1 void race_InitSpectator();
2 void race_PreSpawnObserver();
4 void race_PostSpawn(entity spot);
6 void race_ReadyRestart();
9 float race_PreviousCheckpoint(float f);
10 float race_NextCheckpoint(float f);
11 void race_AbandonRaceCheck(entity p);
12 float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
13 float race_lowest_place_spawn; // where to spawn in qualifying
19 .float race_completed;
20 float race_completing;
21 void race_ImposePenaltyTime(entity pl, float penalty, string reason);
22 void race_StartCompleting();
24 .float race_movetime; // for reading
25 .float race_movetime_frac; // fractional accumulator for higher accuracy (helper for writing)
26 .float race_movetime_count; // integer accumulator
28 .float race_respawn_checkpoint;
29 .entity race_respawn_spotref; // try THIS spawn in case you respawn
31 float race_GetFractionalLapCount(entity e);