1 MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
3 if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
6 if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
9 if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
13 if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
14 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
21 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
23 ret_string = strcat(ret_string, ":OK");
27 MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
29 ret_string = strcat(ret_string, ", Overkill");
35 if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
42 MUTATOR_HOOKFUNCTION(ok_PlayerDies)
44 self.ok_lastwep = self.weapon;
45 self.ok_deathloc = self.origin;
47 entity oldself = self;
48 float gpi = autocvar_g_pickup_items;
50 cvar_set("g_pickup_items", "1");
54 spawnfunc_item_armor_small();
55 self.movetype = MOVETYPE_TOSS;
57 setorigin(self, frag_target.origin + '0 0 32');
58 self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
59 self.touch = ok_Item_Touch;
60 SUB_SetFade(self, time + 5, 1);
62 cvar_set("g_pickup_items", ftos(gpi));
67 MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
72 MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
74 if(intermission_running || gameover)
77 if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
80 if(self.freezetag_frozen)
84 if(self.jump_interval <= time)
86 self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
87 makevectors(self.v_angle);
88 float w = self.weapon;
89 self.weapon = WEP_LASER;
94 self.BUTTON_ATCK2 = 0;
98 MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
100 if(autocvar_g_overkill_spawnsystem_delay_death)
101 self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
103 if(teamplay == 0 || autocvar_g_overkill_spawnsystem == 0)
106 entity team_mate, best_mate = world;
107 vector best_spot = '0 0 0';
108 float pc = 0., best_dist = 0., dist = 0.;
109 FOR_EACH_PLAYER(team_mate)
111 if((autocvar_g_overkill_spawnsystem_check_health != 0 && team_mate.health >= 100) || autocvar_g_overkill_spawnsystem_check_health == 0)
112 if(team_mate.deadflag == DEAD_NO)
113 if(team_mate.ok_spawnsys_timer < time)
114 if(team_mate.team == self.team && (g_ctf || g_tdm || g_keyhunt))
115 if(team_mate != self)
117 tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
118 if(trace_fraction != 1.0)
119 if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
121 pc = pointcontents(trace_endpos + '0 0 1');
122 if(pc == CONTENT_EMPTY)
124 if(vlen(team_mate.velocity) > 5)
125 fixedmakevectors(vectoangles(team_mate.velocity));
127 fixedmakevectors(team_mate.angles);
129 for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
134 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
137 tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
140 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
143 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
146 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
150 if(trace_fraction == 1.0)
152 traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
153 if(trace_fraction != 1.0)
155 if(autocvar_g_overkill_spawnsystem_close2death)
157 dist = vlen(trace_endpos - self.ok_deathloc);
158 if(dist < best_dist || best_dist == 0)
161 best_spot = trace_endpos;
162 best_mate = team_mate;
167 setorigin(self, trace_endpos);
168 self.angles = team_mate.angles;
169 team_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
180 if(autocvar_g_overkill_spawnsystem_close2death)
183 setorigin(self, best_spot);
184 self.angles = best_mate.angles;
185 best_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
193 float gpi = autocvar_g_pickup_items;
194 cvar_set("g_pickup_items", "1");
195 self.classname = "weapon_hmg";
197 //self.weapons = WEP_HMG;
198 //self.flags |= FL_POWERUP;
199 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
200 setmodel(self, "models/weapons/g_ok_hmg.md3");
201 spawnfunc_weapon_hmg();
203 cvar_set("g_pickup_items", ftos(gpi));
208 float gpi = autocvar_g_pickup_items;
209 cvar_set("g_pickup_items", "1");
210 self.classname = "weapon_rpc";
211 self.respawntime = autocvar_g_overkill_superguns_respawn_time;
213 //self.weapons = WEP_RPC;
214 //self.flags |= FL_POWERUP;
215 setmodel(self, "models/weapons/g_ok_rl.md3");
216 spawnfunc_weapon_rpc();
217 cvar_set("g_pickup_items", ftos(gpi));
220 void start_mh_anyway()
222 cvar_set("g_pickup_items", "1");
223 self.classname = "item_health_mega";
225 spawnfunc_item_health_mega();
226 cvar_set("g_pickup_items", "0");
229 void start_ma_anyway()
231 cvar_set("g_pickup_items", "1");
232 self.classname = "item_armor_large";
234 spawnfunc_item_armor_large();
235 cvar_set("g_pickup_items", "0");
238 MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
240 if(autocvar_g_powerups != 0)
241 if(autocvar_g_overkill_powerups_replace)
242 if(self.classname == "item_strength")
244 entity wep = spawn();
245 setorigin(wep, self.origin);
246 wep.think = start_hmg;
247 wep.nextthink = time + 0.1;
251 if(autocvar_g_powerups != 0)
252 if(autocvar_g_overkill_powerups_replace)
253 if(self.classname == "item_invincible")
255 entity wep = spawn();
256 setorigin(wep, self.origin);
257 wep.think = start_rpc;
258 wep.nextthink = time + 0.1;
265 MUTATOR_HOOKFUNCTION(ok_ItemRemove)
272 case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
273 case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
279 MUTATOR_HOOKFUNCTION(ok_SetModname)
281 modname = "Overkill";
285 MUTATOR_HOOKFUNCTION(ok_StartItems)
287 start_items |= IT_UNLIMITED_WEAPON_AMMO;
288 start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
290 start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
291 warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
298 precache_all_playermodels("models/ok_player/*.dpm");
300 precache_model("models/weapons/h_ok_rl.iqm");
301 precache_model("models/weapons/v_ok_rl.md3");
302 precache_model("models/weapons/g_ok_rl.md3");
303 precache_model("models/weapons/ok_rocket.md3");
305 precache_model("models/weapons/h_ok_mg.iqm");
306 precache_model("models/weapons/v_ok_mg.md3");
307 precache_model("models/weapons/g_ok_mg.md3");
309 precache_model("models/weapons/h_ok_hmg.iqm");
310 precache_model("models/weapons/v_ok_hmg.md3");
311 precache_model("models/weapons/g_ok_hmg.md3");
313 precache_model("models/weapons/h_ok_shotgun.iqm");
314 precache_model("models/weapons/v_ok_shotgun.md3");
315 precache_model("models/weapons/g_ok_shotgun.md3");
317 precache_model("models/weapons/h_ok_sniper.iqm");
318 precache_model("models/weapons/v_ok_sniper.md3");
319 precache_model("models/weapons/g_ok_sniper.md3");
323 w_shotgun(WR_PRECACHE);
324 w_laser(WR_PRECACHE);
326 (get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
327 (get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
329 (get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
330 (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
331 (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
334 float fh = fopen("overkill.cfg", FILE_READ);
337 while((s = fgets(fh)))
340 if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
341 cvar_settemp(argv(0), argv(1));
346 dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
349 MUTATOR_DEFINITION(mutator_overkill)
351 MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
352 MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
353 MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
354 MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
355 MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
356 MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
357 MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
358 MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
359 MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
360 MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
361 MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
370 (get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
371 (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;