7 .float CopyBody_nextthink;
8 .void(entity this) CopyBody_think;
9 void CopyBody_Think(entity this);
10 void CopyBody(entity this, float keepvelocity);
12 void player_setupanimsformodel(entity this);
14 void player_anim(entity this);
16 void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
18 void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
20 bool PlayerHeal(entity targ, entity inflictor, float amount, float limit);