2 .entity portal_in, portal_out;
4 void Portal_ClearAll(entity own);
5 void Portal_ClearAllLater(entity own);
6 float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float id);
7 float Portal_SpawnInPortalAtTrace(entity own, vector dir, float id);
8 void Portal_ClearWithID(entity own, float id);
10 vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle);
11 void Portal_ClearAll_PortalsOnly(entity own);