1 #include "scores_rules.qh"
4 #include "cl_client.qh"
7 void CheckAllowedTeams (entity for_whom);
9 // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
10 // scores that should be in all modes:
11 float ScoreRules_teams;
12 void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled)
15 for(i = 0; i < MAX_SCORE; ++i)
16 ScoreInfo_SetLabel_PlayerScore(i, "", 0);
17 for(i = 0; i < MAX_TEAMSCORE; ++i)
18 ScoreInfo_SetLabel_TeamScore(i, "", 0);
20 ScoreRules_teams = teams;
23 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
25 if (!INDEPENDENT_PLAYERS)
26 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
28 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
30 if (!INDEPENDENT_PLAYERS)
31 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
34 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
36 void ScoreRules_basics_end()
38 ScoreInfo_Init(ScoreRules_teams);
40 void ScoreRules_generic()
44 CheckAllowedTeams(world);
45 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
48 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
49 ScoreRules_basics_end();