1 #include "gamemode_keyhunt.qh"
6 // #define KH_PLAYER_USE_ATTACHMENT
7 // #define KH_PLAYER_USE_CARRIEDMODEL
9 #ifdef KH_PLAYER_USE_ATTACHMENT
10 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
11 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
12 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
13 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
14 const string KH_PLAYER_ATTACHMENT_BONE = "";
16 const float KH_KEY_ZSHIFT = 22;
17 const float KH_KEY_XYDIST = 24;
18 const float KH_KEY_XYSPEED = 45;
20 const float KH_KEY_WP_ZSHIFT = 20;
22 const vector KH_KEY_MIN = '-10 -10 -46';
23 const vector KH_KEY_MAX = '10 10 3';
24 const float KH_KEY_BRIGHTNESS = 2;
26 float kh_no_radar_circles;
29 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
30 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
31 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
32 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
34 .float siren_time; // time delay the siren
35 //.float stuff_time; // time delay to stuffcmd a cvar
37 float kh_keystatus[17];
38 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
39 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
40 //for(i = 0; i < maxplayers; ++i)
41 // kh_keystatus[i] = "0";
43 float kh_Team_ByID(float t)
45 if(t == 0) return NUM_TEAM_1;
46 if(t == 1) return NUM_TEAM_2;
47 if(t == 2) return NUM_TEAM_3;
48 if(t == 3) return NUM_TEAM_4;
52 //entity kh_worldkeylist;
53 .entity kh_worldkeynext;
55 //float kh_tracking_enabled;
57 float kh_interferemsg_time, kh_interferemsg_team;
58 .entity kh_next, kh_prev; // linked list
60 .float kh_dropperteam;
61 .entity kh_previous_owner;
62 .float kh_previous_owner_playerid;
63 .float kh_cp_duration;
65 float kh_key_dropped, kh_key_carried;
67 const float ST_KH_CAPS = 1;
68 const float SP_KH_CAPS = 4;
69 const float SP_KH_PUSHES = 5;
70 const float SP_KH_DESTROYS = 6;
71 const float SP_KH_PICKUPS = 7;
72 const float SP_KH_KCKILLS = 8;
73 const float SP_KH_LOSSES = 9;
74 void kh_ScoreRules(float teams)
76 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
77 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
78 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
79 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
80 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
81 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
82 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
83 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
84 ScoreRules_basics_end();
87 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
89 if(!IS_PLAYER(e) || self.team != e.team)
90 if(!kh_tracking_enabled)
96 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
98 if(!kh_tracking_enabled)
102 if(!self.owner.owner)
104 return false; // draw only when key is not owned
107 void kh_update_state()
121 s |= pow(32, key.count) * f;
124 FOR_EACH_CLIENT(player)
132 key.owner.kh_state |= pow(32, key.count) * 31;
134 //print(ftos((nextent(world)).kh_state), "\n");
140 var kh_Think_t kh_Controller_Thinkfunc;
141 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
143 kh_Controller_Thinkfunc = func;
144 kh_controller.cnt = ceil(t);
146 kh_controller.nextthink = time; // force
148 void kh_WaitForPlayers();
149 void kh_Controller_Think() // called a lot
151 if(intermission_running)
154 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
155 else if(self.cnt == 0)
158 kh_Controller_Thinkfunc();
160 self.nextthink = time + 1;
163 // frags f: take from cvar * f
165 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
168 if(intermission_running)
172 UpdateFrags(player, frags_player);
174 if(key && key.owner && frags_owner)
175 UpdateFrags(key.owner, frags_owner);
177 if(!autocvar_sv_eventlog) //output extra info to the console or text file
180 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
183 s = strcat(s, ":", ftos(key.owner.playerid));
187 s = strcat(s, ":", ftos(frags_owner), ":");
190 s = strcat(s, key.netname);
195 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
199 makevectors(e.tag_entity.angles);
200 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
206 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
208 #ifdef KH_PLAYER_USE_ATTACHMENT
210 first = key.owner.kh_next;
213 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
216 setattachment(key.kh_next, key, "");
217 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
218 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
219 key.kh_next.angles = '0 0 0';
222 setorigin(key, KH_PLAYER_ATTACHMENT);
223 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
227 setattachment(key, key.kh_prev, "");
229 setattachment(key.kh_next, key, "");
230 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
231 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
232 key.angles = '0 0 0';
235 setattachment(key, key.owner, "");
236 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
237 key.angles_y -= key.owner.angles.y;
240 key.solid = SOLID_NOT;
241 key.movetype = MOVETYPE_NONE;
242 key.team = key.owner.team;
243 key.nextthink = time;
244 key.damageforcescale = 0;
245 key.takedamage = DAMAGE_NO;
246 key.modelindex = kh_key_carried;
249 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
251 #ifdef KH_PLAYER_USE_ATTACHMENT
253 first = key.owner.kh_next;
258 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
259 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
260 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
266 setattachment(key.kh_next, key.kh_prev, "");
267 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
270 setattachment(key, world, "");
271 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
272 key.angles = key.owner.angles;
274 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
275 setattachment(key, world, "");
276 key.angles_y += key.owner.angles.y;
279 key.solid = SOLID_TRIGGER;
280 key.movetype = MOVETYPE_TOSS;
281 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
282 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
283 key.takedamage = DAMAGE_YES;
285 key.modelindex = kh_key_dropped;
286 key.kh_previous_owner = key.owner;
287 key.kh_previous_owner_playerid = key.owner.playerid;
290 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
293 float ownerteam0, ownerteam;
294 if(key.owner == player)
297 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
303 // remove from linked list
305 key.kh_next.kh_prev = key.kh_prev;
306 key.kh_prev.kh_next = key.kh_next;
310 if(key.owner.kh_next == world)
312 // No longer a key carrier
313 if(!kh_no_radar_circles)
314 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
315 WaypointSprite_DetachCarrier(key.owner);
323 // insert into linked list
324 key.kh_next = player.kh_next;
325 key.kh_prev = player;
326 player.kh_next = key;
328 key.kh_next.kh_prev = key;
331 i = kh_keystatus[key.owner.playerid];
332 if(key.netname == "^1red key")
334 if(key.netname == "^4blue key")
336 if(key.netname == "^3yellow key")
338 if(key.netname == "^6pink key")
340 kh_keystatus[key.owner.playerid] = i;
344 if(key.kh_next == world)
346 // player is now a key carrier
347 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
348 wp.colormod = colormapPaletteColor(player.team - 1, 0);
349 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
350 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
351 if(player.team == NUM_TEAM_1)
352 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
353 else if(player.team == NUM_TEAM_2)
354 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
355 else if(player.team == NUM_TEAM_3)
356 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
357 else if(player.team == NUM_TEAM_4)
358 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
359 if(!kh_no_radar_circles)
360 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
364 // moved that here, also update if there's no player
369 ownerteam = kh_Key_AllOwnedByWhichTeam();
370 if(ownerteam != ownerteam0)
374 kh_interferemsg_time = time + 0.2;
375 kh_interferemsg_team = player.team;
377 // audit all key carrier sprites, update them to RUN HERE
380 if (!k.owner) continue;
381 entity first = WP_Null;
382 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
383 entity third = WP_Null;
384 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
385 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
390 kh_interferemsg_time = 0;
392 // audit all key carrier sprites, update them to RUN HERE
395 if (!k.owner) continue;
396 entity first = WP_Null;
397 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
398 entity third = WP_Null;
399 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
400 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
406 void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
410 if(ITEM_DAMAGE_NEEDKILL(deathtype))
412 // touching lava, or hurt trigger
414 // immediately return is bad
415 // maybe start a shorter countdown?
419 if(time > self.pushltime)
420 if(IS_PLAYER(attacker))
421 self.team = attacker.team;
424 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
426 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
428 if(key.kh_dropperteam != player.team)
430 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
431 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
433 key.kh_dropperteam = 0;
434 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
436 kh_Key_AssignTo(key, player); // this also updates .kh_state
439 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
441 if(intermission_running)
444 if(self.owner) // already carried
447 if(ITEM_TOUCH_NEEDKILL())
449 // touching sky, or nodrop
451 // immediately return is bad
452 // maybe start a shorter countdown?
455 if (!IS_PLAYER(other))
457 if(other.deadflag != DEAD_NO)
459 if(other == self.enemy)
460 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
461 return; // you just dropped it!
462 kh_Key_Collect(self, other);
465 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
469 kh_Key_AssignTo(key, world);
470 if(o) // it was attached
471 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
472 else // it was dropped
473 WaypointSprite_DetachCarrier(key);
475 // remove key from key list
476 if (kh_worldkeylist == key)
477 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
483 if (o.kh_worldkeynext == key)
485 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
488 o = o.kh_worldkeynext;
497 void kh_FinishRound() // runs when a team captures the keys
499 // prepare next round
500 kh_interferemsg_time = 0;
503 kh_no_radar_circles = true;
506 kh_no_radar_circles = false;
508 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
509 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
512 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
514 // all key carriers get some points
515 vector firstorigin, lastorigin, midpoint;
519 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
520 DistributeEvenly_Init(score, kh_teams);
521 // twice the score for 3 team games, three times the score for 4 team games!
522 // note: for a win by destroying the key, this should NOT be applied
526 f = DistributeEvenly_Get(1);
527 kh_Scores_Event(key.owner, key, "capture", f, 0);
528 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
529 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
533 string keyowner = "";
535 if(key.owner.kh_next == key)
538 keyowner = strcat(keyowner, ", ");
539 keyowner = key.owner.netname;
543 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
547 firstorigin = '0 0 0';
548 lastorigin = '0 0 0';
553 thisorigin = kh_AttachedOrigin(key);
554 //dprint("Key origin: ", vtos(thisorigin), "\n");
555 midpoint += thisorigin;
558 te_lightning2(world, lastorigin, thisorigin);
559 lastorigin = thisorigin;
561 firstorigin = thisorigin;
566 te_lightning2(world, lastorigin, firstorigin);
568 midpoint = midpoint * (1 / kh_teams);
569 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
571 play2all(SND(KH_CAPTURE));
575 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
577 entity player, key, attacker;
584 if(lostkey.pusher.team != teem)
585 if(IS_PLAYER(lostkey.pusher))
586 attacker = lostkey.pusher;
592 if(lostkey.kh_previous_owner)
593 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
594 // don't actually GIVE him the -nn points, just log
595 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
596 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
597 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
601 float of, fragsleft, i, j, thisteam;
602 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
604 FOR_EACH_PLAYER(player)
605 if(player.team != teem)
609 if(key.owner && key.team != teem)
612 if(lostkey.kh_previous_owner)
613 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
614 // don't actually GIVE him the -nn points, just log
616 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
617 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
619 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
622 if(key.owner && key.team != teem)
624 f = DistributeEvenly_Get(of);
625 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
628 fragsleft = DistributeEvenly_Get(players);
630 // Now distribute these among all other teams...
632 for(i = 0; i < kh_teams; ++i)
634 thisteam = kh_Team_ByID(i);
635 if(thisteam == teem) // bad boy, no cookie - this WILL happen
639 FOR_EACH_PLAYER(player)
640 if(player.team == thisteam)
643 DistributeEvenly_Init(fragsleft, j);
644 fragsleft = DistributeEvenly_Get(j - 1);
645 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
647 FOR_EACH_PLAYER(player)
648 if(player.team == thisteam)
650 f = DistributeEvenly_Get(1);
651 kh_Scores_Event(player, world, "destroyed", f, 0);
658 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
660 play2all(SND(KH_DESTROY));
661 te_tarexplosion(lostkey.origin);
666 void kh_Key_Think() // runs all the time
669 //entity player; // needed by FOR_EACH_PLAYER
671 if(intermission_running)
676 #ifndef KH_PLAYER_USE_ATTACHMENT
677 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
678 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
682 // if in nodrop or time over, end the round
684 if(time > self.pain_finished)
685 kh_LoserTeam(self.team, self);
688 if(kh_Key_AllOwnedByWhichTeam() != -1)
690 if(self.siren_time < time)
692 sound(self.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
693 self.siren_time = time + 2.5; // repeat every 2.5 seconds
698 p = self.owner.origin;
700 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
702 kh_WinnerTeam(self.team);
706 if(kh_interferemsg_time && time > kh_interferemsg_time)
708 kh_interferemsg_time = 0;
709 FOR_EACH_PLAYER(head)
711 if(head.team == kh_interferemsg_team)
713 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
715 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
717 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
721 self.nextthink = time + 0.05;
726 kh_Key_AssignTo(self, world);
730 const string STR_ITEM_KH_KEY = "item_kh_key";
731 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
736 key.classname = STR_ITEM_KH_KEY;
737 key.touch = kh_Key_Touch;
738 key.think = kh_Key_Think;
739 key.nextthink = time;
740 key.items = IT_KEY1 | IT_KEY2;
742 key.angles = '0 360 0' * random();
743 key.event_damage = kh_Key_Damage;
744 key.takedamage = DAMAGE_YES;
745 key.modelindex = kh_key_dropped;
747 key.kh_dropperteam = 0;
748 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
749 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
750 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
751 key.reset = key_reset;
753 switch(initial_owner.team)
756 key.netname = "^1red key";
759 key.netname = "^4blue key";
762 key.netname = "^3yellow key";
765 key.netname = "^6pink key";
768 key.netname = "NETGIER key";
772 // link into key list
773 key.kh_worldkeynext = kh_worldkeylist;
774 kh_worldkeylist = key;
776 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
778 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
779 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
781 kh_Key_AssignTo(key, initial_owner);
784 // -1 when no team completely owns all keys yet
785 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
799 else if(teem != key.team)
808 void kh_Key_DropOne(entity key)
810 // prevent collecting this one for some time
814 key.kh_droptime = time;
817 kh_Scores_Event(player, key, "dropkey", 0, 0);
818 PlayerScore_Add(player, SP_KH_LOSSES, 1);
819 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
821 kh_Key_AssignTo(key, world);
822 makevectors(player.v_angle);
823 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
825 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
826 key.kh_dropperteam = key.team;
828 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
831 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
839 if(time < player.pushltime)
840 mypusher = player.pusher;
841 while((key = player.kh_next))
843 kh_Scores_Event(player, key, "losekey", 0, 0);
844 PlayerScore_Add(player, SP_KH_LOSSES, 1);
845 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
846 kh_Key_AssignTo(key, world);
847 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
848 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
849 key.pusher = mypusher;
850 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
852 key.kh_dropperteam = player.team;
854 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
858 float kh_CheckPlayers(float num)
862 float t_team = kh_Team_ByID(num);
865 FOR_EACH_PLAYER(tmp_player)
866 if(tmp_player.deadflag == DEAD_NO)
867 if(!tmp_player.BUTTON_CHAT)
868 if(tmp_player.team == t_team)
871 if (!players) { return t_team; }
876 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
877 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
878 void kh_WaitForPlayers() // delay start of the round until enough players are present
880 if(time < game_starttime)
882 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
886 static float prev_missing_teams_mask;
887 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
888 if(KH_READY_TEAMS_OK())
890 if(prev_missing_teams_mask > 0)
891 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
892 prev_missing_teams_mask = -1;
893 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
894 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
898 if(player_count == 0)
900 if(prev_missing_teams_mask > 0)
901 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
902 prev_missing_teams_mask = -1;
906 float missing_teams_mask = (!!p1) + (!!p2) * 2;
907 if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4;
908 if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8;
909 if(prev_missing_teams_mask != missing_teams_mask)
911 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
912 prev_missing_teams_mask = missing_teams_mask;
915 kh_Controller_SetThink(1, kh_WaitForPlayers);
919 void kh_EnableTrackingDevice() // runs after each round
921 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
922 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
924 kh_tracking_enabled = true;
927 void kh_StartRound() // runs at the start of each round
929 float i, players, teem;
932 if(time < game_starttime)
934 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
938 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
939 if(!KH_READY_TEAMS_OK())
941 kh_Controller_SetThink(1, kh_WaitForPlayers);
945 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
946 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
948 for(i = 0; i < kh_teams; ++i)
950 teem = kh_Team_ByID(i);
952 entity my_player = world;
953 FOR_EACH_PLAYER(player)
954 if(player.deadflag == DEAD_NO)
955 if(!player.BUTTON_CHAT)
956 if(player.team == teem)
959 if(random() * players <= 1)
962 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
965 kh_tracking_enabled = false;
966 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
967 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
970 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
977 if(attacker.team == targ.team)
982 for(k = targ.kh_next; k != world; k = k.kh_next)
984 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
988 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
989 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
990 // the frag gets added later
997 void kh_Initialize() // sets up th KH environment
1000 kh_teams = autocvar_g_keyhunt_teams_override;
1002 kh_teams = autocvar_g_keyhunt_teams;
1003 kh_teams = bound(2, kh_teams, 4);
1005 // make a KH entity for controlling the game
1006 kh_controller = spawn();
1007 kh_controller.think = kh_Controller_Think;
1008 kh_Controller_SetThink(0, kh_WaitForPlayers);
1010 setmodel(kh_controller, MDL_KH_KEY);
1011 kh_key_dropped = kh_controller.modelindex;
1013 dprint(vtos(kh_controller.mins));
1014 dprint(vtos(kh_controller.maxs));
1017 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1018 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1019 kh_key_carried = kh_controller.modelindex;
1021 kh_key_carried = kh_key_dropped;
1024 kh_controller.model = "";
1025 kh_controller.modelindex = 0;
1027 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1029 kh_ScoreRules(kh_teams);
1034 // to be called before intermission
1036 remove(kh_controller);
1037 kh_controller = world;
1040 // register this as a mutator
1042 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1044 kh_Key_DropAll(self, true);
1048 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1051 kh_Key_DropAll(self, true);
1052 else if(IS_PLAYER(other))
1053 kh_Key_DropAll(self, false);
1055 kh_Key_DropAll(self, true);
1059 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1061 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1065 MUTATOR_HOOKFUNCTION(kh_finalize)
1071 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1073 ret_float = kh_teams;
1077 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1079 self.kh_state = other.kh_state;
1083 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1085 if(MUTATOR_RETURNVALUE == 0)
1098 MUTATOR_DEFINITION(gamemode_keyhunt)
1100 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1101 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1102 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1103 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1104 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1105 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1106 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1107 MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1111 if(time > 1) // game loads at time 1
1112 error("This is a game type and it cannot be added at runtime.");
1116 MUTATOR_ONROLLBACK_OR_REMOVE
1118 // we actually cannot roll back kh_Initialize here
1119 // BUT: we don't need to! If this gets called, adding always
1125 LOG_INFO("This is a game type and it cannot be removed at runtime.");