4 .float delay; // stores delay from round end to countdown start
5 .float count; // stores initial number of the countdown
6 .bool wait; // it's set to true when round ends, to false when countdown starts
7 .float cnt; // its initial value is .count + 1, then decreased while counting down
8 // reaches 0 when the round starts
9 .float round_timelimit;
11 .float round_enddelaytime;
12 .bool() canRoundStart;
16 void round_handler_Init(float the_delay, float the_count, float the_round_timelimit);
17 void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func);
18 void round_handler_Reset(float next_think);
19 void round_handler_Remove();
21 #define round_handler_IsActive() (round_handler != NULL)
22 #define round_handler_AwaitingNextRound() (round_handler.wait)
23 #define round_handler_CountdownRunning() (!round_handler.wait && round_handler.cnt)
24 #define round_handler_IsRoundStarted() (!round_handler.wait && !round_handler.cnt)
25 #define round_handler_GetEndTime() (round_handler.round_endtime)
26 #define round_handler_GetEndDelayTime() (round_handler.round_enddelaytime)
27 #define round_handler_SetEndDelayTime(t) (round_handler.round_enddelaytime = t)
28 #define round_handler_ResetEndDelayTime() (round_handler.round_enddelaytime = -1)