1 #ifndef MUTATOR_OVERKILL_H
2 #define MUTATOR_OVERKILL_H
5 .float ok_spawnsys_timer;
10 .float ammo_charge[Weapons_MAX];
11 .float ok_use_ammocharge;
12 .float ok_ammo_charge;
14 .float ok_pauseregen_finished;
16 void(entity ent, float wep) ok_DecreaseCharge;