2 .vector spawnsys_deathloc;
4 MUTATOR_HOOKFUNCTION(spawn_PlayerDies)
6 self.spawnsys_deathloc = self.origin;
11 MUTATOR_HOOKFUNCTION(spawn_PlayerSpawn)
13 if(autocvar_g_spawnsystem_delay_death)
14 self.spawnsys_timer = time + autocvar_g_spawnsystem_delay_death;
16 if not(autocvar_g_spawnsystem)
19 entity team_mate, best_mate = world;
20 vector best_spot = '0 0 0';
21 float pc = 0, best_dist = 0, dist = 0;
22 FOR_EACH_PLAYER(team_mate)
24 if((autocvar_g_spawnsystem_check_health >= 0 && team_mate.health >= autocvar_g_balance_health_regenstable) || autocvar_g_spawnsystem_check_health == 0)
25 if(team_mate.deadflag == DEAD_NO)
26 if(team_mate.spawnsys_timer < time)
27 if(!IsDifferentTeam(self, team_mate))
28 if(team_mate.freezetag_frozen == 0)
31 tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
32 if(trace_fraction != 1.0)
33 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
35 pc = pointcontents(trace_endpos + '0 0 1');
36 if(pc == CONTENT_EMPTY)
38 if(vlen(team_mate.velocity) > 5)
39 fixedmakevectors(vectoangles(team_mate.velocity));
41 fixedmakevectors(team_mate.angles);
43 for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
48 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
51 tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
54 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
57 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
60 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
64 if(trace_fraction == 1.0)
66 traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
67 if(trace_fraction != 1.0)
69 if(autocvar_g_spawnsystem_closetodeath)
71 dist = vlen(trace_endpos - self.spawnsys_deathloc);
72 if(dist < best_dist || best_dist == 0)
75 best_spot = trace_endpos;
76 best_mate = team_mate;
81 setorigin(self, trace_endpos);
82 self.angles = team_mate.angles;
83 team_mate.spawnsys_timer = time + autocvar_g_spawnsystem_delay;
94 if(autocvar_g_spawnsystem_closetodeath)
97 setorigin(self, best_spot);
98 self.angles = best_mate.angles;
100 best_mate.spawnsys_timer = time + autocvar_g_spawnsystem_delay;
106 MUTATOR_DEFINITION(mutator_spawnsystem)
108 MUTATOR_HOOK(PlayerDies, spawn_PlayerDies, CBC_ORDER_ANY);
109 MUTATOR_HOOK(PlayerSpawn, spawn_PlayerSpawn, CBC_ORDER_ANY);