1 #include "gamemode_keyhunt.qh"
7 // #define KH_PLAYER_USE_ATTACHMENT
8 // #define KH_PLAYER_USE_CARRIEDMODEL
10 #ifdef KH_PLAYER_USE_ATTACHMENT
11 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
12 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
13 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
14 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
15 const string KH_PLAYER_ATTACHMENT_BONE = "";
17 const float KH_KEY_ZSHIFT = 22;
18 const float KH_KEY_XYDIST = 24;
19 const float KH_KEY_XYSPEED = 45;
21 const float KH_KEY_WP_ZSHIFT = 20;
23 const vector KH_KEY_MIN = '-10 -10 -46';
24 const vector KH_KEY_MAX = '10 10 3';
25 const float KH_KEY_BRIGHTNESS = 2;
27 float kh_no_radar_circles;
30 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
31 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
32 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
33 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
35 .float siren_time; // time delay the siren
36 //.float stuff_time; // time delay to stuffcmd a cvar
38 float kh_keystatus[17];
39 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
40 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
41 //for(i = 0; i < maxplayers; ++i)
42 // kh_keystatus[i] = "0";
44 float kh_Team_ByID(float t)
46 if(t == 0) return NUM_TEAM_1;
47 if(t == 1) return NUM_TEAM_2;
48 if(t == 2) return NUM_TEAM_3;
49 if(t == 3) return NUM_TEAM_4;
53 //entity kh_worldkeylist;
54 .entity kh_worldkeynext;
56 //float kh_tracking_enabled;
58 float kh_interferemsg_time, kh_interferemsg_team;
59 .entity kh_next, kh_prev; // linked list
61 .float kh_dropperteam;
62 .entity kh_previous_owner;
63 .float kh_previous_owner_playerid;
64 .float kh_cp_duration;
66 string kh_sound_capture = "kh/capture.wav";
67 string kh_sound_destroy = "kh/destroy.wav";
68 string kh_sound_drop = "kh/drop.wav";
69 string kh_sound_collect = "kh/collect.wav";
70 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
72 float kh_key_dropped, kh_key_carried;
74 const float ST_KH_CAPS = 1;
75 const float SP_KH_CAPS = 4;
76 const float SP_KH_PUSHES = 5;
77 const float SP_KH_DESTROYS = 6;
78 const float SP_KH_PICKUPS = 7;
79 const float SP_KH_KCKILLS = 8;
80 const float SP_KH_LOSSES = 9;
81 void kh_ScoreRules(float teams)
83 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
84 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
85 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
86 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
87 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
88 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
89 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
90 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
91 ScoreRules_basics_end();
94 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
96 if(!IS_PLAYER(e) || self.team != e.team)
97 if(!kh_tracking_enabled)
103 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
105 if(!kh_tracking_enabled)
109 if(!self.owner.owner)
111 return false; // draw only when key is not owned
114 void kh_update_state()
128 s |= pow(32, key.count) * f;
131 FOR_EACH_CLIENT(player)
139 key.owner.kh_state |= pow(32, key.count) * 31;
141 //print(ftos((nextent(world)).kh_state), "\n");
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
150 kh_Controller_Thinkfunc = func;
151 kh_controller.cnt = ceil(t);
153 kh_controller.nextthink = time; // force
155 void kh_WaitForPlayers();
156 void kh_Controller_Think() // called a lot
158 if(intermission_running)
161 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
162 else if(self.cnt == 0)
165 kh_Controller_Thinkfunc();
167 self.nextthink = time + 1;
170 // frags f: take from cvar * f
172 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
175 if(intermission_running)
179 UpdateFrags(player, frags_player);
181 if(key && key.owner && frags_owner)
182 UpdateFrags(key.owner, frags_owner);
184 if(!autocvar_sv_eventlog) //output extra info to the console or text file
187 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
190 s = strcat(s, ":", ftos(key.owner.playerid));
194 s = strcat(s, ":", ftos(frags_owner), ":");
197 s = strcat(s, key.netname);
202 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
206 makevectors(e.tag_entity.angles);
207 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
213 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
215 #ifdef KH_PLAYER_USE_ATTACHMENT
217 first = key.owner.kh_next;
220 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
223 setattachment(key.kh_next, key, "");
224 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
225 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
226 key.kh_next.angles = '0 0 0';
229 setorigin(key, KH_PLAYER_ATTACHMENT);
230 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
234 setattachment(key, key.kh_prev, "");
236 setattachment(key.kh_next, key, "");
237 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
238 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
239 key.angles = '0 0 0';
242 setattachment(key, key.owner, "");
243 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
244 key.angles_y -= key.owner.angles.y;
247 key.solid = SOLID_NOT;
248 key.movetype = MOVETYPE_NONE;
249 key.team = key.owner.team;
250 key.nextthink = time;
251 key.damageforcescale = 0;
252 key.takedamage = DAMAGE_NO;
253 key.modelindex = kh_key_carried;
256 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
258 #ifdef KH_PLAYER_USE_ATTACHMENT
260 first = key.owner.kh_next;
265 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
266 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
267 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
273 setattachment(key.kh_next, key.kh_prev, "");
274 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
277 setattachment(key, world, "");
278 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
279 key.angles = key.owner.angles;
281 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
282 setattachment(key, world, "");
283 key.angles_y += key.owner.angles.y;
286 key.solid = SOLID_TRIGGER;
287 key.movetype = MOVETYPE_TOSS;
288 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
289 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
290 key.takedamage = DAMAGE_YES;
292 key.modelindex = kh_key_dropped;
293 key.kh_previous_owner = key.owner;
294 key.kh_previous_owner_playerid = key.owner.playerid;
297 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
300 float ownerteam0, ownerteam;
301 if(key.owner == player)
304 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
310 // remove from linked list
312 key.kh_next.kh_prev = key.kh_prev;
313 key.kh_prev.kh_next = key.kh_next;
317 if(key.owner.kh_next == world)
319 // No longer a key carrier
320 if(!kh_no_radar_circles)
321 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
322 WaypointSprite_DetachCarrier(key.owner);
330 // insert into linked list
331 key.kh_next = player.kh_next;
332 key.kh_prev = player;
333 player.kh_next = key;
335 key.kh_next.kh_prev = key;
338 i = kh_keystatus[key.owner.playerid];
339 if(key.netname == "^1red key")
341 if(key.netname == "^4blue key")
343 if(key.netname == "^3yellow key")
345 if(key.netname == "^6pink key")
347 kh_keystatus[key.owner.playerid] = i;
351 if(key.kh_next == world)
353 // player is now a key carrier
354 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
355 wp.colormod = colormapPaletteColor(player.team - 1, 0);
356 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
357 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
358 if(player.team == NUM_TEAM_1)
359 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
360 else if(player.team == NUM_TEAM_2)
361 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
362 else if(player.team == NUM_TEAM_3)
363 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
364 else if(player.team == NUM_TEAM_4)
365 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
366 if(!kh_no_radar_circles)
367 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
371 // moved that here, also update if there's no player
376 ownerteam = kh_Key_AllOwnedByWhichTeam();
377 if(ownerteam != ownerteam0)
381 kh_interferemsg_time = time + 0.2;
382 kh_interferemsg_team = player.team;
384 // audit all key carrier sprites, update them to RUN HERE
387 if (!k.owner) continue;
388 entity first = WP_Null;
389 FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
390 entity third = WP_Null;
391 FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
392 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
397 kh_interferemsg_time = 0;
399 // audit all key carrier sprites, update them to RUN HERE
402 if (!k.owner) continue;
403 entity first = WP_Null;
404 FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
405 entity third = WP_Null;
406 FOREACH(WAYPOINTS, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
407 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
413 void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
417 if(ITEM_DAMAGE_NEEDKILL(deathtype))
419 // touching lava, or hurt trigger
421 // immediately return is bad
422 // maybe start a shorter countdown?
426 if(time > self.pushltime)
427 if(IS_PLAYER(attacker))
428 self.team = attacker.team;
431 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
433 sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
435 if(key.kh_dropperteam != player.team)
437 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
438 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
440 key.kh_dropperteam = 0;
441 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
443 kh_Key_AssignTo(key, player); // this also updates .kh_state
446 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
448 if(intermission_running)
451 if(self.owner) // already carried
454 if(ITEM_TOUCH_NEEDKILL())
456 // touching sky, or nodrop
458 // immediately return is bad
459 // maybe start a shorter countdown?
462 if (!IS_PLAYER(other))
464 if(other.deadflag != DEAD_NO)
466 if(other == self.enemy)
467 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
468 return; // you just dropped it!
469 kh_Key_Collect(self, other);
472 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
476 kh_Key_AssignTo(key, world);
477 if(o) // it was attached
478 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
479 else // it was dropped
480 WaypointSprite_DetachCarrier(key);
482 // remove key from key list
483 if (kh_worldkeylist == key)
484 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
490 if (o.kh_worldkeynext == key)
492 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
495 o = o.kh_worldkeynext;
504 void kh_FinishRound() // runs when a team captures the keys
506 // prepare next round
507 kh_interferemsg_time = 0;
510 kh_no_radar_circles = true;
513 kh_no_radar_circles = false;
515 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
516 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
519 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
521 // all key carriers get some points
522 vector firstorigin, lastorigin, midpoint;
526 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
527 DistributeEvenly_Init(score, kh_teams);
528 // twice the score for 3 team games, three times the score for 4 team games!
529 // note: for a win by destroying the key, this should NOT be applied
533 f = DistributeEvenly_Get(1);
534 kh_Scores_Event(key.owner, key, "capture", f, 0);
535 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
536 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
540 string keyowner = "";
542 if(key.owner.kh_next == key)
545 keyowner = strcat(keyowner, ", ");
546 keyowner = key.owner.netname;
550 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
554 firstorigin = '0 0 0';
555 lastorigin = '0 0 0';
560 thisorigin = kh_AttachedOrigin(key);
561 //dprint("Key origin: ", vtos(thisorigin), "\n");
562 midpoint += thisorigin;
565 te_lightning2(world, lastorigin, thisorigin);
566 lastorigin = thisorigin;
568 firstorigin = thisorigin;
573 te_lightning2(world, lastorigin, firstorigin);
575 midpoint = midpoint * (1 / kh_teams);
576 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
578 play2all(kh_sound_capture);
582 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
584 entity player, key, attacker;
591 if(lostkey.pusher.team != teem)
592 if(IS_PLAYER(lostkey.pusher))
593 attacker = lostkey.pusher;
599 if(lostkey.kh_previous_owner)
600 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
601 // don't actually GIVE him the -nn points, just log
602 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
603 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
604 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
608 float of, fragsleft, i, j, thisteam;
609 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
611 FOR_EACH_PLAYER(player)
612 if(player.team != teem)
616 if(key.owner && key.team != teem)
619 if(lostkey.kh_previous_owner)
620 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
621 // don't actually GIVE him the -nn points, just log
623 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
624 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
626 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
629 if(key.owner && key.team != teem)
631 f = DistributeEvenly_Get(of);
632 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
635 fragsleft = DistributeEvenly_Get(players);
637 // Now distribute these among all other teams...
639 for(i = 0; i < kh_teams; ++i)
641 thisteam = kh_Team_ByID(i);
642 if(thisteam == teem) // bad boy, no cookie - this WILL happen
646 FOR_EACH_PLAYER(player)
647 if(player.team == thisteam)
650 DistributeEvenly_Init(fragsleft, j);
651 fragsleft = DistributeEvenly_Get(j - 1);
652 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
654 FOR_EACH_PLAYER(player)
655 if(player.team == thisteam)
657 f = DistributeEvenly_Get(1);
658 kh_Scores_Event(player, world, "destroyed", f, 0);
665 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
667 play2all(kh_sound_destroy);
668 te_tarexplosion(lostkey.origin);
673 void kh_Key_Think() // runs all the time
676 //entity player; // needed by FOR_EACH_PLAYER
678 if(intermission_running)
683 #ifndef KH_PLAYER_USE_ATTACHMENT
684 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
685 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
689 // if in nodrop or time over, end the round
691 if(time > self.pain_finished)
692 kh_LoserTeam(self.team, self);
695 if(kh_Key_AllOwnedByWhichTeam() != -1)
697 if(self.siren_time < time)
699 sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM); // play a simple alarm
700 self.siren_time = time + 2.5; // repeat every 2.5 seconds
705 p = self.owner.origin;
707 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
709 kh_WinnerTeam(self.team);
713 if(kh_interferemsg_time && time > kh_interferemsg_time)
715 kh_interferemsg_time = 0;
716 FOR_EACH_PLAYER(head)
718 if(head.team == kh_interferemsg_team)
720 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
722 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
724 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
728 self.nextthink = time + 0.05;
733 kh_Key_AssignTo(self, world);
737 const string STR_ITEM_KH_KEY = "item_kh_key";
738 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
743 key.classname = STR_ITEM_KH_KEY;
744 key.touch = kh_Key_Touch;
745 key.think = kh_Key_Think;
746 key.nextthink = time;
747 key.items = IT_KEY1 | IT_KEY2;
749 key.angles = '0 360 0' * random();
750 key.event_damage = kh_Key_Damage;
751 key.takedamage = DAMAGE_YES;
752 key.modelindex = kh_key_dropped;
754 key.kh_dropperteam = 0;
755 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
756 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
757 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
758 key.reset = key_reset;
760 switch(initial_owner.team)
763 key.netname = "^1red key";
766 key.netname = "^4blue key";
769 key.netname = "^3yellow key";
772 key.netname = "^6pink key";
775 key.netname = "NETGIER key";
779 // link into key list
780 key.kh_worldkeynext = kh_worldkeylist;
781 kh_worldkeylist = key;
783 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
785 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
786 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
788 kh_Key_AssignTo(key, initial_owner);
791 // -1 when no team completely owns all keys yet
792 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
806 else if(teem != key.team)
815 void kh_Key_DropOne(entity key)
817 // prevent collecting this one for some time
821 key.kh_droptime = time;
824 kh_Scores_Event(player, key, "dropkey", 0, 0);
825 PlayerScore_Add(player, SP_KH_LOSSES, 1);
826 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
828 kh_Key_AssignTo(key, world);
829 makevectors(player.v_angle);
830 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
832 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
833 key.kh_dropperteam = key.team;
835 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
838 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
846 if(time < player.pushltime)
847 mypusher = player.pusher;
848 while((key = player.kh_next))
850 kh_Scores_Event(player, key, "losekey", 0, 0);
851 PlayerScore_Add(player, SP_KH_LOSSES, 1);
852 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
853 kh_Key_AssignTo(key, world);
854 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
855 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
856 key.pusher = mypusher;
857 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
859 key.kh_dropperteam = player.team;
861 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
865 float kh_CheckPlayers(float num)
869 float t_team = kh_Team_ByID(num);
872 FOR_EACH_PLAYER(tmp_player)
873 if(tmp_player.deadflag == DEAD_NO)
874 if(!tmp_player.BUTTON_CHAT)
875 if(tmp_player.team == t_team)
878 if (!players) { return t_team; }
883 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
884 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
885 void kh_WaitForPlayers() // delay start of the round until enough players are present
887 if(time < game_starttime)
889 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
893 static float prev_missing_teams_mask;
894 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
895 if(KH_READY_TEAMS_OK())
897 if(prev_missing_teams_mask > 0)
898 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
899 prev_missing_teams_mask = -1;
900 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
901 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
905 if(player_count == 0)
907 if(prev_missing_teams_mask > 0)
908 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
909 prev_missing_teams_mask = -1;
913 float missing_teams_mask = (!!p1) + (!!p2) * 2;
914 if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4;
915 if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8;
916 if(prev_missing_teams_mask != missing_teams_mask)
918 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
919 prev_missing_teams_mask = missing_teams_mask;
922 kh_Controller_SetThink(1, kh_WaitForPlayers);
926 void kh_EnableTrackingDevice() // runs after each round
928 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
929 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
931 kh_tracking_enabled = true;
934 void kh_StartRound() // runs at the start of each round
936 float i, players, teem;
939 if(time < game_starttime)
941 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
945 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
946 if(!KH_READY_TEAMS_OK())
948 kh_Controller_SetThink(1, kh_WaitForPlayers);
952 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
953 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
955 for(i = 0; i < kh_teams; ++i)
957 teem = kh_Team_ByID(i);
959 entity my_player = world;
960 FOR_EACH_PLAYER(player)
961 if(player.deadflag == DEAD_NO)
962 if(!player.BUTTON_CHAT)
963 if(player.team == teem)
966 if(random() * players <= 1)
969 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
972 kh_tracking_enabled = false;
973 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
974 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
977 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
984 if(attacker.team == targ.team)
989 for(k = targ.kh_next; k != world; k = k.kh_next)
991 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
995 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
996 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
997 // the frag gets added later
1004 void kh_Initialize() // sets up th KH environment
1006 precache_sound(kh_sound_capture);
1007 precache_sound(kh_sound_destroy);
1008 precache_sound(kh_sound_drop);
1009 precache_sound(kh_sound_collect);
1010 precache_sound(kh_sound_alarm); // the new siren
1012 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1013 precache_model("models/keyhunt/key-carried.md3");
1015 precache_model("models/keyhunt/key.md3");
1018 kh_teams = autocvar_g_keyhunt_teams_override;
1020 kh_teams = autocvar_g_keyhunt_teams;
1021 kh_teams = bound(2, kh_teams, 4);
1023 // make a KH entity for controlling the game
1024 kh_controller = spawn();
1025 kh_controller.think = kh_Controller_Think;
1026 kh_Controller_SetThink(0, kh_WaitForPlayers);
1028 setmodel(kh_controller, "models/keyhunt/key.md3");
1029 kh_key_dropped = kh_controller.modelindex;
1031 dprint(vtos(kh_controller.mins));
1032 dprint(vtos(kh_controller.maxs));
1035 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1036 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
1037 kh_key_carried = kh_controller.modelindex;
1039 kh_key_carried = kh_key_dropped;
1042 kh_controller.model = "";
1043 kh_controller.modelindex = 0;
1045 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1047 kh_ScoreRules(kh_teams);
1052 // to be called before intermission
1054 remove(kh_controller);
1055 kh_controller = world;
1058 // register this as a mutator
1060 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1062 kh_Key_DropAll(self, true);
1066 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1069 kh_Key_DropAll(self, true);
1070 else if(IS_PLAYER(other))
1071 kh_Key_DropAll(self, false);
1073 kh_Key_DropAll(self, true);
1077 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1079 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1083 MUTATOR_HOOKFUNCTION(kh_finalize)
1089 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1091 ret_float = kh_teams;
1095 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1097 self.kh_state = other.kh_state;
1101 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1103 if(MUTATOR_RETURNVALUE == 0)
1116 MUTATOR_DEFINITION(gamemode_keyhunt)
1118 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1119 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1120 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1121 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1122 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1123 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1124 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1125 MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1129 if(time > 1) // game loads at time 1
1130 error("This is a game type and it cannot be added at runtime.");
1134 MUTATOR_ONROLLBACK_OR_REMOVE
1136 // we actually cannot roll back kh_Initialize here
1137 // BUT: we don't need to! If this gets called, adding always
1143 LOG_INFO("This is a game type and it cannot be removed at runtime.");