1 #include "gamemode_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_return;
6 float autocvar_g_balance_keyhunt_delay_round;
7 float autocvar_g_balance_keyhunt_delay_tracking;
8 float autocvar_g_balance_keyhunt_dropvelocity;
9 float autocvar_g_balance_keyhunt_maxdist;
10 float autocvar_g_balance_keyhunt_protecttime;
12 int autocvar_g_balance_keyhunt_score_capture;
13 int autocvar_g_balance_keyhunt_score_carrierfrag;
14 int autocvar_g_balance_keyhunt_score_collect;
15 int autocvar_g_balance_keyhunt_score_destroyed;
16 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
17 int autocvar_g_balance_keyhunt_score_push;
18 float autocvar_g_balance_keyhunt_throwvelocity;
20 int autocvar_g_keyhunt_teams;
21 int autocvar_g_keyhunt_teams_override;
23 // #define KH_PLAYER_USE_ATTACHMENT
24 // #define KH_PLAYER_USE_CARRIEDMODEL
26 #ifdef KH_PLAYER_USE_ATTACHMENT
27 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
28 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
29 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
30 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
31 const string KH_PLAYER_ATTACHMENT_BONE = "";
33 const float KH_KEY_ZSHIFT = 22;
34 const float KH_KEY_XYDIST = 24;
35 const float KH_KEY_XYSPEED = 45;
37 const float KH_KEY_WP_ZSHIFT = 20;
39 const vector KH_KEY_MIN = '-10 -10 -46';
40 const vector KH_KEY_MAX = '10 10 3';
41 const float KH_KEY_BRIGHTNESS = 2;
43 bool kh_no_radar_circles;
46 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
47 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
48 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
50 .float kh_state = _STAT(KH_KEYS);
51 .float siren_time; // time delay the siren
52 //.float stuff_time; // time delay to stuffcmd a cvar
54 float kh_keystatus[17];
55 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
56 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
57 //for(i = 0; i < maxplayers; ++i)
58 // kh_keystatus[i] = "0";
60 float kh_Team_ByID(float t)
62 if(t == 0) return NUM_TEAM_1;
63 if(t == 1) return NUM_TEAM_2;
64 if(t == 2) return NUM_TEAM_3;
65 if(t == 3) return NUM_TEAM_4;
69 //entity kh_worldkeylist;
70 .entity kh_worldkeynext;
72 //float kh_tracking_enabled;
74 float kh_interferemsg_time, kh_interferemsg_team;
75 .entity kh_next, kh_prev; // linked list
77 .float kh_dropperteam;
78 .entity kh_previous_owner;
79 .float kh_previous_owner_playerid;
80 .float kh_cp_duration;
82 float kh_key_dropped, kh_key_carried;
84 int kh_Key_AllOwnedByWhichTeam();
86 const float ST_KH_CAPS = 1;
87 void kh_ScoreRules(int teams)
89 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
90 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
91 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
92 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
93 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
94 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
95 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
96 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
97 ScoreRules_basics_end();
100 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
102 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
103 if(!kh_tracking_enabled)
109 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
111 if(!kh_tracking_enabled)
115 if(!this.owner.owner)
117 return false; // draw only when key is not owned
120 void kh_update_state()
133 s |= pow(32, key.count) * f;
136 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
141 key.owner.kh_state |= pow(32, key.count) * 31;
143 //print(ftos((nextent(NULL)).kh_state), "\n");
149 var kh_Think_t kh_Controller_Thinkfunc;
150 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
152 kh_Controller_Thinkfunc = func;
153 kh_controller.cnt = ceil(t);
155 kh_controller.nextthink = time; // force
157 void kh_WaitForPlayers();
158 void kh_Controller_Think(entity this) // called a lot
163 { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
164 else if(this.cnt == 0)
167 kh_Controller_Thinkfunc();
169 this.nextthink = time + 1;
172 // frags f: take from cvar * f
174 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
181 UpdateFrags(player, frags_player);
183 if(key && key.owner && frags_owner)
184 UpdateFrags(key.owner, frags_owner);
186 if(!autocvar_sv_eventlog) //output extra info to the console or text file
189 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
192 s = strcat(s, ":", ftos(key.owner.playerid));
196 s = strcat(s, ":", ftos(frags_owner), ":");
199 s = strcat(s, key.netname);
204 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
208 makevectors(e.tag_entity.angles);
209 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
215 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
217 #ifdef KH_PLAYER_USE_ATTACHMENT
219 first = key.owner.kh_next;
222 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
225 setattachment(key.kh_next, key, "");
226 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
227 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
228 key.kh_next.angles = '0 0 0';
231 setorigin(key, KH_PLAYER_ATTACHMENT);
232 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
236 setattachment(key, key.kh_prev, "");
238 setattachment(key.kh_next, key, "");
239 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
240 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
241 key.angles = '0 0 0';
244 setattachment(key, key.owner, "");
245 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
246 key.angles_y -= key.owner.angles.y;
249 IL_REMOVE(g_items, key);
250 key.solid = SOLID_NOT;
251 set_movetype(key, MOVETYPE_NONE);
252 key.team = key.owner.team;
253 key.nextthink = time;
254 key.damageforcescale = 0;
255 key.takedamage = DAMAGE_NO;
256 key.modelindex = kh_key_carried;
259 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
261 #ifdef KH_PLAYER_USE_ATTACHMENT
263 first = key.owner.kh_next;
268 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
269 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
270 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
276 setattachment(key.kh_next, key.kh_prev, "");
277 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
280 setattachment(key, NULL, "");
281 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
282 key.angles = key.owner.angles;
284 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
285 setattachment(key, NULL, "");
286 key.angles_y += key.owner.angles.y;
289 IL_PUSH(g_items, key);
290 key.solid = SOLID_TRIGGER;
291 set_movetype(key, MOVETYPE_TOSS);
292 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
293 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
294 key.takedamage = DAMAGE_YES;
296 key.modelindex = kh_key_dropped;
297 key.kh_previous_owner = key.owner;
298 key.kh_previous_owner_playerid = key.owner.playerid;
301 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
304 float ownerteam0, ownerteam;
305 if(key.owner == player)
308 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
314 // remove from linked list
316 key.kh_next.kh_prev = key.kh_prev;
317 key.kh_prev.kh_next = key.kh_next;
321 if(key.owner.kh_next == NULL)
323 // No longer a key carrier
324 if(!kh_no_radar_circles)
325 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
326 WaypointSprite_DetachCarrier(key.owner);
334 // insert into linked list
335 key.kh_next = player.kh_next;
336 key.kh_prev = player;
337 player.kh_next = key;
339 key.kh_next.kh_prev = key;
342 i = kh_keystatus[key.owner.playerid];
343 if(key.netname == "^1red key")
345 if(key.netname == "^4blue key")
347 if(key.netname == "^3yellow key")
349 if(key.netname == "^6pink key")
351 kh_keystatus[key.owner.playerid] = i;
355 if(key.kh_next == NULL)
357 // player is now a key carrier
358 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
359 wp.colormod = colormapPaletteColor(player.team - 1, 0);
360 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
361 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
362 if(player.team == NUM_TEAM_1)
363 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
364 else if(player.team == NUM_TEAM_2)
365 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
366 else if(player.team == NUM_TEAM_3)
367 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
368 else if(player.team == NUM_TEAM_4)
369 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
370 if(!kh_no_radar_circles)
371 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
375 // moved that here, also update if there's no player
380 ownerteam = kh_Key_AllOwnedByWhichTeam();
381 if(ownerteam != ownerteam0)
385 kh_interferemsg_time = time + 0.2;
386 kh_interferemsg_team = player.team;
388 // audit all key carrier sprites, update them to RUN HERE
391 if (!k.owner) continue;
392 entity first = WP_Null;
393 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
394 entity third = WP_Null;
395 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
396 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
401 kh_interferemsg_time = 0;
403 // audit all key carrier sprites, update them to RUN HERE
406 if (!k.owner) continue;
407 entity first = WP_Null;
408 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
409 entity third = WP_Null;
410 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
411 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
417 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
421 if(ITEM_DAMAGE_NEEDKILL(deathtype))
423 // touching lava, or hurt trigger
425 // immediately return is bad
426 // maybe start a shorter countdown?
430 if(time > this.pushltime)
431 if(IS_PLAYER(attacker))
432 this.team = attacker.team;
435 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
437 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
439 if(key.kh_dropperteam != player.team)
441 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
442 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
444 key.kh_dropperteam = 0;
445 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_PICKUP), player.netname);
447 kh_Key_AssignTo(key, player); // this also updates .kh_state
450 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
455 if(this.owner) // already carried
458 if(ITEM_TOUCH_NEEDKILL())
460 // touching sky, or nodrop
462 // immediately return is bad
463 // maybe start a shorter countdown?
466 if (!IS_PLAYER(toucher))
470 if(toucher == this.enemy)
471 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
472 return; // you just dropped it!
473 kh_Key_Collect(this, toucher);
476 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
480 kh_Key_AssignTo(key, NULL);
481 if(o) // it was attached
482 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
483 else // it was dropped
484 WaypointSprite_DetachCarrier(key);
486 // remove key from key list
487 if (kh_worldkeylist == key)
488 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
494 if (o.kh_worldkeynext == key)
496 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
499 o = o.kh_worldkeynext;
508 void kh_FinishRound() // runs when a team captures the keys
510 // prepare next round
511 kh_interferemsg_time = 0;
514 kh_no_radar_circles = true;
517 kh_no_radar_circles = false;
519 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
520 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
523 void nades_GiveBonus(entity player, float score);
525 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
527 // all key carriers get some points
528 vector firstorigin, lastorigin, midpoint;
532 score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
533 DistributeEvenly_Init(score, NumTeams(kh_teams));
534 // twice the score for 3 team games, three times the score for 4 team games!
535 // note: for a win by destroying the key, this should NOT be applied
539 f = DistributeEvenly_Get(1);
540 kh_Scores_Event(key.owner, key, "capture", f, 0);
541 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
542 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
546 string keyowner = "";
548 if(key.owner.kh_next == key)
551 keyowner = strcat(keyowner, ", ");
552 keyowner = key.owner.netname;
556 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
560 firstorigin = '0 0 0';
561 lastorigin = '0 0 0';
566 thisorigin = kh_AttachedOrigin(key);
567 //dprint("Key origin: ", vtos(thisorigin), "\n");
568 midpoint += thisorigin;
571 te_lightning2(NULL, lastorigin, thisorigin);
572 lastorigin = thisorigin;
574 firstorigin = thisorigin;
577 if(NumTeams(kh_teams) > 2)
579 te_lightning2(NULL, lastorigin, firstorigin);
581 midpoint = midpoint * (1 / NumTeams(kh_teams));
582 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
584 play2all(SND(KH_CAPTURE));
588 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
590 entity key, attacker;
597 if(lostkey.pusher.team != teem)
598 if(IS_PLAYER(lostkey.pusher))
599 attacker = lostkey.pusher;
605 if(lostkey.kh_previous_owner)
606 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
607 // don't actually GIVE him the -nn points, just log
608 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
609 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
610 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
614 float of, fragsleft, i, j, thisteam;
615 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
617 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
620 if(key.owner && key.team != teem)
623 if(lostkey.kh_previous_owner)
624 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
625 // don't actually GIVE him the -nn points, just log
627 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
628 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
630 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
633 if(key.owner && key.team != teem)
635 f = DistributeEvenly_Get(of);
636 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
639 fragsleft = DistributeEvenly_Get(players);
641 // Now distribute these among all other teams...
642 j = NumTeams(kh_teams) - 1;
643 for(i = 0; i < NumTeams(kh_teams); ++i)
645 thisteam = kh_Team_ByID(i);
646 if(thisteam == teem) // bad boy, no cookie - this WILL happen
650 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
652 DistributeEvenly_Init(fragsleft, j);
653 fragsleft = DistributeEvenly_Get(j - 1);
654 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
656 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
657 f = DistributeEvenly_Get(1);
658 kh_Scores_Event(it, NULL, "destroyed", f, 0);
665 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(lostkey.team, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
667 play2all(SND(KH_DESTROY));
668 te_tarexplosion(lostkey.origin);
673 void kh_Key_Think(entity this) // runs all the time
680 #ifndef KH_PLAYER_USE_ATTACHMENT
681 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
682 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
686 // if in nodrop or time over, end the round
688 if(time > this.pain_finished)
689 kh_LoserTeam(this.team, this);
692 if(kh_Key_AllOwnedByWhichTeam() != -1)
694 if(this.siren_time < time)
696 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
697 this.siren_time = time + 2.5; // repeat every 2.5 seconds
702 p = this.owner.origin;
704 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
706 kh_WinnerTeam(this.team);
710 if(kh_interferemsg_time && time > kh_interferemsg_time)
712 kh_interferemsg_time = 0;
713 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
714 if(it.team == kh_interferemsg_team)
716 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
718 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
720 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
724 this.nextthink = time + 0.05;
727 void key_reset(entity this)
729 kh_Key_AssignTo(this, NULL);
733 const string STR_ITEM_KH_KEY = "item_kh_key";
734 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
736 entity key = spawn();
738 key.classname = STR_ITEM_KH_KEY;
739 settouch(key, kh_Key_Touch);
740 setthink(key, kh_Key_Think);
741 key.nextthink = time;
742 key.items = IT_KEY1 | IT_KEY2;
744 key.angles = '0 360 0' * random();
745 key.event_damage = kh_Key_Damage;
746 key.takedamage = DAMAGE_YES;
747 key.modelindex = kh_key_dropped;
749 key.kh_dropperteam = 0;
750 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
751 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
752 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
753 key.reset = key_reset;
755 switch(initial_owner.team)
758 key.netname = "^1red key";
761 key.netname = "^4blue key";
764 key.netname = "^3yellow key";
767 key.netname = "^6pink key";
770 key.netname = "NETGIER key";
774 // link into key list
775 key.kh_worldkeynext = kh_worldkeylist;
776 kh_worldkeylist = key;
778 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
780 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
781 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
783 kh_Key_AssignTo(key, initial_owner);
786 // -1 when no team completely owns all keys yet
787 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
791 int keys = NumTeams(kh_teams);
798 else if(teem != key.team)
807 void kh_Key_DropOne(entity key)
809 // prevent collecting this one for some time
813 key.kh_droptime = time;
816 kh_Scores_Event(player, key, "dropkey", 0, 0);
817 PlayerScore_Add(player, SP_KH_LOSSES, 1);
818 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_DROP), player.netname);
820 kh_Key_AssignTo(key, NULL);
821 makevectors(player.v_angle);
822 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
824 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
825 key.kh_dropperteam = key.team;
827 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
830 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
838 if(time < player.pushltime)
839 mypusher = player.pusher;
840 while((key = player.kh_next))
842 kh_Scores_Event(player, key, "losekey", 0, 0);
843 PlayerScore_Add(player, SP_KH_LOSSES, 1);
844 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(key.team, INFO_KEYHUNT_LOST), player.netname);
845 kh_Key_AssignTo(key, NULL);
846 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
847 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
848 key.pusher = mypusher;
849 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
851 key.kh_dropperteam = player.team;
853 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
857 int kh_GetMissingTeams()
859 int missing_teams = 0;
860 for(int i = 0; i < NumTeams(kh_teams); ++i)
862 int teem = kh_Team_ByID(i);
864 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
865 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
869 missing_teams |= pow(2, i);
871 return missing_teams;
874 void kh_WaitForPlayers() // delay start of the round until enough players are present
876 if(time < game_starttime)
878 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
882 static int prev_missing_teams_mask;
883 int missing_teams_mask = kh_GetMissingTeams();
884 if(!missing_teams_mask)
886 if(prev_missing_teams_mask > 0)
887 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
888 prev_missing_teams_mask = -1;
889 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
890 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
894 if(player_count == 0)
896 if(prev_missing_teams_mask > 0)
897 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
898 prev_missing_teams_mask = -1;
902 if(prev_missing_teams_mask != missing_teams_mask)
904 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
905 prev_missing_teams_mask = missing_teams_mask;
908 kh_Controller_SetThink(1, kh_WaitForPlayers);
912 void kh_EnableTrackingDevice() // runs after each round
914 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
915 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
917 kh_tracking_enabled = true;
920 void kh_StartRound() // runs at the start of each round
922 int i, players, teem;
924 if(time < game_starttime)
926 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
930 if(kh_GetMissingTeams())
932 kh_Controller_SetThink(1, kh_WaitForPlayers);
936 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
937 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
939 for(i = 0; i < NumTeams(kh_teams); ++i)
941 teem = kh_Team_ByID(i);
943 entity my_player = NULL;
944 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
945 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
948 if(random() * players <= 1)
952 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
955 kh_tracking_enabled = false;
956 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
957 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
960 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
967 if(attacker.team == targ.team)
972 for(k = targ.kh_next; k != NULL; k = k.kh_next)
974 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
978 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
979 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
980 // the frag gets added later
987 void kh_Initialize() // sets up th KH environment
990 kh_teams = autocvar_g_keyhunt_teams_override;
992 kh_teams = autocvar_g_keyhunt_teams;
993 kh_teams = bound(2, kh_teams, 4);
996 if(kh_teams >= 1) teams |= BIT(0);
997 if(kh_teams >= 2) teams |= BIT(1);
998 if(kh_teams >= 3) teams |= BIT(2);
999 if(kh_teams >= 4) teams |= BIT(3);
1001 kh_teams = teams; // now set it?
1003 // make a KH entity for controlling the game
1004 kh_controller = spawn();
1005 setthink(kh_controller, kh_Controller_Think);
1006 kh_Controller_SetThink(0, kh_WaitForPlayers);
1008 setmodel(kh_controller, MDL_KH_KEY);
1009 kh_key_dropped = kh_controller.modelindex;
1011 dprint(vtos(kh_controller.mins));
1012 dprint(vtos(kh_controller.maxs));
1015 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1016 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1017 kh_key_carried = kh_controller.modelindex;
1019 kh_key_carried = kh_key_dropped;
1022 kh_controller.model = "";
1023 kh_controller.modelindex = 0;
1025 kh_ScoreRules(kh_teams);
1030 // to be called before intermission
1032 delete(kh_controller);
1033 kh_controller = NULL;
1038 void(entity this) havocbot_role_kh_carrier;
1039 void(entity this) havocbot_role_kh_defense;
1040 void(entity this) havocbot_role_kh_offense;
1041 void(entity this) havocbot_role_kh_freelancer;
1044 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1047 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1049 if(head.owner == this)
1051 if(!kh_tracking_enabled)
1053 // if it's carried by our team we know about it
1054 // otherwise we have to see it to know about it
1055 if(!head.owner || head.team != this.team)
1057 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1058 if (trace_fraction < 1 && trace_ent != head)
1059 continue; // skip what I can't see
1063 navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1064 else if(head.team == this.team)
1065 navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1067 navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1070 havocbot_goalrating_items(this, 1, this.origin, 10000);
1073 void havocbot_role_kh_carrier(entity this)
1078 if (!(this.kh_next))
1080 LOG_TRACE("changing role to freelancer");
1081 this.havocbot_role = havocbot_role_kh_freelancer;
1082 this.havocbot_role_timeout = 0;
1086 if (this.bot_strategytime < time)
1088 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1089 navigation_goalrating_start(this);
1091 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1092 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1094 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1096 navigation_goalrating_end(this);
1100 void havocbot_role_kh_defense(entity this)
1107 LOG_TRACE("changing role to carrier");
1108 this.havocbot_role = havocbot_role_kh_carrier;
1109 this.havocbot_role_timeout = 0;
1113 if (!this.havocbot_role_timeout)
1114 this.havocbot_role_timeout = time + random() * 10 + 20;
1115 if (time > this.havocbot_role_timeout)
1117 LOG_TRACE("changing role to freelancer");
1118 this.havocbot_role = havocbot_role_kh_freelancer;
1119 this.havocbot_role_timeout = 0;
1123 if (this.bot_strategytime < time)
1125 float key_owner_team;
1126 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1127 navigation_goalrating_start(this);
1129 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1130 if(key_owner_team == this.team)
1131 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1132 else if(key_owner_team == -1)
1133 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1135 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1137 navigation_goalrating_end(this);
1141 void havocbot_role_kh_offense(entity this)
1148 LOG_TRACE("changing role to carrier");
1149 this.havocbot_role = havocbot_role_kh_carrier;
1150 this.havocbot_role_timeout = 0;
1154 if (!this.havocbot_role_timeout)
1155 this.havocbot_role_timeout = time + random() * 10 + 20;
1156 if (time > this.havocbot_role_timeout)
1158 LOG_TRACE("changing role to freelancer");
1159 this.havocbot_role = havocbot_role_kh_freelancer;
1160 this.havocbot_role_timeout = 0;
1164 if (this.bot_strategytime < time)
1166 float key_owner_team;
1168 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1169 navigation_goalrating_start(this);
1171 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1172 if(key_owner_team == this.team)
1173 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1174 else if(key_owner_team == -1)
1175 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1177 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1179 navigation_goalrating_end(this);
1183 void havocbot_role_kh_freelancer(entity this)
1190 LOG_TRACE("changing role to carrier");
1191 this.havocbot_role = havocbot_role_kh_carrier;
1192 this.havocbot_role_timeout = 0;
1196 if (!this.havocbot_role_timeout)
1197 this.havocbot_role_timeout = time + random() * 10 + 10;
1198 if (time > this.havocbot_role_timeout)
1202 LOG_TRACE("changing role to offense");
1203 this.havocbot_role = havocbot_role_kh_offense;
1207 LOG_TRACE("changing role to defense");
1208 this.havocbot_role = havocbot_role_kh_defense;
1210 this.havocbot_role_timeout = 0;
1214 if (this.bot_strategytime < time)
1216 float key_owner_team;
1218 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1219 navigation_goalrating_start(this);
1221 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1222 if(key_owner_team == this.team)
1223 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1224 else if(key_owner_team == -1)
1225 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1227 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1229 navigation_goalrating_end(this);
1234 // register this as a mutator
1236 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1238 entity player = M_ARGV(0, entity);
1240 kh_Key_DropAll(player, true);
1243 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1245 entity player = M_ARGV(0, entity);
1247 kh_Key_DropAll(player, true);
1250 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1252 entity frag_attacker = M_ARGV(1, entity);
1253 entity frag_target = M_ARGV(2, entity);
1255 if(frag_target == frag_attacker)
1256 kh_Key_DropAll(frag_target, true);
1257 else if(IS_PLAYER(frag_attacker))
1258 kh_Key_DropAll(frag_target, false);
1260 kh_Key_DropAll(frag_target, true);
1263 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1265 entity frag_attacker = M_ARGV(0, entity);
1266 entity frag_target = M_ARGV(1, entity);
1267 float frag_score = M_ARGV(2, float);
1268 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1271 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1276 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1278 M_ARGV(0, float) = kh_teams;
1281 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1283 entity spectatee = M_ARGV(0, entity);
1284 entity client = M_ARGV(1, entity);
1286 client.kh_state = spectatee.kh_state;
1289 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1291 entity player = M_ARGV(0, entity);
1293 if(MUTATOR_RETURNVALUE == 0)
1295 entity k = player.kh_next;
1304 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1306 entity bot = M_ARGV(0, entity);
1311 float r = random() * 3;
1313 bot.havocbot_role = havocbot_role_kh_offense;
1315 bot.havocbot_role = havocbot_role_kh_defense;
1317 bot.havocbot_role = havocbot_role_kh_freelancer;
1322 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1324 entity frag_target = M_ARGV(0, entity);
1326 kh_Key_DropAll(frag_target, false);
1329 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1331 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);