1 #include "gamemode_keyhunt.qh"
7 // #define KH_PLAYER_USE_ATTACHMENT
8 // #define KH_PLAYER_USE_CARRIEDMODEL
10 #ifdef KH_PLAYER_USE_ATTACHMENT
11 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
12 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
13 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
14 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
15 const string KH_PLAYER_ATTACHMENT_BONE = "";
17 const float KH_KEY_ZSHIFT = 22;
18 const float KH_KEY_XYDIST = 24;
19 const float KH_KEY_XYSPEED = 45;
21 const float KH_KEY_WP_ZSHIFT = 20;
23 const vector KH_KEY_MIN = '-10 -10 -46';
24 const vector KH_KEY_MAX = '10 10 3';
25 const float KH_KEY_BRIGHTNESS = 2;
27 float kh_no_radar_circles;
30 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
31 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
32 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
33 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
35 .float siren_time; // time delay the siren
36 //.float stuff_time; // time delay to stuffcmd a cvar
38 float kh_keystatus[17];
39 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
40 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
41 //for(i = 0; i < maxplayers; ++i)
42 // kh_keystatus[i] = "0";
44 float kh_Team_ByID(float t)
46 if(t == 0) return NUM_TEAM_1;
47 if(t == 1) return NUM_TEAM_2;
48 if(t == 2) return NUM_TEAM_3;
49 if(t == 3) return NUM_TEAM_4;
53 //entity kh_worldkeylist;
54 .entity kh_worldkeynext;
56 //float kh_tracking_enabled;
58 float kh_interferemsg_time, kh_interferemsg_team;
59 .entity kh_next, kh_prev; // linked list
61 .float kh_dropperteam;
62 .entity kh_previous_owner;
63 .float kh_previous_owner_playerid;
64 .float kh_cp_duration;
66 string kh_sound_capture = "kh/capture.wav";
67 string kh_sound_destroy = "kh/destroy.wav";
68 string kh_sound_drop = "kh/drop.wav";
69 string kh_sound_collect = "kh/collect.wav";
70 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
72 float kh_key_dropped, kh_key_carried;
74 const float ST_KH_CAPS = 1;
75 const float SP_KH_CAPS = 4;
76 const float SP_KH_PUSHES = 5;
77 const float SP_KH_DESTROYS = 6;
78 const float SP_KH_PICKUPS = 7;
79 const float SP_KH_KCKILLS = 8;
80 const float SP_KH_LOSSES = 9;
81 void kh_ScoreRules(float teams)
83 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
84 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
85 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
86 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
87 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
88 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
89 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
90 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
91 ScoreRules_basics_end();
94 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
96 if(!IS_PLAYER(e) || self.team != e.team)
97 if(!kh_tracking_enabled)
103 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
105 if(!kh_tracking_enabled)
109 if(!self.owner.owner)
111 return false; // draw only when key is not owned
114 void kh_update_state()
128 s |= pow(32, key.count) * f;
131 FOR_EACH_CLIENT(player)
139 key.owner.kh_state |= pow(32, key.count) * 31;
141 //print(ftos((nextent(world)).kh_state), "\n");
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
150 kh_Controller_Thinkfunc = func;
151 kh_controller.cnt = ceil(t);
153 kh_controller.nextthink = time; // force
155 void kh_WaitForPlayers();
156 void kh_Controller_Think() // called a lot
158 if(intermission_running)
161 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
162 else if(self.cnt == 0)
165 kh_Controller_Thinkfunc();
167 self.nextthink = time + 1;
170 // frags f: take from cvar * f
172 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
175 if(intermission_running)
179 UpdateFrags(player, frags_player);
181 if(key && key.owner && frags_owner)
182 UpdateFrags(key.owner, frags_owner);
184 if(!autocvar_sv_eventlog) //output extra info to the console or text file
187 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
190 s = strcat(s, ":", ftos(key.owner.playerid));
194 s = strcat(s, ":", ftos(frags_owner), ":");
197 s = strcat(s, key.netname);
202 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
206 makevectors(e.tag_entity.angles);
207 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
213 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
215 #ifdef KH_PLAYER_USE_ATTACHMENT
217 first = key.owner.kh_next;
220 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
223 setattachment(key.kh_next, key, "");
224 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
225 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
226 key.kh_next.angles = '0 0 0';
229 setorigin(key, KH_PLAYER_ATTACHMENT);
230 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
234 setattachment(key, key.kh_prev, "");
236 setattachment(key.kh_next, key, "");
237 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
238 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
239 key.angles = '0 0 0';
242 setattachment(key, key.owner, "");
243 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
244 key.angles_y -= key.owner.angles.y;
247 key.solid = SOLID_NOT;
248 key.movetype = MOVETYPE_NONE;
249 key.team = key.owner.team;
250 key.nextthink = time;
251 key.damageforcescale = 0;
252 key.takedamage = DAMAGE_NO;
253 key.modelindex = kh_key_carried;
256 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
258 #ifdef KH_PLAYER_USE_ATTACHMENT
260 first = key.owner.kh_next;
265 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
266 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
267 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
273 setattachment(key.kh_next, key.kh_prev, "");
274 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
277 setattachment(key, world, "");
278 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN.z - KH_KEY_MIN_z));
279 key.angles = key.owner.angles;
281 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
282 setattachment(key, world, "");
283 key.angles_y += key.owner.angles.y;
286 key.solid = SOLID_TRIGGER;
287 key.movetype = MOVETYPE_TOSS;
288 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
289 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
290 key.takedamage = DAMAGE_YES;
292 key.modelindex = kh_key_dropped;
293 key.kh_previous_owner = key.owner;
294 key.kh_previous_owner_playerid = key.owner.playerid;
297 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
300 float ownerteam0, ownerteam;
301 if(key.owner == player)
304 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
310 // remove from linked list
312 key.kh_next.kh_prev = key.kh_prev;
313 key.kh_prev.kh_next = key.kh_next;
317 if(key.owner.kh_next == world)
319 // No longer a key carrier
320 if(!kh_no_radar_circles)
321 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
322 WaypointSprite_DetachCarrier(key.owner);
330 // insert into linked list
331 key.kh_next = player.kh_next;
332 key.kh_prev = player;
333 player.kh_next = key;
335 key.kh_next.kh_prev = key;
338 i = kh_keystatus[key.owner.playerid];
339 if(key.netname == "^1red key")
341 if(key.netname == "^4blue key")
343 if(key.netname == "^3yellow key")
345 if(key.netname == "^6pink key")
347 kh_keystatus[key.owner.playerid] = i;
351 if(key.kh_next == world)
353 // player is now a key carrier
354 WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
355 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
356 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
357 if(player.team == NUM_TEAM_1)
358 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
359 else if(player.team == NUM_TEAM_2)
360 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
361 else if(player.team == NUM_TEAM_3)
362 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
363 else if(player.team == NUM_TEAM_4)
364 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
365 if(!kh_no_radar_circles)
366 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
370 // moved that here, also update if there's no player
375 ownerteam = kh_Key_AllOwnedByWhichTeam();
376 if(ownerteam != ownerteam0)
380 kh_interferemsg_time = time + 0.2;
381 kh_interferemsg_team = player.team;
383 // audit all key carrier sprites, update them to RUN HERE
387 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
392 kh_interferemsg_time = 0;
394 // audit all key carrier sprites, update them to RUN HERE
398 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
404 void kh_Key_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
408 if(ITEM_DAMAGE_NEEDKILL(deathtype))
410 // touching lava, or hurt trigger
412 // immediately return is bad
413 // maybe start a shorter countdown?
417 if(time > self.pushltime)
418 if(IS_PLAYER(attacker))
419 self.team = attacker.team;
422 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
424 sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
426 if(key.kh_dropperteam != player.team)
428 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
429 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
431 key.kh_dropperteam = 0;
432 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
434 kh_Key_AssignTo(key, player); // this also updates .kh_state
437 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
439 if(intermission_running)
442 if(self.owner) // already carried
445 if(ITEM_TOUCH_NEEDKILL())
447 // touching sky, or nodrop
449 // immediately return is bad
450 // maybe start a shorter countdown?
453 if (!IS_PLAYER(other))
455 if(other.deadflag != DEAD_NO)
457 if(other == self.enemy)
458 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
459 return; // you just dropped it!
460 kh_Key_Collect(self, other);
463 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
467 kh_Key_AssignTo(key, world);
468 if(o) // it was attached
469 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
470 else // it was dropped
471 WaypointSprite_DetachCarrier(key);
473 // remove key from key list
474 if (kh_worldkeylist == key)
475 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
481 if (o.kh_worldkeynext == key)
483 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
486 o = o.kh_worldkeynext;
495 void kh_FinishRound() // runs when a team captures the keys
497 // prepare next round
498 kh_interferemsg_time = 0;
501 kh_no_radar_circles = true;
504 kh_no_radar_circles = false;
506 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
507 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
510 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
512 // all key carriers get some points
513 vector firstorigin, lastorigin, midpoint;
517 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
518 DistributeEvenly_Init(score, kh_teams);
519 // twice the score for 3 team games, three times the score for 4 team games!
520 // note: for a win by destroying the key, this should NOT be applied
524 f = DistributeEvenly_Get(1);
525 kh_Scores_Event(key.owner, key, "capture", f, 0);
526 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
527 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
531 string keyowner = "";
533 if(key.owner.kh_next == key)
536 keyowner = strcat(keyowner, ", ");
537 keyowner = key.owner.netname;
541 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
545 firstorigin = '0 0 0';
546 lastorigin = '0 0 0';
551 thisorigin = kh_AttachedOrigin(key);
552 //dprint("Key origin: ", vtos(thisorigin), "\n");
553 midpoint += thisorigin;
556 te_lightning2(world, lastorigin, thisorigin);
557 lastorigin = thisorigin;
559 firstorigin = thisorigin;
564 te_lightning2(world, lastorigin, firstorigin);
566 midpoint = midpoint * (1 / kh_teams);
567 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
569 play2all(kh_sound_capture);
573 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
575 entity player, key, attacker;
582 if(lostkey.pusher.team != teem)
583 if(IS_PLAYER(lostkey.pusher))
584 attacker = lostkey.pusher;
590 if(lostkey.kh_previous_owner)
591 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
592 // don't actually GIVE him the -nn points, just log
593 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
594 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
595 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
599 float of, fragsleft, i, j, thisteam;
600 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
602 FOR_EACH_PLAYER(player)
603 if(player.team != teem)
607 if(key.owner && key.team != teem)
610 if(lostkey.kh_previous_owner)
611 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
612 // don't actually GIVE him the -nn points, just log
614 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
615 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
617 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
620 if(key.owner && key.team != teem)
622 f = DistributeEvenly_Get(of);
623 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
626 fragsleft = DistributeEvenly_Get(players);
628 // Now distribute these among all other teams...
630 for(i = 0; i < kh_teams; ++i)
632 thisteam = kh_Team_ByID(i);
633 if(thisteam == teem) // bad boy, no cookie - this WILL happen
637 FOR_EACH_PLAYER(player)
638 if(player.team == thisteam)
641 DistributeEvenly_Init(fragsleft, j);
642 fragsleft = DistributeEvenly_Get(j - 1);
643 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
645 FOR_EACH_PLAYER(player)
646 if(player.team == thisteam)
648 f = DistributeEvenly_Get(1);
649 kh_Scores_Event(player, world, "destroyed", f, 0);
656 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
658 play2all(kh_sound_destroy);
659 te_tarexplosion(lostkey.origin);
664 void kh_Key_Think() // runs all the time
667 //entity player; // needed by FOR_EACH_PLAYER
669 if(intermission_running)
674 #ifndef KH_PLAYER_USE_ATTACHMENT
675 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
676 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
680 // if in nodrop or time over, end the round
682 if(time > self.pain_finished)
683 kh_LoserTeam(self.team, self);
686 if(kh_Key_AllOwnedByWhichTeam() != -1)
688 if(self.siren_time < time)
690 sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM); // play a simple alarm
691 self.siren_time = time + 2.5; // repeat every 2.5 seconds
696 p = self.owner.origin;
698 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
700 kh_WinnerTeam(self.team);
704 if(kh_interferemsg_time && time > kh_interferemsg_time)
706 kh_interferemsg_time = 0;
707 FOR_EACH_PLAYER(head)
709 if(head.team == kh_interferemsg_team)
711 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
713 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
715 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
719 self.nextthink = time + 0.05;
724 kh_Key_AssignTo(self, world);
728 const string STR_ITEM_KH_KEY = "item_kh_key";
729 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
734 key.classname = STR_ITEM_KH_KEY;
735 key.touch = kh_Key_Touch;
736 key.think = kh_Key_Think;
737 key.nextthink = time;
738 key.items = IT_KEY1 | IT_KEY2;
740 key.angles = '0 360 0' * random();
741 key.event_damage = kh_Key_Damage;
742 key.takedamage = DAMAGE_YES;
743 key.modelindex = kh_key_dropped;
745 key.kh_dropperteam = 0;
746 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
747 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
748 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
749 key.reset = key_reset;
751 switch(initial_owner.team)
754 key.netname = "^1red key";
757 key.netname = "^4blue key";
760 key.netname = "^3yellow key";
763 key.netname = "^6pink key";
766 key.netname = "NETGIER key";
770 // link into key list
771 key.kh_worldkeynext = kh_worldkeylist;
772 kh_worldkeylist = key;
774 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
776 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG, '0 1 1');
777 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
779 kh_Key_AssignTo(key, initial_owner);
782 // -1 when no team completely owns all keys yet
783 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
797 else if(teem != key.team)
806 void kh_Key_DropOne(entity key)
808 // prevent collecting this one for some time
812 key.kh_droptime = time;
815 kh_Scores_Event(player, key, "dropkey", 0, 0);
816 PlayerScore_Add(player, SP_KH_LOSSES, 1);
817 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
819 kh_Key_AssignTo(key, world);
820 makevectors(player.v_angle);
821 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
823 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
824 key.kh_dropperteam = key.team;
826 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
829 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
837 if(time < player.pushltime)
838 mypusher = player.pusher;
839 while((key = player.kh_next))
841 kh_Scores_Event(player, key, "losekey", 0, 0);
842 PlayerScore_Add(player, SP_KH_LOSSES, 1);
843 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
844 kh_Key_AssignTo(key, world);
845 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
846 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
847 key.pusher = mypusher;
848 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
850 key.kh_dropperteam = player.team;
852 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
856 float kh_CheckPlayers(float num)
860 float t_team = kh_Team_ByID(num);
863 FOR_EACH_PLAYER(tmp_player)
864 if(tmp_player.deadflag == DEAD_NO)
865 if(!tmp_player.BUTTON_CHAT)
866 if(tmp_player.team == t_team)
869 if (!players) { return t_team; }
874 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
875 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
876 void kh_WaitForPlayers() // delay start of the round until enough players are present
878 if(time < game_starttime)
880 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
884 static float prev_missing_teams_mask;
885 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
886 if(KH_READY_TEAMS_OK())
888 if(prev_missing_teams_mask > 0)
889 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
890 prev_missing_teams_mask = -1;
891 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
892 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
896 if(player_count == 0)
898 if(prev_missing_teams_mask > 0)
899 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS);
900 prev_missing_teams_mask = -1;
904 float missing_teams_mask = (!!p1) + (!!p2) * 2;
905 if(kh_teams >= 3) missing_teams_mask += (!!p3) * 4;
906 if(kh_teams >= 4) missing_teams_mask += (!!p4) * 8;
907 if(prev_missing_teams_mask != missing_teams_mask)
909 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
910 prev_missing_teams_mask = missing_teams_mask;
913 kh_Controller_SetThink(1, kh_WaitForPlayers);
917 void kh_EnableTrackingDevice() // runs after each round
919 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
920 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
922 kh_tracking_enabled = true;
925 void kh_StartRound() // runs at the start of each round
927 float i, players, teem;
930 if(time < game_starttime)
932 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
936 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
937 if(!KH_READY_TEAMS_OK())
939 kh_Controller_SetThink(1, kh_WaitForPlayers);
943 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
944 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
946 for(i = 0; i < kh_teams; ++i)
948 teem = kh_Team_ByID(i);
950 entity my_player = world;
951 FOR_EACH_PLAYER(player)
952 if(player.deadflag == DEAD_NO)
953 if(!player.BUTTON_CHAT)
954 if(player.team == teem)
957 if(random() * players <= 1)
960 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
963 kh_tracking_enabled = false;
964 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
965 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
968 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
975 if(attacker.team == targ.team)
980 for(k = targ.kh_next; k != world; k = k.kh_next)
982 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
986 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
987 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
988 // the frag gets added later
995 void kh_Initialize() // sets up th KH environment
997 precache_sound(kh_sound_capture);
998 precache_sound(kh_sound_destroy);
999 precache_sound(kh_sound_drop);
1000 precache_sound(kh_sound_collect);
1001 precache_sound(kh_sound_alarm); // the new siren
1003 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1004 precache_model("models/keyhunt/key-carried.md3");
1006 precache_model("models/keyhunt/key.md3");
1009 kh_teams = autocvar_g_keyhunt_teams_override;
1011 kh_teams = autocvar_g_keyhunt_teams;
1012 kh_teams = bound(2, kh_teams, 4);
1014 // make a KH entity for controlling the game
1015 kh_controller = spawn();
1016 kh_controller.think = kh_Controller_Think;
1017 kh_Controller_SetThink(0, kh_WaitForPlayers);
1019 setmodel(kh_controller, "models/keyhunt/key.md3");
1020 kh_key_dropped = kh_controller.modelindex;
1022 dprint(vtos(kh_controller.mins));
1023 dprint(vtos(kh_controller.maxs));
1026 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1027 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
1028 kh_key_carried = kh_controller.modelindex;
1030 kh_key_carried = kh_key_dropped;
1033 kh_controller.model = "";
1034 kh_controller.modelindex = 0;
1036 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1038 kh_ScoreRules(kh_teams);
1043 // to be called before intermission
1045 remove(kh_controller);
1046 kh_controller = world;
1049 // register this as a mutator
1051 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1053 kh_Key_DropAll(self, true);
1057 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1060 kh_Key_DropAll(self, true);
1061 else if(IS_PLAYER(other))
1062 kh_Key_DropAll(self, false);
1064 kh_Key_DropAll(self, true);
1068 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1070 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1074 MUTATOR_HOOKFUNCTION(kh_finalize)
1080 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1082 ret_float = kh_teams;
1086 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1088 self.kh_state = other.kh_state;
1092 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1094 if(MUTATOR_RETURNVALUE == 0)
1107 MUTATOR_DEFINITION(gamemode_keyhunt)
1109 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1110 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1111 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1112 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1113 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1114 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1115 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1116 MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1120 if(time > 1) // game loads at time 1
1121 error("This is a game type and it cannot be added at runtime.");
1125 MUTATOR_ONROLLBACK_OR_REMOVE
1127 // we actually cannot roll back kh_Initialize here
1128 // BUT: we don't need to! If this gets called, adding always
1134 print("This is a game type and it cannot be removed at runtime.");