1 #include "gamemode_ctf.qh"
6 REGISTER_MUTATOR(ctf, false)
10 if (time > 1) // game loads at time 1
11 error("This is a game type and it cannot be added at runtime.");
15 SetLimits(autocvar_capturelimit_override, autocvar_captureleadlimit_override, autocvar_timelimit_override, -1);
16 have_team_spawns = -1; // request team spawns
19 MUTATOR_ONROLLBACK_OR_REMOVE
21 // we actually cannot roll back ctf_Initialize here
22 // BUT: we don't need to! If this gets called, adding always
28 LOG_INFO("This is a game type and it cannot be removed at runtime.");
37 #include <common/vehicles/all.qh>
38 #include <server/teamplay.qh>
41 #include <lib/warpzone/common.qh>
43 bool autocvar_g_ctf_allow_vehicle_carry;
44 bool autocvar_g_ctf_allow_vehicle_touch;
45 bool autocvar_g_ctf_allow_monster_touch;
46 bool autocvar_g_ctf_throw;
47 float autocvar_g_ctf_throw_angle_max;
48 float autocvar_g_ctf_throw_angle_min;
49 int autocvar_g_ctf_throw_punish_count;
50 float autocvar_g_ctf_throw_punish_delay;
51 float autocvar_g_ctf_throw_punish_time;
52 float autocvar_g_ctf_throw_strengthmultiplier;
53 float autocvar_g_ctf_throw_velocity_forward;
54 float autocvar_g_ctf_throw_velocity_up;
55 float autocvar_g_ctf_drop_velocity_up;
56 float autocvar_g_ctf_drop_velocity_side;
57 bool autocvar_g_ctf_oneflag_reverse;
58 bool autocvar_g_ctf_portalteleport;
59 bool autocvar_g_ctf_pass;
60 float autocvar_g_ctf_pass_arc;
61 float autocvar_g_ctf_pass_arc_max;
62 float autocvar_g_ctf_pass_directional_max;
63 float autocvar_g_ctf_pass_directional_min;
64 float autocvar_g_ctf_pass_radius;
65 float autocvar_g_ctf_pass_wait;
66 bool autocvar_g_ctf_pass_request;
67 float autocvar_g_ctf_pass_turnrate;
68 float autocvar_g_ctf_pass_timelimit;
69 float autocvar_g_ctf_pass_velocity;
70 bool autocvar_g_ctf_dynamiclights;
71 float autocvar_g_ctf_flag_collect_delay;
72 float autocvar_g_ctf_flag_damageforcescale;
73 bool autocvar_g_ctf_flag_dropped_waypoint;
74 bool autocvar_g_ctf_flag_dropped_floatinwater;
75 bool autocvar_g_ctf_flag_glowtrails;
76 int autocvar_g_ctf_flag_health;
77 bool autocvar_g_ctf_flag_return;
78 bool autocvar_g_ctf_flag_return_carrying;
79 float autocvar_g_ctf_flag_return_carried_radius;
80 float autocvar_g_ctf_flag_return_time;
81 bool autocvar_g_ctf_flag_return_when_unreachable;
82 float autocvar_g_ctf_flag_return_damage;
83 float autocvar_g_ctf_flag_return_damage_delay;
84 float autocvar_g_ctf_flag_return_dropped;
85 float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
86 float autocvar_g_ctf_flagcarrier_auto_helpme_time;
87 float autocvar_g_ctf_flagcarrier_selfdamagefactor;
88 float autocvar_g_ctf_flagcarrier_selfforcefactor;
89 float autocvar_g_ctf_flagcarrier_damagefactor;
90 float autocvar_g_ctf_flagcarrier_forcefactor;
91 //float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
92 bool autocvar_g_ctf_fullbrightflags;
93 bool autocvar_g_ctf_ignore_frags;
94 bool autocvar_g_ctf_score_ignore_fields;
95 int autocvar_g_ctf_score_capture;
96 int autocvar_g_ctf_score_capture_assist;
97 int autocvar_g_ctf_score_kill;
98 int autocvar_g_ctf_score_penalty_drop;
99 int autocvar_g_ctf_score_penalty_returned;
100 int autocvar_g_ctf_score_pickup_base;
101 int autocvar_g_ctf_score_pickup_dropped_early;
102 int autocvar_g_ctf_score_pickup_dropped_late;
103 int autocvar_g_ctf_score_return;
104 float autocvar_g_ctf_shield_force;
105 float autocvar_g_ctf_shield_max_ratio;
106 int autocvar_g_ctf_shield_min_negscore;
107 bool autocvar_g_ctf_stalemate;
108 int autocvar_g_ctf_stalemate_endcondition;
109 float autocvar_g_ctf_stalemate_time;
110 bool autocvar_g_ctf_reverse;
111 float autocvar_g_ctf_dropped_capture_delay;
112 float autocvar_g_ctf_dropped_capture_radius;
114 void ctf_FakeTimeLimit(entity e, float t)
117 WriteByte(MSG_ONE, 3); // svc_updatestat
118 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
120 WriteCoord(MSG_ONE, autocvar_timelimit);
122 WriteCoord(MSG_ONE, (t + 1) / 60);
125 void ctf_EventLog(string mode, int flagteam, entity actor) // use an alias for easy changing and quick editing later
127 if(autocvar_sv_eventlog)
128 GameLogEcho(sprintf(":ctf:%s:%d:%d:%s", mode, flagteam, actor.team, ((actor != NULL) ? ftos(actor.playerid) : "")));
129 //GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
132 void ctf_CaptureRecord(entity flag, entity player)
134 float cap_record = ctf_captimerecord;
135 float cap_time = (time - flag.ctf_pickuptime);
136 string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
140 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CTF_CAPTURE_NEUTRAL, player.netname);
141 else if(!ctf_captimerecord)
142 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_TIME), player.netname, (cap_time * 100));
143 else if(cap_time < cap_record)
144 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_BROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100));
146 Send_Notification(NOTIF_ALL, NULL, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_CAPTURE_UNBROKEN), player.netname, refername, (cap_time * 100), (cap_record * 100));
148 // write that shit in the database
149 if(!ctf_oneflag) // but not in 1-flag mode
150 if((!ctf_captimerecord) || (cap_time < cap_record))
152 ctf_captimerecord = cap_time;
153 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
154 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
155 write_recordmarker(player, (time - cap_time), cap_time);
158 if(autocvar_g_ctf_leaderboard && !ctf_oneflag)
159 race_setTime(GetMapname(), TIME_ENCODE(cap_time), player.crypto_idfp, player.netname, player, false);
162 bool ctf_Immediate_Return_Allowed(entity flag, entity toucher)
165 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(toucher, it), { ++num_perteam; });
167 // automatically return if there's only 1 player on the team
168 return ((autocvar_g_ctf_flag_return || num_perteam <= 1 || (autocvar_g_ctf_flag_return_carrying && toucher.flagcarried))
172 bool ctf_Return_Customize(entity this, entity client)
174 // only to the carrier
175 return boolean(client == this.owner);
178 void ctf_FlagcarrierWaypoints(entity player)
180 WaypointSprite_Spawn(WP_FlagCarrier, 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_flagcarrier, true, RADARICON_FLAG);
181 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
182 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
183 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
185 if(player.flagcarried && CTF_SAMETEAM(player, player.flagcarried))
187 if(!player.wps_enemyflagcarrier)
189 entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, player, FLAG_WAYPOINT_OFFSET, NULL, 0, player, wps_enemyflagcarrier, true, RADARICON_FLAG);
190 wp.colormod = WPCOLOR_ENEMYFC(player.team);
191 setcefc(wp, ctf_Stalemate_Customize);
193 if(IS_REAL_CLIENT(player) && !ctf_stalemate)
194 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_VISIBLE);
197 if(!player.wps_flagreturn)
199 entity owp = WaypointSprite_SpawnFixed(WP_FlagReturn, player.flagcarried.ctf_spawnorigin + FLAG_WAYPOINT_OFFSET, player, wps_flagreturn, RADARICON_FLAG);
200 owp.colormod = '0 0.8 0.8';
201 //WaypointSprite_UpdateTeamRadar(player.wps_flagreturn, RADARICON_FLAG, ((player.team) ? colormapPaletteColor(player.team - 1, false) : '1 1 1'));
202 setcefc(owp, ctf_Return_Customize);
207 void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
209 float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
210 float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
211 float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
212 //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
215 if(current_height) // make sure we can actually do this arcing path
217 targpos = (to + ('0 0 1' * current_height));
218 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
219 if(trace_fraction < 1)
221 //print("normal arc line failed, trying to find new pos...");
222 WarpZone_TraceLine(to, targpos, MOVE_NOMONSTERS, flag);
223 targpos = (trace_endpos + FLAG_PASS_ARC_OFFSET);
224 WarpZone_TraceLine(flag.origin, targpos, MOVE_NOMONSTERS, flag);
225 if(trace_fraction < 1) { targpos = to; /* print(" ^1FAILURE^7, reverting to original direction.\n"); */ }
226 /*else { print(" ^3SUCCESS^7, using new arc line.\n"); } */
229 else { targpos = to; }
231 //flag.angles = normalize(('0 1 0' * to_y) - ('0 1 0' * from_y));
233 vector desired_direction = normalize(targpos - from);
234 if(turnrate) { flag.velocity = (normalize(normalize(flag.velocity) + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); }
235 else { flag.velocity = (desired_direction * autocvar_g_ctf_pass_velocity); }
238 bool ctf_CheckPassDirection(vector head_center, vector passer_center, vector passer_angle, vector nearest_to_passer)
240 if(autocvar_g_ctf_pass_directional_max || autocvar_g_ctf_pass_directional_min)
242 // directional tracing only
244 makevectors(passer_angle);
246 // find the closest point on the enemy to the center of the attack
247 float h; // hypotenuse, which is the distance between attacker to head
248 float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
250 h = vlen(head_center - passer_center);
251 a = h * (normalize(head_center - passer_center) * v_forward);
253 vector nearest_on_line = (passer_center + a * v_forward);
254 float distance_from_line = vlen(nearest_to_passer - nearest_on_line);
256 spreadlimit = (autocvar_g_ctf_pass_radius ? min(1, (vlen(passer_center - nearest_on_line) / autocvar_g_ctf_pass_radius)) : 1);
257 spreadlimit = (autocvar_g_ctf_pass_directional_min * (1 - spreadlimit) + autocvar_g_ctf_pass_directional_max * spreadlimit);
259 if(spreadlimit && (distance_from_line <= spreadlimit) && ((vlen(normalize(head_center - passer_center) - v_forward) * RAD2DEG) <= 90))
264 else { return true; }
268 // =======================
269 // CaptureShield Functions
270 // =======================
272 bool ctf_CaptureShield_CheckStatus(entity p)
274 int s, s2, s3, s4, se, se2, se3, se4, sr, ser;
275 int players_worseeq, players_total;
277 if(ctf_captureshield_max_ratio <= 0)
280 s = PlayerScore_Add(p, SP_CTF_CAPS, 0);
281 s2 = PlayerScore_Add(p, SP_CTF_PICKUPS, 0);
282 s3 = PlayerScore_Add(p, SP_CTF_RETURNS, 0);
283 s4 = PlayerScore_Add(p, SP_CTF_FCKILLS, 0);
285 sr = ((s - s2) + (s3 + s4));
287 if(sr >= -ctf_captureshield_min_negscore)
290 players_total = players_worseeq = 0;
291 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
294 se = PlayerScore_Add(it, SP_CTF_CAPS, 0);
295 se2 = PlayerScore_Add(it, SP_CTF_PICKUPS, 0);
296 se3 = PlayerScore_Add(it, SP_CTF_RETURNS, 0);
297 se4 = PlayerScore_Add(it, SP_CTF_FCKILLS, 0);
299 ser = ((se - se2) + (se3 + se4));
306 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
307 // use this rule here
309 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
315 void ctf_CaptureShield_Update(entity player, bool wanted_status)
317 bool updated_status = ctf_CaptureShield_CheckStatus(player);
318 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
320 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((updated_status) ? CENTER_CTF_CAPTURESHIELD_SHIELDED : CENTER_CTF_CAPTURESHIELD_FREE));
321 player.ctf_captureshielded = updated_status;
325 bool ctf_CaptureShield_Customize(entity this, entity client)
327 if(!client.ctf_captureshielded) { return false; }
328 if(CTF_SAMETEAM(this, client)) { return false; }
333 void ctf_CaptureShield_Touch(entity this, entity toucher)
335 if(!toucher.ctf_captureshielded) { return; }
336 if(CTF_SAMETEAM(this, toucher)) { return; }
338 vector mymid = (this.absmin + this.absmax) * 0.5;
339 vector theirmid = (toucher.absmin + toucher.absmax) * 0.5;
341 Damage(toucher, this, this, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(theirmid - mymid) * ctf_captureshield_force);
342 if(IS_REAL_CLIENT(toucher)) { Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_CTF_CAPTURESHIELD_SHIELDED); }
345 void ctf_CaptureShield_Spawn(entity flag)
347 entity shield = new(ctf_captureshield);
350 shield.team = flag.team;
351 settouch(shield, ctf_CaptureShield_Touch);
352 setcefc(shield, ctf_CaptureShield_Customize);
353 shield.effects = EF_ADDITIVE;
354 set_movetype(shield, MOVETYPE_NOCLIP);
355 shield.solid = SOLID_TRIGGER;
356 shield.avelocity = '7 0 11';
359 setorigin(shield, flag.origin);
360 setmodel(shield, MDL_CTF_SHIELD);
361 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
365 // ====================
366 // Drop/Pass/Throw Code
367 // ====================
369 void ctf_Handle_Drop(entity flag, entity player, int droptype)
372 player = (player ? player : flag.pass_sender);
375 set_movetype(flag, MOVETYPE_TOSS);
376 flag.takedamage = DAMAGE_YES;
377 flag.angles = '0 0 0';
378 flag.health = flag.max_flag_health;
379 flag.ctf_droptime = time;
380 flag.ctf_dropper = player;
381 flag.ctf_status = FLAG_DROPPED;
383 // messages and sounds
384 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_LOST), player.netname);
385 _sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTEN_NONE);
386 ctf_EventLog("dropped", player.team, player);
389 PlayerTeamScore_AddScore(player, -((flag.score_drop) ? flag.score_drop : autocvar_g_ctf_score_penalty_drop));
390 PlayerScore_Add(player, SP_CTF_DROPS, 1);
393 if(autocvar_g_ctf_flag_dropped_waypoint) {
394 entity wp = WaypointSprite_Spawn(WP_FlagDropped, 0, 0, flag, FLAG_WAYPOINT_OFFSET, NULL, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, true, RADARICON_FLAG);
395 wp.colormod = WPCOLOR_DROPPEDFLAG(flag.team);
398 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
400 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
401 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
404 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
406 if(droptype == DROP_PASS)
408 flag.pass_distance = 0;
409 flag.pass_sender = NULL;
410 flag.pass_target = NULL;
414 void ctf_Handle_Retrieve(entity flag, entity player)
416 entity sender = flag.pass_sender;
418 // transfer flag to player
420 flag.owner.flagcarried = flag;
425 setattachment(flag, player.vehicle, "");
426 setorigin(flag, VEHICLE_FLAG_OFFSET);
427 flag.scale = VEHICLE_FLAG_SCALE;
431 setattachment(flag, player, "");
432 setorigin(flag, FLAG_CARRY_OFFSET);
434 set_movetype(flag, MOVETYPE_NONE);
435 flag.takedamage = DAMAGE_NO;
436 flag.solid = SOLID_NOT;
437 flag.angles = '0 0 0';
438 flag.ctf_status = FLAG_CARRY;
440 // messages and sounds
441 _sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTEN_NORM);
442 ctf_EventLog("receive", flag.team, player);
444 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
446 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_SENT), player.netname);
447 else if(it == player)
448 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_RECEIVED), sender.netname);
449 else if(SAME_TEAM(it, sender))
450 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_NUM(flag.team, CENTER_CTF_PASS_OTHER), sender.netname, player.netname);
453 // create new waypoint
454 ctf_FlagcarrierWaypoints(player);
456 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
457 player.throw_antispam = sender.throw_antispam;
459 flag.pass_distance = 0;
460 flag.pass_sender = NULL;
461 flag.pass_target = NULL;
464 void ctf_Handle_Throw(entity player, entity receiver, int droptype)
466 entity flag = player.flagcarried;
467 vector targ_origin, flag_velocity;
469 if(!flag) { return; }
470 if((droptype == DROP_PASS) && !receiver) { return; }
472 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
475 setattachment(flag, NULL, "");
476 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
477 flag.owner.flagcarried = NULL;
479 flag.solid = SOLID_TRIGGER;
480 flag.ctf_dropper = player;
481 flag.ctf_droptime = time;
483 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
490 // for the examples, we assume player -> wz1 -> ... -> wzn -> receiver
491 // findradius has already put wzn ... wz1 into receiver's warpzone parameters!
492 WarpZone_RefSys_Copy(flag, receiver);
493 WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
494 targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
496 flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' * player.origin.x) + ('0 1 0' * player.origin.y))); // for the sake of this check, exclude Z axis
497 ctf_CalculatePassVelocity(flag, targ_origin, player.origin, false);
500 set_movetype(flag, MOVETYPE_FLY);
501 flag.takedamage = DAMAGE_NO;
502 flag.pass_sender = player;
503 flag.pass_target = receiver;
504 flag.ctf_status = FLAG_PASSING;
507 _sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
508 WarpZone_TrailParticles(NULL, _particleeffectnum(flag.passeffect), player.origin, targ_origin);
509 ctf_EventLog("pass", flag.team, player);
515 makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
517 flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
518 flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false);
519 ctf_Handle_Drop(flag, player, droptype);
525 flag.velocity = '0 0 0'; // do nothing
532 flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, (('0 0 1' * autocvar_g_ctf_drop_velocity_up) + ((('0 1 0' * crandom()) + ('1 0 0' * crandom())) * autocvar_g_ctf_drop_velocity_side)), false);
533 ctf_Handle_Drop(flag, player, droptype);
538 // kill old waypointsprite
539 WaypointSprite_Ping(player.wps_flagcarrier);
540 WaypointSprite_Kill(player.wps_flagcarrier);
542 if(player.wps_enemyflagcarrier)
543 WaypointSprite_Kill(player.wps_enemyflagcarrier);
545 if(player.wps_flagreturn)
546 WaypointSprite_Kill(player.wps_flagreturn);
549 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
552 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
554 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
561 void nades_GiveBonus(entity player, float score);
563 void ctf_Handle_Capture(entity flag, entity toucher, int capturetype)
565 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
566 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
567 entity player_team_flag = NULL, tmp_entity;
568 float old_time, new_time;
570 if(!player) { return; } // without someone to give the reward to, we can't possibly cap
571 if(CTF_DIFFTEAM(player, flag)) { return; }
572 if((flag.cnt || enemy_flag.cnt) && flag.cnt != enemy_flag.cnt) { return; } // this should catch some edge cases (capturing grouped flag at ungrouped flag disallowed etc)
575 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
576 if(SAME_TEAM(tmp_entity, player))
578 player_team_flag = tmp_entity;
582 nades_GiveBonus(player, autocvar_g_nades_bonus_score_high );
584 player.throw_prevtime = time;
585 player.throw_count = 0;
587 // messages and sounds
588 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_NUM(enemy_flag.team, CENTER_CTF_CAPTURE));
589 ctf_CaptureRecord(enemy_flag, player);
590 _sound(player, CH_TRIGGER, ((ctf_oneflag) ? player_team_flag.snd_flag_capture : ((DIFF_TEAM(player, flag)) ? enemy_flag.snd_flag_capture : flag.snd_flag_capture)), VOL_BASE, ATTEN_NONE);
594 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
595 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
601 if(enemy_flag.score_capture || flag.score_capture)
602 pscore = floor((max(1, enemy_flag.score_capture) + max(1, flag.score_capture)) * 0.5);
603 PlayerTeamScore_AddScore(player, ((pscore) ? pscore : autocvar_g_ctf_score_capture));
605 if(enemy_flag.score_team_capture || flag.score_team_capture)
606 capscore = floor((max(1, enemy_flag.score_team_capture) + max(1, flag.score_team_capture)) * 0.5);
607 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, ((capscore) ? capscore : 1));
609 old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
610 new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
611 if(!old_time || new_time < old_time)
612 PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
615 Send_Effect_(flag.capeffect, flag.origin, '0 0 0', 1);
616 //shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
619 if(capturetype == CAPTURE_NORMAL)
621 WaypointSprite_Kill(player.wps_flagcarrier);
622 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
624 if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper))
625 { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, ((enemy_flag.score_assist) ? enemy_flag.score_assist : autocvar_g_ctf_score_capture_assist)); }
629 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
630 ctf_RespawnFlag(enemy_flag);
633 void ctf_Handle_Return(entity flag, entity player)
635 // messages and sounds
636 if(IS_MONSTER(player))
638 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN_MONSTER), player.monster_name);
642 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_RETURN));
643 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(flag.team, INFO_CTF_RETURN), player.netname);
645 _sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTEN_NONE);
646 ctf_EventLog("return", flag.team, player);
649 if(IS_PLAYER(player))
651 PlayerTeamScore_AddScore(player, ((flag.score_return) ? flag.score_return : autocvar_g_ctf_score_return)); // reward for return
652 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
654 nades_GiveBonus(player,autocvar_g_nades_bonus_score_medium);
657 TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
661 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
662 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
663 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
667 if(player.flagcarried == flag)
668 WaypointSprite_Kill(player.wps_flagcarrier);
671 ctf_RespawnFlag(flag);
674 void ctf_Handle_Pickup(entity flag, entity player, int pickuptype)
677 float pickup_dropped_score; // used to calculate dropped pickup score
679 // attach the flag to the player
681 player.flagcarried = flag;
684 setattachment(flag, player.vehicle, "");
685 setorigin(flag, VEHICLE_FLAG_OFFSET);
686 flag.scale = VEHICLE_FLAG_SCALE;
690 setattachment(flag, player, "");
691 setorigin(flag, FLAG_CARRY_OFFSET);
695 set_movetype(flag, MOVETYPE_NONE);
696 flag.takedamage = DAMAGE_NO;
697 flag.solid = SOLID_NOT;
698 flag.angles = '0 0 0';
699 flag.ctf_status = FLAG_CARRY;
703 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
704 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
708 // messages and sounds
709 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_PICKUP), player.netname);
711 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER);
713 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PICKUP_NEUTRAL);
714 else if(CTF_DIFFTEAM(player, flag))
715 Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_NUM(flag.team, CENTER_CTF_PICKUP));
717 Send_Notification(NOTIF_ONE, player, MSG_CENTER, ((SAME_TEAM(player, flag)) ? CENTER_CTF_PICKUP_RETURN : CENTER_CTF_PICKUP_RETURN_ENEMY), Team_ColorCode(flag.team));
719 Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, APP_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
722 FOREACH_CLIENT(IS_PLAYER(it) && it != player && DIFF_TEAM(it, player), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, Team_ColorCode(player.team), player.netname)));
725 FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
726 if(CTF_SAMETEAM(flag, it))
727 if(SAME_TEAM(player, it))
728 Send_Notification(NOTIF_ONE, it, MSG_CHOICE, APP_TEAM_NUM(flag.team, CHOICE_CTF_PICKUP_TEAM), Team_ColorCode(player.team), player.netname);
730 Send_Notification(NOTIF_ONE, it, MSG_CHOICE, ((SAME_TEAM(flag, player)) ? CHOICE_CTF_PICKUP_ENEMY_TEAM : CHOICE_CTF_PICKUP_ENEMY), Team_ColorCode(player.team), player.netname);
733 _sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTEN_NONE);
736 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
737 nades_GiveBonus(player, autocvar_g_nades_bonus_score_minor);
742 PlayerTeamScore_AddScore(player, ((flag.score_pickup) ? flag.score_pickup : autocvar_g_ctf_score_pickup_base));
743 ctf_EventLog("steal", flag.team, player);
749 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
750 pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
751 LOG_TRACE("pickup_dropped_score is ", ftos(pickup_dropped_score));
752 PlayerTeamScore_AddScore(player, pickup_dropped_score);
753 ctf_EventLog("pickup", flag.team, player);
761 if(pickuptype == PICKUP_BASE)
763 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
764 if((player.speedrunning) && (ctf_captimerecord))
765 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
769 Send_Effect_(flag.toucheffect, player.origin, '0 0 0', 1);
772 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
773 ctf_FlagcarrierWaypoints(player);
774 WaypointSprite_Ping(player.wps_flagcarrier);
778 // ===================
779 // Main Flag Functions
780 // ===================
782 void ctf_CheckFlagReturn(entity flag, int returntype)
784 if((flag.ctf_status == FLAG_DROPPED) || (flag.ctf_status == FLAG_PASSING))
786 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
788 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
793 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DROPPED)); break;
795 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_DAMAGED)); break;
796 case RETURN_SPEEDRUN:
797 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_SPEEDRUN), ctf_captimerecord); break;
798 case RETURN_NEEDKILL:
799 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_NEEDKILL)); break;
802 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(flag.team, INFO_CTF_FLAGRETURN_TIMEOUT)); break;
804 _sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTEN_NONE);
805 ctf_EventLog("returned", flag.team, NULL);
806 ctf_RespawnFlag(flag);
811 bool ctf_Stalemate_Customize(entity this, entity client)
813 // make spectators see what the player would see
814 entity e = WaypointSprite_getviewentity(client);
815 entity wp_owner = this.owner;
818 //if(CTF_SAMETEAM(wp_owner.flagcarried, wp_owner)) { return false; }
819 if(SAME_TEAM(wp_owner, e)) { return false; }
820 if(!IS_PLAYER(e)) { return false; }
825 void ctf_CheckStalemate()
828 int stale_flags = 0, stale_red_flags = 0, stale_blue_flags = 0, stale_yellow_flags = 0, stale_pink_flags = 0, stale_neutral_flags = 0;
831 entity ctf_staleflaglist = NULL; // reset the list, we need to build the list each time this function runs
833 // build list of stale flags
834 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
836 if(autocvar_g_ctf_stalemate)
837 if(tmp_entity.ctf_status != FLAG_BASE)
838 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_stalemate_time || !tmp_entity.team) // instant stalemate in oneflag
840 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
841 ctf_staleflaglist = tmp_entity;
843 switch(tmp_entity.team)
845 case NUM_TEAM_1: ++stale_red_flags; break;
846 case NUM_TEAM_2: ++stale_blue_flags; break;
847 case NUM_TEAM_3: ++stale_yellow_flags; break;
848 case NUM_TEAM_4: ++stale_pink_flags; break;
849 default: ++stale_neutral_flags; break;
855 stale_flags = (stale_neutral_flags >= 1);
857 stale_flags = (stale_red_flags >= 1) + (stale_blue_flags >= 1) + (stale_yellow_flags >= 1) + (stale_pink_flags >= 1);
859 if(ctf_oneflag && stale_flags == 1)
860 ctf_stalemate = true;
861 else if(stale_flags >= 2)
862 ctf_stalemate = true;
863 else if(stale_flags == 0 && autocvar_g_ctf_stalemate_endcondition == 2)
864 { ctf_stalemate = false; wpforenemy_announced = false; }
865 else if(stale_flags < 2 && autocvar_g_ctf_stalemate_endcondition == 1)
866 { ctf_stalemate = false; wpforenemy_announced = false; }
868 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
871 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
873 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
875 entity wp = WaypointSprite_Spawn(((ctf_oneflag) ? WP_FlagCarrier : WP_FlagCarrierEnemy), 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, NULL, 0, tmp_entity.owner, wps_enemyflagcarrier, true, RADARICON_FLAG);
876 wp.colormod = WPCOLOR_ENEMYFC(tmp_entity.owner.team);
877 setcefc(tmp_entity.owner.wps_enemyflagcarrier, ctf_Stalemate_Customize);
881 if (!wpforenemy_announced)
883 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, ((it.flagcarried) ? CENTER_CTF_STALEMATE_CARRIER : CENTER_CTF_STALEMATE_OTHER))));
885 wpforenemy_announced = true;
890 void ctf_FlagDamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
892 if(ITEM_DAMAGE_NEEDKILL(deathtype))
894 if(autocvar_g_ctf_flag_return_damage_delay)
895 this.ctf_flagdamaged_byworld = true;
899 ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
903 if(autocvar_g_ctf_flag_return_damage)
905 // reduce health and check if it should be returned
906 this.health = this.health - damage;
907 ctf_CheckFlagReturn(this, RETURN_DAMAGE);
912 void ctf_FlagThink(entity this)
917 this.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
920 if(this == ctf_worldflaglist) // only for the first flag
921 FOREACH_CLIENT(true, LAMBDA(ctf_CaptureShield_Update(it, 1))); // release shield only
924 if(this.mins != CTF_FLAG.m_mins || this.maxs != CTF_FLAG.m_maxs) { // reset the flag boundaries in case it got squished
925 LOG_TRACE("wtf the flag got squashed?");
926 tracebox(this.origin, CTF_FLAG.m_mins, CTF_FLAG.m_maxs, this.origin, MOVE_NOMONSTERS, this);
927 if(!trace_startsolid || this.noalign) // can we resize it without getting stuck?
928 setsize(this, CTF_FLAG.m_mins * this.scale, CTF_FLAG.m_maxs * this.scale);
932 switch(this.ctf_status)
936 if(autocvar_g_ctf_dropped_capture_radius)
938 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
939 if(tmp_entity.ctf_status == FLAG_DROPPED)
940 if(vdist(this.origin - tmp_entity.origin, <, autocvar_g_ctf_dropped_capture_radius))
941 if(time > tmp_entity.ctf_droptime + autocvar_g_ctf_dropped_capture_delay)
942 ctf_Handle_Capture(this, tmp_entity, CAPTURE_DROPPED);
949 this.angles = '0 0 0'; // reset flag angles in case warpzones adjust it
951 if(autocvar_g_ctf_flag_dropped_floatinwater)
953 vector midpoint = ((this.absmin + this.absmax) * 0.5);
954 if(pointcontents(midpoint) == CONTENT_WATER)
956 this.velocity = this.velocity * 0.5;
958 if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
959 { this.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
961 { set_movetype(this, MOVETYPE_FLY); }
963 else if(this.move_movetype == MOVETYPE_FLY) { set_movetype(this, MOVETYPE_TOSS); }
965 if(autocvar_g_ctf_flag_return_dropped)
967 if((vdist(this.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_dropped)) || (autocvar_g_ctf_flag_return_dropped == -1))
970 ctf_CheckFlagReturn(this, RETURN_DROPPED);
974 if(this.ctf_flagdamaged_byworld)
976 this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_damage_delay) * FLAG_THINKRATE);
977 ctf_CheckFlagReturn(this, RETURN_NEEDKILL);
980 else if(autocvar_g_ctf_flag_return_time)
982 this.health -= ((this.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
983 ctf_CheckFlagReturn(this, RETURN_TIMEOUT);
991 if(this.speedrunning && ctf_captimerecord && (time >= this.ctf_pickuptime + ctf_captimerecord))
994 ctf_CheckFlagReturn(this, RETURN_SPEEDRUN);
996 this.owner.impulse = CHIMPULSE_SPEEDRUN.impulse; // move the player back to the waypoint they set
997 ImpulseCommands(this.owner);
999 if(autocvar_g_ctf_stalemate)
1001 if(time >= wpforenemy_nextthink)
1003 ctf_CheckStalemate();
1004 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
1007 if(CTF_SAMETEAM(this, this.owner) && this.team)
1009 if(autocvar_g_ctf_flag_return) // drop the flag if reverse status has changed
1010 ctf_Handle_Throw(this.owner, NULL, DROP_THROW);
1011 else if(vdist(this.owner.origin - this.ctf_spawnorigin, <=, autocvar_g_ctf_flag_return_carried_radius))
1012 ctf_Handle_Return(this, this.owner);
1019 vector targ_origin = ((this.pass_target.absmin + this.pass_target.absmax) * 0.5);
1020 targ_origin = WarpZone_RefSys_TransformOrigin(this.pass_target, this, targ_origin); // origin of target as seen by the flag (us)
1021 WarpZone_TraceLine(this.origin, targ_origin, MOVE_NOMONSTERS, this);
1023 if((this.pass_target == NULL)
1024 || (IS_DEAD(this.pass_target))
1025 || (this.pass_target.flagcarried)
1026 || (vdist(this.origin - targ_origin, >, autocvar_g_ctf_pass_radius))
1027 || ((trace_fraction < 1) && (trace_ent != this.pass_target))
1028 || (time > this.ctf_droptime + autocvar_g_ctf_pass_timelimit))
1030 // give up, pass failed
1031 ctf_Handle_Drop(this, NULL, DROP_PASS);
1035 // still a viable target, go for it
1036 ctf_CalculatePassVelocity(this, targ_origin, this.origin, true);
1041 default: // this should never happen
1043 LOG_TRACE("ctf_FlagThink(): Flag exists with no status?");
1049 METHOD(Flag, giveTo, bool(Flag this, entity flag, entity toucher))
1052 if(game_stopped) return;
1053 if(trace_dphitcontents & (DPCONTENTS_PLAYERCLIP | DPCONTENTS_MONSTERCLIP)) { return; }
1055 bool is_not_monster = (!IS_MONSTER(toucher));
1057 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
1058 if(ITEM_TOUCH_NEEDKILL())
1060 if(!autocvar_g_ctf_flag_return_damage_delay)
1063 ctf_CheckFlagReturn(flag, RETURN_NEEDKILL);
1065 if(!flag.ctf_flagdamaged_byworld) { return; }
1068 // special touch behaviors
1069 if(STAT(FROZEN, toucher)) { return; }
1070 else if(IS_VEHICLE(toucher))
1072 if(autocvar_g_ctf_allow_vehicle_touch && toucher.owner)
1073 toucher = toucher.owner; // the player is actually the vehicle owner, not other
1075 return; // do nothing
1077 else if(IS_MONSTER(toucher))
1079 if(!autocvar_g_ctf_allow_monster_touch)
1080 return; // do nothing
1082 else if (!IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
1084 if(time > flag.wait) // if we haven't in a while, play a sound/effect
1086 Send_Effect_(flag.toucheffect, flag.origin, '0 0 0', 1);
1087 _sound(flag, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTEN_NORM);
1088 flag.wait = time + FLAG_TOUCHRATE;
1092 else if(IS_DEAD(toucher)) { return; }
1094 switch(flag.ctf_status)
1100 if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && !toucher.flagcarried.team && is_not_monster)
1101 ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the neutral flag to enemy base
1102 else if(!flag.team && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
1103 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the neutral flag
1105 else if(CTF_SAMETEAM(toucher, flag) && (toucher.flagcarried) && DIFF_TEAM(toucher.flagcarried, flag) && is_not_monster)
1106 ctf_Handle_Capture(flag, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
1107 else if(CTF_DIFFTEAM(toucher, flag) && (toucher.flagcarried) && CTF_SAMETEAM(toucher.flagcarried, toucher) && (!toucher.ctf_captureshielded) && autocvar_g_ctf_flag_return_carrying && (time > toucher.next_take_time) && is_not_monster)
1109 ctf_Handle_Return(toucher.flagcarried, toucher); // return their current flag
1110 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // now pickup the flag
1112 else if(CTF_DIFFTEAM(toucher, flag) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time) && is_not_monster)
1113 ctf_Handle_Pickup(flag, toucher, PICKUP_BASE); // toucher just stole the enemies flag
1119 if(CTF_SAMETEAM(toucher, flag) && ctf_Immediate_Return_Allowed(flag, toucher))
1120 ctf_Handle_Return(flag, toucher); // toucher just returned his own flag
1121 else if(is_not_monster && (!toucher.flagcarried) && ((toucher != flag.ctf_dropper) || (time > flag.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
1122 ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
1128 LOG_TRACE("Someone touched a flag even though it was being carried?");
1134 if((IS_PLAYER(toucher)) && !IS_DEAD(toucher) && (toucher != flag.pass_sender))
1136 if(DIFF_TEAM(toucher, flag.pass_sender))
1138 if(ctf_Immediate_Return_Allowed(flag, toucher))
1139 ctf_Handle_Return(flag, toucher);
1140 else if(is_not_monster && (!toucher.flagcarried))
1141 ctf_Handle_Pickup(flag, toucher, PICKUP_DROPPED);
1143 else if(!toucher.flagcarried)
1144 ctf_Handle_Retrieve(flag, toucher);
1151 .float last_respawn;
1152 void ctf_RespawnFlag(entity flag)
1154 // check for flag respawn being called twice in a row
1155 if(flag.last_respawn > time - 0.5)
1156 { backtrace("flag respawn called twice quickly! please notify Samual about this..."); }
1158 flag.last_respawn = time;
1160 // reset the player (if there is one)
1161 if((flag.owner) && (flag.owner.flagcarried == flag))
1163 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
1164 WaypointSprite_Kill(flag.owner.wps_flagreturn);
1165 WaypointSprite_Kill(flag.wps_flagcarrier);
1167 flag.owner.flagcarried = NULL;
1169 if(flag.speedrunning)
1170 ctf_FakeTimeLimit(flag.owner, -1);
1173 if((flag.owner) && (flag.owner.vehicle))
1174 flag.scale = FLAG_SCALE;
1176 if(flag.ctf_status == FLAG_DROPPED)
1177 { WaypointSprite_Kill(flag.wps_flagdropped); }
1180 setattachment(flag, NULL, "");
1181 setorigin(flag, flag.ctf_spawnorigin);
1183 set_movetype(flag, ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS));
1184 flag.takedamage = DAMAGE_NO;
1185 flag.health = flag.max_flag_health;
1186 flag.solid = SOLID_TRIGGER;
1187 flag.velocity = '0 0 0';
1188 flag.angles = flag.mangle;
1189 flag.flags = FL_ITEM | FL_NOTARGET;
1191 flag.ctf_status = FLAG_BASE;
1193 flag.pass_distance = 0;
1194 flag.pass_sender = NULL;
1195 flag.pass_target = NULL;
1196 flag.ctf_dropper = NULL;
1197 flag.ctf_pickuptime = 0;
1198 flag.ctf_droptime = 0;
1199 flag.ctf_flagdamaged_byworld = false;
1201 ctf_CheckStalemate();
1204 void ctf_Reset(entity this)
1206 if(this.owner && IS_PLAYER(this.owner))
1207 ctf_Handle_Throw(this.owner, NULL, DROP_RESET);
1209 ctf_RespawnFlag(this);
1212 bool ctf_FlagBase_Customize(entity this, entity client)
1214 entity e = WaypointSprite_getviewentity(client);
1215 entity wp_owner = this.owner;
1216 entity flag = e.flagcarried;
1217 if(flag && CTF_SAMETEAM(e, flag))
1219 if(flag && (flag.cnt || wp_owner.cnt) && wp_owner.cnt != flag.cnt)
1224 void ctf_DelayedFlagSetup(entity this) // called after a flag is placed on a map by ctf_FlagSetup()
1227 waypoint_spawnforitem_force(this, this.origin);
1228 this.nearestwaypointtimeout = 0; // activate waypointing again
1229 this.bot_basewaypoint = this.nearestwaypoint;
1235 case NUM_TEAM_1: basename = WP_FlagBaseRed; break;
1236 case NUM_TEAM_2: basename = WP_FlagBaseBlue; break;
1237 case NUM_TEAM_3: basename = WP_FlagBaseYellow; break;
1238 case NUM_TEAM_4: basename = WP_FlagBasePink; break;
1239 default: basename = WP_FlagBaseNeutral; break;
1242 entity wp = WaypointSprite_SpawnFixed(basename, this.origin + FLAG_WAYPOINT_OFFSET, this, wps_flagbase, RADARICON_FLAG);
1243 wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 1 1');
1244 WaypointSprite_UpdateTeamRadar(this.wps_flagbase, RADARICON_FLAG, ((this.team) ? colormapPaletteColor(this.team - 1, false) : '1 1 1'));
1245 setcefc(wp, ctf_FlagBase_Customize);
1247 // captureshield setup
1248 ctf_CaptureShield_Spawn(this);
1253 void ctf_FlagSetup(int teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
1256 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
1257 ctf_worldflaglist = flag;
1259 setattachment(flag, NULL, "");
1261 flag.netname = strzone(sprintf("%s%s^7 flag", Team_ColorCode(teamnumber), Team_ColorName_Upper(teamnumber)));
1262 flag.team = teamnumber;
1263 flag.classname = "item_flag_team";
1264 flag.target = "###item###"; // wut?
1265 flag.flags = FL_ITEM | FL_NOTARGET;
1266 IL_PUSH(g_items, flag);
1267 flag.solid = SOLID_TRIGGER;
1268 flag.takedamage = DAMAGE_NO;
1269 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
1270 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
1271 flag.health = flag.max_flag_health;
1272 flag.event_damage = ctf_FlagDamage;
1273 flag.pushable = true;
1274 flag.teleportable = TELEPORT_NORMAL;
1275 flag.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
1276 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
1277 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
1278 if(flag.damagedbycontents)
1279 IL_PUSH(g_damagedbycontents, flag);
1280 flag.velocity = '0 0 0';
1281 flag.mangle = flag.angles;
1282 flag.reset = ctf_Reset;
1283 settouch(flag, ctf_FlagTouch);
1284 setthink(flag, ctf_FlagThink);
1285 flag.nextthink = time + FLAG_THINKRATE;
1286 flag.ctf_status = FLAG_BASE;
1288 // crudely force them all to 0
1289 if(autocvar_g_ctf_score_ignore_fields)
1290 flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0;
1292 string teamname = Static_Team_ColorName_Lower(teamnumber);
1294 if(!flag.scale) { flag.scale = FLAG_SCALE; }
1295 if(flag.skin == 0) { flag.skin = cvar(sprintf("g_ctf_flag_%s_skin", teamname)); }
1296 if(flag.model == "") { flag.model = cvar_string(sprintf("g_ctf_flag_%s_model", teamname)); }
1297 if (flag.toucheffect == "") { flag.toucheffect = EFFECT_FLAG_TOUCH(teamnumber).eent_eff_name; }
1298 if (flag.passeffect == "") { flag.passeffect = EFFECT_PASS(teamnumber).eent_eff_name; }
1299 if (flag.capeffect == "") { flag.capeffect = EFFECT_CAP(teamnumber).eent_eff_name; }
1303 if(flag.s == "") flag.s = b; \
1304 precache_sound(flag.s);
1306 X(snd_flag_taken, strzone(SND(CTF_TAKEN(teamnumber))))
1307 X(snd_flag_returned, strzone(SND(CTF_RETURNED(teamnumber))))
1308 X(snd_flag_capture, strzone(SND(CTF_CAPTURE(teamnumber))))
1309 X(snd_flag_dropped, strzone(SND(CTF_DROPPED(teamnumber))))
1310 X(snd_flag_respawn, strzone(SND(CTF_RESPAWN)))
1311 X(snd_flag_touch, strzone(SND(CTF_TOUCH)))
1312 X(snd_flag_pass, strzone(SND(CTF_PASS)))
1316 precache_model(flag.model);
1319 _setmodel(flag, flag.model); // precision set below
1320 setsize(flag, CTF_FLAG.m_mins * flag.scale, CTF_FLAG.m_maxs * flag.scale);
1321 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
1323 if(autocvar_g_ctf_flag_glowtrails)
1327 case NUM_TEAM_1: flag.glow_color = 251; break;
1328 case NUM_TEAM_2: flag.glow_color = 210; break;
1329 case NUM_TEAM_3: flag.glow_color = 110; break;
1330 case NUM_TEAM_4: flag.glow_color = 145; break;
1331 default: flag.glow_color = 254; break;
1333 flag.glow_size = 25;
1334 flag.glow_trail = 1;
1337 flag.effects |= EF_LOWPRECISION;
1338 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
1339 if(autocvar_g_ctf_dynamiclights)
1343 case NUM_TEAM_1: flag.effects |= EF_RED; break;
1344 case NUM_TEAM_2: flag.effects |= EF_BLUE; break;
1345 case NUM_TEAM_3: flag.effects |= EF_DIMLIGHT; break;
1346 case NUM_TEAM_4: flag.effects |= EF_RED; break;
1347 default: flag.effects |= EF_DIMLIGHT; break;
1352 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
1354 flag.dropped_origin = flag.origin;
1355 flag.noalign = true;
1356 set_movetype(flag, MOVETYPE_NONE);
1358 else // drop to floor, automatically find a platform and set that as spawn origin
1360 flag.noalign = false;
1362 set_movetype(flag, MOVETYPE_NONE);
1365 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
1373 // NOTE: LEGACY CODE, needs to be re-written!
1375 void havocbot_calculate_middlepoint()
1379 vector fo = '0 0 0';
1382 f = ctf_worldflaglist;
1387 f = f.ctf_worldflagnext;
1392 havocbot_ctf_middlepoint = s / n;
1393 havocbot_ctf_middlepoint_radius = vlen(fo - havocbot_ctf_middlepoint);
1397 entity havocbot_ctf_find_flag(entity bot)
1400 f = ctf_worldflaglist;
1403 if (CTF_SAMETEAM(bot, f))
1405 f = f.ctf_worldflagnext;
1410 entity havocbot_ctf_find_enemy_flag(entity bot)
1413 f = ctf_worldflaglist;
1418 if(CTF_DIFFTEAM(bot, f))
1425 else if(!bot.flagcarried)
1429 else if (CTF_DIFFTEAM(bot, f))
1431 f = f.ctf_worldflagnext;
1436 int havocbot_ctf_teamcount(entity bot, vector org, float tc_radius)
1443 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1444 if(DIFF_TEAM(it, bot) || IS_DEAD(it) || it == bot)
1447 if(vdist(it.origin - org, <, tc_radius))
1454 void havocbot_goalrating_ctf_ourflag(entity this, float ratingscale)
1457 head = ctf_worldflaglist;
1460 if (CTF_SAMETEAM(this, head))
1462 head = head.ctf_worldflagnext;
1465 navigation_routerating(this, head, ratingscale, 10000);
1468 void havocbot_goalrating_ctf_ourbase(entity this, float ratingscale)
1471 head = ctf_worldflaglist;
1474 if (CTF_SAMETEAM(this, head))
1476 head = head.ctf_worldflagnext;
1481 navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
1484 void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale)
1487 head = ctf_worldflaglist;
1492 if(CTF_DIFFTEAM(this, head))
1496 if(this.flagcarried)
1499 else if(!this.flagcarried)
1503 else if(CTF_DIFFTEAM(this, head))
1505 head = head.ctf_worldflagnext;
1508 navigation_routerating(this, head, ratingscale, 10000);
1511 void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale)
1513 if (!bot_waypoints_for_items)
1515 havocbot_goalrating_ctf_enemyflag(this, ratingscale);
1521 head = havocbot_ctf_find_enemy_flag(this);
1526 navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
1529 void havocbot_goalrating_ctf_ourstolenflag(entity this, float ratingscale)
1533 mf = havocbot_ctf_find_flag(this);
1535 if(mf.ctf_status == FLAG_BASE)
1539 navigation_routerating(this, mf.tag_entity, ratingscale, 10000);
1542 void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector org, float df_radius)
1545 head = ctf_worldflaglist;
1548 // flag is out in the field
1549 if(head.ctf_status != FLAG_BASE)
1550 if(head.tag_entity==NULL) // dropped
1554 if(vdist(org - head.origin, <, df_radius))
1555 navigation_routerating(this, head, ratingscale, 10000);
1558 navigation_routerating(this, head, ratingscale, 10000);
1561 head = head.ctf_worldflagnext;
1565 void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius)
1567 IL_EACH(g_items, it.bot_pickup,
1569 // gather health and armor only
1571 if (it.health || it.armorvalue)
1572 if (vdist(it.origin - org, <, sradius))
1574 // get the value of the item
1575 float t = it.bot_pickupevalfunc(this, it) * 0.0001;
1577 navigation_routerating(this, it, t * ratingscale, 500);
1582 void havocbot_ctf_reset_role(entity this)
1584 float cdefense, cmiddle, coffense;
1591 if(havocbot_ctf_middlepoint == '0 0 0')
1592 havocbot_calculate_middlepoint();
1595 if (this.flagcarried)
1597 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1601 mf = havocbot_ctf_find_flag(this);
1602 ef = havocbot_ctf_find_enemy_flag(this);
1604 // Retrieve stolen flag
1605 if(mf.ctf_status!=FLAG_BASE)
1607 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1611 // If enemy flag is taken go to the middle to intercept pursuers
1612 if(ef.ctf_status!=FLAG_BASE)
1614 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1618 // if there is only me on the team switch to offense
1620 FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), LAMBDA(++c));
1624 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
1628 // Evaluate best position to take
1629 // Count mates on middle position
1630 cmiddle = havocbot_ctf_teamcount(this, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
1632 // Count mates on defense position
1633 cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
1635 // Count mates on offense position
1636 coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
1638 if(cdefense<=coffense)
1639 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
1640 else if(coffense<=cmiddle)
1641 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
1643 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1646 void havocbot_role_ctf_carrier(entity this)
1650 havocbot_ctf_reset_role(this);
1654 if (this.flagcarried == NULL)
1656 havocbot_ctf_reset_role(this);
1660 if (this.bot_strategytime < time)
1662 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1664 navigation_goalrating_start(this);
1666 havocbot_goalrating_ctf_enemybase(this, 50000);
1668 havocbot_goalrating_ctf_ourbase(this, 50000);
1671 havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000);
1673 navigation_goalrating_end(this);
1675 if (this.navigation_hasgoals)
1676 this.havocbot_cantfindflag = time + 10;
1677 else if (time > this.havocbot_cantfindflag)
1679 // Can't navigate to my own base, suicide!
1680 // TODO: drop it and wander around
1681 Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
1687 void havocbot_role_ctf_escort(entity this)
1693 havocbot_ctf_reset_role(this);
1697 if (this.flagcarried)
1699 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1703 // If enemy flag is back on the base switch to previous role
1704 ef = havocbot_ctf_find_enemy_flag(this);
1705 if(ef.ctf_status==FLAG_BASE)
1707 this.havocbot_role = this.havocbot_previous_role;
1708 this.havocbot_role_timeout = 0;
1712 // If the flag carrier reached the base switch to defense
1713 mf = havocbot_ctf_find_flag(this);
1714 if(mf.ctf_status!=FLAG_BASE)
1715 if(vdist(ef.origin - mf.dropped_origin, <, 300))
1717 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
1721 // Set the role timeout if necessary
1722 if (!this.havocbot_role_timeout)
1724 this.havocbot_role_timeout = time + random() * 30 + 60;
1727 // If nothing happened just switch to previous role
1728 if (time > this.havocbot_role_timeout)
1730 this.havocbot_role = this.havocbot_previous_role;
1731 this.havocbot_role_timeout = 0;
1735 // Chase the flag carrier
1736 if (this.bot_strategytime < time)
1738 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1739 navigation_goalrating_start(this);
1740 havocbot_goalrating_ctf_enemyflag(this, 30000);
1741 havocbot_goalrating_ctf_ourstolenflag(this, 40000);
1742 havocbot_goalrating_items(this, 10000, this.origin, 10000);
1743 navigation_goalrating_end(this);
1747 void havocbot_role_ctf_offense(entity this)
1754 havocbot_ctf_reset_role(this);
1758 if (this.flagcarried)
1760 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1765 mf = havocbot_ctf_find_flag(this);
1766 ef = havocbot_ctf_find_enemy_flag(this);
1769 if(mf.ctf_status!=FLAG_BASE)
1772 pos = mf.tag_entity.origin;
1776 // Try to get it if closer than the enemy base
1777 if(vlen2(this.origin-ef.dropped_origin)>vlen2(this.origin-pos))
1779 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1784 // Escort flag carrier
1785 if(ef.ctf_status!=FLAG_BASE)
1788 pos = ef.tag_entity.origin;
1792 if(vdist(pos - mf.dropped_origin, >, 700))
1794 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_ESCORT);
1799 // About to fail, switch to middlefield
1802 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
1806 // Set the role timeout if necessary
1807 if (!this.havocbot_role_timeout)
1808 this.havocbot_role_timeout = time + 120;
1810 if (time > this.havocbot_role_timeout)
1812 havocbot_ctf_reset_role(this);
1816 if (this.bot_strategytime < time)
1818 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1819 navigation_goalrating_start(this);
1820 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1821 havocbot_goalrating_ctf_enemybase(this, 20000);
1822 havocbot_goalrating_items(this, 5000, this.origin, 1000);
1823 havocbot_goalrating_items(this, 1000, this.origin, 10000);
1824 navigation_goalrating_end(this);
1828 // Retriever (temporary role):
1829 void havocbot_role_ctf_retriever(entity this)
1835 havocbot_ctf_reset_role(this);
1839 if (this.flagcarried)
1841 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1845 // If flag is back on the base switch to previous role
1846 mf = havocbot_ctf_find_flag(this);
1847 if(mf.ctf_status==FLAG_BASE)
1849 if(this.goalcurrent == mf)
1851 navigation_clearroute(this);
1852 this.bot_strategytime = 0;
1854 havocbot_ctf_reset_role(this);
1858 if (!this.havocbot_role_timeout)
1859 this.havocbot_role_timeout = time + 20;
1861 if (time > this.havocbot_role_timeout)
1863 havocbot_ctf_reset_role(this);
1867 if (this.bot_strategytime < time)
1872 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1873 navigation_goalrating_start(this);
1874 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1875 havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius);
1876 havocbot_goalrating_ctf_enemybase(this, 30000);
1877 havocbot_goalrating_items(this, 500, this.origin, rt_radius);
1878 navigation_goalrating_end(this);
1882 void havocbot_role_ctf_middle(entity this)
1888 havocbot_ctf_reset_role(this);
1892 if (this.flagcarried)
1894 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1898 mf = havocbot_ctf_find_flag(this);
1899 if(mf.ctf_status!=FLAG_BASE)
1901 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1905 if (!this.havocbot_role_timeout)
1906 this.havocbot_role_timeout = time + 10;
1908 if (time > this.havocbot_role_timeout)
1910 havocbot_ctf_reset_role(this);
1914 if (this.bot_strategytime < time)
1918 org = havocbot_ctf_middlepoint;
1919 org.z = this.origin.z;
1921 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1922 navigation_goalrating_start(this);
1923 havocbot_goalrating_ctf_ourstolenflag(this, 50000);
1924 havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
1925 havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_ctf_middlepoint_radius * 0.5);
1926 havocbot_goalrating_items(this, 5000, org, havocbot_ctf_middlepoint_radius * 0.5);
1927 havocbot_goalrating_items(this, 2500, this.origin, 10000);
1928 havocbot_goalrating_ctf_enemybase(this, 2500);
1929 navigation_goalrating_end(this);
1933 void havocbot_role_ctf_defense(entity this)
1939 havocbot_ctf_reset_role(this);
1943 if (this.flagcarried)
1945 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
1949 // If own flag was captured
1950 mf = havocbot_ctf_find_flag(this);
1951 if(mf.ctf_status!=FLAG_BASE)
1953 havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
1957 if (!this.havocbot_role_timeout)
1958 this.havocbot_role_timeout = time + 30;
1960 if (time > this.havocbot_role_timeout)
1962 havocbot_ctf_reset_role(this);
1965 if (this.bot_strategytime < time)
1970 org = mf.dropped_origin;
1971 mp_radius = havocbot_ctf_middlepoint_radius;
1973 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1974 navigation_goalrating_start(this);
1976 // if enemies are closer to our base, go there
1977 entity closestplayer = NULL;
1978 float distance, bestdistance = 10000;
1979 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1980 distance = vlen(org - it.origin);
1981 if(distance<bestdistance)
1984 bestdistance = distance;
1989 if(DIFF_TEAM(closestplayer, this))
1990 if(vdist(org - this.origin, >, 1000))
1991 if(checkpvs(this.origin,closestplayer)||random()<0.5)
1992 havocbot_goalrating_ctf_ourbase(this, 30000);
1994 havocbot_goalrating_ctf_ourstolenflag(this, 20000);
1995 havocbot_goalrating_ctf_droppedflags(this, 20000, org, mp_radius);
1996 havocbot_goalrating_enemyplayers(this, 15000, org, mp_radius);
1997 havocbot_goalrating_items(this, 10000, org, mp_radius);
1998 havocbot_goalrating_items(this, 5000, this.origin, 10000);
1999 navigation_goalrating_end(this);
2003 void havocbot_role_ctf_setrole(entity bot, int role)
2005 string s = "(null)";
2008 case HAVOCBOT_CTF_ROLE_CARRIER:
2010 bot.havocbot_role = havocbot_role_ctf_carrier;
2011 bot.havocbot_role_timeout = 0;
2012 bot.havocbot_cantfindflag = time + 10;
2013 bot.bot_strategytime = 0;
2015 case HAVOCBOT_CTF_ROLE_DEFENSE:
2017 bot.havocbot_role = havocbot_role_ctf_defense;
2018 bot.havocbot_role_timeout = 0;
2020 case HAVOCBOT_CTF_ROLE_MIDDLE:
2022 bot.havocbot_role = havocbot_role_ctf_middle;
2023 bot.havocbot_role_timeout = 0;
2025 case HAVOCBOT_CTF_ROLE_OFFENSE:
2027 bot.havocbot_role = havocbot_role_ctf_offense;
2028 bot.havocbot_role_timeout = 0;
2030 case HAVOCBOT_CTF_ROLE_RETRIEVER:
2032 bot.havocbot_previous_role = bot.havocbot_role;
2033 bot.havocbot_role = havocbot_role_ctf_retriever;
2034 bot.havocbot_role_timeout = time + 10;
2035 bot.bot_strategytime = 0;
2037 case HAVOCBOT_CTF_ROLE_ESCORT:
2039 bot.havocbot_previous_role = bot.havocbot_role;
2040 bot.havocbot_role = havocbot_role_ctf_escort;
2041 bot.havocbot_role_timeout = time + 30;
2042 bot.bot_strategytime = 0;
2045 LOG_TRACE(bot.netname, " switched to ", s);
2053 MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
2055 entity player = M_ARGV(0, entity);
2057 int t = 0, t2 = 0, t3 = 0;
2059 // initially clear items so they can be set as necessary later.
2060 player.ctf_flagstatus &= ~(CTF_RED_FLAG_CARRYING | CTF_RED_FLAG_TAKEN | CTF_RED_FLAG_LOST
2061 | CTF_BLUE_FLAG_CARRYING | CTF_BLUE_FLAG_TAKEN | CTF_BLUE_FLAG_LOST
2062 | CTF_YELLOW_FLAG_CARRYING | CTF_YELLOW_FLAG_TAKEN | CTF_YELLOW_FLAG_LOST
2063 | CTF_PINK_FLAG_CARRYING | CTF_PINK_FLAG_TAKEN | CTF_PINK_FLAG_LOST
2064 | CTF_NEUTRAL_FLAG_CARRYING | CTF_NEUTRAL_FLAG_TAKEN | CTF_NEUTRAL_FLAG_LOST
2065 | CTF_FLAG_NEUTRAL | CTF_SHIELDED | CTF_STALEMATE);
2067 // scan through all the flags and notify the client about them
2068 for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2070 if(flag.team == NUM_TEAM_1) { t = CTF_RED_FLAG_CARRYING; t2 = CTF_RED_FLAG_TAKEN; t3 = CTF_RED_FLAG_LOST; }
2071 if(flag.team == NUM_TEAM_2) { t = CTF_BLUE_FLAG_CARRYING; t2 = CTF_BLUE_FLAG_TAKEN; t3 = CTF_BLUE_FLAG_LOST; }
2072 if(flag.team == NUM_TEAM_3) { t = CTF_YELLOW_FLAG_CARRYING; t2 = CTF_YELLOW_FLAG_TAKEN; t3 = CTF_YELLOW_FLAG_LOST; }
2073 if(flag.team == NUM_TEAM_4) { t = CTF_PINK_FLAG_CARRYING; t2 = CTF_PINK_FLAG_TAKEN; t3 = CTF_PINK_FLAG_LOST; }
2074 if(flag.team == 0) { t = CTF_NEUTRAL_FLAG_CARRYING; t2 = CTF_NEUTRAL_FLAG_TAKEN; t3 = CTF_NEUTRAL_FLAG_LOST; player.ctf_flagstatus |= CTF_FLAG_NEUTRAL; }
2076 switch(flag.ctf_status)
2081 if((flag.owner == player) || (flag.pass_sender == player))
2082 player.ctf_flagstatus |= t; // carrying: player is currently carrying the flag
2084 player.ctf_flagstatus |= t2; // taken: someone else is carrying the flag
2089 player.ctf_flagstatus |= t3; // lost: the flag is dropped somewhere on the map
2095 // item for stopping players from capturing the flag too often
2096 if(player.ctf_captureshielded)
2097 player.ctf_flagstatus |= CTF_SHIELDED;
2100 player.ctf_flagstatus |= CTF_STALEMATE;
2102 // update the health of the flag carrier waypointsprite
2103 if(player.wps_flagcarrier)
2104 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
2107 MUTATOR_HOOKFUNCTION(ctf, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
2109 entity frag_attacker = M_ARGV(1, entity);
2110 entity frag_target = M_ARGV(2, entity);
2111 float frag_damage = M_ARGV(4, float);
2112 vector frag_force = M_ARGV(6, vector);
2114 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
2116 if(frag_target == frag_attacker) // damage done to yourself
2118 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
2119 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
2121 else // damage done to everyone else
2123 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
2124 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
2127 M_ARGV(4, float) = frag_damage;
2128 M_ARGV(6, vector) = frag_force;
2130 else if(frag_target.flagcarried && !IS_DEAD(frag_target) && CTF_DIFFTEAM(frag_target, frag_attacker)) // if the target is a flagcarrier
2132 if(autocvar_g_ctf_flagcarrier_auto_helpme_damage > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id)))
2133 if(time > frag_target.wps_helpme_time + autocvar_g_ctf_flagcarrier_auto_helpme_time)
2135 frag_target.wps_helpme_time = time;
2136 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier);
2138 // todo: add notification for when flag carrier needs help?
2142 MUTATOR_HOOKFUNCTION(ctf, PlayerDies)
2144 entity frag_attacker = M_ARGV(1, entity);
2145 entity frag_target = M_ARGV(2, entity);
2147 if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
2149 PlayerTeamScore_AddScore(frag_attacker, ((SAME_TEAM(frag_attacker, frag_target)) ? -autocvar_g_ctf_score_kill : autocvar_g_ctf_score_kill));
2150 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
2153 if(frag_target.flagcarried)
2155 entity tmp_entity = frag_target.flagcarried;
2156 ctf_Handle_Throw(frag_target, NULL, DROP_NORMAL);
2157 tmp_entity.ctf_dropper = NULL;
2161 MUTATOR_HOOKFUNCTION(ctf, GiveFragsForKill)
2163 M_ARGV(2, float) = 0; // frag score
2164 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
2167 void ctf_RemovePlayer(entity player)
2169 if(player.flagcarried)
2170 { ctf_Handle_Throw(player, NULL, DROP_NORMAL); }
2172 for(entity flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2174 if(flag.pass_sender == player) { flag.pass_sender = NULL; }
2175 if(flag.pass_target == player) { flag.pass_target = NULL; }
2176 if(flag.ctf_dropper == player) { flag.ctf_dropper = NULL; }
2180 MUTATOR_HOOKFUNCTION(ctf, MakePlayerObserver)
2182 entity player = M_ARGV(0, entity);
2184 ctf_RemovePlayer(player);
2187 MUTATOR_HOOKFUNCTION(ctf, ClientDisconnect)
2189 entity player = M_ARGV(0, entity);
2191 ctf_RemovePlayer(player);
2194 MUTATOR_HOOKFUNCTION(ctf, ClientConnect)
2196 if(!autocvar_g_ctf_leaderboard)
2199 entity player = M_ARGV(0, entity);
2201 if(IS_REAL_CLIENT(player))
2203 for(int i = 1; i <= RANKINGS_CNT; ++i)
2205 race_SendRankings(i, 0, 0, MSG_ONE);
2210 MUTATOR_HOOKFUNCTION(ctf, GetPressedKeys)
2212 if(!autocvar_g_ctf_leaderboard)
2215 entity player = M_ARGV(0, entity);
2217 if(player.cvar_cl_allow_uidtracking == 1 && player.cvar_cl_allow_uid2name == 1)
2219 if (!player.stored_netname)
2220 player.stored_netname = strzone(uid2name(player.crypto_idfp));
2221 if(player.stored_netname != player.netname)
2223 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
2224 strunzone(player.stored_netname);
2225 player.stored_netname = strzone(player.netname);
2230 MUTATOR_HOOKFUNCTION(ctf, PortalTeleport)
2232 entity player = M_ARGV(0, entity);
2234 if(player.flagcarried)
2235 if(!autocvar_g_ctf_portalteleport)
2236 { ctf_Handle_Throw(player, NULL, DROP_NORMAL); }
2239 MUTATOR_HOOKFUNCTION(ctf, PlayerUseKey)
2241 if(MUTATOR_RETURNVALUE || game_stopped) return;
2243 entity player = M_ARGV(0, entity);
2245 if((time > player.throw_antispam) && !IS_DEAD(player) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
2247 // pass the flag to a team mate
2248 if(autocvar_g_ctf_pass)
2250 entity head, closest_target = NULL;
2251 head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, true);
2253 while(head) // find the closest acceptable target to pass to
2255 if(IS_PLAYER(head) && !IS_DEAD(head))
2256 if(head != player && SAME_TEAM(head, player))
2257 if(!head.speedrunning && !head.vehicle)
2259 // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
2260 vector head_center = WarpZone_UnTransformOrigin(head, CENTER_OR_VIEWOFS(head));
2261 vector passer_center = CENTER_OR_VIEWOFS(player);
2263 if(ctf_CheckPassDirection(head_center, passer_center, player.v_angle, head.WarpZone_findradius_nearest))
2265 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
2267 if(IS_BOT_CLIENT(head))
2269 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
2270 ctf_Handle_Throw(head, player, DROP_PASS);
2274 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_CTF_PASS_REQUESTED, player.netname);
2275 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
2277 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
2280 else if(player.flagcarried && !head.flagcarried)
2284 vector closest_target_center = WarpZone_UnTransformOrigin(closest_target, CENTER_OR_VIEWOFS(closest_target));
2285 if(vlen2(passer_center - head_center) < vlen2(passer_center - closest_target_center))
2286 { closest_target = head; }
2288 else { closest_target = head; }
2295 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return true; }
2298 // throw the flag in front of you
2299 if(autocvar_g_ctf_throw && player.flagcarried)
2301 if(player.throw_count == -1)
2303 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_delay)
2305 player.throw_prevtime = time;
2306 player.throw_count = 1;
2307 ctf_Handle_Throw(player, NULL, DROP_THROW);
2312 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_FLAG_THROW_PUNISH, rint((player.throw_prevtime + autocvar_g_ctf_throw_punish_delay) - time));
2318 if(time > player.throw_prevtime + autocvar_g_ctf_throw_punish_time) { player.throw_count = 1; }
2319 else { player.throw_count += 1; }
2320 if(player.throw_count >= autocvar_g_ctf_throw_punish_count) { player.throw_count = -1; }
2322 player.throw_prevtime = time;
2323 ctf_Handle_Throw(player, NULL, DROP_THROW);
2330 MUTATOR_HOOKFUNCTION(ctf, HelpMePing)
2332 entity player = M_ARGV(0, entity);
2334 if(player.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
2336 player.wps_helpme_time = time;
2337 WaypointSprite_HelpMePing(player.wps_flagcarrier);
2339 else // create a normal help me waypointsprite
2341 WaypointSprite_Spawn(WP_Helpme, waypointsprite_deployed_lifetime, waypointsprite_limitedrange, player, FLAG_WAYPOINT_OFFSET, NULL, player.team, player, wps_helpme, false, RADARICON_HELPME);
2342 WaypointSprite_Ping(player.wps_helpme);
2348 MUTATOR_HOOKFUNCTION(ctf, VehicleEnter)
2350 entity player = M_ARGV(0, entity);
2351 entity veh = M_ARGV(1, entity);
2353 if(player.flagcarried)
2355 if(!autocvar_g_ctf_allow_vehicle_carry && !autocvar_g_ctf_allow_vehicle_touch)
2357 ctf_Handle_Throw(player, NULL, DROP_NORMAL);
2361 player.flagcarried.nodrawtoclient = player; // hide the flag from the driver
2362 setattachment(player.flagcarried, veh, "");
2363 setorigin(player.flagcarried, VEHICLE_FLAG_OFFSET);
2364 player.flagcarried.scale = VEHICLE_FLAG_SCALE;
2365 //player.flagcarried.angles = '0 0 0';
2371 MUTATOR_HOOKFUNCTION(ctf, VehicleExit)
2373 entity player = M_ARGV(0, entity);
2375 if(player.flagcarried)
2377 setattachment(player.flagcarried, player, "");
2378 setorigin(player.flagcarried, FLAG_CARRY_OFFSET);
2379 player.flagcarried.scale = FLAG_SCALE;
2380 player.flagcarried.angles = '0 0 0';
2381 player.flagcarried.nodrawtoclient = NULL;
2386 MUTATOR_HOOKFUNCTION(ctf, AbortSpeedrun)
2388 entity player = M_ARGV(0, entity);
2390 if(player.flagcarried)
2392 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_NUM(player.flagcarried.team, INFO_CTF_FLAGRETURN_ABORTRUN));
2393 ctf_RespawnFlag(player.flagcarried);
2398 MUTATOR_HOOKFUNCTION(ctf, MatchEnd)
2400 entity flag; // temporary entity for the search method
2402 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
2404 switch(flag.ctf_status)
2409 // lock the flag, game is over
2410 set_movetype(flag, MOVETYPE_NONE);
2411 flag.takedamage = DAMAGE_NO;
2412 flag.solid = SOLID_NOT;
2413 flag.nextthink = false; // stop thinking
2415 //dprint("stopping the ", flag.netname, " from moving.\n");
2423 // do nothing for these flags
2430 MUTATOR_HOOKFUNCTION(ctf, HavocBot_ChooseRole)
2432 entity bot = M_ARGV(0, entity);
2434 havocbot_ctf_reset_role(bot);
2438 MUTATOR_HOOKFUNCTION(ctf, CheckAllowedTeams)
2440 //M_ARGV(0, float) = ctf_teams;
2441 M_ARGV(1, string) = "ctf_team";
2445 MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
2447 entity spectatee = M_ARGV(0, entity);
2448 entity client = M_ARGV(1, entity);
2450 client.ctf_flagstatus = spectatee.ctf_flagstatus;
2453 MUTATOR_HOOKFUNCTION(ctf, GetRecords)
2455 int record_page = M_ARGV(0, int);
2456 string ret_string = M_ARGV(1, string);
2458 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
2460 if (MapInfo_Get_ByID(i))
2462 float r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2468 string h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2469 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2473 M_ARGV(1, string) = ret_string;
2476 bool superspec_Spectate(entity this, entity targ); // TODO
2477 void superspec_msg(string _center_title, string _con_title, entity _to, string _msg, float _spamlevel); // TODO
2478 MUTATOR_HOOKFUNCTION(ctf, SV_ParseClientCommand)
2480 entity player = M_ARGV(0, entity);
2481 string cmd_name = M_ARGV(1, string);
2482 int cmd_argc = M_ARGV(2, int);
2484 if(IS_PLAYER(player) || MUTATOR_RETURNVALUE || !cvar("g_superspectate")) { return false; }
2486 if(cmd_name == "followfc")
2498 case "red": if(ctf_teams & BIT(0)) _team = NUM_TEAM_1; break;
2499 case "blue": if(ctf_teams & BIT(1)) _team = NUM_TEAM_2; break;
2500 case "yellow": if(ctf_teams & BIT(2)) _team = NUM_TEAM_3; break;
2501 case "pink": if(ctf_teams & BIT(3)) _team = NUM_TEAM_4; break;
2505 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
2506 if(it.flagcarried && (it.team == _team || _team == 0))
2509 if(_team == 0 && IS_SPEC(player) && player.enemy == it)
2510 continue; // already spectating this fc, try another
2511 return superspec_Spectate(player, it);
2516 superspec_msg("", "", player, "No active flag carrier\n", 1);
2521 MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
2523 entity frag_target = M_ARGV(0, entity);
2525 if(frag_target.flagcarried)
2526 ctf_Handle_Throw(frag_target, NULL, DROP_THROW);
2534 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2535 CTF flag for team one (Red).
2537 "angle" Angle the flag will point (minus 90 degrees)...
2538 "model" model to use, note this needs red and blue as skins 0 and 1...
2539 "noise" sound played when flag is picked up...
2540 "noise1" sound played when flag is returned by a teammate...
2541 "noise2" sound played when flag is captured...
2542 "noise3" sound played when flag is lost in the field and respawns itself...
2543 "noise4" sound played when flag is dropped by a player...
2544 "noise5" sound played when flag touches the ground... */
2545 spawnfunc(item_flag_team1)
2547 if(!g_ctf) { delete(this); return; }
2549 ctf_FlagSetup(NUM_TEAM_1, this);
2552 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2553 CTF flag for team two (Blue).
2555 "angle" Angle the flag will point (minus 90 degrees)...
2556 "model" model to use, note this needs red and blue as skins 0 and 1...
2557 "noise" sound played when flag is picked up...
2558 "noise1" sound played when flag is returned by a teammate...
2559 "noise2" sound played when flag is captured...
2560 "noise3" sound played when flag is lost in the field and respawns itself...
2561 "noise4" sound played when flag is dropped by a player...
2562 "noise5" sound played when flag touches the ground... */
2563 spawnfunc(item_flag_team2)
2565 if(!g_ctf) { delete(this); return; }
2567 ctf_FlagSetup(NUM_TEAM_2, this);
2570 /*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2571 CTF flag for team three (Yellow).
2573 "angle" Angle the flag will point (minus 90 degrees)...
2574 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2575 "noise" sound played when flag is picked up...
2576 "noise1" sound played when flag is returned by a teammate...
2577 "noise2" sound played when flag is captured...
2578 "noise3" sound played when flag is lost in the field and respawns itself...
2579 "noise4" sound played when flag is dropped by a player...
2580 "noise5" sound played when flag touches the ground... */
2581 spawnfunc(item_flag_team3)
2583 if(!g_ctf) { delete(this); return; }
2585 ctf_FlagSetup(NUM_TEAM_3, this);
2588 /*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2589 CTF flag for team four (Pink).
2591 "angle" Angle the flag will point (minus 90 degrees)...
2592 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2593 "noise" sound played when flag is picked up...
2594 "noise1" sound played when flag is returned by a teammate...
2595 "noise2" sound played when flag is captured...
2596 "noise3" sound played when flag is lost in the field and respawns itself...
2597 "noise4" sound played when flag is dropped by a player...
2598 "noise5" sound played when flag touches the ground... */
2599 spawnfunc(item_flag_team4)
2601 if(!g_ctf) { delete(this); return; }
2603 ctf_FlagSetup(NUM_TEAM_4, this);
2606 /*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
2609 "angle" Angle the flag will point (minus 90 degrees)...
2610 "model" model to use, note this needs red, blue yellow and pink as skins 0, 1, 2 and 3...
2611 "noise" sound played when flag is picked up...
2612 "noise1" sound played when flag is returned by a teammate...
2613 "noise2" sound played when flag is captured...
2614 "noise3" sound played when flag is lost in the field and respawns itself...
2615 "noise4" sound played when flag is dropped by a player...
2616 "noise5" sound played when flag touches the ground... */
2617 spawnfunc(item_flag_neutral)
2619 if(!g_ctf) { delete(this); return; }
2620 if(!cvar("g_ctf_oneflag")) { delete(this); return; }
2622 ctf_FlagSetup(0, this);
2625 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
2626 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
2627 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
2629 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
2630 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
2633 if(!g_ctf) { delete(this); return; }
2635 this.classname = "ctf_team";
2636 this.team = this.cnt + 1;
2639 // compatibility for quake maps
2640 spawnfunc(team_CTF_redflag) { spawnfunc_item_flag_team1(this); }
2641 spawnfunc(team_CTF_blueflag) { spawnfunc_item_flag_team2(this); }
2642 spawnfunc(info_player_team1);
2643 spawnfunc(team_CTF_redplayer) { spawnfunc_info_player_team1(this); }
2644 spawnfunc(team_CTF_redspawn) { spawnfunc_info_player_team1(this); }
2645 spawnfunc(info_player_team2);
2646 spawnfunc(team_CTF_blueplayer) { spawnfunc_info_player_team2(this); }
2647 spawnfunc(team_CTF_bluespawn) { spawnfunc_info_player_team2(this); }
2649 spawnfunc(team_CTF_neutralflag) { spawnfunc_item_flag_neutral(this); }
2650 spawnfunc(team_neutralobelisk) { spawnfunc_item_flag_neutral(this); }
2652 // compatibility for wop maps
2653 spawnfunc(team_redplayer) { spawnfunc_info_player_team1(this); }
2654 spawnfunc(team_blueplayer) { spawnfunc_info_player_team2(this); }
2655 spawnfunc(team_ctl_redlolly) { spawnfunc_item_flag_team1(this); }
2656 spawnfunc(team_CTL_redlolly) { spawnfunc_item_flag_team1(this); }
2657 spawnfunc(team_ctl_bluelolly) { spawnfunc_item_flag_team2(this); }
2658 spawnfunc(team_CTL_bluelolly) { spawnfunc_item_flag_team2(this); }
2666 void ctf_ScoreRules(int teams)
2668 CheckAllowedTeams(NULL);
2669 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
2670 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
2671 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
2672 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPTIME, "captime", SFL_LOWER_IS_BETTER | SFL_TIME);
2673 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
2674 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
2675 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
2676 ScoreInfo_SetLabel_PlayerScore(SP_CTF_DROPS, "drops", SFL_LOWER_IS_BETTER);
2677 ScoreRules_basics_end();
2680 // code from here on is just to support maps that don't have flag and team entities
2681 void ctf_SpawnTeam (string teamname, int teamcolor)
2683 entity this = new_pure(ctf_team);
2684 this.netname = teamname;
2685 this.cnt = teamcolor - 1;
2686 this.spawnfunc_checked = true;
2687 this.team = teamcolor;
2690 void ctf_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
2695 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
2697 //if(tmp_entity.team == NUM_TEAM_3) { ctf_teams = max(3, ctf_teams); }
2698 //if(tmp_entity.team == NUM_TEAM_4) { ctf_teams = max(4, ctf_teams); }
2700 switch(tmp_entity.team)
2702 case NUM_TEAM_1: BITSET_ASSIGN(ctf_teams, BIT(0)); break;
2703 case NUM_TEAM_2: BITSET_ASSIGN(ctf_teams, BIT(1)); break;
2704 case NUM_TEAM_3: BITSET_ASSIGN(ctf_teams, BIT(2)); break;
2705 case NUM_TEAM_4: BITSET_ASSIGN(ctf_teams, BIT(3)); break;
2707 if(tmp_entity.team == 0) { ctf_oneflag = true; }
2710 if(NumTeams(ctf_teams) < 2) // somehow, there's not enough flags!
2712 ctf_teams = 0; // so set the default red and blue teams
2713 BITSET_ASSIGN(ctf_teams, BIT(0));
2714 BITSET_ASSIGN(ctf_teams, BIT(1));
2717 //ctf_teams = bound(2, ctf_teams, 4);
2719 // if no teams are found, spawn defaults
2720 if(find(NULL, classname, "ctf_team") == NULL)
2722 LOG_TRACE("No \"ctf_team\" entities found on this map, creating them anyway.");
2723 if(ctf_teams & BIT(0))
2724 ctf_SpawnTeam("Red", NUM_TEAM_1);
2725 if(ctf_teams & BIT(1))
2726 ctf_SpawnTeam("Blue", NUM_TEAM_2);
2727 if(ctf_teams & BIT(2))
2728 ctf_SpawnTeam("Yellow", NUM_TEAM_3);
2729 if(ctf_teams & BIT(3))
2730 ctf_SpawnTeam("Pink", NUM_TEAM_4);
2733 ctf_ScoreRules(ctf_teams);
2736 void ctf_Initialize()
2738 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
2740 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
2741 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
2742 ctf_captureshield_force = autocvar_g_ctf_shield_force;
2744 InitializeEntity(NULL, ctf_DelayedInit, INITPRIO_GAMETYPE);