1 #include "scores_rules.qh"
3 #include <common/weapons/_all.qh>
4 #include <common/stats.qh>
5 #include <server/miscfunctions.qh>
8 #include <common/gamemodes/rules.qh>
13 int NumTeams(int teams)
15 return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
20 return NumTeams(ScoreRules_teams);
23 // NOTE: ST_constants may not be >= MAX_TEAMSCORE
24 // scores that should be in all modes:
25 void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
27 FOREACH(Scores, true, {
28 ScoreInfo_SetLabel_PlayerScore(it, "", 0);
30 for(int i = 0; i < MAX_TEAMSCORE; ++i)
31 ScoreInfo_SetLabel_TeamScore(i, "", 0);
33 ScoreRules_teams = teams;
36 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
38 if (!INDEPENDENT_PLAYERS)
39 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
41 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
43 if (!INDEPENDENT_PLAYERS)
45 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
46 ScoreInfo_SetLabel_PlayerScore(SP_TEAMKILLS, "teamkills", SFL_LOWER_IS_BETTER);
50 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
52 ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
53 ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
54 ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", 0);
57 ScoreInfo_SetLabel_PlayerScore(SP_FPS, "fps", 0);
59 void ScoreRules_basics_end()
61 ScoreInfo_Init(ScoreRules_teams);
63 void ScoreRules_generic()
68 entity balance = TeamBalance_CheckAllowedTeams(NULL);
69 teams = TeamBalance_GetAllowedTeams(balance);
70 TeamBalance_Destroy(balance);
72 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {});