2 .float race_checkpoint;
3 void havocbot_role_race()
5 if(self.deadflag != DEAD_NO)
9 if (self.bot_strategytime < time)
11 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
12 navigation_goalrating_start();
14 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
16 if(e.cnt == self.race_checkpoint)
18 navigation_routerating(e, 1000000, 5000);
20 else if(self.race_checkpoint == -1)
22 navigation_routerating(e, 1000000, 5000);
26 navigation_goalrating_end();
30 void race_ScoreRules()
32 ScoreRules_basics(race_teams, 0, 0, FALSE);
35 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
36 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
37 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
38 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
40 else if(g_race_qualifying)
42 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
46 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
47 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
48 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
50 ScoreRules_basics_end();
53 void race_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
55 if(autocvar_sv_eventlog)
56 GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
59 MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
61 // force kbd movement for fairness
65 // if record times matter
66 // ensure nothing EVIL is being done (i.e. div0_evade)
67 // this hinders joystick users though
68 // but it still gives SOME analog control
69 wishvel_x = fabs(self.movement_x);
70 wishvel_y = fabs(self.movement_y);
71 if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
74 wishspeed = vlen(wishvel);
75 if(wishvel_x >= 2 * wishvel_y)
78 if(self.movement_x > 0)
79 self.movement_x = wishspeed;
81 self.movement_x = -wishspeed;
84 else if(wishvel_y >= 2 * wishvel_x)
88 if(self.movement_y > 0)
89 self.movement_y = wishspeed;
91 self.movement_y = -wishspeed;
96 if(self.movement_x > 0)
97 self.movement_x = M_SQRT1_2 * wishspeed;
99 self.movement_x = -M_SQRT1_2 * wishspeed;
100 if(self.movement_y > 0)
101 self.movement_y = M_SQRT1_2 * wishspeed;
103 self.movement_y = -M_SQRT1_2 * wishspeed;
110 MUTATOR_HOOKFUNCTION(race_ResetMap)
114 Score_NicePrint(world);
117 PlayerScore_Sort(race_place, 0, 1, 0);
124 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
128 race_EventLog(ftos(e.race_place), e);
131 if(g_race_qualifying == 2)
133 g_race_qualifying = 0;
134 independent_players = 0;
135 cvar_set("fraglimit", ftos(race_fraglimit));
136 cvar_set("leadlimit", ftos(race_leadlimit));
137 cvar_set("timelimit", ftos(race_timelimit));
144 MUTATOR_HOOKFUNCTION(race_PlayerPreThink)
146 if(IS_SPEC(self) || IS_OBSERVER(self))
147 if(g_race_qualifying)
148 if(msg_entity.enemy.race_laptime)
149 race_SendNextCheckpoint(msg_entity.enemy, 1);
154 MUTATOR_HOOKFUNCTION(race_ClientConnect)
156 race_PreparePlayer();
157 self.race_checkpoint = -1;
159 string rr = RACE_RECORD;
161 if(IS_REAL_CLIENT(self))
164 race_send_recordtime(MSG_ONE);
165 race_send_speedaward(MSG_ONE);
167 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
168 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
169 race_send_speedaward_alltimebest(MSG_ONE);
172 for (i = 1; i <= RANKINGS_CNT; ++i)
174 race_SendRankings(i, 0, 0, MSG_ONE);
181 MUTATOR_HOOKFUNCTION(race_MakePlayerObserver)
183 if(g_race_qualifying)
184 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
185 self.frags = FRAGS_LMS_LOSER;
187 self.frags = FRAGS_SPECTATOR;
189 race_PreparePlayer();
190 self.race_checkpoint = -1;
195 MUTATOR_HOOKFUNCTION(race_PlayerSpawn)
197 if(spawn_spot.target == "")
198 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
199 race_PreparePlayer();
201 // if we need to respawn, do it right
202 self.race_respawn_checkpoint = self.race_checkpoint;
203 self.race_respawn_spotref = spawn_spot;
210 MUTATOR_HOOKFUNCTION(race_PutClientInServer)
215 if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn
216 race_PreparePlayer();
218 race_RetractPlayer();
220 race_AbandonRaceCheck(self);
225 MUTATOR_HOOKFUNCTION(race_PlayerDies)
227 self.respawn_flags |= RESPAWN_FORCE;
228 race_AbandonRaceCheck(self);
232 MUTATOR_HOOKFUNCTION(race_BotRoles)
234 self.havocbot_role = havocbot_role_race;
238 MUTATOR_HOOKFUNCTION(race_PlayerPostThink)
240 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
242 if (!self.stored_netname)
243 self.stored_netname = strzone(uid2name(self.crypto_idfp));
244 if(self.stored_netname != self.netname)
246 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
247 strunzone(self.stored_netname);
248 self.stored_netname = strzone(self.netname);
255 MUTATOR_HOOKFUNCTION(race_ForbidClearPlayerScore)
257 if(g_race_qualifying)
258 return TRUE; // in qualifying, you don't lose score by observing
263 MUTATOR_HOOKFUNCTION(race_GetTeamCount)
265 ret_float = race_teams;
269 void race_Initialize()
272 if(g_race_qualifying == 2)
276 MUTATOR_DEFINITION(gamemode_race)
278 MUTATOR_HOOK(PlayerPhysics, race_PlayerPhysics, CBC_ORDER_ANY);
279 MUTATOR_HOOK(reset_map_global, race_ResetMap, CBC_ORDER_ANY);
280 MUTATOR_HOOK(PlayerPreThink, race_PlayerPreThink, CBC_ORDER_ANY);
281 MUTATOR_HOOK(ClientConnect, race_ClientConnect, CBC_ORDER_ANY);
282 MUTATOR_HOOK(MakePlayerObserver, race_MakePlayerObserver, CBC_ORDER_ANY);
283 MUTATOR_HOOK(PlayerSpawn, race_PlayerSpawn, CBC_ORDER_ANY);
284 MUTATOR_HOOK(PutClientInServer, race_PutClientInServer, CBC_ORDER_ANY);
285 MUTATOR_HOOK(PlayerDies, race_PlayerDies, CBC_ORDER_ANY);
286 MUTATOR_HOOK(HavocBot_ChooseRole, race_BotRoles, CBC_ORDER_ANY);
287 MUTATOR_HOOK(GetPressedKeys, race_PlayerPostThink, CBC_ORDER_ANY);
288 MUTATOR_HOOK(ForbidPlayerScore_Clear, race_ForbidClearPlayerScore, CBC_ORDER_ANY);
289 MUTATOR_HOOK(GetTeamCount, race_GetTeamCount, CBC_ORDER_ANY);
293 if(time > 1) // game loads at time 1
294 error("This is a game type and it cannot be added at runtime.");
298 MUTATOR_ONROLLBACK_OR_REMOVE
300 // we actually cannot roll back race_Initialize here
301 // BUT: we don't need to! If this gets called, adding always
307 print("This is a game type and it cannot be removed at runtime.");