1 void spawnfunc_item_minst_cells (void)
3 if (!g_instagib) { remove(self); return; }
5 self.ammo_cells = autocvar_g_instagib_ammo_drop;
7 StartItem ("models/items/a_cells.md3",
8 "misc/itempickup.wav", 45, 0,
9 "Vaporizer Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
12 void instagib_health_mega()
15 StartItem ("models/items/g_h100.md3",
16 "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
17 "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
20 .float instagib_nextthink;
21 .float instagib_needammo;
22 void instagib_stop_countdown(entity e)
24 if (!e.instagib_needammo)
26 Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
27 e.instagib_needammo = FALSE;
29 void instagib_ammocheck()
31 if(time < self.instagib_nextthink)
34 return; // not a player
36 if(self.deadflag || gameover)
37 instagib_stop_countdown(self);
38 else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE))
39 instagib_stop_countdown(self);
42 self.instagib_needammo = TRUE;
45 Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
46 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
48 else if (self.health <= 10)
50 Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
51 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
53 else if (self.health <= 20)
55 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
56 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
58 else if (self.health <= 30)
60 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
61 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
63 else if (self.health <= 40)
65 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
66 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
68 else if (self.health <= 50)
70 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
71 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
73 else if (self.health <= 60)
75 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
76 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
78 else if (self.health <= 70)
80 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
81 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
83 else if (self.health <= 80)
85 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
86 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
88 else if (self.health <= 90)
90 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
91 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
92 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
96 Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
97 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
100 self.instagib_nextthink = time + 1;
103 MUTATOR_HOOKFUNCTION(instagib_MatchEnd)
106 FOR_EACH_PLAYER(head)
107 instagib_stop_countdown(head);
112 MUTATOR_HOOKFUNCTION(instagib_MonsterLoot)
114 other.monster_loot = spawnfunc_item_minst_cells;
119 MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
121 // always refill ammo
122 if(self.monsterid == MON_MAGE)
128 MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack)
130 if(checkentity.items & IT_STRENGTH)
136 MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver)
138 instagib_stop_countdown(self);
142 MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn)
144 self.effects |= EF_FULLBRIGHT;
148 MUTATOR_HOOKFUNCTION(instagib_PlayerPreThink)
150 instagib_ammocheck();
154 MUTATOR_HOOKFUNCTION(instagib_PlayerRegen)
156 // no regeneration in instagib
160 MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
162 if (!(self.effects & EF_FULLBRIGHT))
163 self.effects |= EF_FULLBRIGHT;
165 if (self.items & IT_STRENGTH)
167 play_countdown(self.strength_finished, "misc/poweroff.wav");
168 if (time > self.strength_finished)
170 self.alpha = default_player_alpha;
171 self.exteriorweaponentity.alpha = default_weapon_alpha;
172 self.items &= ~IT_STRENGTH;
173 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
178 if (time < self.strength_finished)
180 self.alpha = autocvar_g_instagib_invis_alpha;
181 self.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
182 self.items |= IT_STRENGTH;
183 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
184 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
188 if (self.items & IT_INVINCIBLE)
190 play_countdown(self.invincible_finished, "misc/poweroff.wav");
191 if (time > self.invincible_finished)
193 self.items &= ~IT_INVINCIBLE;
194 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
199 if (time < self.invincible_finished)
201 self.items |= IT_INVINCIBLE;
202 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
203 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
209 MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics)
211 if(self.items & IT_INVINCIBLE)
212 self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
217 MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor)
220 damage_take = frag_damage;
225 MUTATOR_HOOKFUNCTION(instagib_ForbidThrowing)
227 // weapon dropping on death handled by FilterItem
232 MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
234 if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
237 if(IS_PLAYER(frag_target))
239 if ((frag_deathtype == DEATH_FALL) ||
240 (frag_deathtype == DEATH_DROWN) ||
241 (frag_deathtype == DEATH_SLIME) ||
242 (frag_deathtype == DEATH_LAVA))
247 if(IS_PLAYER(frag_attacker))
248 if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
250 if(frag_deathtype & HITTYPE_SECONDARY)
252 frag_damage = frag_mirrordamage = 0;
254 if(frag_target != frag_attacker)
256 if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
257 frag_force = '0 0 0';
260 else if(frag_target.armorvalue)
262 frag_target.armorvalue -= 1;
264 frag_target.damage_dealt += 1;
265 frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
266 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
271 if(IS_PLAYER(frag_attacker))
272 if(frag_mirrordamage > 0)
274 // just lose extra LIVES, don't kill the player for mirror damage
275 if(frag_attacker.armorvalue > 0)
277 frag_attacker.armorvalue -= 1;
278 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
279 frag_attacker.damage_dealt += 1;
281 frag_mirrordamage = 0;
284 if(frag_target.items & IT_STRENGTH)
290 MUTATOR_HOOKFUNCTION(instagib_SetStartItems)
292 start_health = warmup_start_health = 100;
293 start_armorvalue = warmup_start_armorvalue = 0;
295 start_ammo_shells = warmup_start_ammo_shells = 0;
296 start_ammo_nails = warmup_start_ammo_nails = 0;
297 start_ammo_cells = warmup_start_ammo_cells = cvar("g_instagib_ammo_start");
298 start_ammo_plasma = warmup_start_ammo_plasma = 0;
299 start_ammo_rockets = warmup_start_ammo_rockets = 0;
300 start_ammo_fuel = warmup_start_ammo_fuel = 0;
302 start_weapons = warmup_start_weapons = WEPSET_VAPORIZER;
303 start_items |= IT_UNLIMITED_SUPERWEAPONS;
308 MUTATOR_HOOKFUNCTION(instagib_FilterItem)
310 if(self.classname == "item_cells")
311 return TRUE; // no normal cells?
313 if(self.weapon == WEP_VAPORIZER && self.classname == "droppedweapon")
315 self.ammo_cells = autocvar_g_instagib_ammo_drop;
319 if(self.weapon == WEP_DEVASTATOR || self.weapon == WEP_VORTEX)
322 setorigin(e, self.origin);
326 spawnfunc_item_minst_cells();
331 if(self.flags & FL_POWERUP)
334 if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells")
335 self.ammo_cells = autocvar_g_instagib_ammo_drop;
337 if(self.ammo_cells && !self.weapon)
343 MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
345 entity e = WaypointSprite_getviewentity(other);
347 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
348 // but only apply this to real players, not to spectators
349 if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
350 if(DIFF_TEAM(self.owner, e))
356 MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
360 case IT_STRENGTH: item_name = "item-invis"; item_color = '0 0 1'; break;
361 case IT_NAILS: item_name = "item-extralife"; item_color = '1 0 0'; break;
362 case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
367 MUTATOR_HOOKFUNCTION(instagib_PlayerDies)
369 if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
370 frag_damage = 1000; // always gib if it was a vaporizer death
375 MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
379 // play some cool sounds ;)
380 if (IS_CLIENT(other))
382 if(other.health <= 5)
383 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_LASTSECOND);
384 else if(other.health < 50)
385 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_NARROWLY);
388 if(other.health < 100)
391 return MUT_ITEMTOUCH_CONTINUE;
396 other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_instagib_extralives);
397 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
398 return MUT_ITEMTOUCH_PICKUP;
401 return MUT_ITEMTOUCH_CONTINUE;
404 MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
406 if (!autocvar_g_powerups) { return FALSE; }
407 if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
413 e.think = spawnfunc_item_strength;
414 else if(random() < 0.6)
415 e.think = instagib_health_mega;
417 e.think = spawnfunc_item_invincible;
419 e.nextthink = time + 0.1;
420 e.spawnflags = self.spawnflags;
421 e.noalign = self.noalign;
422 setorigin(e, self.origin);
427 MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsString)
429 ret_string = strcat(ret_string, ":instagib");
433 MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsPrettyString)
435 ret_string = strcat(ret_string, ", instagib");
439 MUTATOR_HOOKFUNCTION(instagib_SetModname)
441 modname = "instagib";
445 MUTATOR_DEFINITION(mutator_instagib)
447 MUTATOR_HOOK(MatchEnd, instagib_MatchEnd, CBC_ORDER_ANY);
448 MUTATOR_HOOK(MonsterDropItem, instagib_MonsterLoot, CBC_ORDER_ANY);
449 MUTATOR_HOOK(MonsterSpawn, instagib_MonsterSpawn, CBC_ORDER_ANY);
450 MUTATOR_HOOK(BotShouldAttack, instagib_BotShouldAttack, CBC_ORDER_ANY);
451 MUTATOR_HOOK(PlayerPhysics, instagib_PlayerPhysics, CBC_ORDER_ANY);
452 MUTATOR_HOOK(PlayerSpawn, instagib_PlayerSpawn, CBC_ORDER_ANY);
453 MUTATOR_HOOK(PlayerDamage_Calculate, instagib_PlayerDamage, CBC_ORDER_ANY);
454 MUTATOR_HOOK(MakePlayerObserver, instagib_MakePlayerObserver, CBC_ORDER_ANY);
455 MUTATOR_HOOK(SetStartItems, instagib_SetStartItems, CBC_ORDER_ANY);
456 MUTATOR_HOOK(ItemTouch, instagib_ItemTouch, CBC_ORDER_ANY);
457 MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY);
458 MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY);
459 MUTATOR_HOOK(Item_RespawnCountdown, instagib_ItemCountdown, CBC_ORDER_ANY);
460 MUTATOR_HOOK(PlayerDies, instagib_PlayerDies, CBC_ORDER_ANY);
461 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY);
462 MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY);
463 MUTATOR_HOOK(ForbidThrowCurrentWeapon, instagib_ForbidThrowing, CBC_ORDER_ANY);
464 MUTATOR_HOOK(PlayerPreThink, instagib_PlayerPreThink, CBC_ORDER_ANY);
465 MUTATOR_HOOK(PlayerRegen, instagib_PlayerRegen, CBC_ORDER_ANY);
466 MUTATOR_HOOK(OnEntityPreSpawn, instagib_OnEntityPreSpawn, CBC_ORDER_ANY);
467 MUTATOR_HOOK(BuildMutatorsString, instagib_BuildMutatorsString, CBC_ORDER_ANY);
468 MUTATOR_HOOK(BuildMutatorsPrettyString, instagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
469 MUTATOR_HOOK(SetModname, instagib_SetModname, CBC_ORDER_ANY);