1 #include "gamemode_cts.qh"
2 #include <server/race.qh>
4 #include <server/race.qh>
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
10 .float race_checkpoint;
11 void havocbot_role_cts(entity this)
16 if (this.bot_strategytime < time)
18 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
19 navigation_goalrating_start(this);
21 IL_EACH(g_racecheckpoints, true,
23 if(it.cnt == this.race_checkpoint)
24 navigation_routerating(this, it, 1000000, 5000);
25 else if(this.race_checkpoint == -1)
26 navigation_routerating(this, it, 1000000, 5000);
29 navigation_goalrating_end(this);
35 ScoreRules_basics(0, 0, 0, false);
38 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
42 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
43 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
44 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
46 ScoreRules_basics_end();
49 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
51 if(autocvar_sv_eventlog)
52 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
55 void KillIndicator_Think(entity this);
56 void CTS_ClientKill(entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
58 e.killindicator = spawn();
59 e.killindicator.owner = e;
60 setthink(e.killindicator, KillIndicator_Think);
61 e.killindicator.nextthink = time + (e.lip) * 0.05;
62 e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
63 e.killindicator.health = 1; // this is used to indicate that it should be silent
67 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
69 entity player = M_ARGV(0, entity);
70 float dt = M_ARGV(1, float);
72 player.race_movetime_frac += dt;
73 float f = floor(player.race_movetime_frac);
74 player.race_movetime_frac -= f;
75 player.race_movetime_count += f;
76 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
81 if (player.race_penalty)
82 if (time > player.race_penalty)
83 player.race_penalty = 0;
84 if(player.race_penalty)
86 player.velocity = '0 0 0';
87 set_movetype(player, MOVETYPE_NONE);
88 player.disableclientprediction = 2;
93 // force kbd movement for fairness
97 // if record times matter
98 // ensure nothing EVIL is being done (i.e. div0_evade)
99 // this hinders joystick users though
100 // but it still gives SOME analog control
101 wishvel.x = fabs(CS(player).movement.x);
102 wishvel.y = fabs(CS(player).movement.y);
103 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
106 wishspeed = vlen(wishvel);
107 if(wishvel.x >= 2 * wishvel.y)
110 if(CS(player).movement.x > 0)
111 CS(player).movement_x = wishspeed;
113 CS(player).movement_x = -wishspeed;
114 CS(player).movement_y = 0;
116 else if(wishvel.y >= 2 * wishvel.x)
119 CS(player).movement_x = 0;
120 if(CS(player).movement.y > 0)
121 CS(player).movement_y = wishspeed;
123 CS(player).movement_y = -wishspeed;
128 if(CS(player).movement.x > 0)
129 CS(player).movement_x = M_SQRT1_2 * wishspeed;
131 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
132 if(CS(player).movement.y > 0)
133 CS(player).movement_y = M_SQRT1_2 * wishspeed;
135 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
140 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
144 Score_NicePrint(NULL);
147 PlayerScore_Sort(race_place, 0, 1, 0);
149 FOREACH_CLIENT(true, {
152 s = PlayerScore_Add(it, SP_RACE_FASTEST, 0);
156 cts_EventLog(ftos(it.race_place), it);
159 if(g_race_qualifying == 2)
161 g_race_qualifying = 0;
162 independent_players = 0;
163 cvar_set("fraglimit", ftos(race_fraglimit));
164 cvar_set("leadlimit", ftos(race_leadlimit));
165 cvar_set("timelimit", ftos(race_timelimit));
170 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
172 entity player = M_ARGV(0, entity);
174 race_PreparePlayer(player);
175 player.race_checkpoint = -1;
177 if(IS_REAL_CLIENT(player))
179 string rr = CTS_RECORD;
182 race_send_recordtime(MSG_ONE);
183 race_send_speedaward(MSG_ONE);
185 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
186 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
187 race_send_speedaward_alltimebest(MSG_ONE);
190 for (i = 1; i <= RANKINGS_CNT; ++i)
192 race_SendRankings(i, 0, 0, MSG_ONE);
197 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
199 entity player = M_ARGV(0, entity);
201 if(autocvar_g_allow_checkpoints)
202 race_PreparePlayer(player); // nice try
205 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
207 entity player = M_ARGV(0, entity);
209 if(PlayerScore_Add(player, SP_RACE_FASTEST, 0))
210 player.frags = FRAGS_LMS_LOSER;
212 player.frags = FRAGS_SPECTATOR;
214 race_PreparePlayer(player);
215 player.race_checkpoint = -1;
218 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
220 entity player = M_ARGV(0, entity);
221 entity spawn_spot = M_ARGV(1, entity);
223 if(spawn_spot.target == "")
224 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
225 race_PreparePlayer(player);
227 // if we need to respawn, do it right
228 player.race_respawn_checkpoint = player.race_checkpoint;
229 player.race_respawn_spotref = spawn_spot;
231 player.race_place = 0;
234 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
236 entity player = M_ARGV(0, entity);
238 if(IS_PLAYER(player))
241 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
242 race_PreparePlayer(player);
244 race_RetractPlayer(player);
246 race_AbandonRaceCheck(player);
250 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
252 entity frag_target = M_ARGV(2, entity);
254 frag_target.respawn_flags |= RESPAWN_FORCE;
255 race_AbandonRaceCheck(frag_target);
258 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
260 entity bot = M_ARGV(0, entity);
262 bot.havocbot_role = havocbot_role_cts;
266 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
268 entity player = M_ARGV(0, entity);
270 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
272 if (!player.stored_netname)
273 player.stored_netname = strzone(uid2name(player.crypto_idfp));
274 if(player.stored_netname != player.netname)
276 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
277 strunzone(player.stored_netname);
278 player.stored_netname = strzone(player.netname);
282 if (!IS_OBSERVER(player))
284 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
286 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
287 speedaward_holder = player.netname;
288 speedaward_uid = player.crypto_idfp;
289 speedaward_lastupdate = time;
291 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
293 string rr = CTS_RECORD;
294 race_send_speedaward(MSG_ALL);
295 speedaward_lastsent = speedaward_speed;
296 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
298 speedaward_alltimebest = speedaward_speed;
299 speedaward_alltimebest_holder = speedaward_holder;
300 speedaward_alltimebest_uid = speedaward_uid;
301 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
302 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
303 race_send_speedaward_alltimebest(MSG_ALL);
309 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
311 // no weapon dropping in CTS
315 MUTATOR_HOOKFUNCTION(cts, FilterItem)
317 entity item = M_ARGV(0, entity);
319 if(item.classname == "droppedweapon")
323 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
325 entity frag_attacker = M_ARGV(1, entity);
326 entity frag_target = M_ARGV(2, entity);
327 float frag_deathtype = M_ARGV(3, float);
328 float frag_damage = M_ARGV(4, float);
330 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
331 if(!autocvar_g_cts_selfdamage)
334 M_ARGV(4, float) = frag_damage;
338 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
340 return true; // in CTS, you don't lose score by observing
343 MUTATOR_HOOKFUNCTION(cts, GetRecords)
345 int record_page = M_ARGV(0, int);
346 string ret_string = M_ARGV(1, string);
348 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
350 if(MapInfo_Get_ByID(i))
352 float r = race_readTime(MapInfo_Map_bspname, 1);
357 string h = race_readName(MapInfo_Map_bspname, 1);
358 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
362 M_ARGV(1, string) = ret_string;
365 void ClientKill_Now(entity this);
366 MUTATOR_HOOKFUNCTION(cts, ClientKill)
368 entity player = M_ARGV(0, entity);
370 M_ARGV(1, float) = 0; // kill delay
372 if(player.killindicator && player.killindicator.health == 1) // player.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
374 delete(player.killindicator);
375 player.killindicator = NULL;
377 ClientKill_Now(player); // allow instant kill in this case
382 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
384 entity player = M_ARGV(0, entity);
386 if(autocvar_g_cts_finish_kill_delay)
387 CTS_ClientKill(player);
390 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
392 return true; // doesn't work so well (but isn't cts a teamless mode?)
395 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
397 entity player = M_ARGV(0, entity);
399 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
402 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
404 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
405 M_ARGV(3, bool) = true; // want mutator blocked
409 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
414 void cts_Initialize()