1 #include "../../common/triggers/target/music.qh"
5 void nade_timer_think()
7 self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
9 if(!self.owner || wasfreed(self.owner))
13 void nade_burn_spawn(entity _nade)
15 CSQCProjectile(_nade, true, Nade_ProjectileFromID(_nade.nade_type, true), true);
18 void nade_spawn(entity _nade)
20 entity timer = spawn();
21 setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
22 setattachment(timer, _nade, "");
23 timer.classname = "nade_timer";
24 timer.colormap = _nade.colormap;
25 timer.glowmod = _nade.glowmod;
26 timer.think = nade_timer_think;
27 timer.nextthink = time;
28 timer.wait = _nade.wait;
32 _nade.effects |= EF_LOWPRECISION;
34 CSQCProjectile(_nade, true, Nade_ProjectileFromID(_nade.nade_type, false), true);
37 void napalm_damage(float dist, float damage, float edgedamage, float burntime)
46 RandomSelection_Init();
47 for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
48 if(e.takedamage == DAMAGE_AIM)
49 if(self.realowner != e || autocvar_g_nades_napalm_selfdamage)
50 if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
54 p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
55 p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
56 p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
57 d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
60 e.fireball_impactvec = p;
61 RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
64 if(RandomSelection_chosen_ent)
66 d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
67 d = damage + (edgedamage - damage) * (d / dist);
68 Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
69 //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
70 pointparticles(particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
75 void napalm_ball_think()
77 if(round_handler_IsActive())
78 if(!round_handler_IsRoundStarted())
84 if(time > self.pushltime)
90 vector midpoint = ((self.absmin + self.absmax) * 0.5);
91 if(pointcontents(midpoint) == CONTENT_WATER)
93 self.velocity = self.velocity * 0.5;
95 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
96 { self.velocity_z = 200; }
99 self.angles = vectoangles(self.velocity);
101 napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
102 autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime);
104 self.nextthink = time + 0.1;
108 void nade_napalm_ball()
113 spamsound(self, CH_SHOTS, "weapons/fireball_fire.wav", VOL_BASE, ATTEN_NORM);
116 proj.owner = self.owner;
117 proj.realowner = self.realowner;
118 proj.team = self.owner.team;
119 proj.classname = "grenade";
120 proj.bot_dodge = true;
121 proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
122 proj.movetype = MOVETYPE_BOUNCE;
123 proj.projectiledeathtype = DEATH_NADE_NAPALM;
124 PROJECTILE_MAKETRIGGER(proj);
125 setmodel(proj, "null");
126 proj.scale = 1;//0.5;
127 setsize(proj, '-4 -4 -4', '4 4 4');
128 setorigin(proj, self.origin);
129 proj.think = napalm_ball_think;
130 proj.nextthink = time;
131 proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
132 proj.effects = EF_LOWPRECISION | EF_FLAME;
134 kick.x =(random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
135 kick.y = (random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
136 kick.z = (random()/2+0.5) * autocvar_g_nades_napalm_ball_spread;
137 proj.velocity = kick;
139 proj.pushltime = time + autocvar_g_nades_napalm_ball_lifetime;
141 proj.angles = vectoangles(proj.velocity);
142 proj.flags = FL_PROJECTILE;
143 proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
145 //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
149 void napalm_fountain_think()
152 if(round_handler_IsActive())
153 if(!round_handler_IsRoundStarted())
159 if(time >= self.ltime)
165 vector midpoint = ((self.absmin + self.absmax) * 0.5);
166 if(pointcontents(midpoint) == CONTENT_WATER)
168 self.velocity = self.velocity * 0.5;
170 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
171 { self.velocity_z = 200; }
173 UpdateCSQCProjectile(self);
176 napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
177 autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime);
179 self.nextthink = time + 0.1;
180 if(time >= self.nade_special_time)
182 self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
187 void nade_napalm_boom()
191 for (c = 0; c < autocvar_g_nades_napalm_ball_count; c++)
196 fountain.owner = self.owner;
197 fountain.realowner = self.realowner;
198 fountain.origin = self.origin;
199 setorigin(fountain, fountain.origin);
200 fountain.think = napalm_fountain_think;
201 fountain.nextthink = time;
202 fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
203 fountain.pushltime = fountain.ltime;
204 fountain.team = self.team;
205 fountain.movetype = MOVETYPE_TOSS;
206 fountain.projectiledeathtype = DEATH_NADE_NAPALM;
207 fountain.bot_dodge = true;
208 fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
209 fountain.nade_special_time = time;
210 setsize(fountain, '-16 -16 -16', '16 16 16');
211 CSQCProjectile(fountain, true, PROJECTILE_NAPALM_FOUNTAIN, true);
214 void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
216 frost_target.frozen_by = freezefield.realowner;
217 pointparticles(particleeffectnum("electro_impact"), frost_target.origin, '0 0 0', 1);
218 Freeze(frost_target, 1/freeze_time, 3, false);
219 if(frost_target.ballcarried)
220 if(g_keepaway) { ka_DropEvent(frost_target); }
221 else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);}
222 if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); }
223 if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); }
225 kh_Key_DropAll(frost_target, false);
228 void nade_ice_think()
231 if(round_handler_IsActive())
232 if(!round_handler_IsRoundStarted())
238 if(time >= self.ltime)
240 if ( autocvar_g_nades_ice_explode )
243 switch(self.realowner.team)
245 case NUM_TEAM_1: expef = "nade_red_explode"; break;
246 case NUM_TEAM_2: expef = "nade_blue_explode"; break;
247 case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
248 case NUM_TEAM_4: expef = "nade_pink_explode"; break;
249 default: expef = "nade_neutral_explode"; break;
251 pointparticles(particleeffectnum(expef), self.origin + '0 0 1', '0 0 0', 1);
252 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
254 RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
255 autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
256 Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
257 autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
264 self.nextthink = time+0.1;
269 randomr = exp(-5*randomr*randomr)*autocvar_g_nades_nade_radius;
271 randomw = random()*M_PI*2;
273 randomp.x = randomr*cos(randomw);
274 randomp.y = randomr*sin(randomw);
276 pointparticles(particleeffectnum("electro_muzzleflash"), self.origin + randomp, '0 0 0', 1);
278 if(time >= self.nade_special_time)
280 self.nade_special_time = time+0.7;
283 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
284 pointparticles(particleeffectnum("icefield"), self.origin, '0 0 0', 1);
288 float current_freeze_time = self.ltime - time - 0.1;
291 for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
293 if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner))
294 if(e.takedamage && e.deadflag == DEAD_NO)
296 if(!e.revival_time || ((time - e.revival_time) >= 1.5))
298 if(current_freeze_time > 0)
299 nade_ice_freeze(self, e, current_freeze_time);
306 fountain.owner = self.owner;
307 fountain.realowner = self.realowner;
308 fountain.origin = self.origin;
309 setorigin(fountain, fountain.origin);
310 fountain.think = nade_ice_think;
311 fountain.nextthink = time;
312 fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
313 fountain.pushltime = fountain.wait = fountain.ltime;
314 fountain.team = self.team;
315 fountain.movetype = MOVETYPE_TOSS;
316 fountain.projectiledeathtype = DEATH_NADE_ICE;
317 fountain.bot_dodge = false;
318 setsize(fountain, '-16 -16 -16', '16 16 16');
319 fountain.nade_special_time = time+0.3;
320 fountain.angles = self.angles;
322 if ( autocvar_g_nades_ice_explode )
324 setmodel(fountain, "models/grenademodel.md3");
325 entity timer = spawn();
326 setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
327 setattachment(timer, fountain, "");
328 timer.classname = "nade_timer";
329 timer.colormap = self.colormap;
330 timer.glowmod = self.glowmod;
331 timer.think = nade_timer_think;
332 timer.nextthink = time;
333 timer.wait = fountain.ltime;
334 timer.owner = fountain;
338 setmodel(fountain, "null");
341 void nade_translocate_boom()
343 if(self.realowner.vehicle)
346 vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins.z - 24);
347 tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner);
348 locout = trace_endpos;
350 makevectors(self.realowner.angles);
352 entity oldself = self;
353 self = self.realowner;
354 MUTATOR_CALLHOOK(PortalTeleport);
355 self.realowner = self;
358 TeleportPlayer(self, self.realowner, locout, self.realowner.mangle, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
361 void nade_spawn_boom()
363 entity spawnloc = spawn();
364 setorigin(spawnloc, self.origin);
365 setsize(spawnloc, self.realowner.mins, self.realowner.maxs);
366 spawnloc.movetype = MOVETYPE_NONE;
367 spawnloc.solid = SOLID_NOT;
368 spawnloc.drawonlytoclient = self.realowner;
369 spawnloc.effects = EF_STARDUST;
370 spawnloc.cnt = autocvar_g_nades_spawn_count;
372 if(self.realowner.nade_spawnloc)
374 remove(self.realowner.nade_spawnloc);
375 self.realowner.nade_spawnloc = world;
378 self.realowner.nade_spawnloc = spawnloc;
381 void nade_heal_think()
383 if(time >= self.ltime)
389 self.nextthink = time;
391 if(time >= self.nade_special_time)
393 self.nade_special_time = time+0.25;
394 self.nade_show_particles = 1;
397 self.nade_show_particles = 0;
400 void nade_heal_touch()
404 if(IS_PLAYER(other) || (other.flags & FL_MONSTER))
405 if(other.deadflag == DEAD_NO)
408 health_factor = autocvar_g_nades_heal_rate*frametime/2;
409 if ( other != self.realowner )
411 if ( SAME_TEAM(other,self) )
412 health_factor *= autocvar_g_nades_heal_friend;
414 health_factor *= autocvar_g_nades_heal_foe;
416 if ( health_factor > 0 )
418 maxhealth = (other.flags & FL_MONSTER) ? other.max_health : g_pickup_healthmega_max;
419 if ( other.health < maxhealth )
421 if ( self.nade_show_particles )
422 pointparticles(particleeffectnum("healing_fx"), other.origin, '0 0 0', 1);
423 other.health = min(other.health+health_factor, maxhealth);
425 other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
427 else if ( health_factor < 0 )
429 Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL,other.origin,'0 0 0');
434 if ( IS_REAL_CLIENT(other) || (other.vehicle_flags & VHF_ISVEHICLE) )
436 entity show_red = (other.vehicle_flags & VHF_ISVEHICLE) ? other.owner : other;
437 show_red.stat_healing_orb = time+0.1;
438 show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime;
442 void nade_heal_boom()
446 healer.owner = self.owner;
447 healer.realowner = self.realowner;
448 setorigin(healer, self.origin);
449 healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar
450 healer.ltime = time + healer.healer_lifetime;
451 healer.team = self.realowner.team;
452 healer.bot_dodge = false;
453 healer.solid = SOLID_TRIGGER;
454 healer.touch = nade_heal_touch;
456 setmodel(healer, "models/ctf/shield.md3");
457 healer.healer_radius = autocvar_g_nades_nade_radius;
458 vector size = '1 1 1' * healer.healer_radius / 2;
459 setsize(healer,-size,size);
461 Net_LinkEntity(healer, true, 0, healer_send);
463 healer.think = nade_heal_think;
464 healer.nextthink = time;
465 healer.SendFlags |= 1;
468 void nade_monster_boom()
470 entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
472 if(autocvar_g_nades_pokenade_monster_lifetime > 0)
473 e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
474 e.monster_skill = MONSTER_SKILL_INSANE;
480 float nade_blast = 1;
482 switch ( self.nade_type )
484 case NADE_TYPE_NAPALM:
485 nade_blast = autocvar_g_nades_napalm_blast;
486 expef = "explosion_medium";
490 expef = "electro_combo"; // hookbomb_explode electro_combo bigplasma_impact
492 case NADE_TYPE_TRANSLOCATE:
496 case NADE_TYPE_MONSTER:
497 case NADE_TYPE_SPAWN:
499 switch(self.realowner.team)
501 case NUM_TEAM_1: expef = "spawn_event_red"; break;
502 case NUM_TEAM_2: expef = "spawn_event_blue"; break;
503 case NUM_TEAM_3: expef = "spawn_event_yellow"; break;
504 case NUM_TEAM_4: expef = "spawn_event_pink"; break;
505 default: expef = "spawn_event_neutral"; break;
510 expef = "spawn_event_red";
514 case NADE_TYPE_NORMAL:
515 switch(self.realowner.team)
517 case NUM_TEAM_1: expef = "nade_red_explode"; break;
518 case NUM_TEAM_2: expef = "nade_blue_explode"; break;
519 case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
520 case NUM_TEAM_4: expef = "nade_pink_explode"; break;
521 default: expef = "nade_neutral_explode"; break;
526 pointparticles(particleeffectnum(expef), findbetterlocation(self.origin, 8), '0 0 0', 1);
528 sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
529 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
531 self.event_damage = func_null; // prevent somehow calling damage in the next call
535 RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
536 autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
537 Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
541 switch ( self.nade_type )
543 case NADE_TYPE_NAPALM: nade_napalm_boom(); break;
544 case NADE_TYPE_ICE: nade_ice_boom(); break;
545 case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(); break;
546 case NADE_TYPE_SPAWN: nade_spawn_boom(); break;
547 case NADE_TYPE_HEAL: nade_heal_boom(); break;
548 case NADE_TYPE_MONSTER: nade_monster_boom(); break;
556 float is_weapclip = 0;
557 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
558 if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
559 if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
561 if(ITEM_TOUCH_NEEDKILL() || is_weapclip)
569 //setsize(self, '-2 -2 -2', '2 2 2');
570 //UpdateCSQCProjectile(self);
571 if(self.health == self.max_health)
573 spamsound(self, CH_SHOTS, strcat("weapons/grenade_bounce", ftos(1 + rint(random() * 5)), ".wav"), VOL_BASE, ATTEN_NORM);
583 sound(self, CH_SHOTS_SINGLE, "overkill/grenadebip.ogg", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
584 self.think = nade_boom;
585 self.nextthink = max(self.wait, time);
588 void nade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
590 if(ITEM_DAMAGE_NEEDKILL(deathtype))
592 self.takedamage = DAMAGE_NO;
597 if(self.nade_type == NADE_TYPE_TRANSLOCATE || self.nade_type == NADE_TYPE_SPAWN)
600 if(DEATH_ISWEAPON(deathtype, WEP_BLASTER))
606 if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER) && (deathtype & HITTYPE_SECONDARY))
608 force *= 0.5; // too much
612 if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER))
615 damage = self.max_health * 0.55;
618 if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN) || DEATH_ISWEAPON(deathtype, WEP_HMG))
619 damage = self.max_health * 0.1;
621 if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO
622 if(deathtype & HITTYPE_SECONDARY)
624 damage = self.max_health * 0.1;
628 damage = self.max_health * 1.15;
630 self.velocity += force;
631 UpdateCSQCProjectile(self);
633 if(damage <= 0 || ((self.flags & FL_ONGROUND) && IS_PLAYER(attacker)))
636 if(self.health == self.max_health)
638 sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
639 self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
640 self.think = nade_beep;
643 self.health -= damage;
645 if ( self.nade_type != NADE_TYPE_HEAL || IS_PLAYER(attacker) )
646 self.realowner = attacker;
649 W_PrepareExplosionByDamage(attacker, nade_boom);
651 nade_burn_spawn(self);
654 void toss_nade(entity e, vector _velocity, float _time)
659 entity _nade = e.nade;
665 makevectors(e.v_angle);
667 W_SetupShot(e, false, false, "", CH_WEAPON_A, 0);
669 Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
671 setorigin(_nade, w_shotorg + (v_right * 25) * -1);
672 //setmodel(_nade, "models/weapons/v_ok_grenade.md3");
673 //setattachment(_nade, world, "");
674 PROJECTILE_MAKETRIGGER(_nade);
675 setsize(_nade, '-16 -16 -16', '16 16 16');
676 _nade.movetype = MOVETYPE_BOUNCE;
678 tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
679 if (trace_startsolid)
680 setorigin(_nade, e.origin);
682 if(self.v_angle.x >= 70 && self.v_angle.x <= 110)
683 _nade.velocity = '0 0 100';
684 else if(autocvar_g_nades_nade_newton_style == 1)
685 _nade.velocity = e.velocity + _velocity;
686 else if(autocvar_g_nades_nade_newton_style == 2)
687 _nade.velocity = _velocity;
689 _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, true);
691 _nade.touch = nade_touch;
692 _nade.health = autocvar_g_nades_nade_health;
693 _nade.max_health = _nade.health;
694 _nade.takedamage = DAMAGE_AIM;
695 _nade.event_damage = nade_damage;
696 _nade.customizeentityforclient = func_null;
697 _nade.exteriormodeltoclient = world;
698 _nade.traileffectnum = 0;
699 _nade.teleportable = true;
700 _nade.pushable = true;
702 _nade.missile_flags = MIF_SPLASH | MIF_ARC;
703 _nade.damagedbycontents = true;
704 _nade.angles = vectoangles(_nade.velocity);
705 _nade.flags = FL_PROJECTILE;
706 _nade.projectiledeathtype = DEATH_NADE;
707 _nade.toss_time = time;
708 _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
710 if(_nade.nade_type == NADE_TYPE_TRANSLOCATE || _nade.nade_type == NADE_TYPE_SPAWN)
711 _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
713 _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
719 _nade.think = nade_boom;
720 _nade.nextthink = _time;
723 e.nade_refire = time + autocvar_g_nades_nade_refire;
727 void nades_GiveBonus(entity player, float score)
729 if (autocvar_g_nades)
730 if (autocvar_g_nades_bonus)
731 if (IS_REAL_CLIENT(player))
732 if (IS_PLAYER(player) && player.bonus_nades < autocvar_g_nades_bonus_max)
733 if (player.frozen == 0)
734 if (player.deadflag == DEAD_NO)
736 if ( player.bonus_nade_score < 1 )
737 player.bonus_nade_score += score/autocvar_g_nades_bonus_score_max;
739 if ( player.bonus_nade_score >= 1 )
741 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS);
742 play2(player,"kh/alarm.wav");
743 player.bonus_nades++;
744 player.bonus_nade_score -= 1;
749 void nades_RemoveBonus(entity player)
751 player.bonus_nades = player.bonus_nade_score = 0;
754 float nade_customize()
756 //if(IS_SPEC(other)) { return false; }
757 if(other == self.realowner || (IS_SPEC(other) && other.enemy == self.realowner))
759 // somewhat hide the model, but keep the glow
761 if(self.traileffectnum)
762 self.traileffectnum = 0;
767 //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
768 if(!self.traileffectnum)
769 self.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(self.nade_type, false), self.team));
782 remove(self.fake_nade);
784 entity n = spawn(), fn = spawn();
786 n.classname = "nade";
787 fn.classname = "fake_nade";
789 if(self.items & IT_STRENGTH && autocvar_g_nades_bonus_onstrength)
790 n.nade_type = self.nade_type;
791 else if (self.bonus_nades >= 1)
793 n.nade_type = self.nade_type;
794 n.pokenade_type = self.pokenade_type;
795 self.bonus_nades -= 1;
799 n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
800 n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
803 n.nade_type = bound(1, n.nade_type, NADE_TYPE_LAST);
805 setmodel(n, "models/weapons/v_ok_grenade.md3");
806 //setattachment(n, self, "bip01 l hand");
807 n.exteriormodeltoclient = self;
808 n.customizeentityforclient = nade_customize;
809 n.traileffectnum = particleeffectnum(Nade_TrailEffect(Nade_ProjectileFromID(n.nade_type, false), self.team));
810 n.colormod = Nade_Color(n.nade_type);
812 n.colormap = self.colormap;
813 n.glowmod = self.glowmod;
814 n.wait = time + autocvar_g_nades_nade_lifetime;
817 n.nextthink = max(n.wait - 3, time);
818 n.projectiledeathtype = DEATH_NADE;
820 setmodel(fn, "models/weapons/h_ok_grenade.iqm");
821 setattachment(fn, self.weaponentity, "");
822 fn.realowner = fn.owner = self;
823 fn.colormod = Nade_Color(n.nade_type);
824 fn.colormap = self.colormap;
825 fn.glowmod = self.glowmod;
826 fn.think = SUB_Remove;
827 fn.nextthink = n.wait;
841 if(self.deadflag != DEAD_NO)
844 if (!autocvar_g_nades)
845 return false; // allow turning them off mid match
847 if(forbidWeaponUse())
850 if (!IS_PLAYER(self))
856 void nades_CheckThrow()
863 if(self.nade_refire < time)
865 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW);
867 self.nade_refire = time + autocvar_g_nades_nade_refire;
872 if(time - self.nade.lifetime >= 1)
874 makevectors(self.v_angle);
875 float _force = time - self.nade.lifetime;
876 _force /= autocvar_g_nades_nade_lifetime;
877 _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
878 toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0);
883 void nades_Clear(entity player)
888 remove(player.fake_nade);
890 player.nade = player.fake_nade = world;
891 player.nade_timer = 0;
894 MUTATOR_HOOKFUNCTION(nades_CheckThrow)
896 if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); }
900 MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
903 toss_nade(vh_player, '0 0 100', max(vh_player.nade.wait, time + 0.05));
908 MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
910 if(!IS_PLAYER(self)) { return false; }
912 float key_pressed = self.BUTTON_HOOK;
915 if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, false, false) || (weaponsInMap & WEPSET_HOOK))
916 key_pressed = self.button16; // if hook is enabled, use an alternate key
920 self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1);
921 //print(sprintf("%d %d\n", self.nade_timer, time - self.nade.lifetime));
922 makevectors(self.angles);
923 self.nade.velocity = self.velocity;
925 setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
926 self.nade.angles_y = self.angles.y;
930 if(self.nade.wait - 0.1 <= time)
931 toss_nade(self, '0 0 0', time + 0.05);
934 if(self.nade_refire < time)
941 else if(time - self.nade.lifetime >= 1)
945 makevectors(self.v_angle);
946 float _force = time - self.nade.lifetime;
947 _force /= autocvar_g_nades_nade_lifetime;
948 _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
949 toss_nade(self, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0);
956 if ( autocvar_g_nades_bonus && autocvar_g_nades )
960 FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; }
962 if(self.flagcarried || self.ballcarried) // this player is important
963 time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
965 time_score = autocvar_g_nades_bonus_score_time;
968 time_score = autocvar_g_nades_bonus_score_time_flagcarrier * key_count; // multiply by the number of keys the player is holding
970 if(autocvar_g_nades_bonus_client_select)
972 self.nade_type = self.cvar_cl_nade_type;
973 self.pokenade_type = self.cvar_cl_pokenade_type;
977 self.nade_type = autocvar_g_nades_bonus_type;
978 self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
981 self.nade_type = bound(1, self.nade_type, NADE_TYPE_LAST);
983 if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
984 nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max);
988 self.bonus_nades = self.bonus_nade_score = 0;
994 if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
998 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
1000 FOR_EACH_PLAYER(other) if(self != other)
1002 if(other.deadflag == DEAD_NO)
1003 if(other.frozen == 0)
1004 if(SAME_TEAM(other, self))
1005 if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
1009 if(self.frozen == 1)
1010 other.reviving = true;
1016 if(n && self.frozen == 3) // OK, there is at least one teammate reviving us
1018 self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
1019 self.health = max(1, self.revive_progress * start_health);
1021 if(self.revive_progress >= 1)
1025 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
1026 Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
1029 FOR_EACH_PLAYER(other) if(other.reviving)
1031 other.revive_progress = self.revive_progress;
1032 other.reviving = false;
1039 MUTATOR_HOOKFUNCTION(nades_PlayerSpawn)
1041 if(autocvar_g_nades_spawn)
1042 self.nade_refire = time + autocvar_g_spawnshieldtime;
1044 self.nade_refire = time + autocvar_g_nades_nade_refire;
1046 if(autocvar_g_nades_bonus_client_select)
1047 self.nade_type = self.cvar_cl_nade_type;
1049 self.nade_timer = 0;
1051 if(self.nade_spawnloc)
1053 setorigin(self, self.nade_spawnloc.origin);
1054 self.nade_spawnloc.cnt -= 1;
1056 if(self.nade_spawnloc.cnt <= 0)
1058 remove(self.nade_spawnloc);
1059 self.nade_spawnloc = world;
1066 MUTATOR_HOOKFUNCTION(nades_PlayerDies)
1068 if(frag_target.nade)
1069 if(!frag_target.frozen || !autocvar_g_freezetag_revive_nade)
1070 toss_nade(frag_target, '0 0 100', max(frag_target.nade.wait, time + 0.05));
1072 float killcount_bonus = ((frag_attacker.killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * frag_attacker.killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
1074 if(IS_PLAYER(frag_attacker))
1076 if (SAME_TEAM(frag_attacker, frag_target) || frag_attacker == frag_target)
1077 nades_RemoveBonus(frag_attacker);
1078 else if(frag_target.flagcarried)
1079 nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_medium);
1080 else if(autocvar_g_nades_bonus_score_spree && frag_attacker.killcount > 1)
1082 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1083 case counta: { nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_spree); break; }
1084 switch(frag_attacker.killcount)
1087 default: nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor); break;
1092 nades_GiveBonus(frag_attacker, killcount_bonus);
1095 nades_RemoveBonus(frag_target);
1100 MUTATOR_HOOKFUNCTION(nades_PlayerDamage)
1102 if(frag_target.frozen)
1103 if(autocvar_g_freezetag_revive_nade)
1104 if(frag_attacker == frag_target)
1105 if(frag_deathtype == DEATH_NADE)
1106 if(time - frag_inflictor.toss_time <= 0.1)
1108 Unfreeze(frag_target);
1109 frag_target.health = autocvar_g_freezetag_revive_nade_health;
1110 pointparticles(particleeffectnum("iceorglass"), frag_target.origin, '0 0 0', 3);
1112 frag_force = '0 0 0';
1113 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
1114 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
1120 MUTATOR_HOOKFUNCTION(nades_MonsterDies)
1122 if(IS_PLAYER(frag_attacker))
1123 if(DIFF_TEAM(frag_attacker, self))
1124 if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
1125 nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor);
1130 MUTATOR_HOOKFUNCTION(nades_RemovePlayer)
1133 nades_RemoveBonus(self);
1137 MUTATOR_HOOKFUNCTION(nades_SpectateCopy)
1139 self.nade_timer = other.nade_timer;
1140 self.nade_type = other.nade_type;
1141 self.pokenade_type = other.pokenade_type;
1142 self.bonus_nades = other.bonus_nades;
1143 self.bonus_nade_score = other.bonus_nade_score;
1144 self.stat_healing_orb = other.stat_healing_orb;
1145 self.stat_healing_orb_alpha = other.stat_healing_orb_alpha;
1149 MUTATOR_HOOKFUNCTION(nades_GetCvars)
1151 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_nade_type, "cl_nade_type");
1152 GetCvars_handleString(get_cvars_s, get_cvars_f, cvar_cl_pokenade_type, "cl_pokenade_type");
1157 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsString)
1159 ret_string = strcat(ret_string, ":Nades");
1163 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsPrettyString)
1165 ret_string = strcat(ret_string, ", Nades");
1169 void nades_Initialize()
1171 addstat(STAT_NADE_TIMER, AS_FLOAT, nade_timer);
1172 addstat(STAT_NADE_BONUS, AS_FLOAT, bonus_nades);
1173 addstat(STAT_NADE_BONUS_TYPE, AS_INT, nade_type);
1174 addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
1175 addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
1176 addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
1178 precache_model("models/ok_nade_counter/ok_nade_counter.md3");
1179 precache_model("models/weapons/h_ok_grenade.iqm");
1180 precache_model("models/weapons/v_ok_grenade.md3");
1181 precache_model("models/ctf/shield.md3");
1183 precache_sound("weapons/rocket_impact.wav");
1184 precache_sound("weapons/grenade_bounce1.wav");
1185 precache_sound("weapons/grenade_bounce2.wav");
1186 precache_sound("weapons/grenade_bounce3.wav");
1187 precache_sound("weapons/grenade_bounce4.wav");
1188 precache_sound("weapons/grenade_bounce5.wav");
1189 precache_sound("weapons/grenade_bounce6.wav");
1190 precache_sound("overkill/grenadebip.ogg");
1193 MUTATOR_DEFINITION(mutator_nades)
1195 MUTATOR_HOOK(ForbidThrowCurrentWeapon, nades_CheckThrow, CBC_ORDER_LAST);
1196 MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
1197 MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
1198 MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);
1199 MUTATOR_HOOK(PlayerDies, nades_PlayerDies, CBC_ORDER_LAST);
1200 MUTATOR_HOOK(PlayerDamage_Calculate, nades_PlayerDamage, CBC_ORDER_ANY);
1201 MUTATOR_HOOK(MonsterDies, nades_MonsterDies, CBC_ORDER_ANY);
1202 MUTATOR_HOOK(MakePlayerObserver, nades_RemovePlayer, CBC_ORDER_ANY);
1203 MUTATOR_HOOK(ClientDisconnect, nades_RemovePlayer, CBC_ORDER_ANY);
1204 MUTATOR_HOOK(SpectateCopy, nades_SpectateCopy, CBC_ORDER_ANY);
1205 MUTATOR_HOOK(GetCvars, nades_GetCvars, CBC_ORDER_ANY);
1206 MUTATOR_HOOK(reset_map_global, nades_RemovePlayer, CBC_ORDER_ANY);
1207 MUTATOR_HOOK(BuildMutatorsString, nades_BuildMutatorsString, CBC_ORDER_ANY);
1208 MUTATOR_HOOK(BuildMutatorsPrettyString, nades_BuildMutatorsPrettyString, CBC_ORDER_ANY);