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Slightly better handling of monster loot for mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_minstagib.qc
1 void spawnfunc_item_minst_cells (void) 
2 {
3         if not(g_minstagib) { remove(self); return; }
4         if not(self.ammo_cells)
5                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
6                 
7         StartItem ("models/items/a_cells.md3",
8                            "misc/itempickup.wav", 45, 0,
9                            "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
10 }
11
12 void minstagib_health_mega()
13 {
14         self.max_health = 1;
15         StartItem ("models/items/g_h100.md3",
16                            "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
17                            "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
18 }
19
20 .float minstagib_nextthink;
21 .float minstagib_needammo;
22 void minstagib_stop_countdown(entity e)
23 {
24         if (!e.minstagib_needammo)
25                 return;
26         Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
27         e.minstagib_needammo = FALSE;
28 }
29 void minstagib_ammocheck(void)
30 {
31         if not(IS_PLAYER(self))
32                 return; // not a player
33         if (time < self.minstagib_nextthink)
34                 return;
35
36         if (self.deadflag || gameover)
37                 minstagib_stop_countdown(self);
38         else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
39                 minstagib_stop_countdown(self);
40         else
41         {
42                 self.minstagib_needammo = TRUE;
43                 if (self.health == 5)
44                 {
45                         Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
46                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
47                 }
48                 else if (self.health == 10)
49                 {
50                         Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
51                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
52                 }
53                 else if (self.health == 20)
54                 {
55                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
56                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
57                 }
58                 else if (self.health == 30)
59                 {
60                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
61                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
62                 }
63                 else if (self.health == 40)
64                 {
65                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
66                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
67                 }
68                 else if (self.health == 50)
69                 {
70                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
71                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
72                 }
73                 else if (self.health == 60)
74                 {
75                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
76                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
77                 }
78                 else if (self.health == 70)
79                 {
80                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
81                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
82                 }
83                 else if (self.health == 80)
84                 {
85                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
86                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
87                 }
88                 else if (self.health == 90)
89                 {
90                         Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
91                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
92                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
93                 }
94                 else if (self.health == 100)
95                 {
96                         Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
97                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
98                 }
99         }
100         self.minstagib_nextthink = time + 1;
101 }
102
103 MUTATOR_HOOKFUNCTION(minstagib_MatchEnd)
104 {
105         entity head;
106         FOR_EACH_PLAYER(head)
107                 minstagib_stop_countdown(head);
108                 
109         return FALSE;
110 }
111
112 MUTATOR_HOOKFUNCTION(minstagib_MonsterLoot)
113 {
114         other.monster_loot = spawnfunc_item_minst_cells;
115
116         return FALSE;
117 }
118
119 MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
120 {
121         if(checkentity.items & IT_STRENGTH)
122                 return TRUE;
123                 
124         return FALSE;
125 }
126
127 MUTATOR_HOOKFUNCTION(minstagib_MakePlayerObserver)
128 {
129         minstagib_stop_countdown(self);
130         return FALSE;
131 }
132
133 MUTATOR_HOOKFUNCTION(minstagib_PlayerSpawn)
134 {
135         self.effects |= EF_FULLBRIGHT;
136         return FALSE;
137 }
138
139 MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
140 {
141         minstagib_ammocheck();
142         return FALSE;
143 }
144
145 MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
146 {
147         if not(self.effects & EF_FULLBRIGHT)
148                 self.effects |= EF_FULLBRIGHT;
149
150         if (self.items & IT_STRENGTH)
151         {
152                 play_countdown(self.strength_finished, "misc/poweroff.wav");
153                 if (time > self.strength_finished)
154                 {
155                         self.alpha = default_player_alpha;
156                         self.exteriorweaponentity.alpha = default_weapon_alpha;
157                         self.items &~= IT_STRENGTH;
158                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
159                 }
160         }
161         else
162         {
163                 if (time < self.strength_finished)
164                 {
165                         self.alpha = autocvar_g_minstagib_invis_alpha;
166                         self.exteriorweaponentity.alpha = autocvar_g_minstagib_invis_alpha;
167                         self.items |= IT_STRENGTH;
168                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
169                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
170                 }
171         }
172
173         if (self.items & IT_INVINCIBLE)
174         {
175                 play_countdown(self.invincible_finished, "misc/poweroff.wav");
176                 if (time > self.invincible_finished)
177                 {
178                         self.items &~= IT_INVINCIBLE;
179                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
180                 }
181         }
182         else
183         {
184                 if (time < self.invincible_finished)
185                 {
186                         self.items |= IT_INVINCIBLE;
187                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
188                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
189                 }
190         }
191         return FALSE;
192 }
193
194 MUTATOR_HOOKFUNCTION(minstagib_PlayerPhysics)
195 {
196         if(self.items & IT_INVINCIBLE)
197                 self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
198                 
199         return FALSE;
200 }
201
202 MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
203 {
204         damage_save = 0;
205         //damage_take = frag_damage; // frag_damage isn't even set here?!
206         
207         return FALSE;
208 }
209
210 MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
211 {
212         if (self.health < 1)
213                 return FALSE;
214                 
215         return TRUE;
216 }
217
218 MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage)
219 {
220         if(autocvar_g_friendlyfire == 0 && !IsDifferentTeam(frag_target, frag_attacker) && IS_PLAYER(frag_target))
221                 frag_damage = 0;
222                 
223         if(IS_PLAYER(frag_target))
224         {
225                 if ((frag_deathtype == DEATH_FALL)  ||
226                         (frag_deathtype == DEATH_DROWN) ||
227                         (frag_deathtype == DEATH_SLIME) ||
228                         (frag_deathtype == DEATH_LAVA))
229                 {
230                         frag_damage = 0;
231                 }
232                 
233                 if (frag_target.armorvalue && (frag_deathtype == WEP_MINSTANEX) && frag_damage)
234                 {
235                         frag_target.armorvalue -= 1;
236                         Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
237                         frag_damage = 0;
238                         frag_target.hitsound += 1;
239                         frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
240                 }
241                 if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
242                 {
243                         frag_damage = 0;
244                         frag_mirrordamage = 0;
245                         if (frag_target != frag_attacker)
246                         {
247                                 if ((frag_target.health >= 1) && IS_PLAYER(frag_target))
248                                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
249                                 frag_force = '0 0 0';
250                                 // keep mirrorfrag_force
251                                 frag_attacker = frag_target;
252                         }
253                 }
254         }
255         
256         if(frag_mirrordamage > 0)
257         {
258                 // just lose extra LIVES, don't kill the player for mirror damage
259                 if(frag_attacker.armorvalue > 0)
260                 {
261                         frag_attacker.armorvalue = frag_attacker.armorvalue - 1;
262                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
263                         frag_attacker.hitsound += 1;
264                 }
265                 frag_mirrordamage = 0;
266         }
267         
268         if(frag_target.items & IT_STRENGTH)
269                 yoda = 1;
270                 
271         return FALSE;
272 }
273
274 MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
275 {
276         start_ammo_cells = cvar("g_minstagib_ammo_start");
277         
278         start_health = 100;
279         start_armorvalue = 0;
280         WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
281         start_items |= IT_UNLIMITED_SUPERWEAPONS;
282                 
283         return FALSE;
284 }
285
286 MUTATOR_HOOKFUNCTION(minstagib_FilterItem)
287 {
288         if(self.classname == "item_cells")
289                 return TRUE; // no normal cells?
290                 
291         if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
292         {
293                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
294                 return FALSE;
295         }
296         
297         if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
298         {
299                 entity e = spawn();
300                 setorigin(e, self.origin);
301                 entity oldself;
302                 oldself = self;
303                 self = e;
304                 spawnfunc_item_minst_cells();
305                 self = oldself;
306                 return TRUE;
307         }
308                 
309         if(self.flags & FL_POWERUP)
310                 return FALSE;
311                 
312         if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
313                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
314                 
315         if(self.ammo_cells && !self.weapon)
316                 return FALSE;
317                 
318         return TRUE;
319 }
320
321 MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
322 {
323         entity e = WaypointSprite_getviewentity(other);
324         
325         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
326         // but only apply this to real players, not to spectators
327         if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
328         if(IsDifferentTeam(self.owner, e))
329                 return TRUE;
330         
331         return FALSE;
332 }
333
334 MUTATOR_HOOKFUNCTION(minstagib_ItemCountdown)
335 {
336         switch(self.items)
337         {
338                 case IT_STRENGTH:   item_name = "item-invis"; item_color = '0 0 1'; break;
339                 case IT_NAILS:      item_name = "item-extralife"; item_color = '1 0 0'; break;
340                 case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
341         }
342         return FALSE;
343 }
344
345 MUTATOR_HOOKFUNCTION(minstagib_ItemTouch)
346 {
347         if(self.ammo_cells)
348         {
349                 // play some cool sounds ;)
350                 if (IS_CLIENT(other))
351                 {
352                         if(other.health <= 5)
353                                 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
354                         else if(other.health < 50)
355                                 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
356                 }
357
358                 if(other.health < 100)
359                         other.health = 100;
360
361                 return MUT_ITEMTOUCH_CONTINUE;
362         }
363         
364         if(self.max_health)
365         {
366                 other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
367                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
368                 return MUT_ITEMTOUCH_PICKUP;
369         }
370                 
371         return MUT_ITEMTOUCH_RETURN;
372 }
373
374 MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
375 {
376         if not(autocvar_g_powerups) { return FALSE; }
377         if not(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")
378                 return FALSE;
379         
380         entity e = spawn();
381         
382         if(random() < 0.3)
383                 e.think = spawnfunc_item_strength;
384         else if(random() < 0.6)
385                 e.think = minstagib_health_mega;
386         else
387                 e.think = spawnfunc_item_invincible;
388                 
389         e.nextthink = time + 0.1;
390         e.spawnflags = self.spawnflags;
391         e.noalign = self.noalign;
392         setorigin(e, self.origin);
393         
394         return TRUE;
395 }
396
397 MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsString)
398 {
399         ret_string = strcat(ret_string, ":MinstaGib");
400         return FALSE;
401 }
402
403 MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsPrettyString)
404 {
405         ret_string = strcat(ret_string, ", MinstaGib");
406         return FALSE;
407 }
408
409 MUTATOR_DEFINITION(mutator_minstagib)
410 {
411         MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
412         MUTATOR_HOOK(MonsterDropItem, minstagib_MonsterLoot, CBC_ORDER_ANY);
413         MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
414         MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
415         MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
416         MUTATOR_HOOK(PlayerDamage_Calculate, minstagib_PlayerDamage, CBC_ORDER_ANY);
417         MUTATOR_HOOK(MakePlayerObserver, minstagib_MakePlayerObserver, CBC_ORDER_ANY);
418         MUTATOR_HOOK(SetStartItems, minstagib_SetStartItems, CBC_ORDER_ANY);
419         MUTATOR_HOOK(ItemTouch, minstagib_ItemTouch, CBC_ORDER_ANY);
420         MUTATOR_HOOK(FilterItem, minstagib_FilterItem, CBC_ORDER_ANY);
421         MUTATOR_HOOK(CustomizeWaypoint, minstagib_CustomizeWaypoint, CBC_ORDER_ANY);
422         MUTATOR_HOOK(Item_RespawnCountdown, minstagib_ItemCountdown, CBC_ORDER_ANY);
423         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, minstagib_SplitHealthArmor, CBC_ORDER_ANY);
424         MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
425         MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
426         MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
427         MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
428         MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
429         MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
430
431         return FALSE;
432 }