1 #ifndef GAMEMODE_KEYHUNT_H
2 #define GAMEMODE_KEYHUNT_H
4 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
6 // ALL OF THESE should be removed in the future, as other code should not have to care
9 float kh_tracking_enabled;
11 float kh_Key_AllOwnedByWhichTeam();
13 typedef void(void) kh_Think_t;
15 void kh_Controller_SetThink(float t, kh_Think_t func);
17 entity kh_worldkeylist;
18 .entity kh_worldkeynext;
23 float autocvar_g_balance_keyhunt_damageforcescale;
24 float autocvar_g_balance_keyhunt_delay_collect;
25 float autocvar_g_balance_keyhunt_delay_return;
26 float autocvar_g_balance_keyhunt_delay_round;
27 float autocvar_g_balance_keyhunt_delay_tracking;
28 float autocvar_g_balance_keyhunt_dropvelocity;
29 float autocvar_g_balance_keyhunt_maxdist;
30 float autocvar_g_balance_keyhunt_protecttime;
32 int autocvar_g_balance_keyhunt_score_capture;
33 int autocvar_g_balance_keyhunt_score_carrierfrag;
34 int autocvar_g_balance_keyhunt_score_collect;
35 int autocvar_g_balance_keyhunt_score_destroyed;
36 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
37 int autocvar_g_balance_keyhunt_score_push;
38 float autocvar_g_balance_keyhunt_throwvelocity;
40 int autocvar_g_keyhunt_point_leadlimit;
41 bool autocvar_g_keyhunt_team_spawns;
42 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
43 int autocvar_g_keyhunt_teams;
44 int autocvar_g_keyhunt_teams_override;
46 // #define KH_PLAYER_USE_ATTACHMENT
47 // #define KH_PLAYER_USE_CARRIEDMODEL
49 #ifdef KH_PLAYER_USE_ATTACHMENT
50 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
51 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
52 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
53 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
54 const string KH_PLAYER_ATTACHMENT_BONE = "";
56 const float KH_KEY_ZSHIFT = 22;
57 const float KH_KEY_XYDIST = 24;
58 const float KH_KEY_XYSPEED = 45;
60 const float KH_KEY_WP_ZSHIFT = 20;
62 const vector KH_KEY_MIN = '-10 -10 -46';
63 const vector KH_KEY_MAX = '10 10 3';
64 const float KH_KEY_BRIGHTNESS = 2;
66 float kh_no_radar_circles;
69 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
70 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
71 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
72 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
74 .float siren_time; // time delay the siren
75 //.float stuff_time; // time delay to stuffcmd a cvar
77 float kh_keystatus[17];
78 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
79 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
80 //for(i = 0; i < maxplayers; ++i)
81 // kh_keystatus[i] = "0";
83 float kh_Team_ByID(float t)
85 if(t == 0) return NUM_TEAM_1;
86 if(t == 1) return NUM_TEAM_2;
87 if(t == 2) return NUM_TEAM_3;
88 if(t == 3) return NUM_TEAM_4;
92 //entity kh_worldkeylist;
93 .entity kh_worldkeynext;
95 //float kh_tracking_enabled;
97 float kh_interferemsg_time, kh_interferemsg_team;
98 .entity kh_next, kh_prev; // linked list
100 .float kh_dropperteam;
101 .entity kh_previous_owner;
102 .float kh_previous_owner_playerid;
103 .float kh_cp_duration;
105 float kh_key_dropped, kh_key_carried;
107 const float ST_KH_CAPS = 1;
108 const float SP_KH_CAPS = 4;
109 const float SP_KH_PUSHES = 5;
110 const float SP_KH_DESTROYS = 6;
111 const float SP_KH_PICKUPS = 7;
112 const float SP_KH_KCKILLS = 8;
113 const float SP_KH_LOSSES = 9;
114 void kh_ScoreRules(float teams)
116 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
117 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
118 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
119 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
120 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
121 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
122 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
123 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
124 ScoreRules_basics_end();
127 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
129 if(!IS_PLAYER(e) || self.team != e.team)
130 if(!kh_tracking_enabled)
136 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
138 if(!kh_tracking_enabled)
142 if(!self.owner.owner)
144 return false; // draw only when key is not owned
147 void kh_update_state()
161 s |= pow(32, key.count) * f;
164 FOR_EACH_CLIENT(player)
172 key.owner.kh_state |= pow(32, key.count) * 31;
174 //print(ftos((nextent(world)).kh_state), "\n");
180 var kh_Think_t kh_Controller_Thinkfunc;
181 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
183 kh_Controller_Thinkfunc = func;
184 kh_controller.cnt = ceil(t);
186 kh_controller.nextthink = time; // force
188 void kh_WaitForPlayers();
189 void kh_Controller_Think() // called a lot
191 if(intermission_running)
194 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
195 else if(self.cnt == 0)
198 kh_Controller_Thinkfunc();
200 self.nextthink = time + 1;
203 // frags f: take from cvar * f
205 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
208 if(intermission_running)
212 UpdateFrags(player, frags_player);
214 if(key && key.owner && frags_owner)
215 UpdateFrags(key.owner, frags_owner);
217 if(!autocvar_sv_eventlog) //output extra info to the console or text file
220 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
223 s = strcat(s, ":", ftos(key.owner.playerid));
227 s = strcat(s, ":", ftos(frags_owner), ":");
230 s = strcat(s, key.netname);
235 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
239 makevectors(e.tag_entity.angles);
240 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
246 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
248 #ifdef KH_PLAYER_USE_ATTACHMENT
250 first = key.owner.kh_next;
253 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
256 setattachment(key.kh_next, key, "");
257 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
258 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
259 key.kh_next.angles = '0 0 0';
262 setorigin(key, KH_PLAYER_ATTACHMENT);
263 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
267 setattachment(key, key.kh_prev, "");
269 setattachment(key.kh_next, key, "");
270 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
271 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
272 key.angles = '0 0 0';
275 setattachment(key, key.owner, "");
276 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
277 key.angles_y -= key.owner.angles.y;
280 key.solid = SOLID_NOT;
281 key.movetype = MOVETYPE_NONE;
282 key.team = key.owner.team;
283 key.nextthink = time;
284 key.damageforcescale = 0;
285 key.takedamage = DAMAGE_NO;
286 key.modelindex = kh_key_carried;
289 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
291 #ifdef KH_PLAYER_USE_ATTACHMENT
293 first = key.owner.kh_next;
298 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
299 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
300 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
306 setattachment(key.kh_next, key.kh_prev, "");
307 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
310 setattachment(key, world, "");
311 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
312 key.angles = key.owner.angles;
314 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
315 setattachment(key, world, "");
316 key.angles_y += key.owner.angles.y;
319 key.solid = SOLID_TRIGGER;
320 key.movetype = MOVETYPE_TOSS;
321 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
322 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
323 key.takedamage = DAMAGE_YES;
325 key.modelindex = kh_key_dropped;
326 key.kh_previous_owner = key.owner;
327 key.kh_previous_owner_playerid = key.owner.playerid;
330 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
333 float ownerteam0, ownerteam;
334 if(key.owner == player)
337 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
343 // remove from linked list
345 key.kh_next.kh_prev = key.kh_prev;
346 key.kh_prev.kh_next = key.kh_next;
350 if(key.owner.kh_next == world)
352 // No longer a key carrier
353 if(!kh_no_radar_circles)
354 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
355 WaypointSprite_DetachCarrier(key.owner);
363 // insert into linked list
364 key.kh_next = player.kh_next;
365 key.kh_prev = player;
366 player.kh_next = key;
368 key.kh_next.kh_prev = key;
371 i = kh_keystatus[key.owner.playerid];
372 if(key.netname == "^1red key")
374 if(key.netname == "^4blue key")
376 if(key.netname == "^3yellow key")
378 if(key.netname == "^6pink key")
380 kh_keystatus[key.owner.playerid] = i;
384 if(key.kh_next == world)
386 // player is now a key carrier
387 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
388 wp.colormod = colormapPaletteColor(player.team - 1, 0);
389 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
390 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
391 if(player.team == NUM_TEAM_1)
392 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
393 else if(player.team == NUM_TEAM_2)
394 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
395 else if(player.team == NUM_TEAM_3)
396 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
397 else if(player.team == NUM_TEAM_4)
398 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
399 if(!kh_no_radar_circles)
400 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
404 // moved that here, also update if there's no player
409 ownerteam = kh_Key_AllOwnedByWhichTeam();
410 if(ownerteam != ownerteam0)
414 kh_interferemsg_time = time + 0.2;
415 kh_interferemsg_team = player.team;
417 // audit all key carrier sprites, update them to RUN HERE
420 if (!k.owner) continue;
421 entity first = WP_Null;
422 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
423 entity third = WP_Null;
424 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
425 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
430 kh_interferemsg_time = 0;
432 // audit all key carrier sprites, update them to RUN HERE
435 if (!k.owner) continue;
436 entity first = WP_Null;
437 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
438 entity third = WP_Null;
439 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
440 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
446 void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
450 if(ITEM_DAMAGE_NEEDKILL(deathtype))
452 // touching lava, or hurt trigger
454 // immediately return is bad
455 // maybe start a shorter countdown?
459 if(time > self.pushltime)
460 if(IS_PLAYER(attacker))
461 self.team = attacker.team;
464 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
466 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
468 if(key.kh_dropperteam != player.team)
470 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
471 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
473 key.kh_dropperteam = 0;
474 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
476 kh_Key_AssignTo(key, player); // this also updates .kh_state
479 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
481 if(intermission_running)
484 if(self.owner) // already carried
487 if(ITEM_TOUCH_NEEDKILL())
489 // touching sky, or nodrop
491 // immediately return is bad
492 // maybe start a shorter countdown?
495 if (!IS_PLAYER(other))
497 if(other.deadflag != DEAD_NO)
499 if(other == self.enemy)
500 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
501 return; // you just dropped it!
502 kh_Key_Collect(self, other);
505 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
509 kh_Key_AssignTo(key, world);
510 if(o) // it was attached
511 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
512 else // it was dropped
513 WaypointSprite_DetachCarrier(key);
515 // remove key from key list
516 if (kh_worldkeylist == key)
517 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
523 if (o.kh_worldkeynext == key)
525 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
528 o = o.kh_worldkeynext;
537 void kh_FinishRound() // runs when a team captures the keys
539 // prepare next round
540 kh_interferemsg_time = 0;
543 kh_no_radar_circles = true;
546 kh_no_radar_circles = false;
548 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
549 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
552 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
554 // all key carriers get some points
555 vector firstorigin, lastorigin, midpoint;
559 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
560 DistributeEvenly_Init(score, kh_teams);
561 // twice the score for 3 team games, three times the score for 4 team games!
562 // note: for a win by destroying the key, this should NOT be applied
566 f = DistributeEvenly_Get(1);
567 kh_Scores_Event(key.owner, key, "capture", f, 0);
568 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
569 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
573 string keyowner = "";
575 if(key.owner.kh_next == key)
578 keyowner = strcat(keyowner, ", ");
579 keyowner = key.owner.netname;
583 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
587 firstorigin = '0 0 0';
588 lastorigin = '0 0 0';
593 thisorigin = kh_AttachedOrigin(key);
594 //dprint("Key origin: ", vtos(thisorigin), "\n");
595 midpoint += thisorigin;
598 te_lightning2(world, lastorigin, thisorigin);
599 lastorigin = thisorigin;
601 firstorigin = thisorigin;
606 te_lightning2(world, lastorigin, firstorigin);
608 midpoint = midpoint * (1 / kh_teams);
609 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
611 play2all(SND(KH_CAPTURE));
615 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
617 entity player, key, attacker;
624 if(lostkey.pusher.team != teem)
625 if(IS_PLAYER(lostkey.pusher))
626 attacker = lostkey.pusher;
632 if(lostkey.kh_previous_owner)
633 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
634 // don't actually GIVE him the -nn points, just log
635 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
636 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
637 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
641 float of, fragsleft, i, j, thisteam;
642 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
644 FOR_EACH_PLAYER(player)
645 if(player.team != teem)
649 if(key.owner && key.team != teem)
652 if(lostkey.kh_previous_owner)
653 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
654 // don't actually GIVE him the -nn points, just log
656 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
657 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
659 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
662 if(key.owner && key.team != teem)
664 f = DistributeEvenly_Get(of);
665 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
668 fragsleft = DistributeEvenly_Get(players);
670 // Now distribute these among all other teams...
672 for(i = 0; i < kh_teams; ++i)
674 thisteam = kh_Team_ByID(i);
675 if(thisteam == teem) // bad boy, no cookie - this WILL happen
679 FOR_EACH_PLAYER(player)
680 if(player.team == thisteam)
683 DistributeEvenly_Init(fragsleft, j);
684 fragsleft = DistributeEvenly_Get(j - 1);
685 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
687 FOR_EACH_PLAYER(player)
688 if(player.team == thisteam)
690 f = DistributeEvenly_Get(1);
691 kh_Scores_Event(player, world, "destroyed", f, 0);
698 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
700 play2all(SND(KH_DESTROY));
701 te_tarexplosion(lostkey.origin);
706 void kh_Key_Think() // runs all the time
709 //entity player; // needed by FOR_EACH_PLAYER
711 if(intermission_running)
716 #ifndef KH_PLAYER_USE_ATTACHMENT
717 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
718 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
722 // if in nodrop or time over, end the round
724 if(time > self.pain_finished)
725 kh_LoserTeam(self.team, self);
728 if(kh_Key_AllOwnedByWhichTeam() != -1)
730 if(self.siren_time < time)
732 sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
733 self.siren_time = time + 2.5; // repeat every 2.5 seconds
738 p = self.owner.origin;
740 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
742 kh_WinnerTeam(self.team);
746 if(kh_interferemsg_time && time > kh_interferemsg_time)
748 kh_interferemsg_time = 0;
749 FOR_EACH_PLAYER(head)
751 if(head.team == kh_interferemsg_team)
753 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
755 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
757 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
761 self.nextthink = time + 0.05;
766 kh_Key_AssignTo(self, world);
770 const string STR_ITEM_KH_KEY = "item_kh_key";
771 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
776 key.classname = STR_ITEM_KH_KEY;
777 key.touch = kh_Key_Touch;
778 key.think = kh_Key_Think;
779 key.nextthink = time;
780 key.items = IT_KEY1 | IT_KEY2;
782 key.angles = '0 360 0' * random();
783 key.event_damage = kh_Key_Damage;
784 key.takedamage = DAMAGE_YES;
785 key.modelindex = kh_key_dropped;
787 key.kh_dropperteam = 0;
788 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
789 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
790 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
791 key.reset = key_reset;
793 switch(initial_owner.team)
796 key.netname = "^1red key";
799 key.netname = "^4blue key";
802 key.netname = "^3yellow key";
805 key.netname = "^6pink key";
808 key.netname = "NETGIER key";
812 // link into key list
813 key.kh_worldkeynext = kh_worldkeylist;
814 kh_worldkeylist = key;
816 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
818 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
819 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
821 kh_Key_AssignTo(key, initial_owner);
824 // -1 when no team completely owns all keys yet
825 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
839 else if(teem != key.team)
848 void kh_Key_DropOne(entity key)
850 // prevent collecting this one for some time
854 key.kh_droptime = time;
857 kh_Scores_Event(player, key, "dropkey", 0, 0);
858 PlayerScore_Add(player, SP_KH_LOSSES, 1);
859 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
861 kh_Key_AssignTo(key, world);
862 makevectors(player.v_angle);
863 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
865 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
866 key.kh_dropperteam = key.team;
868 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
871 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
879 if(time < player.pushltime)
880 mypusher = player.pusher;
881 while((key = player.kh_next))
883 kh_Scores_Event(player, key, "losekey", 0, 0);
884 PlayerScore_Add(player, SP_KH_LOSSES, 1);
885 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
886 kh_Key_AssignTo(key, world);
887 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
888 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
889 key.pusher = mypusher;
890 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
892 key.kh_dropperteam = player.team;
894 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
898 float kh_CheckPlayers(float num)
902 float t_team = kh_Team_ByID(num);
905 FOR_EACH_PLAYER(tmp_player)
906 if(tmp_player.deadflag == DEAD_NO)
907 if(!tmp_player.BUTTON_CHAT)
908 if(tmp_player.team == t_team)
911 if (!players) { return t_team; }
916 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
917 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
918 void kh_WaitForPlayers() // delay start of the round until enough players are present
920 if(time < game_starttime)
922 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
926 static float prev_missing_teams_mask;
927 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
928 if(KH_READY_TEAMS_OK())
930 if(prev_missing_teams_mask > 0)
931 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
932 prev_missing_teams_mask = -1;
933 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
934 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
938 if(player_count == 0)
940 if(prev_missing_teams_mask > 0)
941 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
942 prev_missing_teams_mask = -1;
946 float missing_teams_mask = (!!p1) + (!!p2) * 2;
947 if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4;
948 if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8;
949 if(prev_missing_teams_mask != missing_teams_mask)
951 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
952 prev_missing_teams_mask = missing_teams_mask;
955 kh_Controller_SetThink(1, kh_WaitForPlayers);
959 void kh_EnableTrackingDevice() // runs after each round
961 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
962 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
964 kh_tracking_enabled = true;
967 void kh_StartRound() // runs at the start of each round
969 float i, players, teem;
972 if(time < game_starttime)
974 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
978 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
979 if(!KH_READY_TEAMS_OK())
981 kh_Controller_SetThink(1, kh_WaitForPlayers);
985 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
986 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
988 for(i = 0; i < kh_teams; ++i)
990 teem = kh_Team_ByID(i);
992 entity my_player = world;
993 FOR_EACH_PLAYER(player)
994 if(player.deadflag == DEAD_NO)
995 if(!player.BUTTON_CHAT)
996 if(player.team == teem)
999 if(random() * players <= 1)
1002 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
1005 kh_tracking_enabled = false;
1006 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
1007 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
1010 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
1012 if(attacker == targ)
1017 if(attacker.team == targ.team)
1022 for(k = targ.kh_next; k != world; k = k.kh_next)
1024 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
1028 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
1029 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
1030 // the frag gets added later
1037 void kh_Initialize() // sets up th KH environment
1040 kh_teams = autocvar_g_keyhunt_teams_override;
1042 kh_teams = autocvar_g_keyhunt_teams;
1043 kh_teams = bound(2, kh_teams, 4);
1045 // make a KH entity for controlling the game
1046 kh_controller = spawn();
1047 kh_controller.think = kh_Controller_Think;
1048 kh_Controller_SetThink(0, kh_WaitForPlayers);
1050 setmodel(kh_controller, MDL_KH_KEY);
1051 kh_key_dropped = kh_controller.modelindex;
1053 dprint(vtos(kh_controller.mins));
1054 dprint(vtos(kh_controller.maxs));
1057 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1058 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1059 kh_key_carried = kh_controller.modelindex;
1061 kh_key_carried = kh_key_dropped;
1064 kh_controller.model = "";
1065 kh_controller.modelindex = 0;
1067 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1069 kh_ScoreRules(kh_teams);
1074 // to be called before intermission
1076 remove(kh_controller);
1077 kh_controller = world;
1082 void() havocbot_role_kh_carrier;
1083 void() havocbot_role_kh_defense;
1084 void() havocbot_role_kh_offense;
1085 void() havocbot_role_kh_freelancer;
1088 void havocbot_goalrating_kh(float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1091 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1093 if(head.owner == self)
1095 if(!kh_tracking_enabled)
1097 // if it's carried by our team we know about it
1098 // otherwise we have to see it to know about it
1099 if(!head.owner || head.team != self.team)
1101 traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
1102 if (trace_fraction < 1 && trace_ent != head)
1103 continue; // skip what I can't see
1107 navigation_routerating(head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1108 else if(head.team == self.team)
1109 navigation_routerating(head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1111 navigation_routerating(head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1114 havocbot_goalrating_items(1, self.origin, 10000);
1117 void havocbot_role_kh_carrier()
1119 if(self.deadflag != DEAD_NO)
1122 if (!(self.kh_next))
1124 LOG_TRACE("changing role to freelancer\n");
1125 self.havocbot_role = havocbot_role_kh_freelancer;
1126 self.havocbot_role_timeout = 0;
1130 if (self.bot_strategytime < time)
1132 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1133 navigation_goalrating_start();
1135 if(kh_Key_AllOwnedByWhichTeam() == self.team)
1136 havocbot_goalrating_kh(10, 0.1, 0.1); // bring home
1138 havocbot_goalrating_kh(4, 4, 1); // play defensively
1140 navigation_goalrating_end();
1144 void havocbot_role_kh_defense()
1146 if(self.deadflag != DEAD_NO)
1151 LOG_TRACE("changing role to carrier\n");
1152 self.havocbot_role = havocbot_role_kh_carrier;
1153 self.havocbot_role_timeout = 0;
1157 if (!self.havocbot_role_timeout)
1158 self.havocbot_role_timeout = time + random() * 10 + 20;
1159 if (time > self.havocbot_role_timeout)
1161 LOG_TRACE("changing role to freelancer\n");
1162 self.havocbot_role = havocbot_role_kh_freelancer;
1163 self.havocbot_role_timeout = 0;
1167 if (self.bot_strategytime < time)
1169 float key_owner_team;
1170 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1171 navigation_goalrating_start();
1173 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1174 if(key_owner_team == self.team)
1175 havocbot_goalrating_kh(10, 0.1, 0.1); // defend key carriers
1176 else if(key_owner_team == -1)
1177 havocbot_goalrating_kh(4, 1, 0.1); // play defensively
1179 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
1181 navigation_goalrating_end();
1185 void havocbot_role_kh_offense()
1187 if(self.deadflag != DEAD_NO)
1192 LOG_TRACE("changing role to carrier\n");
1193 self.havocbot_role = havocbot_role_kh_carrier;
1194 self.havocbot_role_timeout = 0;
1198 if (!self.havocbot_role_timeout)
1199 self.havocbot_role_timeout = time + random() * 10 + 20;
1200 if (time > self.havocbot_role_timeout)
1202 LOG_TRACE("changing role to freelancer\n");
1203 self.havocbot_role = havocbot_role_kh_freelancer;
1204 self.havocbot_role_timeout = 0;
1208 if (self.bot_strategytime < time)
1210 float key_owner_team;
1212 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1213 navigation_goalrating_start();
1215 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1216 if(key_owner_team == self.team)
1217 havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
1218 else if(key_owner_team == -1)
1219 havocbot_goalrating_kh(0.1, 1, 4); // play offensively
1221 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK! EMERGENCY!
1223 navigation_goalrating_end();
1227 void havocbot_role_kh_freelancer()
1229 if(self.deadflag != DEAD_NO)
1234 LOG_TRACE("changing role to carrier\n");
1235 self.havocbot_role = havocbot_role_kh_carrier;
1236 self.havocbot_role_timeout = 0;
1240 if (!self.havocbot_role_timeout)
1241 self.havocbot_role_timeout = time + random() * 10 + 10;
1242 if (time > self.havocbot_role_timeout)
1246 LOG_TRACE("changing role to offense\n");
1247 self.havocbot_role = havocbot_role_kh_offense;
1251 LOG_TRACE("changing role to defense\n");
1252 self.havocbot_role = havocbot_role_kh_defense;
1254 self.havocbot_role_timeout = 0;
1258 if (self.bot_strategytime < time)
1260 float key_owner_team;
1262 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1263 navigation_goalrating_start();
1265 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1266 if(key_owner_team == self.team)
1267 havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
1268 else if(key_owner_team == -1)
1269 havocbot_goalrating_kh(1, 10, 4); // prefer dropped keys
1271 havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
1273 navigation_goalrating_end();
1278 // register this as a mutator
1280 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1282 kh_Key_DropAll(self, true);
1286 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1288 kh_Key_DropAll(self, true);
1292 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1295 kh_Key_DropAll(self, true);
1296 else if(IS_PLAYER(other))
1297 kh_Key_DropAll(self, false);
1299 kh_Key_DropAll(self, true);
1303 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1305 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1309 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1315 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1317 ret_float = kh_teams;
1321 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1323 self.kh_state = other.kh_state;
1327 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1329 if(MUTATOR_RETURNVALUE == 0)
1342 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1344 if(self.deadflag != DEAD_NO)
1347 float r = random() * 3;
1349 self.havocbot_role = havocbot_role_kh_offense;
1351 self.havocbot_role = havocbot_role_kh_defense;
1353 self.havocbot_role = havocbot_role_kh_freelancer;
1358 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1360 kh_Key_DropAll(frag_target, false);
1364 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1366 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
1370 REGISTER_MUTATOR(kh, IS_GAMETYPE(KEYHUNT))
1373 SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, -1, -1);
1374 if(autocvar_g_keyhunt_team_spawns)
1375 have_team_spawns = -1; // request team spawns
1379 if(time > 1) // game loads at time 1
1380 error("This is a game type and it cannot be added at runtime.");
1384 MUTATOR_ONROLLBACK_OR_REMOVE
1386 // we actually cannot roll back kh_Initialize here
1387 // BUT: we don't need to! If this gets called, adding always
1393 LOG_INFO("This is a game type and it cannot be removed at runtime.");