2 .float race_checkpoint;
3 void havocbot_role_cts()
5 if(self.deadflag != DEAD_NO)
9 if (self.bot_strategytime < time)
11 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
12 navigation_goalrating_start();
14 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
16 if(e.cnt == self.race_checkpoint)
18 navigation_routerating(e, 1000000, 5000);
20 else if(self.race_checkpoint == -1)
22 navigation_routerating(e, 1000000, 5000);
26 navigation_goalrating_end();
32 ScoreRules_basics(0, 0, 0, FALSE);
35 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
39 ScoreInfo_SetLabel_PlayerScore(SP_CTS_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
40 ScoreInfo_SetLabel_PlayerScore(SP_CTS_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
41 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
43 ScoreRules_basics_end();
46 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
48 if(autocvar_sv_eventlog)
49 GameLogEcho(strcat(":cts:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
52 MUTATOR_HOOKFUNCTION(cts_PlayerPhysics)
54 // force kbd movement for fairness
58 // if record times matter
59 // ensure nothing EVIL is being done (i.e. div0_evade)
60 // this hinders joystick users though
61 // but it still gives SOME analog control
62 wishvel_x = fabs(self.movement_x);
63 wishvel_y = fabs(self.movement_y);
64 if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
67 wishspeed = vlen(wishvel);
68 if(wishvel_x >= 2 * wishvel_y)
71 if(self.movement_x > 0)
72 self.movement_x = wishspeed;
74 self.movement_x = -wishspeed;
77 else if(wishvel_y >= 2 * wishvel_x)
81 if(self.movement_y > 0)
82 self.movement_y = wishspeed;
84 self.movement_y = -wishspeed;
89 if(self.movement_x > 0)
90 self.movement_x = M_SQRT1_2 * wishspeed;
92 self.movement_x = -M_SQRT1_2 * wishspeed;
93 if(self.movement_y > 0)
94 self.movement_y = M_SQRT1_2 * wishspeed;
96 self.movement_y = -M_SQRT1_2 * wishspeed;
103 MUTATOR_HOOKFUNCTION(cts_ResetMap)
107 Score_NicePrint(world);
110 PlayerScore_Sort(race_place, 0, 1, 0);
117 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
121 cts_EventLog(ftos(e.race_place), e);
124 if(g_race_qualifying == 2)
126 g_race_qualifying = 0;
127 independent_players = 0;
128 cvar_set("fraglimit", ftos(race_fraglimit));
129 cvar_set("leadlimit", ftos(race_leadlimit));
130 cvar_set("timelimit", ftos(race_timelimit));
137 MUTATOR_HOOKFUNCTION(cts_PlayerPreThink)
139 if(IS_SPEC(self) || IS_OBSERVER(self))
140 if(g_race_qualifying)
141 if(msg_entity.enemy.race_laptime)
142 race_SendNextCheckpoint(msg_entity.enemy, 1);
147 MUTATOR_HOOKFUNCTION(cts_ClientConnect)
149 race_PreparePlayer();
150 self.race_checkpoint = -1;
152 if(IS_REAL_CLIENT(self))
154 string rr = CTS_RECORD;
157 race_send_recordtime(MSG_ONE);
158 race_send_speedaward(MSG_ONE);
160 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
161 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
162 race_send_speedaward_alltimebest(MSG_ONE);
165 for (i = 1; i <= RANKINGS_CNT; ++i)
167 race_SendRankings(i, 0, 0, MSG_ONE);
174 MUTATOR_HOOKFUNCTION(cts_MakePlayerObserver)
176 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
177 self.frags = FRAGS_LMS_LOSER;
179 self.frags = FRAGS_SPECTATOR;
181 race_PreparePlayer();
182 self.race_checkpoint = -1;
187 MUTATOR_HOOKFUNCTION(cts_PlayerSpawn)
189 if(spawn_spot.target == "")
190 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
191 race_PreparePlayer();
193 // if we need to respawn, do it right
194 self.race_respawn_checkpoint = self.race_checkpoint;
195 self.race_respawn_spotref = spawn_spot;
202 MUTATOR_HOOKFUNCTION(cts_PutClientInServer)
207 if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn
208 race_PreparePlayer();
210 race_RetractPlayer();
212 race_AbandonRaceCheck(self);
217 MUTATOR_HOOKFUNCTION(cts_PlayerDies)
219 self.respawn_flags |= RESPAWN_FORCE;
220 race_AbandonRaceCheck(self);
224 MUTATOR_HOOKFUNCTION(cts_BotRoles)
226 self.havocbot_role = havocbot_role_cts;
230 MUTATOR_HOOKFUNCTION(cts_PlayerPostThink)
232 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
234 if (!self.stored_netname)
235 self.stored_netname = strzone(uid2name(self.crypto_idfp));
236 if(self.stored_netname != self.netname)
238 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
239 strunzone(self.stored_netname);
240 self.stored_netname = strzone(self.netname);
247 MUTATOR_HOOKFUNCTION(cts_ForbidThrowing)
249 // no weapon dropping in CTS
253 MUTATOR_HOOKFUNCTION(cts_FilterItem)
255 if(self.classname == "droppedweapon")
261 MUTATOR_HOOKFUNCTION(cts_PlayerDamage)
263 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL)
264 if(!autocvar_g_cts_selfdamage)
270 MUTATOR_HOOKFUNCTION(cts_ForbidClearPlayerScore)
272 return TRUE; // in CTS, you don't lose score by observing
275 MUTATOR_HOOKFUNCTION(cts_SetMods)
277 g_cloaked = 1; // always enable cloak in CTS
282 void cts_Initialize()
287 MUTATOR_DEFINITION(gamemode_cts)
289 MUTATOR_HOOK(PlayerPhysics, cts_PlayerPhysics, CBC_ORDER_ANY);
290 MUTATOR_HOOK(reset_map_global, cts_ResetMap, CBC_ORDER_ANY);
291 MUTATOR_HOOK(PlayerPreThink, cts_PlayerPreThink, CBC_ORDER_ANY);
292 MUTATOR_HOOK(ClientConnect, cts_ClientConnect, CBC_ORDER_ANY);
293 MUTATOR_HOOK(MakePlayerObserver, cts_MakePlayerObserver, CBC_ORDER_ANY);
294 MUTATOR_HOOK(PlayerSpawn, cts_PlayerSpawn, CBC_ORDER_ANY);
295 MUTATOR_HOOK(PutClientInServer, cts_PutClientInServer, CBC_ORDER_ANY);
296 MUTATOR_HOOK(PlayerDies, cts_PlayerDies, CBC_ORDER_ANY);
297 MUTATOR_HOOK(HavocBot_ChooseRole, cts_BotRoles, CBC_ORDER_ANY);
298 MUTATOR_HOOK(GetPressedKeys, cts_PlayerPostThink, CBC_ORDER_ANY);
299 MUTATOR_HOOK(ForbidThrowCurrentWeapon, cts_ForbidThrowing, CBC_ORDER_ANY);
300 MUTATOR_HOOK(FilterItem, cts_FilterItem, CBC_ORDER_ANY);
301 MUTATOR_HOOK(PlayerDamage_Calculate, cts_PlayerDamage, CBC_ORDER_ANY);
302 MUTATOR_HOOK(ForbidPlayerScore_Clear, cts_ForbidClearPlayerScore, CBC_ORDER_ANY);
303 MUTATOR_HOOK(SetModname, cts_SetMods, CBC_ORDER_ANY);
307 if(time > 1) // game loads at time 1
308 error("This is a game type and it cannot be added at runtime.");
312 MUTATOR_ONROLLBACK_OR_REMOVE
314 // we actually cannot roll back cts_Initialize here
315 // BUT: we don't need to! If this gets called, adding always
321 print("This is a game type and it cannot be removed at runtime.");