9 .float CopyBody_nextthink;
10 .void(entity this) CopyBody_think;
11 void CopyBody_Think(entity this);
12 void CopyBody(entity this, float keepvelocity);
14 void player_setupanimsformodel(entity this);
16 void player_anim(entity this);
18 void PlayerCorpseDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
20 void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
22 bool PlayerHeal(entity targ, entity inflictor, float amount, float limit);
24 void precache_all_playermodels(string pattern);
26 IntrusiveList g_clones;
27 STATIC_INIT(g_clones) { g_clones = IL_NEW(); }