1 .string object_clipboard;
4 const float MATERIAL_METAL = 1;
5 const float MATERIAL_STONE = 2;
6 const float MATERIAL_WOOD = 3;
7 const float MATERIAL_FLESH = 4;
9 entity sandbox_EditObject_Get()
11 // returns the traced entity if the player can edit it, and world if not
13 makevectors(self.v_angle);
14 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
15 if(trace_ent.classname == "object" && trace_ent.realowner == self)
21 void sandbox_EditObject_Scale(entity e, float f)
26 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
27 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
31 void sandbox_Object_Touch()
33 if not(vlen(self.velocity) >= autocvar_g_sandbox_object_matvel || vlen(other.velocity) >= autocvar_g_sandbox_object_matvel)
39 sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
42 sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
45 sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
48 sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
55 entity sandbox_SpawnObject()
57 // spawn a new object with default properties
62 e.classname = "object";
63 e.takedamage = DAMAGE_AIM;
64 e.damageforcescale = 1;
65 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
66 e.movetype = MOVETYPE_TOSS;
69 e.material = MATERIAL_METAL;
71 e.touch = sandbox_Object_Touch;
73 // set origin and direction based on player position and view angle
74 makevectors(self.v_angle);
75 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
76 setorigin(e, trace_endpos);
77 e.angles_y = self.v_angle_y;
82 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
84 if(MUTATOR_RETURNVALUE) // command was already handled?
86 if(cmd_name == "g_sandbox")
90 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
98 // ---------------- COMMAND: HELP ----------------
100 print_to(self, "You can use the following sandbox commands:");
101 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
102 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
103 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
104 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
105 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
106 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
107 print_to(self, "^7Object properties for ^2edit_object^7:");
108 print_to(self, "^3skin value ^7- changes the skin of the object");
109 print_to(self, "^3alpha value ^7- sets object transparency");
110 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
111 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
112 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
113 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
114 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
115 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
116 print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
117 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
120 // ---------------- COMMAND: SPAWN ITEM ----------------
122 // only weapons are currently supported
126 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
132 makevectors(self.v_angle);
133 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
135 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
137 e = get_weaponinfo(i);
138 if(e.netname == argv(2))
140 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
141 if(autocvar_g_sandbox_info)
142 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
147 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
150 // ---------------- COMMAND: SPAWN OBJECT ----------------
152 // don't allow spawning objects without a model
155 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
158 else if not(fexists(argv(2)))
160 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
164 e = sandbox_SpawnObject();
165 setmodel(e, argv(2));
167 if(autocvar_g_sandbox_info)
168 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
172 // ---------------- COMMAND: REMOVE OBJECT ----------------
173 case "remove_object":
174 e = sandbox_EditObject_Get();
177 if(autocvar_g_sandbox_info)
178 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
184 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
187 // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
188 case "duplicate_object_copy":
189 // copies customizable properties of the selected object to the clipboard
191 e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
194 if(self.object_clipboard)
195 strunzone(self.object_clipboard);
197 // set clipboard properties
198 self.object_clipboard = strcat(e.model, " ");
199 self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
200 self.object_clipboard = strcat(self.object_clipboard, ftos(e.alpha), " ");
201 self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.colormod), " ");
202 self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.glowmod), " ");
203 self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
204 self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
205 self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
206 self.object_clipboard = strcat(self.object_clipboard, ftos(e.damageforcescale), " ");
207 self.object_clipboard = strcat(self.object_clipboard, ftos(e.material), " ");
209 self.object_clipboard = strzone(self.object_clipboard);
210 print_to(self, "Object copied to clipboard");
214 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
217 // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
218 case "duplicate_object_paste":
219 // spawns a new object using the properties in the player's clipboard
221 if(!self.object_clipboard) // no object in clipboard
223 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
227 e = sandbox_SpawnObject();
228 tokenize_console(self.object_clipboard);
230 // apply clipboard properties
231 setmodel(e, argv(0));
232 e.skin = stof(argv(1));
233 e.alpha = stof(argv(2));
234 e.colormod = stov(argv(3));
235 e.glowmod = stov(argv(4));
236 e.frame = stof(argv(5));
237 sandbox_EditObject_Scale(e, stof(argv(6)));
238 e.movetype = stof(argv(7));
239 e.damageforcescale = stof(argv(8));
240 e.material = stof(argv(9));
242 print_to(self, "Object pasted");
243 if(autocvar_g_sandbox_info)
244 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
248 // ---------------- COMMAND: EDIT OBJECT ----------------
250 if(!argv(2) || !argv(3))
252 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
256 e = sandbox_EditObject_Get();
262 e.skin = stof(argv(3));
265 e.alpha = stof(argv(3));
268 e.colormod = stov(argv(3));
271 e.glowmod = stov(argv(3));
274 e.frame = stof(argv(3));
277 sandbox_EditObject_Scale(e, stof(argv(3)));
283 e.movetype = MOVETYPE_NONE;
286 e.movetype = MOVETYPE_TOSS;
288 case "2": // physical
289 e.movetype = MOVETYPE_PHYSICS;
296 e.damageforcescale = stof(argv(3));
299 e.material = stof(argv(3));
302 print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
309 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
312 // ---------------- COMMAND: DEFAULT ----------------
314 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
321 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
323 // if the player is close enough to their object, they can drag it
325 if(autocvar_sv_cheats)
326 return FALSE; // cheat dragging is used instead
328 // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
329 // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
330 // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
331 // it goes out of range while slinging it around.
336 e = sandbox_EditObject_Get();
337 if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
340 if(Drag(e, grab)) // execute dragging
342 if(autocvar_g_sandbox_info)
343 print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
350 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
352 // unzone the player's clipboard if it's not empty
353 if(self.object_clipboard)
355 strunzone(self.object_clipboard);
356 self.object_clipboard = string_null;
362 MUTATOR_DEFINITION(sandbox)
364 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
365 MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
366 MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
371 for (i = 1; i <= 5; i++)
373 // precache material sounds
374 precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
375 precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
376 precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
377 precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));