4 int autocvar_g_ca_point_limit;
5 int autocvar_g_ca_point_leadlimit;
6 bool autocvar_g_ca_team_spawns;
10 REGISTER_MUTATOR(ca, false)
14 if (time > 1) // game loads at time 1
15 error("This is a game type and it cannot be added at runtime.");
19 SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
21 if (autocvar_g_ca_team_spawns)
22 have_team_spawns = -1; // request team spawns
27 LOG_INFO("This is a game type and it cannot be removed at runtime.");
34 // should be removed in the future, as other code should not have to care
35 .float caplayer; // 0.5 if scheduled to join the next round
39 float autocvar_g_ca_damage2score_multiplier;
40 float autocvar_g_ca_round_timelimit;
41 bool autocvar_g_ca_spectate_enemies;
42 int autocvar_g_ca_teams;
43 int autocvar_g_ca_teams_override;
44 float autocvar_g_ca_warmup;
47 float allowed_to_spawn;
49 const float ST_CA_ROUNDS = 1;
50 void ca_ScoreRules(float teams)
52 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
53 ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
54 ScoreRules_basics_end();
57 void CA_count_alive_players()
59 total_players = redalive = bluealive = yellowalive = pinkalive = 0;
60 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
63 case NUM_TEAM_1: ++total_players; if(!IS_DEAD(it)) ++redalive; break;
64 case NUM_TEAM_2: ++total_players; if(!IS_DEAD(it)) ++bluealive; break;
65 case NUM_TEAM_3: ++total_players; if(!IS_DEAD(it)) ++yellowalive; break;
66 case NUM_TEAM_4: ++total_players; if(!IS_DEAD(it)) ++pinkalive; break;
69 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
70 it.redalive_stat = redalive;
71 it.bluealive_stat = bluealive;
72 it.yellowalive_stat = yellowalive;
73 it.pinkalive_stat = pinkalive;
77 float CA_GetWinnerTeam()
79 float winner_team = 0;
81 winner_team = NUM_TEAM_1;
84 if(winner_team) return 0;
85 winner_team = NUM_TEAM_2;
89 if(winner_team) return 0;
90 winner_team = NUM_TEAM_3;
94 if(winner_team) return 0;
95 winner_team = NUM_TEAM_4;
99 return -1; // no player left
102 #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0))
103 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
104 float CA_CheckWinner()
106 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
108 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
109 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
110 allowed_to_spawn = false;
111 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
112 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
116 CA_count_alive_players();
117 if(CA_ALIVE_TEAMS() > 1)
120 int winner_team = CA_GetWinnerTeam();
123 Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
124 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
125 TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
127 else if(winner_team == -1)
129 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
130 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
133 allowed_to_spawn = false;
134 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
136 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(nades_Clear(it)));
144 allowed_to_spawn = true;
146 allowed_to_spawn = false;
151 static int prev_missing_teams_mask;
152 allowed_to_spawn = true;
153 CA_count_alive_players();
154 if(CA_ALIVE_TEAMS_OK())
156 if(prev_missing_teams_mask > 0)
157 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
158 prev_missing_teams_mask = -1;
161 if(total_players == 0)
163 if(prev_missing_teams_mask > 0)
164 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
165 prev_missing_teams_mask = -1;
168 int missing_teams_mask = (!redalive) + (!bluealive) * 2;
169 if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4;
170 if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8;
171 if(prev_missing_teams_mask != missing_teams_mask)
173 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
174 prev_missing_teams_mask = missing_teams_mask;
179 bool ca_isEliminated(entity e)
181 if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_LMS_LOSER))
183 if(e.caplayer == 0.5)
188 /** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
189 entity CA_SpectateNext(entity player, entity start)
191 if (SAME_TEAM(start, player)) return start;
192 // continue from current player
193 for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
195 if (SAME_TEAM(player, e)) return e;
197 // restart from begining
198 for (entity e = NULL; (e = find(e, classname, STR_PLAYER)); )
200 if (SAME_TEAM(player, e)) return e;
206 MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
210 eliminatedPlayers.SendFlags |= 1;
214 MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
216 if(!allowed_to_spawn)
217 if(IS_PLAYER(self)) // this is true even when player is trying to join
219 self.classname = STR_OBSERVER;
220 if(self.jointime != time) //not when connecting
224 if(IS_REAL_CLIENT(self))
225 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
231 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
233 FOREACH_CLIENT(true, LAMBDA(
236 if(!self.caplayer && IS_BOT_CLIENT(self))
243 self.classname = STR_PLAYER;
251 MUTATOR_HOOKFUNCTION(ca, ClientConnect)
253 self.classname = STR_OBSERVER;
257 MUTATOR_HOOKFUNCTION(ca, reset_map_global)
259 allowed_to_spawn = true;
263 MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
265 ret_float = ca_teams;
269 entity ca_LastPlayerForTeam()
271 entity last_pl = world;
272 FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
274 if(SAME_TEAM(self, it))
283 void ca_LastPlayerForTeam_Notify()
285 if(round_handler_IsActive())
286 if(round_handler_IsRoundStarted())
288 entity pl = ca_LastPlayerForTeam();
290 Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
294 MUTATOR_HOOKFUNCTION(ca, PlayerDies)
296 ca_LastPlayerForTeam_Notify();
297 if(!allowed_to_spawn)
298 self.respawn_flags = RESPAWN_SILENT;
300 eliminatedPlayers.SendFlags |= 1;
304 MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
306 if(self.caplayer == 1)
307 ca_LastPlayerForTeam_Notify();
311 MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear)
316 MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
318 if(self.caplayer == 1)
319 ca_LastPlayerForTeam_Notify();
320 if(self.killindicator_teamchange == -2)
323 self.frags = FRAGS_LMS_LOSER;
325 eliminatedPlayers.SendFlags |= 1;
329 MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
334 MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
336 frag_score = 0; // score will be given to the winner team when the round ends
340 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
342 start_items &= ~IT_UNLIMITED_AMMO;
343 start_health = warmup_start_health = cvar("g_lms_start_health");
344 start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
345 start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
346 start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
347 start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
348 start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
349 start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
350 start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
355 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
357 if(IS_PLAYER(frag_target))
358 if(!IS_DEAD(frag_target))
359 if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
362 frag_mirrordamage = 0;
367 MUTATOR_HOOKFUNCTION(ca, FilterItem)
369 if(autocvar_g_powerups <= 0)
370 if(self.flags & FL_POWERUP)
373 if(autocvar_g_pickup_items <= 0)
379 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
381 float excess = max(0, frag_damage - damage_take - damage_save);
383 if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
384 PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
389 MUTATOR_HOOKFUNCTION(ca, PlayerRegen)
391 // no regeneration in CA
395 MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining)
397 // announce remaining frags
401 MUTATOR_HOOKFUNCTION(ca, SpectateSet)
403 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
404 if(DIFF_TEAM(spec_player, self))
409 MUTATOR_HOOKFUNCTION(ca, SpectateNext)
411 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
413 spec_player = CA_SpectateNext(self, spec_player);
419 MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
421 if(!autocvar_g_ca_spectate_enemies && self.caplayer)
423 do { spec_player = spec_player.chain; }
424 while(spec_player && DIFF_TEAM(spec_player, self));
428 spec_player = spec_first;
429 while(spec_player && DIFF_TEAM(spec_player, self))
430 spec_player = spec_player.chain;
431 if(spec_player == self.enemy)
432 return MUT_SPECPREV_RETURN;
436 return MUT_SPECPREV_FOUND;
439 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
441 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
442 if(IS_PLAYER(it) || it.caplayer == 1)
443 ++bot_activerealplayers;
450 MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
454 // they're going to spec, we can do other checks
455 if(autocvar_sv_spectate && (IS_SPEC(self) || IS_OBSERVER(self)))
456 Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
457 return MUT_SPECCMD_FORCE;
460 return MUT_SPECCMD_CONTINUE;
463 MUTATOR_HOOKFUNCTION(ca, WantWeapon)
469 MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
471 if(set_player.caplayer == 1)
476 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
478 // most weapons arena
479 if(ret_string == "0" || ret_string == "")
486 allowed_to_spawn = true;
488 ca_teams = autocvar_g_ca_teams_override;
490 ca_teams = autocvar_g_ca_teams;
491 ca_teams = bound(2, ca_teams, 4);
492 ret_float = ca_teams;
493 ca_ScoreRules(ca_teams);
495 round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
496 round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
498 EliminatedPlayers_Init(ca_isEliminated);