3 float autocvar_g_balance_portal_health;
4 float autocvar_g_balance_portal_lifetime;
7 .entity portal_in, portal_out;
9 void Portal_ClearAll(entity own);
10 void Portal_ClearAllLater(entity own);
11 float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float id);
12 float Portal_SpawnInPortalAtTrace(entity own, vector dir, float id);
13 void Portal_ClearWithID(entity own, float id);
15 vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle);
16 void Portal_ClearAll_PortalsOnly(entity own);
18 void Portal_Think(entity this);