4 MUTATOR_HOOKFUNCTION(pinata_PlayerDies)
7 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
8 if(self.weapons & WepSet_FromWeapon(j))
9 if(self.switchweapon != j)
10 if(W_IsWeaponThrowable(j))
11 W_ThrowNewWeapon(self, j, false, self.origin + (self.mins + self.maxs) * 0.5, randomvec() * 175 + '0 0 325');
16 MUTATOR_HOOKFUNCTION(pinata_BuildMutatorsString)
18 ret_string = strcat(ret_string, ":Pinata");
22 MUTATOR_HOOKFUNCTION(pinata_BuildMutatorsPrettyString)
24 ret_string = strcat(ret_string, ", PiƱata");
28 MUTATOR_DEFINITION(mutator_pinata)
30 MUTATOR_HOOK(PlayerDies, pinata_PlayerDies, CBC_ORDER_ANY);
31 MUTATOR_HOOK(BuildMutatorsString, pinata_BuildMutatorsString, CBC_ORDER_ANY);
32 MUTATOR_HOOK(BuildMutatorsPrettyString, pinata_BuildMutatorsPrettyString, CBC_ORDER_ANY);