1 const float MAX_STORAGE_ATTACHMENTS = 16;
8 void sandbox_ObjectFunction_Touch()
10 // apply material impact effects
14 if(self.touch_timer > time)
15 return; // don't execute each frame
16 self.touch_timer = time + 0.1;
18 // make particle count and sound volume depend on impact speed
20 intensity = vlen(self.velocity) + vlen(other.velocity);
21 if(intensity) // avoid divisions by 0
22 intensity /= 2; // average the two velocities
23 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
24 return; // impact not strong enough to do anything
25 // now offset intensity and apply it to the effects
26 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
29 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
30 pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
33 void sandbox_ObjectFunction_Think()
37 // decide if and how this object can be grabbed
38 if(autocvar_g_sandbox_readonly)
39 self.grab = 0; // no grabbing
40 else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
41 self.grab = 1; // owner only
43 self.grab = 3; // anyone
45 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
46 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
47 // since if the owning player disconnects, the object's owner should also be reset.
48 FOR_EACH_REALPLAYER(e) // bots can't have objects
50 if(self.crypto_idfp == e.crypto_idfp)
55 self.realowner = world;
58 self.nextthink = time;
60 CSQCMODEL_AUTOUPDATE();
63 .float old_solid, old_movetype;
64 entity sandbox_ObjectEdit_Get(float permissions)
66 // Returns the traced entity if the player can edit it, and world if not.
67 // If permissions if FALSE, the object is returned regardless of editing rights.
68 // Attached objects are SOLID_NOT and do not get traced.
70 crosshair_trace_plusvisibletriggers(self);
71 if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
72 return world; // out of trace range
73 if(trace_ent.classname != "object")
74 return world; // entity is not an object
76 return trace_ent; // don't check permissions, anyone can edit this object
77 if(trace_ent.crypto_idfp == "")
78 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
79 if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
80 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
84 void sandbox_ObjectEdit_Scale(entity e, float f)
89 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
90 setmodel(e, e.model); // reset mins and maxs based on mesh
91 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
95 void sandbox_ObjectAttach_Remove(entity e);
96 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
98 // attaches e to parent on string s
100 // we can't attach to an attachment, for obvious reasons
101 sandbox_ObjectAttach_Remove(e);
103 e.old_solid = e.solid; // persist solidity
104 e.old_movetype = e.movetype; // persist physics
105 e.movetype = MOVETYPE_FOLLOW;
107 e.takedamage = DAMAGE_NO;
109 setattachment(e, parent, s);
113 void sandbox_ObjectAttach_Remove(entity e)
115 // detaches any object attached to e
118 for(head = world; (head = find(head, classname, "object")); )
123 org = gettaginfo(head, 0);
124 setattachment(head, world, "");
127 // objects change origin and angles when detached, so apply previous position
128 setorigin(head, org);
129 head.angles = e.angles; // don't allow detached objects to spin or roll
131 head.solid = head.old_solid; // restore persisted solidity
132 head.movetype = head.old_movetype; // restore persisted physics
133 head.takedamage = DAMAGE_AIM;
138 entity sandbox_ObjectSpawn(float database)
140 // spawn a new object with default properties
144 e.classname = "object";
145 e.takedamage = DAMAGE_AIM;
146 e.damageforcescale = 1;
147 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
148 e.movetype = MOVETYPE_TOSS;
151 e.material = string_null;
152 e.touch = sandbox_ObjectFunction_Touch;
153 e.think = sandbox_ObjectFunction_Think;
155 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
159 // set the object's owner via player UID
160 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
161 if(self.crypto_idfp != "")
162 e.crypto_idfp = strzone(self.crypto_idfp);
164 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
166 // set public object information
167 e.netname = strzone(self.netname); // name of the owner
168 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
169 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
171 // set origin and direction based on player position and view angle
172 makevectors(self.v_angle);
173 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
174 setorigin(e, trace_endpos);
175 e.angles_y = self.v_angle_y;
180 CSQCMODEL_AUTOINIT();
187 void sandbox_ObjectRemove(entity e)
189 sandbox_ObjectAttach_Remove(e); // detach child objects
191 // if the object being removed has been selected for attachment by a player, unset it
193 FOR_EACH_REALPLAYER(head) // bots can't have objects
195 if(head.object_attach == e)
196 head.object_attach = world;
199 if(e.material) { strunzone(e.material); e.material = string_null; }
200 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
201 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
202 if(e.message) { strunzone(e.message); e.message = string_null; }
203 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
210 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
212 string sandbox_ObjectPort_Save(entity e, float database)
214 // save object properties, and return them as a string
219 for(head = world; (head = find(head, classname, "object")); )
221 // the main object needs to be first in the array [0] with attached objects following
222 float slot, physics, solidity;
223 if(head == e) // this is the main object, place it first
226 solidity = head.solid; // applied solidity is normal solidity for children
227 physics = head.movetype; // applied physics are normal physics for parents
229 else if(head.owner == e) // child object, list them in order
231 i += 1; // children start from 1
233 solidity = head.old_solid; // persisted solidity is normal solidity for children
234 physics = head.old_movetype; // persisted physics are normal physics for children
235 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
240 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
243 // properties stored only for child objects
244 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
248 // properties stored only for parent objects
251 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
252 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
255 // properties stored for all objects
256 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
257 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
258 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
259 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
260 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
261 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
262 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
263 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
264 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
265 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
266 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
269 // properties stored only for the database
270 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
271 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
272 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
273 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
277 // now apply the array to a simple string, with the ; symbol separating objects
279 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
282 s = strcat(s, port_string[i], "; ");
283 port_string[i] = string_null; // fully clear the string
289 entity sandbox_ObjectPort_Load(string s, float database)
291 // load object properties, and spawn a new object with them
293 entity e = world, parent = world;
295 // separate objects between the ; symbols
296 n = tokenizebyseparator(s, "; ");
297 for(i = 0; i < n; ++i)
298 port_string[i] = argv(i);
300 // now separate and apply the properties of each object
301 for(i = 0; i < n; ++i)
304 string tagname = string_null;
306 tokenize_console(port_string[i]);
307 e = sandbox_ObjectSpawn(database);
309 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
312 // properties stored only for child objects
313 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
317 // properties stored only for parent objects
320 setorigin(e, stov(argv(argv_num))); ++argv_num;
321 e.angles = stov(argv(argv_num)); ++argv_num;
323 parent = e; // mark parent objects as such
325 // properties stored for all objects
326 setmodel(e, argv(argv_num)); ++argv_num;
327 e.skin = stof(argv(argv_num)); ++argv_num;
328 e.alpha = stof(argv(argv_num)); ++argv_num;
329 e.colormod = stov(argv(argv_num)); ++argv_num;
330 e.glowmod = stov(argv(argv_num)); ++argv_num;
331 e.frame = stof(argv(argv_num)); ++argv_num;
332 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
333 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
334 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
335 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
336 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
339 // properties stored only for the database
340 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
341 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
342 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
343 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
348 sandbox_ObjectAttach_Set(e, parent, tagname);
351 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
352 port_string[i] = string_null; // fully clear the string
357 void sandbox_Database_Save()
359 // saves all objects to the database file
364 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
365 file_get = fopen(file_name, FILE_WRITE);
366 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
367 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
369 for(head = world; (head = find(head, classname, "object")); )
371 // attached objects are persisted separately, ignore them here
372 if(head.owner != world)
375 // use a line of text for each object, listing all properties
376 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
381 void sandbox_Database_Load()
383 // loads all objects from the database file
384 string file_read, file_name;
387 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
388 file_get = fopen(file_name, FILE_READ);
391 if(autocvar_g_sandbox_info > 0)
392 print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
398 file_read = fgets(file_get);
401 if(substring(file_read, 0, 2) == "//")
403 if(substring(file_read, 0, 1) == "#")
407 e = sandbox_ObjectPort_Load(file_read, TRUE);
411 // since objects are being loaded for the first time, precache material sounds for each
412 for (i = 1; i <= 5; i++) // 5 sounds in total
413 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
416 if(autocvar_g_sandbox_info > 0)
417 print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
422 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
424 if(MUTATOR_RETURNVALUE) // command was already handled?
426 if(cmd_name == "g_sandbox")
428 if(autocvar_g_sandbox_readonly)
430 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
435 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
445 // ---------------- COMMAND: HELP ----------------
447 print_to(self, "You can use the following sandbox commands:");
448 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
449 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
450 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
451 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
452 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
453 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
454 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
455 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
456 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
457 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
458 print_to(self, "^3skin value ^7- changes the skin of the object");
459 print_to(self, "^3alpha value ^7- sets object transparency");
460 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
461 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
462 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
463 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
464 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
465 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
466 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
467 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
468 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
469 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
470 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
471 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
472 print_to(self, "^3attachments ^7- prints information about the object's attachments");
473 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
476 // ---------------- COMMAND: OBJECT, SPAWN ----------------
478 if(time < self.object_flood)
480 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
483 self.object_flood = time + autocvar_g_sandbox_editor_flood;
484 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
486 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
491 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
494 if (!(fexists(argv(2))))
496 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
500 e = sandbox_ObjectSpawn(FALSE);
501 setmodel(e, argv(2));
503 if(autocvar_g_sandbox_info > 0)
504 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
507 // ---------------- COMMAND: OBJECT, REMOVE ----------------
508 case "object_remove":
509 e = sandbox_ObjectEdit_Get(TRUE);
512 if(autocvar_g_sandbox_info > 0)
513 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
514 sandbox_ObjectRemove(e);
518 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
521 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
522 case "object_duplicate":
526 // copies customizable properties of the selected object to the clipboard cvar
527 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
530 s = sandbox_ObjectPort_Save(e, FALSE);
531 s = strreplace("\"", "\\\"", s);
532 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
534 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
537 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
541 // spawns a new object using the properties in the player's clipboard cvar
542 if(time < self.object_flood)
544 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
547 self.object_flood = time + autocvar_g_sandbox_editor_flood;
548 if(argv(3) == "") // no object in clipboard
550 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
553 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
555 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
558 e = sandbox_ObjectPort_Load(argv(3), FALSE);
560 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
561 if(autocvar_g_sandbox_info > 0)
562 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
567 // ---------------- COMMAND: OBJECT, ATTACH ----------------
568 case "object_attach":
572 // select e as the object as meant to be attached
573 e = sandbox_ObjectEdit_Get(TRUE);
576 self.object_attach = e;
577 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
580 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
583 if(self.object_attach == world)
585 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
589 // attaches the previously selected object to e
590 e = sandbox_ObjectEdit_Get(TRUE);
593 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
594 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
595 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
596 if(autocvar_g_sandbox_info > 1)
597 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
600 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
603 // removes e if it was attached
604 e = sandbox_ObjectEdit_Get(TRUE);
607 sandbox_ObjectAttach_Remove(e);
608 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
609 if(autocvar_g_sandbox_info > 1)
610 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
613 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
618 // ---------------- COMMAND: OBJECT, EDIT ----------------
622 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
626 e = sandbox_ObjectEdit_Get(TRUE);
632 e.skin = stof(argv(3));
635 e.alpha = stof(argv(3));
638 e.colormod = stov(argv(3));
641 e.glowmod = stov(argv(3));
644 e.frame = stof(argv(3));
647 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
652 case "0": // non-solid
653 e.solid = SOLID_TRIGGER;
656 e.solid = SOLID_BBOX;
665 e.movetype = MOVETYPE_NONE;
668 e.movetype = MOVETYPE_TOSS;
670 case "2": // physical
671 e.movetype = MOVETYPE_PHYSICS;
678 e.damageforcescale = stof(argv(3));
681 if(e.material) strunzone(e.material);
684 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
685 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
686 e.material = strzone(argv(3));
689 e.material = string_null; // no material
692 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
696 // update last editing time
697 if(e.message2) strunzone(e.message2);
698 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
700 if(autocvar_g_sandbox_info > 1)
701 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
705 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
708 // ---------------- COMMAND: OBJECT, CLAIM ----------------
710 // if the player can edit an object but is not its owner, this can be used to claim that object
711 if(self.crypto_idfp == "")
713 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
716 e = sandbox_ObjectEdit_Get(TRUE);
719 // update the owner's name
720 // Do this before checking if you're already the owner and skipping if such, so we
721 // also update the player's nickname if he changed it (but has the same player UID)
722 if(e.netname != self.netname)
724 if(e.netname) strunzone(e.netname);
725 e.netname = strzone(self.netname);
726 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
729 if(e.crypto_idfp == self.crypto_idfp)
731 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
735 if(e.crypto_idfp) strunzone(e.crypto_idfp);
736 e.crypto_idfp = strzone(self.crypto_idfp);
738 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
740 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
743 // ---------------- COMMAND: OBJECT, INFO ----------------
745 // prints public information about the object to the player
746 e = sandbox_ObjectEdit_Get(FALSE);
752 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
757 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
758 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
761 // this should show the same info as 'mesh' but for attachments
765 for(head = world; (head = find(head, classname, "object")); )
770 gettaginfo(e, head.tag_index);
771 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
772 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
775 if(i) // object contains attachments
776 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
778 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
782 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
785 // ---------------- COMMAND: DEFAULT ----------------
787 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
795 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
797 if(!autocvar_g_sandbox_storage_autosave)
799 if(time < autosave_time)
801 autosave_time = time + autocvar_g_sandbox_storage_autosave;
803 sandbox_Database_Save();
808 MUTATOR_HOOKFUNCTION(sandbox_SetModname)
814 MUTATOR_DEFINITION(sandbox)
816 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
817 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
818 MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY);
822 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
823 if(autocvar_g_sandbox_storage_autoload)
824 sandbox_Database_Load();
827 MUTATOR_ONROLLBACK_OR_REMOVE
829 // nothing to roll back