOT match
282 bool expr_evaluate(string s)
285 if (str2chr(s, 0) == '+') {
286 s = substring(s, 1, -1);
287 } else if (str2chr(s, 0) == '-') {
289 s = substring(s, 1, -1);
291 bool expr_fail = false;
292 for (int i = 0, n = tokenize_console(s); i < n; ++i) {
302 #define BINOP(op, len, expr) \
303 if ((o = strstrofs(s, op, 0)) >= 0) { \
304 k = substring(s, 0, o); \
305 v = substring(s, o + len, -1); \
308 BINOP(">=", 2, cvar(k) >= stof(v));
309 BINOP("<=", 2, cvar(k) <= stof(v));
310 BINOP(">", 1, cvar(k) > stof(v));
311 BINOP("<", 1, cvar(k) < stof(v));
312 BINOP("==", 2, cvar(k) == stof(v));
313 BINOP("!=", 2, cvar(k) != stof(v));
314 BINOP("===", 3, cvar_string(k) == v);
315 BINOP("!==", 3, cvar_string(k) != v);
319 if (str2chr(k, 0) == '!') {
320 k = substring(s, 1, -1);
324 bool isnum = ftos(f) == k;
325 X(boolean(isnum ? f : cvar(k)) == b);
333 // now ret is true if we want to keep the item, and false if we want to get rid of it
337 void SV_OnEntityPreSpawnFunction(entity this)
340 if (this.gametypefilter != "")
341 if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
346 if (this.cvarfilter != "" && !expr_evaluate(this.cvarfilter)) {
351 if (DoesQ3ARemoveThisEntity(this)) {
356 set_movetype(this, this.movetype);
358 if (this.monster_attack) {
359 IL_PUSH(g_monster_targets, this);
362 // support special -1 and -2 angle from radiant
363 if (this.angles == '0 -1 0') {
364 this.angles = '-90 0 0';
365 } else if (this.angles == '0 -2 0') {
366 this.angles = '+90 0 0';
369 #define X(out, in) MACRO_BEGIN \
370 if (in != 0) { out = out + (random() * 2 - 1) * in; } \
372 X(this.origin.x, this.originjitter.x); X(this.origin.y, this.originjitter.y); X(this.origin.z, this.originjitter.z);
373 X(this.angles.x, this.anglesjitter.x); X(this.angles.y, this.anglesjitter.y); X(this.angles.z, this.anglesjitter.z);
374 X(this.angles.y, this.anglejitter);
377 if (MUTATOR_CALLHOOK(OnEntityPreSpawn, this)) {
383 void WarpZone_PostInitialize_Callback()
385 // create waypoint links for warpzones
386 entity tracetest_ent = spawn();
387 setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST);
388 tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
389 //for(entity e = warpzone_first; e; e = e.warpzone_next)
390 for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
391 waypoint_spawnforteleporter_wz(e, tracetest_ent);
392 delete(tracetest_ent);
399 unused but required by the engine