1 #include "scores_rules.qh"
3 #include <common/gamemodes/rules.qh>
4 #include <common/stats.qh>
5 #include <common/weapons/_all.qh>
6 #include <server/client.qh>
7 #include <server/scores.qh>
8 #include <server/teamplay.qh>
12 bool IsTeamAvailable(int team_num)
14 return boolean(ScoreRules_teams & Team_TeamToBit(team_num));
17 int NumTeams(int teams)
19 return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
22 // NOTE: ST_constants may not be >= MAX_TEAMSCORE
23 // scores that should be in all modes:
24 void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
26 FOREACH(Scores, true, {
27 ScoreInfo_SetLabel_PlayerScore(it, "", 0);
29 for(int i = 0; i < MAX_TEAMSCORE; ++i)
30 ScoreInfo_SetLabel_TeamScore(i, "", 0);
32 ScoreRules_teams = teams;
33 AVAILABLE_TEAMS = NumTeams(teams);
36 ScoreInfo_SetLabel_TeamScore(ST_SCORE, "score", stprio);
38 if (!INDEPENDENT_PLAYERS)
39 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
41 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
43 if (!INDEPENDENT_PLAYERS)
45 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
47 ScoreInfo_SetLabel_PlayerScore(SP_TEAMKILLS, "teamkills", SFL_LOWER_IS_BETTER);
51 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
53 ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
54 ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
56 ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", SFL_NOT_SORTABLE);
58 ScoreInfo_SetLabel_PlayerScore(SP_FPS, "fps", SFL_NOT_SORTABLE);
61 void ScoreRules_basics_end()
63 ScoreInfo_Init(ScoreRules_teams);
66 void ScoreRules_generic()
71 entity balance = TeamBalance_CheckAllowedTeams(NULL);
72 teams = TeamBalance_GetAllowedTeams(balance);
73 TeamBalance_Destroy(balance);
75 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {});